俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 12
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptre
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
可触发
EGTerracottaTransition
可触发
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 10
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShield_
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
可触发
EGTerracottaTransition
可触发
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShield_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge |
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 12
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrial
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
可触发
EGTerracottaTransition
可触发
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge |
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 10
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrial
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
可触发
EGTerracottaTransition
可触发
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge |
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 12
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreAmbushSanctumTrial
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
可触发
EGTerracottaTransition
可触发
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbushSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge |
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 10
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldAmbushSanctumTrial
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
可触发
EGTerracottaTransition
可触发
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldAmbushSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 12
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrialNoEmerge
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
可触发
EGTerracottaTransition
可触发
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2450
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 10
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrialNoEmerge
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
可触发
EGTerracottaTransition
可触发
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2450
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 10
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreFormation
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
可触发
EGTerracottaTransition
可触发
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreFormation"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 10
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldFormation
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
可触发
EGTerracottaTransition
可触发
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldFormation"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 12
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreStatue
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Positioned
{
blocking = false
}
StateMachine
{
define_shared_state = "no_collision = 1;"
on_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatue"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
生命
154%
+50%
抗性
伤害
127%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 12
攻击时间
1.17 Second
Damage Spread
±20%
经验值
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldStatue
Spectre Reservation
53%
Companion Reservation
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 237—355
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Positioned
{
blocking = false
}
StateMachine
{
define_shared_state = "no_collision = 1;"
on_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatue"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
生命
270%
+50%
抗性
伤害
144%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 12
攻击时间
1.17 Second
Damage Spread
±20%
经验值
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSceptreStatueBridge
Spectre Reservation
77%
Companion Reservation
40.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 269—403
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatueBridge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 2.7,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
生命
270%
+50%
抗性
伤害
144%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 12
攻击时间
1.17 Second
Damage Spread
±20%
经验值
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSickleShieldStatueBridge
Spectre Reservation
77%
Companion Reservation
40.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 269—403
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatueBridge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 2.7,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
俑士
构造体
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre |
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
生命
99%
+50%
抗性
伤害
88%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 12
攻击时间
1.17 Second
Damage Spread
±20%
经验值
22%
Model Size
125%
Type
TerracottaGuardianWeak
Metadata
TerracottaGuardianSceptreAmbush__
Spectre Reservation
16%
Companion Reservation
13.8%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 164—246
暴击率: 5%
攻击时间: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbush__"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 0.99,
damage = 0.88,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













