テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 12
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptre
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 10
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShield_
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShield_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge |
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 12
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrial
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge |
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 10
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrial
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge |
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 12
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreAmbushSanctumTrial
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbushSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge |
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 10
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldAmbushSanctumTrial
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldAmbushSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 12
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrialNoEmerge
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2450
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 10
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrialNoEmerge
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2450
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 10
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreFormation
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreFormation"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 10
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldFormation
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldFormation"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 12
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreStatue
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Positioned
{
blocking = false
}
StateMachine
{
define_shared_state = "no_collision = 1;"
on_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatue"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
ライフ
154%
+50%
耐性
Damage
127%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 12
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldStatue
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,716
3,620
708
Damage
296
スペルダメージ
296
命中力
2,502
アタックタイム
1.17
経験値
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 237—355
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Positioned
{
blocking = false
}
StateMachine
{
define_shared_state = "no_collision = 1;"
on_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatue"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
ライフ
270%
+50%
耐性
Damage
144%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 12
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSceptreStatueBridge
77
40.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
22,294
3,620
708
Damage
336
スペルダメージ
336
命中力
2,502
アタックタイム
1.17
経験値
51,541
Minion Life
18,711
Minion Damage
1,395
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 269—403
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatueBridge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 2.7,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
ライフ
270%
+50%
耐性
Damage
144%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 12
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSickleShieldStatueBridge
77
40.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
22,294
3,620
708
Damage
336
スペルダメージ
336
命中力
2,502
アタックタイム
1.17
経験値
51,541
Minion Life
18,711
Minion Damage
1,395
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 269—403
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatueBridge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 2.7,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
テラコッタの兵士
コンストラクト
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre |
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
ライフ
99%
+50%
耐性
Damage
88%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 12
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
22%
Model Size
125%
Type
TerracottaGuardianWeak
Metadata
TerracottaGuardianSceptreAmbush__
16
13.8%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
8,174
3,620
708
Damage
205
スペルダメージ
205
命中力
2,502
アタックタイム
1.17
経験値
6,299
Minion Life
6,861
Minion Damage
853
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 164—246
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbush__"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 0.99,
damage = 0.88,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












