Soldado de terracota
Constructo
Terracotta Soldier
SpectreY
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 12
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptre
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable
{
	create_untransitioned =
	"
		IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } );
		PauseAnimation();
		AddEffectPack( TerracottaStatueInert );
	"
}

Actor
{
	on_start_Emerge =
	"
		RemoveEffectPack( TerracottaStatueInert );
		AddEffectPack( TerracottaStatueActivate );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreN
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 10
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShield_
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable
{
	create_untransitioned =
	"
		IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } );
		PauseAnimation();
		AddEffectPack( TerracottaStatueInert );
	"
}

Actor
{
	on_start_Emerge =
	"
		RemoveEffectPack( TerracottaStatueInert );
		AddEffectPack( TerracottaStatueActivate );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShield_"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreY
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 12
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrial
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable
{
	create_untransitioned =
	"
		IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } );
		PauseAnimation();
		AddEffectPack( TerracottaStatueInert );
	"
}

Actor
{
	on_start_Emerge =
	"
		RemoveEffectPack( TerracottaStatueInert );
		AddEffectPack( TerracottaStatueActivate );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrial"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreY
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 10
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrial
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable
{
	create_untransitioned =
	"
		IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } );
		PauseAnimation();
		AddEffectPack( TerracottaStatueInert );
	"
}

Actor
{
	on_start_Emerge =
	"
		RemoveEffectPack( TerracottaStatueInert );
		AddEffectPack( TerracottaStatueActivate );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrial"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreY
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 12
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreAmbushSanctumTrial
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"

Object Type Codes

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbushSanctumTrial"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreY
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 10
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldAmbushSanctumTrial
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"

Object Type Codes

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldAmbushSanctumTrial"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreY
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 12
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrialNoEmerge
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{

	set_base_heavy_stun_duration_ms = 2450

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreY
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 10
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrialNoEmerge
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{

	set_base_heavy_stun_duration_ms = 2450

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreY
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 10
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreFormation
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	targetable = false
}

Transitionable
{
	create_untransitioned =
	"
		IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } );
		PauseAnimation();
		AddEffectPack( TerracottaStatueInert );
	"

	on_transition = "EnableTargetable();"
	create_transitioned = "EnableTargetable();"
}

Actor
{
	on_start_Emerge =
	"
		RemoveEffectPack( TerracottaStatueInert );
		AddEffectPack( TerracottaStatueActivate );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreFormation"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreN
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 10
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldFormation
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	targetable = false
}

Transitionable
{
	create_untransitioned =
	"
		IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } );
		PauseAnimation();
		AddEffectPack( TerracottaStatueInert );
	"

	on_transition = "EnableTargetable();"
	create_transitioned = "EnableTargetable();"
}

Actor
{
	on_start_Emerge =
	"
		RemoveEffectPack( TerracottaStatueInert );
		AddEffectPack( TerracottaStatueActivate );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao"
	preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldFormation"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreY
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 12
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreStatue
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"

Positioned
{
	blocking = false
}

StateMachine
{
	define_shared_state = "no_collision = 1;"
	on_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	on_start_Emerge =
	"
		RemoveEffectPack( TerracottaStatueInert );
		AddEffectPack( TerracottaStatueActivate );
	"
}

Transitionable
{
	create_untransitioned = "AddEffectPack( TerracottaStatueInert );"
}

StateMachine
{
	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_or_create_state_no_collision_0 = { MakeCollidable(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatue"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreN
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Vida
154%
Resistencia
30 30 0 0
Damage
127%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 12
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldStatue
Nivel
68
Vida
11,946
Damage
296
Daño de hechizos
296
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 237–355
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"

Positioned
{
	blocking = false
}

StateMachine
{
	define_shared_state = "no_collision = 1;"
	on_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	on_start_Emerge =
	"
		RemoveEffectPack( TerracottaStatueInert );
		AddEffectPack( TerracottaStatueActivate );
	"
}

Transitionable
{
	create_untransitioned = "AddEffectPack( TerracottaStatueInert );"
}

StateMachine
{
	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_or_create_state_no_collision_0 = { MakeCollidable(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatue"] = {
    name = "Terracotta Soldier",
    life = 1.54,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreY
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Vida
270%
Resistencia
30 30 0 0
Damage
144%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 12
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSceptreStatueBridge
Nivel
68
Vida
20,944
Damage
336
Daño de hechizos
336
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
51,541
Minion Life
18,711
Minion Damage
1,395
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"

Object Type Codes

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatueBridge"] = {
    name = "Terracotta Soldier",
    life = 2.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreN
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Vida
270%
Resistencia
30 30 0 0
Damage
144%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 12
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSickleShieldStatueBridge
Nivel
68
Vida
20,944
Damage
336
Daño de hechizos
336
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
51,541
Minion Life
18,711
Minion Damage
1,395
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"

Object Type Codes

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatueBridge"] = {
    name = "Terracotta Soldier",
    life = 2.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de terracota
Constructo
Terracotta Soldier
SpectreY
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Vida
99%
Resistencia
30 30 0 0
Damage
88%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 12
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
22%
Model Size
125%
Type
TerracottaGuardianWeak
Metadata
TerracottaGuardianSceptreAmbush__
Nivel
68
Vida
7,679
Damage
205
Daño de hechizos
205
Precisión
2,180
Tiempo de ataque
1.17
Experiencia
6,299
Minion Life
6,861
Minion Damage
853
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 164–246
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"

Object Type Codes

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbush__"] = {
    name = "Terracotta Soldier",
    life = 0.99,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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