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Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptre
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShield_
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShield_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrial
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrial"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrial
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrial"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreAmbushSanctumTrial
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbushSanctumTrial"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldAmbushSanctumTrial
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldAmbushSanctumTrial"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrialNoEmerge
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{

	set_base_heavy_stun_duration_ms = 2450

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrialNoEmerge
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{

	set_base_heavy_stun_duration_ms = 2450

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreFormation
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreFormation"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldFormation
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldFormation"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreStatue
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"

Positioned
{
	blocking = false
}

StateMachine
{
	define_shared_state = "no_collision = 1;"
	on_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatue"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Life
154%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
127%
Accuracy
100%
5%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldStatue
Spectre Reservation
53%
Companion Reservation
31.2%
Level
68
Life
12,716
Armour
3,620
Evasion Rating
708
Damage
296
Spell Damage
296
Accuracy
2,502
Attack Time
1.17
Experience
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 237355
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"

Positioned
{
	blocking = false
}

StateMachine
{
	define_shared_state = "no_collision = 1;"
	on_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatue"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Life
270%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
144%
Accuracy
100%
5%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSceptreStatueBridge
Spectre Reservation
77%
Companion Reservation
40.2%
Level
68
Life
22,294
Armour
3,620
Evasion Rating
708
Damage
336
Spell Damage
336
Accuracy
2,502
Attack Time
1.17
Experience
51,541
Minion Life
18,711
Minion Damage
1,395
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 269403
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatueBridge"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 2.7,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Tags1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Life
270%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
144%
Accuracy
100%
5%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSickleShieldStatueBridge
Spectre Reservation
77%
Companion Reservation
40.2%
Level
68
Life
22,294
Armour
3,620
Evasion Rating
708
Damage
336
Spell Damage
336
Accuracy
2,502
Attack Time
1.17
Experience
51,541
Minion Life
18,711
Minion Damage
1,395
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 269403
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatueBridge"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 2.7,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Terracotta Soldier
CategoryConstructConstruct
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Spectre
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre
Tags1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Life
99%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
88%
Accuracy
100%
5%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
22%
Model Size
125%
Type
TerracottaGuardianWeak
Metadata
TerracottaGuardianSceptreAmbush__
Spectre Reservation
16%
Companion Reservation
13.8%
Level
68
Life
8,174
Armour
3,620
Evasion Rating
708
Damage
205
Spell Damage
205
Accuracy
2,502
Attack Time
1.17
Experience
6,299
Minion Life
6,861
Minion Damage
853
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 164246
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbush__"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 0.99,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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