테라코타 병사
Terracotta Soldier
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "terracottaguardian = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
테라코타 병사
Terracotta Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShield_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "terracottaguardian = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShield_"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
테라코타 병사
Terracotta Soldier
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "terracottaguardian = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrial"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
테라코타 병사
Terracotta Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "terracottaguardian = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrial"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Terracotta Soldier
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreAmbushSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbushSanctumTrial"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Terracotta Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldAmbushSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldAmbushSanctumTrial"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Terracotta Soldier
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrialNoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2450 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Terracotta Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrialNoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2450 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
테라코타 병사
Terracotta Soldier
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreFormation
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
skill can fire wand projectiles [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { targetable = false } Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " on_transition = "EnableTargetable();" create_transitioned = "EnableTargetable();" } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " } Preload { preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreFormation"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
테라코타 병사
Terracotta Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldFormation
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
skill can fire wand projectiles [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { targetable = false } Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " on_transition = "EnableTargetable();" create_transitioned = "EnableTargetable();" } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " } Preload { preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldFormation"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "Melee", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
테라코타 병사
Terracotta Soldier
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreStatue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian" Positioned { blocking = false } StateMachine { define_shared_state = "no_collision = 1;" on_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " } Transitionable { create_untransitioned = "AddEffectPack( TerracottaStatueInert );" } StateMachine { on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_or_create_state_no_collision_0 = { MakeCollidable(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatue"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
테라코타 병사
Terracotta Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
생명력
154%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
127%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldStatue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,946
방어도
3,451
회피
477
에너지 보호막
0
Damage
296
주문 피해
296
정확도
0
Attack Time
1.17
경험치
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 237–355
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian" Positioned { blocking = false } StateMachine { define_shared_state = "no_collision = 1;" on_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " } Transitionable { create_untransitioned = "AddEffectPack( TerracottaStatueInert );" } StateMachine { on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_or_create_state_no_collision_0 = { MakeCollidable(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatue"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
테라코타 병사
Terracotta Soldier
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
생명력
270%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
144%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSceptreStatueBridge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
20,944
방어도
3,451
회피
477
에너지 보호막
0
Damage
336
주문 피해
336
정확도
0
Attack Time
1.17
경험치
51,541
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 269–403
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatueBridge"] = { name = "Terracotta Soldier", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
테라코타 병사
Terracotta Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
생명력
270%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
144%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSickleShieldStatueBridge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
20,944
방어도
3,451
회피
477
에너지 보호막
0
Damage
336
주문 피해
336
정확도
0
Attack Time
1.17
경험치
51,541
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 269–403
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatueBridge"] = { name = "Terracotta Soldier", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
테라코타 병사
Terracotta Soldier
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
생명력
99%
방어도
+50%
Ailment Threshold
%
저항
30
30
0
0
Damage
88%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
22%
Model Size
125%
Type
TerracottaGuardianWeak
Metadata
TerracottaGuardianSceptreAmbush__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,679
방어도
3,451
회피
477
에너지 보호막
0
Damage
205
주문 피해
205
정확도
0
Attack Time
1.17
경험치
6,299
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 164–246
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbush__"] = { name = "Terracotta Soldier", life = 0.99, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.88, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }