อิ๊กนักดุ๊ก แม่มดพรุ
ด่าน: พรุอาซัค
stance movement speed +% final [436]
ไม่ติดสถานะ แช่แข็ง
ไม่ติดสถานะ สตัน
base cannot be electrocuted [1]
ไม่ติดสถานะ แช่แข็ง
ไม่ติดสถานะ สตัน
base cannot be electrocuted [1]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Ignagduk, the Bog Witch
Spectre | N |
---|---|
Area | พรุอาซัค, พรุอาซัค |
Tags | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, นักเวท, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
พลังชีวิต
250%
Energy Shield From Life
20%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
250%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
IgnagdukBogWitch
Metadata
IgnagdukBogWitch
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
60
พลังชีวิต
12,758
เกราะ
2,146
การหลบหลีก
384
Energy Shield
1,021
Damage
453
ความเสียหายเวท
453
ความแม่นยำ
834
Attack Time
1.5
ค่าประสบการณ์
40,750
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSIgnagdukBoneBlast
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 86.5 ถึง 129.8
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTIgnagdukSpikeCascadeLeft
Triggerable
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
GTIgnagdukSpikeCascadeRight
Triggerable
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
GTIgnagdukBoneWall1
Triggerable
คูลดาวน์: 12.5 {วิ}
action attack or cast time uses animation length [1]
GTIgnagdukBoneWall2
Triggerable
คูลดาวน์: 12.5 {วิ}
action attack or cast time uses animation length [1]
GTIgnagdukBoneWall3
Triggerable
คูลดาวน์: 12.5 {วิ}
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashBone
Spell, Movement
คูลดาวน์: 6 {วิ}
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
GTIgnagdukBoneBlast
Triggerable
คูลดาวน์: 17.5 {วิ}
action attack or cast time uses animation length [1]
EASIgnagdukBoomTheWalls
action attack or cast time uses animation length [1]
TCIgnadukBroomChargeNoEnd
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 362–543
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 130%
Attack Time: 1.5 {วิ}
คูลดาวน์: 20 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TCIgnadukBroomChargeNoStartNoEnd
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 362–543
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 130%
Attack Time: 1.5 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TCIgnadukBroomChargeNoStart
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 362–543
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 130%
Attack Time: 1.5 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TCIgnadukBroomChargeCrash
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 362–543
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 130%
Attack Time: 1.5 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TCIgnadukBroomChargeIntro
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 362–543
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 130%
Attack Time: 1.5 {วิ}
คูลดาวน์: 20 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIgnagdukBogWitchLeftDrift
action attack or cast time uses animation length [1]
EASIgnagdukBogWitchRightDrift
action attack or cast time uses animation length [1]
MPSIgnagdukBasicFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 33%
สร้างความเสียหาย ไฟ 41.95 ถึง 62.93
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
สร้างความเสียหาย ไฟ 41.95 ถึง 62.93
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
คูลดาวน์: 5 {วิ}
เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 100%
สร้างความเสียหาย ไฟ 57.61 ถึง 86.42
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
สร้างความเสียหาย ไฟ 57.61 ถึง 86.42
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
คูลดาวน์: 5 {วิ}
เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 100%
สร้างความเสียหาย ไฟ ถึง
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
สร้างความเสียหาย ไฟ ถึง
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EASIgnagdukFirewall
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
GPSIgnagdukFireSpray
Triggerable, Damage
คูลดาวน์: 20 {วิ}
เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 33%
สร้างความเสียหาย ไฟ 34.6 ถึง 51.9
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [200]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
สร้างความเสียหาย ไฟ 34.6 ถึง 51.9
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [200]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTIgnagdukFireSuck
Triggerable
คูลดาวน์: 17.5 {วิ}
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
Spell, Movement
คูลดาวน์: 3 {วิ}
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnadukBoneBreaker
Triggerable
EGIgnadukBoneBreaker2
Triggerable
GSIgnadukBoneSmash
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 36.33 ถึง 54.5
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOIgnagdukBoneWall
Triggerable
GSIgnagdukSpikeCascade
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 36.33 ถึง 54.5
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSIgnagdukSpikeCascade2
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ ถึง
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTIgnagdukBoneWallStrafe1
Triggerable
GTIgnagdukBoneWallStrafe2
Triggerable
GSIgnadukFireSuck
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 17.3 ถึง 25.95
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOIgnagdukFireBoneWall1
Triggerable
SOIgnagdukFireBoneWall2
Triggerable
SOIgnagdukFireBoneWall3
Triggerable
EGIgnagdukGatherFireWave
Triggerable
EGIgnagdukGatherFireBoltLeft
Triggerable
EGIgnagdukGatherFireBoltRight
Triggerable
EGIgnagdukGatherFireDoubleBoltRight
Triggerable
EGIgnagdukGetFlamewallSource
Triggerable
GTIgnagdukFlamewall
Triggerable
GSIgnagdukFlamewallBurninate
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 2.595 ถึง 3.893
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOIgnagdukFirewall
Triggerable
GSIgnagdukBoneSmashUpwards
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 36.33 ถึง 54.5
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAIgnagdukDashImpactBone
Triggerable, Attack
Base Damage: 362–543
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
monster penalty against minions damage +% final vs player minions [200]
GAIgnagdukDashImpactFire
Triggerable, Attack
Base Damage: 362–543
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSIgnagdukBogWitchBurninate
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
MPSIgnagdukBasicFireProjSpam
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 33%
สร้างความเสียหาย ไฟ 41.95 ถึง 62.93
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
สร้างความเสียหาย ไฟ 41.95 ถึง 62.93
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EGIgnagdukGatherFireDoubleBoltLeft
Triggerable
TranslateRotateIgnagdukBoss
translate rotate curvature path distance [10]
translate rotate translate speed +% [245]
translate rotate translate speed +% [245]
GSIngagdukFireWaveFull
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 100%
สร้างความเสียหาย ไฟ 86.5 ถึง 129.8
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
สร้างความเสียหาย ไฟ 86.5 ถึง 129.8
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 100%
สร้างความเสียหาย ไฟ 86.5 ถึง 129.8
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
สร้างความเสียหาย ไฟ 86.5 ถึง 129.8
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
EASIgnagdukBossFireWave
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
Triggerable, Spell, Damage
คูลดาวน์: 20 {วิ}
เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 33%
สร้างความเสียหาย ไฟ 34.6 ถึง 51.9
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
สร้างความเสียหาย ไฟ 34.6 ถึง 51.9
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTIgnagdukBogWitchDashWalls
Triggerable
action attack or cast time uses animation length [1]
SOIgnagdukBoneWallQuick
Triggerable
GPSIgnagdukBoneSpear
Triggerable, Damage
สร้างความเสียหาย กายภาพ 17.3 ถึง 25.95
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [200]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [200]
projectile uses contact position [1]
use scaled contact offset [1]
GTIgnagdukBoneSpearArc
Triggerable
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
EASIgnagdukArenaBoneSpearSummon
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
GPSIgnagdukBoneSpearBig
Triggerable, Damage
สร้างความเสียหาย กายภาพ 34.6 ถึง 51.9
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [200]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [200]
projectile uses contact position [1]
use scaled contact offset [1]
GSIgnagdukStaffSlam
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 77.85 ถึง 116.8
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance3" leveled_starting_effects = "DoLiterallyNothing" actor = "Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitch.act" // change to flying hull to make shield charge behave better on_change_to_default = " ResetBaseHullType(); Call( reset_sizes ); " on_change_to_stance3 = " ResetBaseHullType(); Call( reset_sizes ); " on_change_to_stance4 = " OverrideBaseHullType( projectile ); SetObjectSize( 2 ); SetObjectCollisionSize( 3 ); " } StateMachine { define_shared_state = " broombreak; charge_count; " on_state_charge_count_0 = "ForceSkillIntoCooldown( TCIgnadukBroomChargeNoEnd );" } Positioned { pushiness_size = 10 on_initial_position_set = { this.og_size = GetObjectSize(); this.og_collision_size = GetObjectCollisionSize(); } } Functions { drift_move = "MoveToOverTime( arg1, arg2, false, true );" drift_decel = "Accelerate( time:arg1 );" drift_turn = "TurnToOverTime( arg1, arg2 );" slow_turn_speed = "SetAnimatedTurnDuration( 0.35 );" fast_turn_speed = "SetAnimatedTurnDuration( 0.15 );" reset_turn_speed = "ResetAnimatedTurnDuration();" reset_sizes = { SetObjectSize( og_size ); SetObjectCollisionSize( og_collision_size ); } } Stats { set_monster_delay_item_drops_millis = 3400 } Animated { always_interpolate_bearing = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_or_create_state_broombreak_1 = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );" } GlobalAudioParamEvents { player_in_range_param = "MoragInRange" life_percent_param = "MoragLifePercentage" range = 130 life_percent_value_max = 1.0 life_percent_is_boolean = true } Animated { on_multi_bone_blast_01 = "PlayTextAudio( 'Metadata/Monsters/IgnagdukBogWitch', Ignagduk_Skill4_Random );" on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( 'Metadata/Monsters/IgnagdukBogWitch', Ignagduk_Skill3_Random );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao" preload_environment = "G3_7_boss" preload_environment = "G3_7_boss_fire" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitch"] = { name = "Ignagduk, the Bog Witch", life = 2.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GPSIgnagdukFireSpray", "GPSIgnagdukBoneSpear", "GPSIgnagdukBoneSpearBig", "MPSIgnagdukBasicFireProj", "MPSIgnagdukBasicFireProjSpam", "MPSIgnagdukBigFireProj", "MPSIgnagdukBigFireProj2", "TCIgnadukBroomChargeNoEnd", "TCIgnadukBroomChargeNoStartNoEnd", "TCIgnadukBroomChargeNoStart", "TCIgnadukBroomChargeCrash", "TCIgnadukBroomChargeIntro", "GSIgnagdukBoneBlast", "GSIgnagdukSpikeCascade", "GSIgnagdukSpikeCascade2", "GSIgnadukBoneSmash", "GSIgnadukFireSuck", "GSIgnagdukFlamewallBurninate", "GSIgnagdukBoneSmashUpwards", "GAIgnagdukDashImpactBone", "GAIgnagdukDashImpactFire", "GSIgnagdukBogWitchBurninate", "GSIngagdukFireWaveFull", "GSIngagdukFireWaveHalf", "GSIgnagdukFlamethrower", "GSIgnagdukStaffSlam", "EASIgnagdukFirewall", "EASIgnagdukBogWitchLeftDrift", "EASIgnagdukBogWitchRightDrift", "EASIgnagdukBossFireWave", "EASIgnagdukBoomTheWalls", "EASIgnagdukArenaBoneSpearSummon", "TranslateRotateIgnagdukBoss", "EGIgnadukBoneBreaker", "EGIgnagdukGatherFireWave", "EGIgnagdukGatherFireBoltLeft", "EGIgnagdukGatherFireBoltRight", "EGIgnagdukGatherFireDoubleBoltLeft", "EGIgnagdukGatherFireDoubleBoltRight", "EGIgnagdukGetFlamewallSource", "EGIgnadukBoneBreaker2", "SOIgnagdukBoneWall", "SOIgnagdukFireBoneWall1", "SOIgnagdukFireBoneWall2", "SOIgnagdukFirewall", "SOIgnagdukFireBoneWall3", "SOIgnagdukBoneWallQuick", "GTIgnagdukBoneWall1", "GTIgnagdukBoneWall2", "GTIgnagdukBoneWall3", "GTIgnagdukBoneBlast", "GTIgnagdukSpikeCascadeLeft", "GTIgnagdukSpikeCascadeRight", "GTIgnagdukBoneWallStrafe1", "GTIgnagdukBoneWallStrafe2", "GTIgnagdukFireSuck", "GTIgnagdukFlamewall", "GTIgnagdukBogWitchDashWalls", "GTIgnagdukBoneSpearArc", "DTTIgnagdukBogWitchDashBone", "DTTIgnagdukBogWitchDashFlame", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GPSIgnagdukFireSpray"] = { name = "GPSIgnagdukFireSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "number_of_projectiles_override", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 1, 33, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSIgnagdukBoneSpear"] = { name = "GPSIgnagdukBoneSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSIgnagdukBoneSpearBig"] = { name = "GPSIgnagdukBoneSpearBig", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBasicFireProj"] = { name = "MPSIgnagdukBasicFireProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.033, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBasicFireProjSpam"] = { name = "MPSIgnagdukBasicFireProjSpam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.033, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "active_skill_projectile_speed_+%_variation_final", "base_projectile_speed_+%", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBigFireProj"] = { name = "MPSIgnagdukBigFireProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.833, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBigFireProj2"] = { name = "MPSIgnagdukBigFireProj2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.833, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCIgnadukBroomChargeNoEnd"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_frozen", }, levels = { [1] = {0, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCIgnadukBroomChargeNoStartNoEnd"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_frozen", }, levels = { [1] = {0, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCIgnadukBroomChargeNoStart"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_frozen", }, levels = { [1] = {0, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCIgnadukBroomChargeCrash"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_frozen", }, levels = { [1] = {0, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCIgnadukBroomChargeIntro"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_frozen", }, levels = { [1] = {0, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukBoneBlast"] = { name = "GSIgnagdukBoneBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukSpikeCascade"] = { name = "GSIgnagdukSpikeCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukSpikeCascade2"] = { name = "GSIgnagdukSpikeCascade2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnadukBoneSmash"] = { name = "GSIgnadukBoneSmash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnadukFireSuck"] = { name = "GSIgnadukFireSuck", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukFlamewallBurninate"] = { name = "GSIgnagdukFlamewallBurninate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukBoneSmashUpwards"] = { name = "GSIgnagdukBoneSmashUpwards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIgnagdukDashImpactBone"] = { name = "GAIgnagdukDashImpactBone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIgnagdukDashImpactFire"] = { name = "GAIgnagdukDashImpactFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukBogWitchBurninate"] = { name = "GSIgnagdukBogWitchBurninate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIngagdukFireWaveFull"] = { name = "GSIngagdukFireWaveFull", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIngagdukFireWaveHalf"] = { name = "GSIngagdukFireWaveHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukFlamethrower"] = { name = "GSIgnagdukFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 33, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukStaffSlam"] = { name = "GSIgnagdukStaffSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukFirewall"] = { name = "EASIgnagdukFirewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukBogWitchLeftDrift"] = { name = "EASIgnagdukBogWitchLeftDrift", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukBogWitchRightDrift"] = { name = "EASIgnagdukBogWitchRightDrift", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukBossFireWave"] = { name = "EASIgnagdukBossFireWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukBoomTheWalls"] = { name = "EASIgnagdukBoomTheWalls", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukArenaBoneSpearSummon"] = { name = "EASIgnagdukArenaBoneSpearSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateIgnagdukBoss"] = { name = "TranslateRotateIgnagdukBoss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_curvature_path_distance", }, levels = { [1] = {245, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnadukBoneBreaker"] = { name = "EGIgnadukBoneBreaker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireWave"] = { name = "EGIgnagdukGatherFireWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireBoltLeft"] = { name = "EGIgnagdukGatherFireBoltLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireBoltRight"] = { name = "EGIgnagdukGatherFireBoltRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireDoubleBoltLeft"] = { name = "EGIgnagdukGatherFireDoubleBoltLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireDoubleBoltRight"] = { name = "EGIgnagdukGatherFireDoubleBoltRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGetFlamewallSource"] = { name = "EGIgnagdukGetFlamewallSource", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnadukBoneBreaker2"] = { name = "EGIgnadukBoneBreaker2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukBoneWall"] = { name = "SOIgnagdukBoneWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall1"] = { name = "SOIgnagdukFireBoneWall1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall2"] = { name = "SOIgnagdukFireBoneWall2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFirewall"] = { name = "SOIgnagdukFirewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall3"] = { name = "SOIgnagdukFireBoneWall3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukBoneWallQuick"] = { name = "SOIgnagdukBoneWallQuick", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukBoneWall1"] = { name = "GTIgnagdukBoneWall1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukBoneWall2"] = { name = "GTIgnagdukBoneWall2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukBoneWall3"] = { name = "GTIgnagdukBoneWall3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukBoneBlast"] = { name = "GTIgnagdukBoneBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukSpikeCascadeLeft"] = { name = "GTIgnagdukSpikeCascadeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukSpikeCascadeRight"] = { name = "GTIgnagdukSpikeCascadeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukBoneWallStrafe1"] = { name = "GTIgnagdukBoneWallStrafe1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukBoneWallStrafe2"] = { name = "GTIgnagdukBoneWallStrafe2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukFireSuck"] = { name = "GTIgnagdukFireSuck", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukFlamewall"] = { name = "GTIgnagdukFlamewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukBogWitchDashWalls"] = { name = "GTIgnagdukBogWitchDashWalls", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukBoneSpearArc"] = { name = "GTIgnagdukBoneSpearArc", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTIgnagdukBogWitchDashBone"] = { name = "DTTIgnagdukBogWitchDashBone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 15, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTIgnagdukBogWitchDashFlame"] = { name = "DTTIgnagdukBogWitchDashFlame", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [436]
Id | StanceIgnagdukRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
ไม่ติดสถานะ แช่แข็ง
ไม่ติดสถานะ สตัน
base cannot be electrocuted [1]
Id | MonsterCannotBeStunnedFrozenElectrocuted |
---|---|
Family | MonsterCannotBeStunnedFrozenElectrocuted |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
อิ๊กนักดุ๊ก แม่มดแห่งพรุ Topic /1
NPC | ชื่อ |
---|---|
เซอร์วี | เจ้ามั่นใจนะ ขอบอกเลย เจ้าเชื่อจริงๆ เหรอว่าจะปราบเผ่าอาซัค ได้? หากเจ้าทำได้ กลุ่มชนข้าย่อมซาบซึ้งเป็นล้นพ้น ฆ่า อิ๊กนักดุ๊กแล้วปลดปล่อยวิญญาณลูกหลานของเรา ที่ถูกลักพาตัวไปเสีย! |