Ignagduk, the Bog Witch
区域: The Azak Bog
stance movement speed +% final [436]
无法被冰冻
免疫晕眩
base cannot be electrocuted [1]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
SpectreN
AreaThe Azak Bog, The Azak Bog
Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
生命
250%
Energy Shield From Life
20%
Ailment Threshold
%
抗性
75 -30 0 0
伤害
250%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
IgnagdukBogWitch
Metadata
IgnagdukBogWitch
等级
60
生命
12,758
Armour
2,146
闪避值
384
能量护盾
0
伤害
453
法术伤害
453
命中
0
Attack Time
1.5
经验值
40,750
GSIgnagdukBoneBlast
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 86.5 - 129.8 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTIgnagdukSpikeCascadeLeft
可触发
冷却时间: 15 秒
action attack or cast time uses animation length [1]
GTIgnagdukSpikeCascadeRight
可触发
冷却时间: 15 秒
action attack or cast time uses animation length [1]
GTIgnagdukBoneWall1
可触发
冷却时间: 12.5 秒
action attack or cast time uses animation length [1]
GTIgnagdukBoneWall2
可触发
冷却时间: 12.5 秒
action attack or cast time uses animation length [1]
GTIgnagdukBoneWall3
可触发
冷却时间: 12.5 秒
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashBone
法术, 位移
施放间隔: 1 秒
冷却时间: 6 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
GTIgnagdukBoneBlast
可触发
冷却时间: 17.5 秒
action attack or cast time uses animation length [1]
EASIgnagdukBoomTheWalls
action attack or cast time uses animation length [1]
TCIgnadukBroomChargeNoEnd
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 362–543
暴击几率: 5%
攻击伤害: 130%
Attack Time: 1.5 秒
冷却时间: 20 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
攻击伤害总增 30%
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TCIgnadukBroomChargeNoStartNoEnd
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 362–543
暴击几率: 5%
攻击伤害: 130%
Attack Time: 1.5 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
攻击伤害总增 30%
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TCIgnadukBroomChargeNoStart
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 362–543
暴击几率: 5%
攻击伤害: 130%
Attack Time: 1.5 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
攻击伤害总增 30%
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TCIgnadukBroomChargeCrash
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 362–543
暴击几率: 5%
攻击伤害: 130%
Attack Time: 1.5 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
攻击伤害总增 30%
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TCIgnadukBroomChargeIntro
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 362–543
暴击几率: 5%
攻击伤害: 130%
Attack Time: 1.5 秒
冷却时间: 20 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
攻击伤害总增 30%
ignores proximity shield [1]
is area damage [1]
skill cannot be frozen [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIgnagdukBogWitchLeftDrift
action attack or cast time uses animation length [1]
EASIgnagdukBogWitchRightDrift
action attack or cast time uses animation length [1]
MPSIgnagdukBasicFireProj
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1.033 秒
[点燃]几率提高 33%
造成 41.95 - 62.93 [火焰]伤害
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1.833 秒
冷却时间: 5 秒
[点燃]几率提高 100%
造成 57.61 - 86.42 [火焰]伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj2
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1.833 秒
冷却时间: 5 秒
[点燃]几率提高 100%
造成 - [火焰]伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EASIgnagdukFirewall
冷却时间: 15 秒
action attack or cast time uses animation length [1]
GPSIgnagdukFireSpray
可触发, 伤害
冷却时间: 20 秒
[点燃]几率提高 33%
造成 34.6 - 51.9 [火焰]伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [200]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTIgnagdukFireSuck
可触发
冷却时间: 17.5 秒
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
法术, 位移
施放间隔: 1 秒
冷却时间: 3 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnadukBoneBreaker
可触发
EGIgnadukBoneBreaker2
可触发
GSIgnadukBoneSmash
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 36.33 - 54.5 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOIgnagdukBoneWall
可触发
GSIgnagdukSpikeCascade
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 36.33 - 54.5 [火焰]伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSIgnagdukSpikeCascade2
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 - [火焰]伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTIgnagdukBoneWallStrafe1
可触发
GTIgnagdukBoneWallStrafe2
可触发
GSIgnadukFireSuck
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 17.3 - 25.95 [火焰]伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOIgnagdukFireBoneWall1
可触发
SOIgnagdukFireBoneWall2
可触发
SOIgnagdukFireBoneWall3
可触发
EGIgnagdukGatherFireWave
可触发
EGIgnagdukGatherFireBoltLeft
可触发
EGIgnagdukGatherFireBoltRight
可触发
EGIgnagdukGatherFireDoubleBoltRight
可触发
EGIgnagdukGetFlamewallSource
可触发
GTIgnagdukFlamewall
可触发
GSIgnagdukFlamewallBurninate
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 2.595 - 3.893 [火焰]伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOIgnagdukFirewall
可触发
GSIgnagdukBoneSmashUpwards
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 36.33 - 54.5 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAIgnagdukDashImpactBone
可触发, 攻击
Base Damage: 362–543
暴击几率: 5%
Attack Time: 1.5 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAIgnagdukDashImpactFire
可触发, 攻击
Base Damage: 362–543
暴击几率: 5%
Attack Time: 1.5 秒
伤害总降 30%
物理伤害的 75% 转化为火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSIgnagdukBogWitchBurninate
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
MPSIgnagdukBasicFireProjSpam
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1.033 秒
[点燃]几率提高 33%
造成 41.95 - 62.93 [火焰]伤害
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EGIgnagdukGatherFireDoubleBoltLeft
可触发
TranslateRotateIgnagdukBoss
translate rotate curvature path distance [10]
translate rotate translate speed +% [245]
GSIngagdukFireWaveFull
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
[点燃]几率提高 100%
造成 86.5 - 129.8 [火焰]伤害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
[点燃]几率提高 100%
造成 86.5 - 129.8 [火焰]伤害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
EASIgnagdukBossFireWave
冷却时间: 15 秒
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
可触发, 法术, 伤害
施放间隔: 1 秒
冷却时间: 20 秒
[点燃]几率提高 33%
造成 34.6 - 51.9 [火焰]伤害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTIgnagdukBogWitchDashWalls
可触发
action attack or cast time uses animation length [1]
SOIgnagdukBoneWallQuick
可触发
GPSIgnagdukBoneSpear
可触发, 伤害
造成 17.3 - 25.95 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [200]
projectile uses contact position [1]
use scaled contact offset [1]
GTIgnagdukBoneSpearArc
可触发
冷却时间: 8 秒
action attack or cast time uses animation length [1]
EASIgnagdukArenaBoneSpearSummon
冷却时间: 15 秒
action attack or cast time uses animation length [1]
GPSIgnagdukBoneSpearBig
可触发, 伤害
造成 34.6 - 51.9 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [200]
projectile uses contact position [1]
use scaled contact offset [1]
GSIgnagdukStaffSlam
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 77.85 - 116.8 物理伤害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
	leveled_starting_effects = "DoLiterallyNothing"
	actor = "Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitch.act"

	// change to flying hull to make shield charge behave better
	on_change_to_default =
	"
		ResetBaseHullType();
		Call( reset_sizes );
	"

	on_change_to_stance3 =
	"
		ResetBaseHullType();
		Call( reset_sizes );
	"

	on_change_to_stance4 =
	"
		OverrideBaseHullType( projectile );
		SetObjectSize( 2 );
		SetObjectCollisionSize( 3 );
	"
}

StateMachine
{
	define_shared_state =
	"
		broombreak;
		charge_count;
	"

	on_state_charge_count_0 = "ForceSkillIntoCooldown( TCIgnadukBroomChargeNoEnd );"
}

Positioned
{
	pushiness_size = 10

	on_initial_position_set =
	{
		this.og_size = GetObjectSize();
		this.og_collision_size = GetObjectCollisionSize();
	}
}

Functions
{
	drift_move = "MoveToOverTime( arg1, arg2, false, true );"
	drift_decel = "Accelerate( time:arg1 );"
	drift_turn = "TurnToOverTime( arg1, arg2 );"
	slow_turn_speed = "SetAnimatedTurnDuration( 0.35 );"
	fast_turn_speed = "SetAnimatedTurnDuration( 0.15 );"
	reset_turn_speed = "ResetAnimatedTurnDuration();"

	reset_sizes =
	{
		SetObjectSize( og_size );
		SetObjectCollisionSize( og_collision_size );
	}
}

Stats
{
	set_monster_delay_item_drops_millis = 3400
}

Animated
{
	always_interpolate_bearing = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_or_create_state_broombreak_1 = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MoragInRange"
	life_percent_param = "MoragLifePercentage"
	range = 130
	life_percent_value_max = 1.0
	life_percent_is_boolean = true
}

Animated
{
	on_multi_bone_blast_01 = "PlayTextAudio( 'Metadata/Monsters/IgnagdukBogWitch', Ignagduk_Skill4_Random );"
	on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( 'Metadata/Monsters/IgnagdukBogWitch', Ignagduk_Skill3_Random );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao"
	preload_environment = "G3_7_boss"
	preload_environment = "G3_7_boss_fire"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitch"] = {
    name = "Ignagduk, the Bog Witch",
    life = 2.5,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GPSIgnagdukFireSpray",
        "GPSIgnagdukBoneSpear",
        "GPSIgnagdukBoneSpearBig",
        "MPSIgnagdukBasicFireProj",
        "MPSIgnagdukBasicFireProjSpam",
        "MPSIgnagdukBigFireProj",
        "MPSIgnagdukBigFireProj2",
        "TCIgnadukBroomChargeNoEnd",
        "TCIgnadukBroomChargeNoStartNoEnd",
        "TCIgnadukBroomChargeNoStart",
        "TCIgnadukBroomChargeCrash",
        "TCIgnadukBroomChargeIntro",
        "GSIgnagdukBoneBlast",
        "GSIgnagdukSpikeCascade",
        "GSIgnagdukSpikeCascade2",
        "GSIgnadukBoneSmash",
        "GSIgnadukFireSuck",
        "GSIgnagdukFlamewallBurninate",
        "GSIgnagdukBoneSmashUpwards",
        "GAIgnagdukDashImpactBone",
        "GAIgnagdukDashImpactFire",
        "GSIgnagdukBogWitchBurninate",
        "GSIngagdukFireWaveFull",
        "GSIngagdukFireWaveHalf",
        "GSIgnagdukFlamethrower",
        "GSIgnagdukStaffSlam",
        "EASIgnagdukFirewall",
        "EASIgnagdukBogWitchLeftDrift",
        "EASIgnagdukBogWitchRightDrift",
        "EASIgnagdukBossFireWave",
        "EASIgnagdukBoomTheWalls",
        "EASIgnagdukArenaBoneSpearSummon",
        "TranslateRotateIgnagdukBoss",
        "EGIgnadukBoneBreaker",
        "EGIgnagdukGatherFireWave",
        "EGIgnagdukGatherFireBoltLeft",
        "EGIgnagdukGatherFireBoltRight",
        "EGIgnagdukGatherFireDoubleBoltLeft",
        "EGIgnagdukGatherFireDoubleBoltRight",
        "EGIgnagdukGetFlamewallSource",
        "EGIgnadukBoneBreaker2",
        "SOIgnagdukBoneWall",
        "SOIgnagdukFireBoneWall1",
        "SOIgnagdukFireBoneWall2",
        "SOIgnagdukFirewall",
        "SOIgnagdukFireBoneWall3",
        "SOIgnagdukBoneWallQuick",
        "GTIgnagdukBoneWall1",
        "GTIgnagdukBoneWall2",
        "GTIgnagdukBoneWall3",
        "GTIgnagdukBoneBlast",
        "GTIgnagdukSpikeCascadeLeft",
        "GTIgnagdukSpikeCascadeRight",
        "GTIgnagdukBoneWallStrafe1",
        "GTIgnagdukBoneWallStrafe2",
        "GTIgnagdukFireSuck",
        "GTIgnagdukFlamewall",
        "GTIgnagdukBogWitchDashWalls",
        "GTIgnagdukBoneSpearArc",
        "DTTIgnagdukBogWitchDashBone",
        "DTTIgnagdukBogWitchDashFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSIgnagdukFireSpray"] = {
    name = "GPSIgnagdukFireSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "number_of_projectiles_override",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, 1, 33, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSIgnagdukBoneSpear"] = {
    name = "GPSIgnagdukBoneSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSIgnagdukBoneSpearBig"] = {
    name = "GPSIgnagdukBoneSpearBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProj"] = {
    name = "MPSIgnagdukBasicFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProjSpam"] = {
    name = "MPSIgnagdukBasicFireProjSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "base_projectile_speed_+%",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj"] = {
    name = "MPSIgnagdukBigFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj2"] = {
    name = "MPSIgnagdukBigFireProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCIgnadukBroomChargeNoEnd"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_frozen",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCIgnadukBroomChargeNoStartNoEnd"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_frozen",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCIgnadukBroomChargeNoStart"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_frozen",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCIgnadukBroomChargeCrash"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_frozen",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCIgnadukBroomChargeIntro"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_frozen",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukBoneBlast"] = {
    name = "GSIgnagdukBoneBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukSpikeCascade"] = {
    name = "GSIgnagdukSpikeCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukSpikeCascade2"] = {
    name = "GSIgnagdukSpikeCascade2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnadukBoneSmash"] = {
    name = "GSIgnadukBoneSmash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnadukFireSuck"] = {
    name = "GSIgnadukFireSuck",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukFlamewallBurninate"] = {
    name = "GSIgnagdukFlamewallBurninate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukBoneSmashUpwards"] = {
    name = "GSIgnagdukBoneSmashUpwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIgnagdukDashImpactBone"] = {
    name = "GAIgnagdukDashImpactBone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIgnagdukDashImpactFire"] = {
    name = "GAIgnagdukDashImpactFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukBogWitchBurninate"] = {
    name = "GSIgnagdukBogWitchBurninate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveFull"] = {
    name = "GSIngagdukFireWaveFull",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveHalf"] = {
    name = "GSIngagdukFireWaveHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukFlamethrower"] = {
    name = "GSIgnagdukFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 33, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukStaffSlam"] = {
    name = "GSIgnagdukStaffSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukFirewall"] = {
    name = "EASIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBogWitchLeftDrift"] = {
    name = "EASIgnagdukBogWitchLeftDrift",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBogWitchRightDrift"] = {
    name = "EASIgnagdukBogWitchRightDrift",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBossFireWave"] = {
    name = "EASIgnagdukBossFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBoomTheWalls"] = {
    name = "EASIgnagdukBoomTheWalls",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukArenaBoneSpearSummon"] = {
    name = "EASIgnagdukArenaBoneSpearSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateIgnagdukBoss"] = {
    name = "TranslateRotateIgnagdukBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {245, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnadukBoneBreaker"] = {
    name = "EGIgnadukBoneBreaker",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireWave"] = {
    name = "EGIgnagdukGatherFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltLeft"] = {
    name = "EGIgnagdukGatherFireBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltRight"] = {
    name = "EGIgnagdukGatherFireBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltLeft"] = {
    name = "EGIgnagdukGatherFireDoubleBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltRight"] = {
    name = "EGIgnagdukGatherFireDoubleBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGetFlamewallSource"] = {
    name = "EGIgnagdukGetFlamewallSource",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnadukBoneBreaker2"] = {
    name = "EGIgnadukBoneBreaker2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukBoneWall"] = {
    name = "SOIgnagdukBoneWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall1"] = {
    name = "SOIgnagdukFireBoneWall1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall2"] = {
    name = "SOIgnagdukFireBoneWall2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFirewall"] = {
    name = "SOIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall3"] = {
    name = "SOIgnagdukFireBoneWall3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukBoneWallQuick"] = {
    name = "SOIgnagdukBoneWallQuick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukBoneWall1"] = {
    name = "GTIgnagdukBoneWall1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukBoneWall2"] = {
    name = "GTIgnagdukBoneWall2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukBoneWall3"] = {
    name = "GTIgnagdukBoneWall3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukBoneBlast"] = {
    name = "GTIgnagdukBoneBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukSpikeCascadeLeft"] = {
    name = "GTIgnagdukSpikeCascadeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukSpikeCascadeRight"] = {
    name = "GTIgnagdukSpikeCascadeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukBoneWallStrafe1"] = {
    name = "GTIgnagdukBoneWallStrafe1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukBoneWallStrafe2"] = {
    name = "GTIgnagdukBoneWallStrafe2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukFireSuck"] = {
    name = "GTIgnagdukFireSuck",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukFlamewall"] = {
    name = "GTIgnagdukFlamewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukBogWitchDashWalls"] = {
    name = "GTIgnagdukBogWitchDashWalls",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukBoneSpearArc"] = {
    name = "GTIgnagdukBoneSpearArc",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTIgnagdukBogWitchDashBone"] = {
    name = "DTTIgnagdukBogWitchDashBone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 15, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTIgnagdukBogWitchDashFlame"] = {
    name = "DTTIgnagdukBogWitchDashFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
IdNothing
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [436]
IdStanceIgnagdukRun
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 436 Max: 436 Global
  • Craft Tagsspeed
    无法被冰冻
    免疫晕眩
    base cannot be electrocuted [1]
    IdMonsterCannotBeStunnedFrozenElectrocuted
    FamilyMonsterCannotBeStunnedFrozenElectrocuted
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be frozen Min: 1 Max: 1 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • base cannot be electrocuted Min: 1 Max: 1 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Ignagduk, the Bog Witch Topic /1
    NPC名字
    ServiYou are confident, I give you that. Do you truly believe you can beat the Azak tribe? Do so, and my people would be forever grateful. Slay Ignagduk and free the spirits of our stolen children!
    Ignagduk, the Bog Witch Text Audio /37
    名字
    Ackhh-tack, pok ta!
    Ignagduk_FightStart_Random
    Ackhh-tack, pok ta!
    Ignagduk_FightStart_2
    Ackhh-tack, pok ta!
    Ignagduk_FightStart_3
    Arrh torr, azu lah!
    Ignagduk_Skill1_Random
    Arrh torr, azu lah!
    Ignagduk_Skill1_2
    Arrh torr, azu lah!
    Ignagduk_Skill1_3
    Et so, pah-la!
    Ignagduk_Skill1_4
    Et so, pah-la!
    Ignagduk_Skill1_5
    Et so, pah-la!
    Ignagduk_Skill1_6
    Fuhl-izza!
    Ignagduk_Skill2_Random
    Fuhl-izza!
    Ignagduk_Skill2_2
    Fuhl-izza!
    Ignagduk_Skill2_3
    Fuhl-izza!
    Ignagduk_Skill2_4
    Impeh oort kaal!
    Ignagduk_Skill2_5
    Impeh oort kaal!
    Ignagduk_Skill2_6
    Impeh oort kaal!
    Ignagduk_Skill2_7
    Impeh oort kaal!
    Ignagduk_Skill2_8
    Mok-mok, ebaat!
    Ignagduk_Skill3_Random
    Mok-mok, ebaat!
    Ignagduk_Skill3_2
    Mok-mok, ebaat!
    Ignagduk_Skill3_3
    Mok-mok, ebaat!
    Ignagduk_Skill3_4
    Mok-mok, ebaat!
    Ignagduk_Skill3_5
    Orool kaht!
    Ignagduk_Skill3_6
    Orool kaht!
    Ignagduk_Skill3_7
    Orool kaht!
    Ignagduk_Skill3_8
    Tek mekh, ma-looah!
    Ignagduk_Skill4_Random
    Tek mekh, ma-looah!
    Ignagduk_Skill4_2
    Tek mekh, ma-looah!
    Ignagduk_Skill4_3
    Tutza!
    Ignagduk_Skill4_4
    Tutza!
    Ignagduk_Skill4_5
    Tutza!
    Ignagduk_Skill4_6
    Wak takh, kaal!
    Ignagduk_WakTak_Random
    Wak takh, kaal!
    Ignagduk_WakTak_2
    Wak takh, kaal!
    Ignagduk_WakTak_3
    Wak takh, kaal!
    Ignagduk_WakTak_4
    Wak takh, kaal!
    Ignagduk_WakTak_5
    Wak takh, kaal!
    Ignagduk_WakTak_6