Impaled Mutineer
Spectre | Y |
---|---|
Tags | not_int, not_str, skeleton, Unarmed_onhit_audio, very_fast_movement |
พลังชีวิต
80%
การหลบหลีก
+40%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
80%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
80%
Model Size
140%
Type
ShipsWheelRemains
Metadata
ShipsWheelRemains
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,206
เกราะ
3,451
การหลบหลีก
668
Energy Shield
0
Damage
186
ความเสียหายเวท
186
ความแม่นยำ
1,090
Attack Time
1.5
ค่าประสบการณ์
22,907
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 149–224
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAShipWheelSlice
Triggerable, Attack
Base Damage: 149–224
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 75%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 25%
is area damage [1]
is area damage [1]
TranslateRotateShipWheelRight90
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [5]
translate rotate curvature scale [45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [5]
translate rotate curvature scale [45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelLeft90
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [5]
translate rotate curvature scale [-45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [5]
translate rotate curvature scale [-45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelRight180
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [5]
translate rotate curvature scale [5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [5]
translate rotate curvature scale [5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelLeft180
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [5]
translate rotate curvature scale [-5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [5]
translate rotate curvature scale [-5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelForward
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [40]
translate rotate curvature scale [0]
translate rotate rotation angle rate [0]
translate rotate translate speed +% [0]
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [40]
translate rotate curvature scale [0]
translate rotate rotation angle rate [0]
translate rotate translate speed +% [0]
TranslateRotateShipWheelSpinRight
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [-360]
translate rotate translate speed +% [0]
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [-360]
translate rotate translate speed +% [0]
TranslateRotateShipWheelSpinLeft
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [360]
translate rotate translate speed +% [0]
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [360]
translate rotate translate speed +% [0]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "remove_blood; blood_party;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Wheels { always_moving = true wheel = "Metadata/Monsters/CorpseWheel/ShipsWheelRemainsWheel.ao, wheel_attach_Copy1, 90.9" } StateMachine { on_state_blood_party_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );" on_state_blood_party_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/ShipsWheelRemains"] = { name = "Impaled Mutineer", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GAShipWheelSlice", "TranslateRotateShipWheelRight90", "TranslateRotateShipWheelLeft90", "TranslateRotateShipWheelRight180", "TranslateRotateShipWheelLeft180", "TranslateRotateShipWheelForward", "TranslateRotateShipWheelSpinRight", "TranslateRotateShipWheelSpinLeft", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAShipWheelSlice"] = { name = "GAShipWheelSlice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelRight90"] = { name = "TranslateRotateShipWheelRight90", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 100, 45, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelLeft90"] = { name = "TranslateRotateShipWheelLeft90", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 100, -45, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelRight180"] = { name = "TranslateRotateShipWheelRight180", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 100, 5, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelLeft180"] = { name = "TranslateRotateShipWheelLeft180", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 100, -5, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelForward"] = { name = "TranslateRotateShipWheelForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 0, 0, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelSpinRight"] = { name = "TranslateRotateShipWheelSpinRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, -360, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelSpinLeft"] = { name = "TranslateRotateShipWheelSpinLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 360, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }