Impaled Mutineer
SpectreY
Tagsnot_int, not_str, skeleton, Unarmed_onhit_audio, very_fast_movement
Life
80%
Evasion
+40%
Resistance
0 0 0 0
Damage
80%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
80%
Model Size
140%
Type
ShipsWheelRemains
Metadata
ShipsWheelRemains
Level
68
Life
6,206
Armour
3,451
Evasion Rating
668
Damage
186
Spell Damage
186
Accuracy
2,180
Attack Time
1.5
Experience
22,907
Minion Life
9,024
Minion Damage
1,517
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 149–224
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAShipWheelSlice
Triggerable, Attack
Base Damage: 149–224
Critical Hit Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Deals 25% less Attack Damage
is area damage [1]
TranslateRotateShipWheelRight90
Cannot be Knocked Back
Your Hits cannot Stun Enemies
translate rotate curvature path distance [5]
translate rotate curvature scale [45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelLeft90
Cannot be Knocked Back
Your Hits cannot Stun Enemies
translate rotate curvature path distance [5]
translate rotate curvature scale [-45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelRight180
Cannot be Knocked Back
Your Hits cannot Stun Enemies
translate rotate curvature path distance [5]
translate rotate curvature scale [5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelLeft180
Cannot be Knocked Back
Your Hits cannot Stun Enemies
translate rotate curvature path distance [5]
translate rotate curvature scale [-5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelForward
Cannot be Knocked Back
Your Hits cannot Stun Enemies
translate rotate curvature path distance [40]
translate rotate curvature scale [0]
translate rotate rotation angle rate [0]
translate rotate translate speed +% [0]
TranslateRotateShipWheelSpinRight
Cannot be Knocked Back
Your Hits cannot Stun Enemies
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [-360]
translate rotate translate speed +% [0]
TranslateRotateShipWheelSpinLeft
Cannot be Knocked Back
Your Hits cannot Stun Enemies
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [360]
translate rotate translate speed +% [0]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "remove_blood; blood_party;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Wheels
{
	always_moving = true
	wheel = "Metadata/Monsters/CorpseWheel/ShipsWheelRemainsWheel.ao, wheel_attach_Copy1, 90.9"
}

StateMachine
{
	on_state_blood_party_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
	on_state_blood_party_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CorpseWheel/ShipsWheelRemains"] = {
    name = "Impaled Mutineer",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAShipWheelSlice",
        "TranslateRotateShipWheelRight90",
        "TranslateRotateShipWheelLeft90",
        "TranslateRotateShipWheelRight180",
        "TranslateRotateShipWheelLeft180",
        "TranslateRotateShipWheelForward",
        "TranslateRotateShipWheelSpinRight",
        "TranslateRotateShipWheelSpinLeft",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAShipWheelSlice"] = {
    name = "GAShipWheelSlice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelRight90"] = {
    name = "TranslateRotateShipWheelRight90",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 100, 45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelLeft90"] = {
    name = "TranslateRotateShipWheelLeft90",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 100, -45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelRight180"] = {
    name = "TranslateRotateShipWheelRight180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 100, 5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelLeft180"] = {
    name = "TranslateRotateShipWheelLeft180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 100, -5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelForward"] = {
    name = "TranslateRotateShipWheelForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 0, 0, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelSpinRight"] = {
    name = "TranslateRotateShipWheelSpinRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, -360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelSpinLeft"] = {
    name = "TranslateRotateShipWheelSpinLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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