串刺しの反逆者
アンデッド
Impaled Mutineer
SpectreN
Areaケッジ湾, 旅の終わり
Tagscannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Packs
  • 旅の終わり: 串刺しの反逆者
  • ケッジ湾: 串刺しの反逆者
  • ライフ
    80%
    回避力
    +40%
    耐性
    0 0 0 0
    Damage
    80%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 9
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    140%
    Type
    ShipsWheelRemains
    Metadata
    ShipsWheelRemains
    レベル
    47
    ライフ
    1,681
    Damage
    93
    スペルダメージ
    93
    命中力
    1,116
    アタックタイム
    1.5
    経験値
    5,527
    Minion Life
    2,646
    Minion Damage
    247
    Minion Armour
    666
    GAShipWheelSlice
    Triggerable, Attack
    Base Damage: 75–112
    アタックダメージ: 75%
    アタックタイム: 1.5 秒
    アタックダメージが25%低下する
    is area damage [1]
    TranslateRotateShipWheelRight90
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [5]
    translate rotate curvature scale [45]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelLeft90
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [5]
    translate rotate curvature scale [-45]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelRight180
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [5]
    translate rotate curvature scale [5]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelLeft180
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [5]
    translate rotate curvature scale [-5]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelForward
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [40]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [0]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelSpinRight
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [0]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [-360]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelSpinLeft
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [0]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [360]
    translate rotate translate speed +% [0]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "remove_blood; blood_party;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Wheels
    {
    	always_moving = true
    	wheel = "Metadata/Monsters/CorpseWheel/ShipsWheelRemainsWheel.ao, wheel_attach_Copy1, 90.9"
    }
    
    StateMachine
    {
    	on_state_blood_party_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
    	on_state_blood_party_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CorpseWheel/ShipsWheelRemains"] = {
        name = "Impaled Mutineer",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "GAShipWheelSlice",
            "TranslateRotateShipWheelRight90",
            "TranslateRotateShipWheelLeft90",
            "TranslateRotateShipWheelRight180",
            "TranslateRotateShipWheelLeft180",
            "TranslateRotateShipWheelForward",
            "TranslateRotateShipWheelSpinRight",
            "TranslateRotateShipWheelSpinLeft",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAShipWheelSlice"] = {
        name = "GAShipWheelSlice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelRight90"] = {
        name = "TranslateRotateShipWheelRight90",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, 45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelLeft90"] = {
        name = "TranslateRotateShipWheelLeft90",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, -45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelRight180"] = {
        name = "TranslateRotateShipWheelRight180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, 5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelLeft180"] = {
        name = "TranslateRotateShipWheelLeft180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, -5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelForward"] = {
        name = "TranslateRotateShipWheelForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 0, 0, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelSpinRight"] = {
        name = "TranslateRotateShipWheelSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, -360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelSpinLeft"] = {
        name = "TranslateRotateShipWheelSpinLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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