串刺しの反逆者
アンデッド
Impaled Mutineer
SpectreN
Areaケッジ湾, 旅の終わり
Tagscannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Packs
  • 旅の終わり: 串刺しの反逆者
  • ケッジ湾: 串刺しの反逆者
  • ライフ
    80%
    回避力
    +40%
    耐性
    0 0 0 0
    Damage
    80%
    命中力
    100%
    Attack Distance
    6 ~ 9
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    140%
    Type
    ShipsWheelRemains
    Metadata
    ShipsWheelRemains
    レベル
    47
    ライフ
    1,681
    Damage
    93
    スペルダメージ
    93
    命中力
    1,066
    アタックタイム
    1.5
    経験値
    5,527
    Minion Life
    2,646
    Minion Damage
    247
    Minion Armour
    666
    GAShipWheelSlice
    Triggerable, Attack
    Base Damage: 75–112
    アタックダメージ: 75%
    アタックタイム: 1.5 秒
    アタックダメージが25%低下する
    is area damage [1]
    TranslateRotateShipWheelRight90
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [5]
    translate rotate curvature scale [45]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelLeft90
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [5]
    translate rotate curvature scale [-45]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelRight180
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [5]
    translate rotate curvature scale [5]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelLeft180
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [5]
    translate rotate curvature scale [-5]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelForward
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [40]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [0]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelSpinRight
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [0]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [-360]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelSpinLeft
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    translate rotate curvature path distance [0]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [360]
    translate rotate translate speed +% [0]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "remove_blood; blood_party;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Wheels
    {
    	always_moving = true
    	wheel = "Metadata/Monsters/CorpseWheel/ShipsWheelRemainsWheel.ao, wheel_attach_Copy1, 90.9"
    }
    
    StateMachine
    {
    	on_state_blood_party_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
    	on_state_blood_party_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CorpseWheel/ShipsWheelRemains"] = {
        name = "Impaled Mutineer",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "GAShipWheelSlice",
            "TranslateRotateShipWheelRight90",
            "TranslateRotateShipWheelLeft90",
            "TranslateRotateShipWheelRight180",
            "TranslateRotateShipWheelLeft180",
            "TranslateRotateShipWheelForward",
            "TranslateRotateShipWheelSpinRight",
            "TranslateRotateShipWheelSpinLeft",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAShipWheelSlice"] = {
        name = "GAShipWheelSlice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelRight90"] = {
        name = "TranslateRotateShipWheelRight90",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, 45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelLeft90"] = {
        name = "TranslateRotateShipWheelLeft90",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, -45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelRight180"] = {
        name = "TranslateRotateShipWheelRight180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, 5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelLeft180"] = {
        name = "TranslateRotateShipWheelLeft180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, -5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelForward"] = {
        name = "TranslateRotateShipWheelForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 0, 0, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelSpinRight"] = {
        name = "TranslateRotateShipWheelSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, -360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelSpinLeft"] = {
        name = "TranslateRotateShipWheelSpinLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_stateremove_blood; blood_party;
    Edit

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