Mutin empalé
Impaled Mutineer
SpectreY
Tagsnot_int, not_str, skeleton, Unarmed_onhit_audio, very_fast_movement
Vie
80%
Évasion
+40%
Ailment Threshold
%
Résistance
0 0 0 0
Damage
80%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
80%
Model Size
140%
Type
ShipsWheelRemains
Metadata
ShipsWheelRemains
Niveau
68
Vie
6,206
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
186
Dégâts des sorts
186
Précision
0
Attack Time
1.5
Expérience
22,907
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 149–224
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAShipWheelSlice
Triggerable, Attack
Base Damage: 149–224
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
25% de Perte de Dégâts d'Attaque
is area damage [1]
TranslateRotateShipWheelRight90
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas Étourdir les Ennemis au Toucher
translate rotate curvature path distance [5]
translate rotate curvature scale [45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelLeft90
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas Étourdir les Ennemis au Toucher
translate rotate curvature path distance [5]
translate rotate curvature scale [-45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelRight180
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas Étourdir les Ennemis au Toucher
translate rotate curvature path distance [5]
translate rotate curvature scale [5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelLeft180
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas Étourdir les Ennemis au Toucher
translate rotate curvature path distance [5]
translate rotate curvature scale [-5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelForward
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas Étourdir les Ennemis au Toucher
translate rotate curvature path distance [40]
translate rotate curvature scale [0]
translate rotate rotation angle rate [0]
translate rotate translate speed +% [0]
TranslateRotateShipWheelSpinRight
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas Étourdir les Ennemis au Toucher
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [-360]
translate rotate translate speed +% [0]
TranslateRotateShipWheelSpinLeft
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas Étourdir les Ennemis au Toucher
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [360]
translate rotate translate speed +% [0]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "remove_blood; blood_party;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Wheels
{
	always_moving = true
	wheel = "Metadata/Monsters/CorpseWheel/ShipsWheelRemainsWheel.ao, wheel_attach_Copy1, 90.9"
}

StateMachine
{
	on_state_blood_party_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
	on_state_blood_party_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CorpseWheel/ShipsWheelRemains"] = {
    name = "Impaled Mutineer",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAShipWheelSlice",
        "TranslateRotateShipWheelRight90",
        "TranslateRotateShipWheelLeft90",
        "TranslateRotateShipWheelRight180",
        "TranslateRotateShipWheelLeft180",
        "TranslateRotateShipWheelForward",
        "TranslateRotateShipWheelSpinRight",
        "TranslateRotateShipWheelSpinLeft",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAShipWheelSlice"] = {
    name = "GAShipWheelSlice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelRight90"] = {
    name = "TranslateRotateShipWheelRight90",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 100, 45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelLeft90"] = {
    name = "TranslateRotateShipWheelLeft90",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 100, -45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelRight180"] = {
    name = "TranslateRotateShipWheelRight180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 100, 5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelLeft180"] = {
    name = "TranslateRotateShipWheelLeft180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 100, -5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelForward"] = {
    name = "TranslateRotateShipWheelForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 0, 0, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelSpinRight"] = {
    name = "TranslateRotateShipWheelSpinRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, -360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateShipWheelSpinLeft"] = {
    name = "TranslateRotateShipWheelSpinLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, 360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}