Aufgespießter Meuterer
Untot
Impaled Mutineer
SpectreN
AreaAnkerbucht, Ende der Welt
Tagscannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Packs
  • Ende der Welt: Aufgespießter Meuterer
  • Ankerbucht: Aufgespießter Meuterer
  • Leben
    80%
    Ausweichen
    +40%
    Widerstand
    0 0 0 0
    Damage
    80%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 9
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    140%
    Type
    ShipsWheelRemains
    Metadata
    ShipsWheelRemains
    Stufe
    47
    Leben
    1,681
    Damage
    93
    Zauberschaden
    93
    Genauigkeit
    1,116
    Angriffszeit
    1.5
    Erfahrung
    5,527
    Minion Life
    2,646
    Minion Damage
    247
    Minion Armour
    666
    GAShipWheelSlice
    Triggerable, Attack
    Base Damage: 75–112
    Angriffsschaden: 75%
    Angriffszeit: 1.5 Sek.
    Verursacht 25% weniger Angriffsschaden
    is area damage [1]
    TranslateRotateShipWheelRight90
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    translate rotate curvature path distance [5]
    translate rotate curvature scale [45]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelLeft90
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    translate rotate curvature path distance [5]
    translate rotate curvature scale [-45]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelRight180
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    translate rotate curvature path distance [5]
    translate rotate curvature scale [5]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelLeft180
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    translate rotate curvature path distance [5]
    translate rotate curvature scale [-5]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelForward
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    translate rotate curvature path distance [40]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [0]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelSpinRight
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    translate rotate curvature path distance [0]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [-360]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelSpinLeft
    Kann nicht zurückgestoßen werden
    Eure Treffer können Gegner nicht betäuben
    translate rotate curvature path distance [0]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [360]
    translate rotate translate speed +% [0]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "remove_blood; blood_party;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Wheels
    {
    	always_moving = true
    	wheel = "Metadata/Monsters/CorpseWheel/ShipsWheelRemainsWheel.ao, wheel_attach_Copy1, 90.9"
    }
    
    StateMachine
    {
    	on_state_blood_party_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
    	on_state_blood_party_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CorpseWheel/ShipsWheelRemains"] = {
        name = "Impaled Mutineer",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "GAShipWheelSlice",
            "TranslateRotateShipWheelRight90",
            "TranslateRotateShipWheelLeft90",
            "TranslateRotateShipWheelRight180",
            "TranslateRotateShipWheelLeft180",
            "TranslateRotateShipWheelForward",
            "TranslateRotateShipWheelSpinRight",
            "TranslateRotateShipWheelSpinLeft",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAShipWheelSlice"] = {
        name = "GAShipWheelSlice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelRight90"] = {
        name = "TranslateRotateShipWheelRight90",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, 45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelLeft90"] = {
        name = "TranslateRotateShipWheelLeft90",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, -45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelRight180"] = {
        name = "TranslateRotateShipWheelRight180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, 5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelLeft180"] = {
        name = "TranslateRotateShipWheelLeft180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, -5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelForward"] = {
        name = "TranslateRotateShipWheelForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 0, 0, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelSpinRight"] = {
        name = "TranslateRotateShipWheelSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, -360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelSpinLeft"] = {
        name = "TranslateRotateShipWheelSpinLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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