Amotinado empalado
Impaled Mutineer
Spectre | Y |
---|---|
Tags | not_int, not_str, skeleton, Unarmed_onhit_audio, very_fast_movement |
Vida
80%
Evasión
+40%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
80%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
140%
Type
ShipsWheelRemains
Metadata
ShipsWheelRemains
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,206
Armadura
3,451
Evasión
668
Energy Shield
0
Damage
186
Daño de hechizos
186
Precisión
1,090
Attack Time
1.5
Experiencia
22,907
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 149–224
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAShipWheelSlice
Triggerable, Attack
Base Damage: 149–224
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Inflige un 25% menos de daño de ataques
is area damage [1]
is area damage [1]
TranslateRotateShipWheelRight90
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [5]
translate rotate curvature scale [45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [5]
translate rotate curvature scale [45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelLeft90
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [5]
translate rotate curvature scale [-45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [5]
translate rotate curvature scale [-45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelRight180
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [5]
translate rotate curvature scale [5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [5]
translate rotate curvature scale [5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelLeft180
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [5]
translate rotate curvature scale [-5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [5]
translate rotate curvature scale [-5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateShipWheelForward
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [40]
translate rotate curvature scale [0]
translate rotate rotation angle rate [0]
translate rotate translate speed +% [0]
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [40]
translate rotate curvature scale [0]
translate rotate rotation angle rate [0]
translate rotate translate speed +% [0]
TranslateRotateShipWheelSpinRight
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [-360]
translate rotate translate speed +% [0]
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [-360]
translate rotate translate speed +% [0]
TranslateRotateShipWheelSpinLeft
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [360]
translate rotate translate speed +% [0]
Tus impactos no pueden aturdir a los enemigos
translate rotate curvature path distance [0]
translate rotate curvature scale [0]
translate rotate rotation angle rate [360]
translate rotate translate speed +% [0]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "remove_blood; blood_party;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Wheels { always_moving = true wheel = "Metadata/Monsters/CorpseWheel/ShipsWheelRemainsWheel.ao, wheel_attach_Copy1, 90.9" } StateMachine { on_state_blood_party_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );" on_state_blood_party_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/ShipsWheelRemains"] = { name = "Impaled Mutineer", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GAShipWheelSlice", "TranslateRotateShipWheelRight90", "TranslateRotateShipWheelLeft90", "TranslateRotateShipWheelRight180", "TranslateRotateShipWheelLeft180", "TranslateRotateShipWheelForward", "TranslateRotateShipWheelSpinRight", "TranslateRotateShipWheelSpinLeft", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAShipWheelSlice"] = { name = "GAShipWheelSlice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelRight90"] = { name = "TranslateRotateShipWheelRight90", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 100, 45, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelLeft90"] = { name = "TranslateRotateShipWheelLeft90", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 100, -45, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelRight180"] = { name = "TranslateRotateShipWheelRight180", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 100, 5, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelLeft180"] = { name = "TranslateRotateShipWheelLeft180", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 100, -5, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelForward"] = { name = "TranslateRotateShipWheelForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 0, 0, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelSpinRight"] = { name = "TranslateRotateShipWheelSpinRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, -360, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TranslateRotateShipWheelSpinLeft"] = { name = "TranslateRotateShipWheelSpinLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {0, 360, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }