Amotinado empalado
Impaled Mutineer
SpectreN
AreaBahía de las anclas, El final del viaje
Tagscannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Packs
  • El final del viaje: Amotinado empalado
  • Bahía de las anclas: Amotinado empalado
  • Vida
    80%
    Evasión
    +40%
    Resistencia
    0 0 0 0
    Damage
    80%
    Precisión
    100%
    Attack Distance
    6 ~ 9
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    80%
    Model Size
    140%
    Type
    ShipsWheelRemains
    Metadata
    ShipsWheelRemains
    Nivel
    47
    Vida
    1,681
    Damage
    93
    Daño de hechizos
    93
    Precisión
    1,116
    Tiempo de ataque
    1.5
    Experiencia
    5,527
    Minion Life
    2,646
    Minion Damage
    247
    Minion Armour
    666
    GAShipWheelSlice
    Triggerable, Attack
    Base Damage: 75–112
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 75%
    Tiempo de ataque: 1.5 seg
    Inflige un 25% menos de daño de ataques
    is area damage [1]
    TranslateRotateShipWheelRight90
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    translate rotate curvature path distance [5]
    translate rotate curvature scale [45]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelLeft90
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    translate rotate curvature path distance [5]
    translate rotate curvature scale [-45]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelRight180
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    translate rotate curvature path distance [5]
    translate rotate curvature scale [5]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelLeft180
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    translate rotate curvature path distance [5]
    translate rotate curvature scale [-5]
    translate rotate rotation angle rate [100]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelForward
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    translate rotate curvature path distance [40]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [0]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelSpinRight
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    translate rotate curvature path distance [0]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [-360]
    translate rotate translate speed +% [0]
    TranslateRotateShipWheelSpinLeft
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    translate rotate curvature path distance [0]
    translate rotate curvature scale [0]
    translate rotate rotation angle rate [360]
    translate rotate translate speed +% [0]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "remove_blood; blood_party;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Wheels
    {
    	always_moving = true
    	wheel = "Metadata/Monsters/CorpseWheel/ShipsWheelRemainsWheel.ao, wheel_attach_Copy1, 90.9"
    }
    
    StateMachine
    {
    	on_state_blood_party_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
    	on_state_blood_party_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ShipsWheelRemains/epk/bloody.epk', wheel_attach_Copy1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CorpseWheel/ShipsWheelRemains"] = {
        name = "Impaled Mutineer",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "GAShipWheelSlice",
            "TranslateRotateShipWheelRight90",
            "TranslateRotateShipWheelLeft90",
            "TranslateRotateShipWheelRight180",
            "TranslateRotateShipWheelLeft180",
            "TranslateRotateShipWheelForward",
            "TranslateRotateShipWheelSpinRight",
            "TranslateRotateShipWheelSpinLeft",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAShipWheelSlice"] = {
        name = "GAShipWheelSlice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelRight90"] = {
        name = "TranslateRotateShipWheelRight90",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, 45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelLeft90"] = {
        name = "TranslateRotateShipWheelLeft90",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, -45, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelRight180"] = {
        name = "TranslateRotateShipWheelRight180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, 5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelLeft180"] = {
        name = "TranslateRotateShipWheelLeft180",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 100, -5, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelForward"] = {
        name = "TranslateRotateShipWheelForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 0, 0, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelSpinRight"] = {
        name = "TranslateRotateShipWheelSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, -360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TranslateRotateShipWheelSpinLeft"] = {
        name = "TranslateRotateShipWheelSpinLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "translate_rotate_translate_speed_+%",
            "translate_rotate_rotation_angle_rate",
            "translate_rotate_curvature_scale",
            "translate_rotate_curvature_path_distance",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, 360, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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