IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spectre
Areaแดนวิปลาส, ปราการรวงรัง, อาณานิคมรวงรัง
Tagsallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • It That Lashes, It That Shreds
  • แดนวิปลาส, อาณานิคมรวงรัง, ปราการรวงรัง: It That Lashes, It That Shreds
  • พลังชีวิต
    230%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    207%
    ความแม่นยำ
    100%
    Attack Distance
    8 ~ 13
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    230%
    Model Size
    140%
    Type
    BreachEliteCorruptedEliteBloater
    Metadata
    BreachEliteCorruptedEliteBloater__
    เลเวล
    79
    พลังชีวิต
    57,160
    Damage
    671
    ความเสียหายเวท
    671
    ความแม่นยำ
    3,786
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    187,827
    Minion Life
    22,501
    Minion Damage
    3,499
    Minion Armour
    11,350
    MeleeAtAnimationSpeedComboBrequel
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 537805
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [2]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GABreachEliteBleedTentacle
    Triggerable, Attack, AttackInPlace
    Base Damage: 537805
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    สร้างสถานะ ขาหัก เมื่อปะทะ
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    corrupted blood on hit % average damage to deal per minute per stack [100]
    corrupted blood on hit duration [10000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    GACountsGuardBloaterTentacleHit
    Triggerable, Attack, AttackInPlace
    Base Damage: 537805
    {เวลาโจมตี}: 1.5 {วิ}
    เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 200%
    เพิ่มการสะสมค่าสตัน 1000%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    StateMachine
    {
    	
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedEliteBloater__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Lashes",
        life = 2.3,
        damage = 2.07,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboBrequel",
            "GACountsGuardBloaterTentacleHit",
            "GABreachEliteBleedTentacle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboBrequel"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACountsGuardBloaterTentacleHit"] = {
        name = "GACountsGuardBloaterTentacleHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "base_stun_duration_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {1000, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteBleedTentacle"] = {
        name = "GABreachEliteBleedTentacle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_num_stacks",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {30, 100, 10000, 1, 1, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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