IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Chose qui flagelle
It That Lashes
Spectre
AreaDomaine distordu, Forteresse de Ruche, Colonie de Ruche
Tagsallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • Chose qui flagelle, Chose qui déchiquette
  • Domaine distordu, Colonie de Ruche, Forteresse de Ruche: Chose qui flagelle, Chose qui déchiquette
  • Vie
    230%
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    207%
    Précision
    100%
    Attack Distance
    8 ~ 13
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    230%
    Model Size
    140%
    Type
    BreachEliteCorruptedEliteBloater
    Metadata
    BreachEliteCorruptedEliteBloater__
    Niveau
    79
    Vie
    57,160
    6,810
    Damage
    671
    Dégâts des sorts
    671
    Précision
    3,786
    Temps d'attaque
    1.5
    Expérience
    187,827
    Minion Life
    22,501
    Minion Damage
    3,499
    Minion Armour
    11,350
    MeleeAtAnimationSpeedComboBrequel
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 537805
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [2]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GABreachEliteBleedTentacle
    Triggerable, Attack, AttackInPlace
    Base Damage: 537805
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    50% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    corrupted blood on hit % average damage to deal per minute per stack [100]
    corrupted blood on hit duration [10000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    GACountsGuardBloaterTentacleHit
    Triggerable, Attack, AttackInPlace
    Base Damage: 537805
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    200% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
    1000% d'Augmentation de l'Accumulation d'Étourdissement
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    StateMachine
    {
    	
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedEliteBloater__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Lashes",
        life = 2.3,
        damage = 2.07,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboBrequel",
            "GACountsGuardBloaterTentacleHit",
            "GABreachEliteBleedTentacle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboBrequel"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACountsGuardBloaterTentacleHit"] = {
        name = "GACountsGuardBloaterTentacleHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "base_stun_duration_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {1000, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteBleedTentacle"] = {
        name = "GABreachEliteBleedTentacle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_num_stacks",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {30, 100, 10000, 1, 1, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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