ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
채찍질하는 그것
It That Lashes
Spectre
Area뒤틀린 영역, 벌레집 요새, 벌레집 군락지
Tagsallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • 채찍질하는 그것, 찢는 그것
  • 뒤틀린 영역, 벌레집 군락지, 벌레집 요새: 채찍질하는 그것, 찢는 그것
  • 생명력
    230%
    저항
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    207%
    정확도
    100%
    Attack Distance
    8 ~ 13
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    230%
    Model Size
    140%
    Type
    BreachEliteCorruptedEliteBloater
    Metadata
    BreachEliteCorruptedEliteBloater__
    레벨
    79
    생명력
    57,160
    Damage
    671
    주문 피해
    671
    정확도
    3,786
    공격 속도
    1.5
    경험치
    187,827
    Minion Life
    22,501
    Minion Damage
    3,499
    Minion Armour
    11,350
    MeleeAtAnimationSpeedComboBrequel
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 537805
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [2]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GABreachEliteBleedTentacle
    Triggerable, Attack, AttackInPlace
    Base Damage: 537805
    치명타 명중 확률: 5%
    공격 피해: 150%
    공격 속도: 1.5 초
    재사용 대기시간: 5 초
    주는 공격 피해 50% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    corrupted blood on hit % average damage to deal per minute per stack [100]
    corrupted blood on hit duration [10000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    GACountsGuardBloaterTentacleHit
    Triggerable, Attack, AttackInPlace
    Base Damage: 537805
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    적에게 적용되는 기절 지속시간 200% 증가
    기절 축적 1000% 증가
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    StateMachine
    {
    	
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedEliteBloater__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Lashes",
        life = 2.3,
        damage = 2.07,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboBrequel",
            "GACountsGuardBloaterTentacleHit",
            "GABreachEliteBleedTentacle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboBrequel"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACountsGuardBloaterTentacleHit"] = {
        name = "GACountsGuardBloaterTentacleHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "base_stun_duration_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {1000, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteBleedTentacle"] = {
        name = "GABreachEliteBleedTentacle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_num_stacks",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {30, 100, 10000, 1, 1, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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