Aquilo que Chicotea
Área: Domínio Deformado
It That Lashes
Spectre | Y |
---|---|
Area | Domínio Deformado |
Tags | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Packs |
Vida
230%
Armadura
+50%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
207%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
8 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
230%
Model Size
140%
Type
BreachEliteCorruptedEliteBloater
Metadata
BreachEliteCorruptedEliteBloater__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
80
Vida
35,901
Armadura
10,301
Evasão
644
Energy Shield
0
Damage
691
Dano Mágico
691
Precisão
1,602
Attack Time
1.5
Experiência
230,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 553–829
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABreachEliteBleedTentacle
Triggerable, Attack
Base Damage: 553–829
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 150%
Attack Time: 1.5 seg
Recarga: 5 seg
Causa 50% mais Dano de Ataque
Mutila ao Acertar
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [10000]
corrupted blood on hit num stacks [1]
is area damage [1]
Mutila ao Acertar
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [10000]
corrupted blood on hit num stacks [1]
is area damage [1]
GACountsGuardBloaterTentacleHit
Triggerable, Attack
Base Damage: 553–829
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Duração do Atordoamento em inimigos aumentada em 200%
Acúmulo de Atordoamento aumentado em 1000%
is area damage [1]
Acúmulo de Atordoamento aumentado em 1000%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Breach/Monsters/BreachMonster" StateMachine { } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Breach/Monsters/BreachMonster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TheCountsEliteGuardCorrupted/MeleeVariantB/TheCountsEliteGuardCorruptedMeleeVariantB_AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/TheCountsEliteGuardCorrupted/MeleeVariantB/TheCountsEliteGuardCorruptedMeleeVariantB_AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Breach/BreachEliteCorruptedEliteBloater__"] = { name = "It That Lashes", life = 2.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.07, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GACountsGuardBloaterTentacleHit", "GABreachEliteBleedTentacle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACountsGuardBloaterTentacleHit"] = { name = "GACountsGuardBloaterTentacleHit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "hit_damage_stun_multiplier_+%", "base_stun_duration_+%", "is_area_damage", }, levels = { [1] = {1000, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABreachEliteBleedTentacle"] = { name = "GABreachEliteBleedTentacle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_maim_on_hit", }, levels = { [1] = {30, 100, 10000, 1, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }