IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Es, das peitscht
It That Lashes
Spectre
AreaVerzerrtes Reich, Schwarmfestung, Schwarmkolonie
Tagsallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • Es, das peitscht, Es, das zerfetzt
  • Verzerrtes Reich, Schwarmkolonie, Schwarmfestung: Es, das peitscht, Es, das zerfetzt
  • Leben
    230%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    207%
    Genauigkeit
    100%
    Attack Distance
    8 ~ 13
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    230%
    Model Size
    140%
    Type
    BreachEliteCorruptedEliteBloater
    Metadata
    BreachEliteCorruptedEliteBloater__
    Stufe
    79
    Leben
    57,160
    Damage
    671
    Zauberschaden
    671
    Genauigkeit
    3,786
    Angriffszeit
    1.5
    Erfahrung
    187,827
    Minion Life
    22,501
    Minion Damage
    3,499
    Minion Armour
    11,350
    MeleeAtAnimationSpeedComboBrequel
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 537805
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [2]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GABreachEliteBleedTentacle
    Triggerable, Attack, AttackInPlace
    Base Damage: 537805
    Angriffsschaden: 150%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 50% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    corrupted blood on hit % average damage to deal per minute per stack [100]
    corrupted blood on hit duration [10000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    GACountsGuardBloaterTentacleHit
    Triggerable, Attack, AttackInPlace
    Base Damage: 537805
    Angriffszeit: 1.5 Sek.
    200% verlängerte Betäubungsdauer bei Gegnern
    1000% erhöhter Betäubungsaufbau
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    StateMachine
    {
    	
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedEliteBloater__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Lashes",
        life = 2.3,
        damage = 2.07,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboBrequel",
            "GACountsGuardBloaterTentacleHit",
            "GABreachEliteBleedTentacle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboBrequel"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACountsGuardBloaterTentacleHit"] = {
        name = "GACountsGuardBloaterTentacleHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "base_stun_duration_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {1000, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteBleedTentacle"] = {
        name = "GABreachEliteBleedTentacle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_num_stacks",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {30, 100, 10000, 1, 1, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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