SpectreY
Areaสถานจักรกลฮิคัวนี, ที่หลบภัยซิกกุรัต, สถานจักรกลฮิคัวนี
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, นักเวท, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, วาล์
Packs
  • สถานจักรกลฮิคัวนี, สถานจักรกลฮิคัวนี: Rusted Dyna Golem
  • ที่หลบภัยซิกกุรัต: Rusted Dyna Golem
  • พลังชีวิต
    115%
    Energy Shield From Life
    10%
    เกราะ
    +100%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    115%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    142%
    Type
    VaalConstructGolem
    Metadata
    VaalConstructGolemAncient
    เลเวล
    70
    พลังชีวิต
    10,023
    เกราะ
    7,754
    การหลบหลีก
    502
    Energy Shield
    872
    Damage
    285
    ความเสียหายเวท
    285
    ความแม่นยำ
    1,164
    Attack Time
    1.17
    ค่าประสบการณ์
    39,835
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 228–342
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.17 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalConstructGolemPhysicalSlam
    Triggerable, Attack
    Base Damage: 228–342
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 130%
    Attack Time: 1.17 {วิ}
    คูลดาวน์: 6 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalConstructGolemLightningSlam
    Triggerable, Attack
    Base Damage: 228–342
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 150%
    Attack Time: 1.17 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 44.82%
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		epks;
    		dust;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
    
    StateMachine
    {
    	on_or_create_state_epks_0 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' );
    	"
    
    	on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );"
    
    	on_or_create_state_dust_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );
    	"
    
    	on_or_create_state_epks_1 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' );
    	"
    
    	on_or_create_state_epks_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncient"] = {
        name = "Rusted Dyna Golem",
        life = 1.15,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructGolemPhysicalSlam",
            "GAVaalConstructGolemLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemPhysicalSlam"] = {
        name = "GAVaalConstructGolemPhysicalSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemLightningSlam"] = {
        name = "GAVaalConstructGolemLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }