Rusted Dyna Golem
Spectre | Y |
---|---|
Area | Jiquani's Machinarium, The Ziggurat Refuge, Jiquani's Machinarium |
Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Packs |
Life
115%
Energy Shield From Life
10%
Armour
+100%
Resistance




Damage
115%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 13
Attack Time
1.17 Second
Damage Spread
±20%
Experience
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemAncient
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
6,741
Armour
4,046
Evasion Rating
440
Energy Shield
749
Damage
244
Spell Damage
244
Accuracy
1,974
Attack Time
1.17
Experience
24,733
Minion Life
6,502
Minion Energy Shield
722
Minion Damage
953
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 195–293
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalConstructGolemPhysicalSlam
Triggerable, Attack
Base Damage: 195–293
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 1.17 sec
Cooldown Time: 6 sec
Deals 30% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack
Base Damage: 195–293
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.17 sec
Deals 50% more Attack Damage
Deals 39.4% more Damage
Converts 50% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" } Transitionable {} StateMachine { define_shared_state = " epks; dust; " } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" StateMachine { on_or_create_state_epks_0 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' ); " on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );" on_or_create_state_dust_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' ); " on_or_create_state_epks_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' ); " on_or_create_state_epks_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncient"] = { name = "Rusted Dyna Golem", life = 1.15, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.17, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVaalConstructGolemPhysicalSlam", "GAVaalConstructGolemLightningSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructGolemPhysicalSlam"] = { name = "GAVaalConstructGolemPhysicalSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructGolemLightningSlam"] = { name = "GAVaalConstructGolemLightningSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Rusted Dyna Golem



Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Packs |
Life
115%
Energy Shield From Life
10%
Armour
+100%
Resistance




Damage
115%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 13
Attack Time
1.17 Second
Damage Spread
±20%
Experience
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemAncientStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,028
Armour
4,826
Evasion Rating
477
Energy Shield
892
Damage
268
Spell Damage
268
Accuracy
2,180
Attack Time
1.17
Experience
32,929
Minion Life
7,173
Minion Energy Shield
797
Minion Damage
1,114
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 214–322
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalConstructGolemPhysicalSlam
Triggerable, Attack
Base Damage: 214–322
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 1.17 sec
Cooldown Time: 6 sec
Deals 30% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack
Base Damage: 214–322
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.17 sec
Deals 50% more Attack Damage
Deals 42.65% more Damage
Converts 50% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" } Transitionable {} StateMachine { define_shared_state = " epks; dust; " } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" StateMachine { on_or_create_state_epks_0 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' ); " on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );" on_or_create_state_dust_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' ); " on_or_create_state_epks_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' ); " on_or_create_state_epks_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncientStrongbox"] = { name = "Rusted Dyna Golem", life = 1.15, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.17, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVaalConstructGolemPhysicalSlam", "GAVaalConstructGolemLightningSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructGolemPhysicalSlam"] = { name = "GAVaalConstructGolemPhysicalSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructGolemLightningSlam"] = { name = "GAVaalConstructGolemLightningSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.