Golem dynarouillé
Rusted Dyna Golem
Spectre | Y |
---|---|
Area | Machinarium de Jiquani, Le Refuge de la Ziggourat, Machinarium de Jiquani |
Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, Vaal |
Packs |
Vie
115%
Energy Shield From Life
10%
Armure
+100%
Résistance




Damage
115%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 13
Temps d'attaque
1.17 Second
Damage Spread
±20%
Expérience
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemAncient
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,741
Armure
4,046
Score d'Évasion
440
Bouclier d'énergie
749
Damage
244
Dégâts des sorts
244
Précision
1,974
Temps d'attaque
1.17
Expérience
24,733
Minion Life
6,186
Minion Energy Shield
687
Minion Damage
519
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 195–293
Chances de Touche critique: 5%
Temps d'attaque: 1.17 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalConstructGolemPhysicalSlam
Triggerable, Attack
Base Damage: 195–293
Chances de Touche critique: 5%
Dégâts d'Attaque: 130%
Temps d'attaque: 1.17 sec.
Temps de recharge: 6 sec.
30% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack
Base Damage: 195–293
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.17 sec.
50% Davantage de Dégâts d'Attaque
39.4% Davantage de Dégâts
Convertit 50% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" } Transitionable {} StateMachine { define_shared_state = " epks; dust; " } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" StateMachine { on_or_create_state_epks_0 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' ); " on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );" on_or_create_state_dust_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' ); " on_or_create_state_epks_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' ); " on_or_create_state_epks_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncient"] = { name = "Rusted Dyna Golem", life = 1.15, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.17, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVaalConstructGolemPhysicalSlam", "GAVaalConstructGolemLightningSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructGolemPhysicalSlam"] = { name = "GAVaalConstructGolemPhysicalSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructGolemLightningSlam"] = { name = "GAVaalConstructGolemLightningSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Golem dynarouillé
Automaton

Rusted Dyna Golem
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, Vaal |
Packs |
Vie
115%
Energy Shield From Life
10%
Armure
+100%
Résistance




Damage
115%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 13
Temps d'attaque
1.17 Second
Damage Spread
±20%
Expérience
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemAncientStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,028
Armure
4,826
Score d'Évasion
477
Bouclier d'énergie
892
Damage
268
Dégâts des sorts
268
Précision
2,180
Temps d'attaque
1.17
Expérience
32,929
Minion Life
6,863
Minion Energy Shield
763
Minion Damage
597
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 214–322
Chances de Touche critique: 5%
Temps d'attaque: 1.17 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalConstructGolemPhysicalSlam
Triggerable, Attack
Base Damage: 214–322
Chances de Touche critique: 5%
Dégâts d'Attaque: 130%
Temps d'attaque: 1.17 sec.
Temps de recharge: 6 sec.
30% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack
Base Damage: 214–322
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.17 sec.
50% Davantage de Dégâts d'Attaque
42.65% Davantage de Dégâts
Convertit 50% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" } Transitionable {} StateMachine { define_shared_state = " epks; dust; " } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" StateMachine { on_or_create_state_epks_0 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' ); " on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );" on_or_create_state_dust_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' ); " on_or_create_state_epks_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' ); " on_or_create_state_epks_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncientStrongbox"] = { name = "Rusted Dyna Golem", life = 1.15, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.17, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVaalConstructGolemPhysicalSlam", "GAVaalConstructGolemLightningSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructGolemPhysicalSlam"] = { name = "GAVaalConstructGolemPhysicalSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructGolemLightningSlam"] = { name = "GAVaalConstructGolemLightningSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.