IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Golem Dyna Enferrujado
Rusted Dyna Golem
Spectre
AreaMaquinário de Jiquani, Ravina Marcada, O Refúgio Zigurate
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Conjurador, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Packs
  • Maquinário de Jiquani, Ravina Marcada: Golem Dyna Enferrujado
  • O Refúgio Zigurate: Golem Dyna Enferrujado
  • Vida
    115%
    Energy Shield From Life
    10%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Precisão
    100%
    Attack Distance
    4 ~ 13
    Tempo de Ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    142%
    Type
    VaalConstructGolem
    Metadata
    VaalConstructGolemAncient
    Nível
    65
    Vida
    7,538
    Damage
    244
    Dano Mágico
    244
    Precisão
    2,228
    Tempo de Ataque
    1.17
    Experiência
    24,733
    Minion Life
    7,224
    Minion Energy Shield
    722
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 195293
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.17 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalConstructGolemPhysicalSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 195293
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 130%
    Tempo de Ataque: 1.17 s
    Tempo de Recarga: 6 s
    Causa +30% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalConstructGolemLightningSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 195293
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.17 s
    Causa +50% de dano de ataque
    Causa +39.4% de dano
    Converte 50% do dano físico em dano elétrico
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		epks;
    		dust;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncient"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rusted Dyna Golem",
        life = 1.15,
        energyShield = 0.1,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructGolemPhysicalSlam",
            "GAVaalConstructGolemLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemPhysicalSlam"] = {
        name = "GAVaalConstructGolemPhysicalSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemLightningSlam"] = {
        name = "GAVaalConstructGolemLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Golem Dyna Enferrujado
    CategoryConstructConstruto
    IconEnemyArmourStrong IconEnemyResistanceLightningWeak
    Rusted Dyna Golem
    Spectre
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Conjurador, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
    Packs
  • Sentinela de Pedra, Golem Dyna Enferrujado
  • Vida
    115%
    Energy Shield From Life
    10%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Precisão
    100%
    Attack Distance
    4 ~ 13
    Tempo de Ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    142%
    Type
    VaalConstructGolem
    Metadata
    VaalConstructGolemAncientStrongbox
    Nível
    68
    Vida
    9,496
    Damage
    268
    Dano Mágico
    268
    Precisão
    2,502
    Tempo de Ataque
    1.17
    Experiência
    32,929
    Minion Life
    7,970
    Minion Energy Shield
    797
    Minion Damage
    1,114
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 214322
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.17 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalConstructGolemPhysicalSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 130%
    Tempo de Ataque: 1.17 s
    Tempo de Recarga: 6 s
    Causa +30% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalConstructGolemLightningSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.17 s
    Causa +50% de dano de ataque
    Causa +42.65% de dano
    Converte 50% do dano físico em dano elétrico
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		epks;
    		dust;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncientStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rusted Dyna Golem",
        life = 1.15,
        energyShield = 0.1,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructGolemPhysicalSlam",
            "GAVaalConstructGolemLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemPhysicalSlam"] = {
        name = "GAVaalConstructGolemPhysicalSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemLightningSlam"] = {
        name = "GAVaalConstructGolemLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Golem Dyna Enferrujado
    CategoryConstructConstruto
    IconEnemyArmourStrong IconEnemyResistanceLightningWeak
    Rusted Dyna Golem
    Spectre
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Conjurador, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
    Vida
    115%
    Energy Shield From Life
    10%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Precisão
    100%
    Attack Distance
    4 ~ 13
    Tempo de Ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    142%
    Type
    VaalConstructGolem
    Metadata
    VaalConstructGolemAncientStrongboxMech
    Nível
    68
    Vida
    9,496
    Damage
    268
    Dano Mágico
    268
    Precisão
    2,502
    Tempo de Ataque
    1.17
    Experiência
    32,929
    Minion Life
    7,970
    Minion Energy Shield
    797
    Minion Damage
    1,114
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 214322
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.17 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalConstructGolemPhysicalSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 130%
    Tempo de Ataque: 1.17 s
    Tempo de Recarga: 6 s
    Causa +30% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalConstructGolemLightningSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.17 s
    Causa +50% de dano de ataque
    Causa +42.65% de dano
    Converte 50% do dano físico em dano elétrico
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncientStrongboxMech"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rusted Dyna Golem",
        life = 1.15,
        energyShield = 0.1,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructGolemPhysicalSlam",
            "GAVaalConstructGolemLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemPhysicalSlam"] = {
        name = "GAVaalConstructGolemPhysicalSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemLightningSlam"] = {
        name = "GAVaalConstructGolemLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
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