錆びたダイナゴーレム
Rusted Dyna Golem
SpectreY
Areaヘクアニのマシナリウム, ジッグラトの避難所, ヘクアニのマシナリウム
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, キャスター, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, ヴァール
Packs
  • ヘクアニのマシナリウム, ヘクアニのマシナリウム: 錆びたダイナゴーレム
  • ジッグラトの避難所: 錆びたダイナゴーレム
  • ライフ
    115%
    Energy Shield From Life
    10%
    アーマー
    +100%
    耐性
    0 0 -30 0
    Damage
    115%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 13
    アタックタイム
    1.17 Second
    Damage Spread
    ±20%
    経験値
    115%
    Model Size
    142%
    Type
    VaalConstructGolem
    Metadata
    VaalConstructGolemAncient
    レベル
    65
    ライフ
    6,741
    アーマー
    4,046
    回避力
    440
    エナジーシールド
    749
    Damage
    244
    スペルダメージ
    244
    命中力
    1,974
    アタックタイム
    1.17
    経験値
    24,733
    Minion Life
    6,502
    Minion Energy Shield
    722
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 195–293
    クリティカルヒット率: 5%
    アタックタイム: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalConstructGolemPhysicalSlam
    Triggerable, Attack
    Base Damage: 195–293
    クリティカルヒット率: 5%
    アタックダメージ: 130%
    アタックタイム: 1.17 秒
    クールダウン時間: 6 秒
    アタックダメージが30%上昇する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalConstructGolemLightningSlam
    Triggerable, Attack
    Base Damage: 195–293
    クリティカルヒット率: 5%
    アタックダメージ: 150%
    アタックタイム: 1.17 秒
    アタックダメージが50%上昇する
    ダメージが39.4%上昇する
    物理ダメージの50%をダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		epks;
    		dust;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
    
    StateMachine
    {
    	on_or_create_state_epks_0 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' );
    	"
    
    	on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );"
    
    	on_or_create_state_dust_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );
    	"
    
    	on_or_create_state_epks_1 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' );
    	"
    
    	on_or_create_state_epks_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncient"] = {
        name = "Rusted Dyna Golem",
        life = 1.15,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructGolemPhysicalSlam",
            "GAVaalConstructGolemLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemPhysicalSlam"] = {
        name = "GAVaalConstructGolemPhysicalSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemLightningSlam"] = {
        name = "GAVaalConstructGolemLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    錆びたダイナゴーレム
    コンストラクト
    Rusted Dyna Golem
    SpectreN
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, キャスター, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, ヴァール
    Packs
  • 石のセンチネル, 錆びたダイナゴーレム
  • ライフ
    115%
    Energy Shield From Life
    10%
    アーマー
    +100%
    耐性
    0 0 -30 0
    Damage
    115%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 13
    アタックタイム
    1.17 Second
    Damage Spread
    ±20%
    経験値
    115%
    Model Size
    142%
    Type
    VaalConstructGolem
    Metadata
    VaalConstructGolemAncientStrongbox
    レベル
    68
    ライフ
    8,028
    アーマー
    4,826
    回避力
    477
    エナジーシールド
    892
    Damage
    268
    スペルダメージ
    268
    命中力
    2,180
    アタックタイム
    1.17
    経験値
    32,929
    Minion Life
    7,173
    Minion Energy Shield
    797
    Minion Damage
    1,114
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 214–322
    クリティカルヒット率: 5%
    アタックタイム: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalConstructGolemPhysicalSlam
    Triggerable, Attack
    Base Damage: 214–322
    クリティカルヒット率: 5%
    アタックダメージ: 130%
    アタックタイム: 1.17 秒
    クールダウン時間: 6 秒
    アタックダメージが30%上昇する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalConstructGolemLightningSlam
    Triggerable, Attack
    Base Damage: 214–322
    クリティカルヒット率: 5%
    アタックダメージ: 150%
    アタックタイム: 1.17 秒
    アタックダメージが50%上昇する
    ダメージが42.65%上昇する
    物理ダメージの50%をダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		epks;
    		dust;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
    
    StateMachine
    {
    	on_or_create_state_epks_0 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' );
    	"
    
    	on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );"
    
    	on_or_create_state_dust_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );
    	"
    
    	on_or_create_state_epks_1 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' );
    	"
    
    	on_or_create_state_epks_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncientStrongbox"] = {
        name = "Rusted Dyna Golem",
        life = 1.15,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructGolemPhysicalSlam",
            "GAVaalConstructGolemLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemPhysicalSlam"] = {
        name = "GAVaalConstructGolemPhysicalSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemLightningSlam"] = {
        name = "GAVaalConstructGolemLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Edit

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