Spectre | Y |
---|---|
Area | 지콰니의 기계실, 지구라트 피난처, 지콰니의 기계실 |
Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, 시전, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, 바알 |
Packs |
생명력
115%
Energy Shield From Life
10%
방어도
+100%
Ailment Threshold
%
저항
0
0
-30
0
Damage
115%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 13
Attack Time
1.17 Second
Damage Spread
±20%
경험치
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemAncient
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
10,023
방어도
3,877
회피
502
에너지 보호막
0
Damage
285
주문 피해
285
정확도
0
Attack Time
1.17
경험치
39,835
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 228–342
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack
Base Damage: 228–342
[Critical|치명타 명중] 확률: 5%
공격 피해: 130%
Attack Time: 1.17 초
재사용 대기시간: 6 초
주는 공격 피해 30% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack
Base Damage: 228–342
[Critical|치명타 명중] 확률: 5%
공격 피해: 150%
Attack Time: 1.17 초
주는 공격 피해 50% 증폭
주는 피해 44.82% 증폭
물리 피해의 50%를 번개 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
주는 피해 44.82% 증폭
물리 피해의 50%를 번개 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" } Transitionable {} StateMachine { define_shared_state = " epks; dust; " } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" StateMachine { on_or_create_state_epks_0 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' ); " on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );" on_or_create_state_dust_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' ); " on_or_create_state_epks_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' ); " on_or_create_state_epks_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncient"] = { name = "Rusted Dyna Golem", life = 1.15, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.17, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVaalConstructGolemPhysicalSlam", "GAVaalConstructGolemLightningSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructGolemPhysicalSlam"] = { name = "GAVaalConstructGolemPhysicalSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructGolemLightningSlam"] = { name = "GAVaalConstructGolemLightningSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }