| Spectre | Y |
|---|---|
| Area | 吉卡尼的機械迷城, 蝕刻溪谷, 高地神塔庇護所 |
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 法術, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Packs |
生命
115%
Energy Shield From Life
10%
+100%
抗性
傷害
115%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 13
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemAncient
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
7,490
4,046
663
749
傷害
244
法術傷害
244
命中
2,228
攻擊時間
1.17
經驗值
24,733
召喚物生命
7,224
Minion Energy Shield
722
召喚物傷害
953
召喚物護甲
8,092
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 195—293
暴擊率: 5%
攻擊時間: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Revive"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
epks;
dust;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2333
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
StateMachine
{
on_or_create_state_epks_0 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' );
"
on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );"
on_or_create_state_dust_2 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );
"
on_or_create_state_epks_1 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' );
"
on_or_create_state_epks_2 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncient"] = {
name = "Rusted Dyna Golem",
life = 1.15,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalConstructGolemPhysicalSlam",
"GAVaalConstructGolemLightningSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
name = "GAVaalConstructGolemPhysicalSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
name = "GAVaalConstructGolemLightningSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, },
[3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
鏽斑魔像
創造物
Rusted Dyna Golem
| Spectre | N |
|---|---|
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 法術, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Packs |
生命
115%
Energy Shield From Life
10%
+100%
抗性
傷害
115%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 13
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemAncientStrongbox
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,921
4,826
708
892
傷害
268
法術傷害
268
命中
2,502
攻擊時間
1.17
經驗值
32,929
召喚物生命
7,970
Minion Energy Shield
797
召喚物傷害
1,114
召喚物護甲
9,652
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 214—322
暴擊率: 5%
攻擊時間: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Revive"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
epks;
dust;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2333
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
StateMachine
{
on_or_create_state_epks_0 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' );
"
on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );"
on_or_create_state_dust_2 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_on.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/dust_off.epk' );
"
on_or_create_state_epks_1 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' );
"
on_or_create_state_epks_2 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_rusty_alive.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemAncientStrongbox"] = {
name = "Rusted Dyna Golem",
life = 1.15,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalConstructGolemPhysicalSlam",
"GAVaalConstructGolemLightningSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
name = "GAVaalConstructGolemPhysicalSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
name = "GAVaalConstructGolemLightningSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, },
[3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.