ตุลาการเถ้าธุลี
ด่าน: อนุสาวรีย์เพลิงพิโรธ
stance movement speed +% final [200]
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Arbiter of Ash
Spectre | N |
---|---|
Area | อนุสาวรีย์เพลิงพิโรธ |
Tags | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
พลังชีวิต
1500%
เกราะ
+20%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
450%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 17
Attack Time
2.13 Second
Damage Spread
±20%
ค่าประสบการณ์
400%
Model Size
130%
Type
DemonClawBoss
Metadata
DemonClawBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
80
พลังชีวิต
234,135
เกราะ
8,240
การหลบหลีก
644
Energy Shield
0
Damage
1,502
ความเสียหายเวท
1,502
ความแม่นยำ
1,602
Attack Time
2.13
ค่าประสบการณ์
400,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASDemonClawBossFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 20%
แปลงความเสียหาย กายภาพ 30% เป็น ไฟ
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
แปลงความเสียหาย กายภาพ 30% เป็น ไฟ
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDemonClawBossFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
คูลดาวน์: 5 {วิ}
สร้างความเสียหาย ไฟ 12.24 ถึง 18.36
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1365]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1365]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPSDemonClawBossWingBombMega
Triggerable, Damage
คูลดาวน์: 35 {วิ}
สร้างความเสียหาย ไฟ 12.24 ถึง 18.36
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSDemonClawBossFireVortex
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
คูลดาวน์: 30 {วิ}
สร้างความเสียหาย ไฟ 12.24 ถึง 18.36
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossFlameSeedSpawn
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
EASDemonClawBossFlameSeedMultiSpawn
คูลดาวน์: 45 {วิ}
action attack or cast time uses animation length [1]
GSDemonClawBossBulletHell
Triggerable, Channel, Spell, Damage
คูลดาวน์: 40 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
EASDemonClawBossTeleport
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
EAADemonClawBossDodgeForwards
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeBackwards
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeLeft
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossDodgeRight
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EASDemonClawBossTeleportTransform
action attack or cast time uses animation length [1]
MASDemonClawBossDoubleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MASDemonClawBossTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
คูลดาวน์: 8 {วิ}
ท่วมท้น ค่าป้องกันกายภาพ 10%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossDashSlashLeft
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashRight
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashForward
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossChasmShenanigans
คูลดาวน์: 55 {วิ}
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
MASDemonClawBossJumpSlamCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossJumpSlamCombo
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
GADemonClawBossSwordSlam
Triggerable, Attack
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
คูลดาวน์: 22.5 {วิ}
ท่วมท้น ค่าป้องกันกายภาพ 20%
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GSDemonClawBossFireVortexGiga
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
คูลดาวน์: 30 {วิ}
สร้างความเสียหาย ไฟ 12.24 ถึง 18.36
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossPulsingBall
คูลดาวน์: 30 {วิ}
action attack or cast time uses animation length [1]
EASDemonClawBossSeedInfusion
คูลดาวน์: 30 {วิ}
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossMeleeSlamSeeds
คูลดาวน์: 35 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
skill does not pathfind [1]
attack maximum action distance + [70]
skill does not pathfind [1]
EAADemonClawBossChasmSlamShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
GSDemonClawBossFireballImpact
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 55.07 ถึง 82.61
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSDemonClawBossWingBombsMini
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 55.07 ถึง 82.61
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1367]
projectile maximum range override [250]
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1367]
projectile maximum range override [250]
GSDemonClawBossFlameSeedDonutNuke
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 2448 ถึง 3672
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GSDemonClawBossBulletHellDamageLow
Triggerable, Spell, Damage
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
GSDemonClawBossBulletHellDamageHigh
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 2448 ถึง 3672
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossDashSlashLeft
Triggerable, Attack
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashRight
Triggerable, Attack
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashForward
Triggerable, Attack
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
GADemonClawBossBigOlChasmSlash
Triggerable, Attack
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
ท่วมท้น ค่าป้องกันกายภาพ 15%
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmBurst
Triggerable, Attack
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
ท่วมท้น ค่าป้องกันกายภาพ 15%
action attack or cast time uses animation length [1]
is area damage [1]
ท่วมท้น ค่าป้องกันกายภาพ 15%
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmSlam
Triggerable, Attack
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
ท่วมท้น ค่าป้องกันกายภาพ 30%
action attack or cast time uses animation length [1]
is area damage [1]
ท่วมท้น ค่าป้องกันกายภาพ 30%
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossOffscreenSlam
Triggerable, Attack
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น ไฟ
ท่วมท้น ค่าป้องกันกายภาพ 20%
action attack or cast time uses animation length [1]
is area damage [1]
ท่วมท้น ค่าป้องกันกายภาพ 20%
action attack or cast time uses animation length [1]
is area damage [1]
MPSDemonClawBossPulsingBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 122.4 ถึง 183.6
ยิงโพรเจกไทล์ เพิ่มเติม 59 ลูก
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1376]
projectile maximum range override [250]
projectiles not offset [1]
projectiles travel at fixed height [1]
ยิงโพรเจกไทล์ เพิ่มเติม 59 ลูก
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1376]
projectile maximum range override [250]
projectiles not offset [1]
projectiles travel at fixed height [1]
GSDemonClawBossBlackflameSeedBlanket
Triggerable, Spell, Damage
สร้างความเสียหาย ไฟ พื้นฐาน 0.1 ต่อวินาที
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground fire art variation [1024]
is area damage [1]
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground fire art variation [1024]
is area damage [1]
GSDemonClawBossChillSeedBlanket
Triggerable, Spell, Damage
เพิ่มจำนวนค่าของสถานะ หนาวเย็น ที่สร้าง อีก 200%
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground ice art variation [1009]
is area damage [1]
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground ice art variation [1009]
is area damage [1]
GSDemonClawBossPulsingBallExplosion
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 3.108 ถึง 4.662
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsFwdBlast
Triggerable, Spell, Damage
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsSwordCleave
Triggerable, Attack
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsStabSeed
Triggerable, Attack
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
แปลงความเสียหาย กายภาพ 30% เป็น ไฟ
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsGroundSlam
Triggerable, Attack
Base Damage: 1202–1802
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.13 {วิ}
ท่วมท้น ค่าป้องกันกายภาพ 20%
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/PinnacleBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Stats { set_is_arbiter_boss = 1 } StateMachine { define_shared_state = " no_collision; instant_turning; locked_height; proj_hull; audio_param; sword_visible; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.001 ); } on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); } // this is controlled by state so the LockHeight will resume properly on_or_create_state_locked_height_1 = { // OverrideBaseHullType( projectile ); LockHeight( og_height ); } } Functions { fix_orientation = { AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Infuse Sword */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "infuse_buff_type;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/PinnacleBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Life { on_spawned_alive = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' ); } on_death = { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' ); PlayTextAudio( FlameSeedBoss_Death_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); SetLightState( off, 1.0 ); } on_spawned_dead = { SetLightState( off, 0.0 ); } } StateMachine { // the sword is attached in the ao, so the sword_visible state shouldn't reattach it on_create state, only on the initial state setting on_or_create_state_sword_visible_0 = { HideAttachedMeshSegments( blade_meshShape ); } on_state_sword_visible_1 = { ShowAttachedMeshSegments( blade_meshShape ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Infuse Sword */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_state_infuse_buff_type_0 = { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); } on_or_create_state_infuse_buff_type_1 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); } on_or_create_state_infuse_buff_type_2 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/chasmslash_slam.ao" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeedMulti" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameWall" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossPulsingBall" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossDegenPlane" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossBlackflameSeed" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossChillSeed" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeed" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Dialogue / Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_MPSDemonClawBossFireball = " Roll( 1, 4, () { PlayTextAudio( FlameSeedBoss_FireBall_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_GPSDemonClawBossWingBombMega = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_WingSpiritBomb_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 500 ); } ); " on_effect_start_GSDemonClawBossFireVortex = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_FlameVortex_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_EASDemonClawBossFlameSeedSpawn = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_FlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_EASDemonClawBossFlameSeedMultiSpawn = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_MassFlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_GSDemonClawBossBulletHell = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_BulletHell_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 2500 ); } ); " on_effect_start_GSDemonClawBossFireVortexGiga = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_GigaFlameVortexBeam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_EASDemonClawBossSeedInfusion = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_TeleportInfuse_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " } Animated { on_emerge_01 = "PlayTextAudio( FlameSeedBoss_Emerge_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_deploy_pulsing_fireball_01 = "PlayTextAudio( FlameSeedBoss_DeployStationary_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_transform_01 = "PlayTextAudio( FlameSeedBoss_PhaseChange_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1650 );" on_sword_double_dash_01 = "PlayTextAudio( FlameSeedBoss_DoubleDash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_sword_triple_slash_01 = "PlayTextAudio( FlameSeedBoss_TripleSlash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1500 );" on_fly_slam_01 = "PlayTextAudio( FlameSeedBoss_FlySlam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_chasm_special_01 = "PlayTextAudio( FlameSeedBoss_ChasmBurst_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_sword_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" } StateMachine { on_or_create_state_audio_param_0 = { SetGlobalAudioParam( SacredFlamePhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( SacredFlamePhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( SacredFlamePhase, 2 ); } on_or_create_state_audio_param_3 = { SetGlobalAudioParam( SacredFlamePhase, 3 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss"] = { name = "The Arbiter of Ash", life = 15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 2.13, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MASDemonClawBossDoubleSlash", "MASDemonClawBossTripleSlash", "MASDemonClawBossJumpSlamCombo", "MASDemonClawBossFire", "GPSDemonClawBossWingBombMega", "MPSDemonClawBossFireball", "MPSDemonClawBossWingBombsMini", "MPSDemonClawBossPulsingBall", "EAADemonClawBossDodgeForwards", "EAADemonClawBossDodgeBackwards", "EAADemonClawBossDodgeLeft", "EAADemonClawBossDodgeRight", "GSDemonClawBossFireVortex", "GADemonClawBossSwordSlam", "GSDemonClawBossFlameSeedDonutNuke", "GSDemonClawBossFireballImpact", "GSDemonClawBossBulletHell", "GSDemonClawBossBulletHellDamageLow", "GSDemonClawBossBulletHellDamageHigh", "GADemonClawBossDashSlashLeft", "GADemonClawBossDashSlashRight", "GADemonClawBossDashSlashForward", "GADemonClawBossOffscreenSlam", "GSDemonClawBossFireVortexGiga", "GADemonClawBossChasmBurst", "GADemonClawBossChasmSlam", "GSDemonClawBossBlackflameSeedBlanket", "GSDemonClawBossChillSeedBlanket", "GSDemonClawBossPulsingBallExplosion", "GADemonClawBossMeleeSlamSeedsFwdBlast", "GADemonClawBossMeleeSlamSeedsSwordCleave", "GADemonClawBossMeleeSlamSeedsStabSeed", "GADemonClawBossMeleeSlamSeedsGroundSlam", "GADemonClawBossBigOlChasmSlash", "EASDemonClawBossFlameSeedSpawn", "EASDemonClawBossFlameSeedMultiSpawn", "EASDemonClawBossTeleport", "EASDemonClawBossTeleportTransform", "EAADemonClawBossDashSlashLeft", "EAADemonClawBossDashSlashRight", "EAADemonClawBossDashSlashForward", "EAADemonClawBossChasmShenanigans", "EAADemonClawBossChasmSlamShort", "EAADemonClawBossChasmSlamMid", "EAADemonClawBossChasmSlamLong", "EASDemonClawBossPulsingBall", "EASDemonClawBossSeedInfusion", "EAADemonClawBossJumpSlamCombo", "EAADemonClawBossMeleeSlamSeeds", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossDoubleSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossTripleSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossJumpSlamCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_physical_damage_%_to_convert_to_fire", "ignite_chance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, 30, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSDemonClawBossWingBombMega"] = { name = "GPSDemonClawBossWingBombMega", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDemonClawBossFireball"] = { name = "MPSDemonClawBossFireball", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_uses_bearing_as_firing_orientation", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1365, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDemonClawBossWingBombsMini"] = { name = "MPSDemonClawBossWingBombsMini", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_maximum_range_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1367, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDemonClawBossPulsingBall"] = { name = "MPSDemonClawBossPulsingBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "projectile_maximum_range_override", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "projectiles_can_shotgun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1376, 59, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeForwards"] = { name = "EAADemonClawBossDodgeForwards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeBackwards"] = { name = "EAADemonClawBossDodgeBackwards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeLeft"] = { name = "EAADemonClawBossDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeRight"] = { name = "EAADemonClawBossDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFireVortex"] = { name = "GSDemonClawBossFireVortex", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossSwordSlam"] = { name = "GADemonClawBossSwordSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFlameSeedDonutNuke"] = { name = "GSDemonClawBossFlameSeedDonutNuke", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFireballImpact"] = { name = "GSDemonClawBossFireballImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBulletHell"] = { name = "GSDemonClawBossBulletHell", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBulletHellDamageLow"] = { name = "GSDemonClawBossBulletHellDamageLow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBulletHellDamageHigh"] = { name = "GSDemonClawBossBulletHellDamageHigh", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossDashSlashLeft"] = { name = "GADemonClawBossDashSlashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossDashSlashRight"] = { name = "GADemonClawBossDashSlashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossDashSlashForward"] = { name = "GADemonClawBossDashSlashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossOffscreenSlam"] = { name = "GADemonClawBossOffscreenSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFireVortexGiga"] = { name = "GSDemonClawBossFireVortexGiga", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossChasmBurst"] = { name = "GADemonClawBossChasmBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossChasmSlam"] = { name = "GADemonClawBossChasmSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBlackflameSeedBlanket"] = { name = "GSDemonClawBossBlackflameSeedBlanket", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.10000000149012, 1024, 1000000000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossChillSeedBlanket"] = { name = "GSDemonClawBossChillSeedBlanket", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1009, 200, 1000000000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossPulsingBallExplosion"] = { name = "GSDemonClawBossPulsingBallExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsFwdBlast"] = { name = "GADemonClawBossMeleeSlamSeedsFwdBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsSwordCleave"] = { name = "GADemonClawBossMeleeSlamSeedsSwordCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsStabSeed"] = { name = "GADemonClawBossMeleeSlamSeedsStabSeed", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsGroundSlam"] = { name = "GADemonClawBossMeleeSlamSeedsGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossBigOlChasmSlash"] = { name = "GADemonClawBossBigOlChasmSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossFlameSeedSpawn"] = { name = "EASDemonClawBossFlameSeedSpawn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossFlameSeedMultiSpawn"] = { name = "EASDemonClawBossFlameSeedMultiSpawn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossTeleport"] = { name = "EASDemonClawBossTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossTeleportTransform"] = { name = "EASDemonClawBossTeleportTransform", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDashSlashLeft"] = { name = "EAADemonClawBossDashSlashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDashSlashRight"] = { name = "EAADemonClawBossDashSlashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDashSlashForward"] = { name = "EAADemonClawBossDashSlashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmShenanigans"] = { name = "EAADemonClawBossChasmShenanigans", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmSlamShort"] = { name = "EAADemonClawBossChasmSlamShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmSlamMid"] = { name = "EAADemonClawBossChasmSlamMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmSlamLong"] = { name = "EAADemonClawBossChasmSlamLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossPulsingBall"] = { name = "EASDemonClawBossPulsingBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossSeedInfusion"] = { name = "EASDemonClawBossSeedInfusion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossJumpSlamCombo"] = { name = "EAADemonClawBossJumpSlamCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossMeleeSlamSeeds"] = { name = "EAADemonClawBossMeleeSlamSeeds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterMapBossPinnacle |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |