IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
O Árbitro das Cinzas único /6
AbAeterno
Requer: Nível 65, 34 For, 34 Des, 34 Int
Velocidade de movimento aumentada em (1530)%
Armadura, evasão e escudo de energia aumentados em (200250)%
Cambalhota evasiva evita todos os ataques
ㅤ-10% de velocidade de habilidade e de movimento por cambalhota evasiva nos últimos 20 segundos
MoriorInvictusM
Requer: Nível 65, 41 For, 41 Des, 41 Int
Armadura, evasão e escudo de energia aumentados em (300400)%
[3 Random Socket Modifiers]
Has 4 Augment Sockets (Hidden)
SacredFlameJewel
Requer: Nível 20
ㅤ+(13) ao nível de todas as habilidades Specific Skill
SacredFlame
Requer: Nível 26, 17 For, 38 Int
Concede Habilidade: Pureza de Fogo
Ganha (4060)% do dano como dano de fogo adicional
Aliados em sua presença regeneram (23)% da vida máxima por segundo
Aliados em sua presença ganham (2030)% do dano como dano de fogo adicional
Inimigos em sua presença resistem ao dano elemental com base na resistência mais baixa deles
SineAequo
Requer: Nível 65, 32 For, 32 Des, 32 Int
Velocidade de habilidades aumentada em (1015)%
Armadura, evasão e escudo de energia aumentados em (150200)%
Imobiliza inimigos com 50% de acúmulo em vez de 100%
Dano contra inimigos imobilizados aumentado em (3050)%
SolusIpse
Requer: Nível 65, 36 For, 36 Des, 36 Int
Armadura, evasão e escudo de energia aumentados em (150200)%
+(60100) de mana máximo
Campo de visão aumentado em 25%
Equipamento e gemas de habilidade têm os requisitos de atributo aumentados em 25%
Você pode encaixar 2 cópias adicionais de cada Gema de Reforço de Origem em habilidades diferentes
O Árbitro das Cinzas
CategoryDemonDemônio
IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
stance movement speed +% final [200]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Arbiter of Ash
Spectre
AreaO Monólito Ardente
TagsClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement
Vida
990%
Resistência
IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
Damage
450%
Precisão
100%
Attack Distance
6 ~ 17
Tempo de Ataque
2.13 Second
Damage Spread
±20%
Experiência
400%
Model Size
130%
Type
DemonClawBoss
Metadata
DemonClawBoss
Nível
74
Vida
147,381
Damage
1,259
Dano Mágico
1,259
Precisão
3,144
Tempo de Ataque
2.13
Experiência
202,752
Minion Life
83,031
Minion Damage
5,922
Minion Armour
5,466
MASDemonClawBossFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Intensidade de inflamabilidade aumentada em 20%
Converte 30% do dano físico em dano de fogo
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPSDemonClawBossFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Tempo de Recarga: 5 s
Causa de 91.54 a 137.3 de dano de fogo
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1365]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GPSDemonClawBossWingBombMega
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Tempo de Recarga: 35 s
Causa de 91.54 a 137.3 de dano de fogo
Perfura todos os alvos
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSDemonClawBossFireVortex
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Tempo de Recarga: 30 s
Causa de 91.54 a 137.3 de dano de fogo
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossFlameSeedSpawn
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 20 s
action attack or cast time uses animation length [1]
EASDemonClawBossFlameSeedMultiSpawn
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 60 s
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
GSDemonClawBossBulletHell
Triggerable, Channel, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 55 s
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASDemonClawBossTeleport
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 10 s
action attack or cast time uses animation length [1]
EAADemonClawBossDodgeForwards
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeBackwards
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeLeft
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDodgeRight
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASDemonClawBossTeleportTransform
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
MASDemonClawBossDoubleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 8 s
Causa +20% de dano de ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MASDemonClawBossTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 8 s
Causa +20% de dano de ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
EAADemonClawBossDashSlashLeft
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashRight
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashForward
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 10 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmShenanigans
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 55 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MASDemonClawBossJumpSlamCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 10 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
EAADemonClawBossJumpSlamCombo
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 15 s
action attack or cast time uses animation length [1]
GADemonClawBossSwordSlam
Triggerable, Attack, AttackInPlace
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 22.5 s
Causa +30% de dano de ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GSDemonClawBossFireVortexGiga
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Tempo de Recarga: 30 s
Causa de 91.54 a 137.3 de dano de fogo
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossPulsingBall
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 30 s
action attack or cast time uses animation length [1]
EASDemonClawBossSeedInfusion
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 30 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossMeleeSlamSeeds
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Tempo de Recarga: 35 s
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
skill cannot be frozen [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamShort
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamMid
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamLong
Attack
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GSDemonClawBossFireballImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 411.9 a 617.9 de dano de fogo
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSDemonClawBossWingBombsMini
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 411.9 a 617.9 de dano de fogo
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1367]
projectile maximum range override [250]
MaceNotable2
GSDemonClawBossFlameSeedDonutNuke
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 18307 a 27461 de dano de fogo
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSDemonClawBossBulletHellDamageLow
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSDemonClawBossBulletHellDamageHigh
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 18307 a 27461 de dano de fogo
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GADemonClawBossDashSlashLeft
Triggerable, Attack, AttackInPlace
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashRight
Triggerable, Attack, AttackInPlace
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashForward
Triggerable, Attack, AttackInPlace
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 2.13 s
Causa +30% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossBigOlChasmSlash
Triggerable, Attack, AttackInPlace
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Dano de Ataque: 110%
Tempo de Ataque: 2.13 s
Causa +10% de dano de ataque
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GADemonClawBossChasmBurst
Triggerable, Attack, AttackInPlace
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 2.13 s
Causa +30% de dano de ataque
Converte 40% do dano físico em dano de fogo
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GADemonClawBossChasmSlam
Triggerable, Attack, AttackInPlace
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 2.13 s
Causa +100% de dano de ataque
Converte 30% do dano físico em dano de fogo
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossOffscreenSlam
Triggerable, Attack, AttackInPlace
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 2.13 s
Causa +30% de dano de ataque
Converte 20% do dano físico em dano de fogo
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
MPSDemonClawBossPulsingBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 915.4 a 1373 de dano de fogo
Dispara projéteis adicionais
Dispara projéteis em círculo
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1376]
projectile maximum range override [250]
projectiles not offset [1]
projectiles travel at fixed height [1]
MaceNotable2
GSDemonClawBossBlackflameSeedBlanket
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
generic ground art variation [1024]
GSDemonClawBossChillSeedBlanket
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Superfícies no chão criadas por habilidades reforçadas não podem ser destruídas, exceto ao expirar
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground ice art variation [1009]
is area damage [1]
GSDemonClawBossPulsingBallExplosion
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 15.59 a 23.38 de dano de fogo
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsFwdBlast
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Converte 30% do dano físico em dano de fogo
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsSwordCleave
Triggerable, Attack, AttackInPlace
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.13 s
Converte 30% do dano físico em dano de fogo
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsStabSeed
Triggerable, Attack, AttackInPlace
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 2.13 s
Causa +30% de dano de ataque
Converte 20% do dano físico em dano de fogo
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsGroundSlam
Triggerable, Attack, AttackInPlace
Base Damage: 10071510
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 2.13 s
Causa +30% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}


Stats
{
	set_is_arbiter_boss = 1
	set_monster_delay_item_drops_millis = 5500
}

StateMachine
{
	define_shared_state =
	"
		no_collision;
		instant_turning;
		locked_height;
		proj_hull;
		audio_param;
		sword_visible;
	"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
	on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.01 ); }
	on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); }

	// this is controlled by state so the LockHeight will resume properly
	on_or_create_state_locked_height_1 =
	{
		// OverrideBaseHullType( projectile );
		LockHeight( og_height );
	}
}

Animated
{
	always_interpolate_bearing = true
}

Functions
{
	fix_orientation =
	{
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Infuse Sword */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "infuse_buff_type;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Arbiter of Ash",
    life = 9.9,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 2.13,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MASDemonClawBossDoubleSlash",
        "MASDemonClawBossTripleSlash",
        "MASDemonClawBossJumpSlamCombo",
        "MASDemonClawBossFire",
        "GPSDemonClawBossWingBombMega",
        "MPSDemonClawBossFireball",
        "MPSDemonClawBossWingBombsMini",
        "MPSDemonClawBossPulsingBall",
        "EAADemonClawBossDodgeForwards",
        "EAADemonClawBossDodgeBackwards",
        "EAADemonClawBossDodgeLeft",
        "EAADemonClawBossDodgeRight",
        "GSDemonClawBossFireVortex",
        "GADemonClawBossSwordSlam",
        "GSDemonClawBossFlameSeedDonutNuke",
        "GSDemonClawBossFireballImpact",
        "GSDemonClawBossBulletHell",
        "GSDemonClawBossBulletHellDamageLow",
        "GSDemonClawBossBulletHellDamageHigh",
        "GADemonClawBossDashSlashLeft",
        "GADemonClawBossDashSlashRight",
        "GADemonClawBossDashSlashForward",
        "GADemonClawBossOffscreenSlam",
        "GSDemonClawBossFireVortexGiga",
        "GADemonClawBossChasmBurst",
        "GADemonClawBossChasmSlam",
        "GSDemonClawBossBlackflameSeedBlanket",
        "GSDemonClawBossChillSeedBlanket",
        "GSDemonClawBossPulsingBallExplosion",
        "GADemonClawBossMeleeSlamSeedsFwdBlast",
        "GADemonClawBossMeleeSlamSeedsSwordCleave",
        "GADemonClawBossMeleeSlamSeedsStabSeed",
        "GADemonClawBossMeleeSlamSeedsGroundSlam",
        "GADemonClawBossBigOlChasmSlash",
        "EASDemonClawBossFlameSeedSpawn",
        "EASDemonClawBossFlameSeedMultiSpawn",
        "EASDemonClawBossTeleport",
        "EASDemonClawBossTeleportTransform",
        "EAADemonClawBossDashSlashLeft",
        "EAADemonClawBossDashSlashRight",
        "EAADemonClawBossDashSlashForward",
        "EAADemonClawBossChasmShenanigans",
        "EAADemonClawBossChasmSlamShort",
        "EAADemonClawBossChasmSlamMid",
        "EAADemonClawBossChasmSlamLong",
        "EASDemonClawBossPulsingBall",
        "EASDemonClawBossSeedInfusion",
        "EAADemonClawBossJumpSlamCombo",
        "EAADemonClawBossMeleeSlamSeeds",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossDoubleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossJumpSlamCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_chance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 30, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSDemonClawBossWingBombMega"] = {
    name = "GPSDemonClawBossWingBombMega",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossFireball"] = {
    name = "MPSDemonClawBossFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_uses_bearing_as_firing_orientation",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1365, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossWingBombsMini"] = {
    name = "MPSDemonClawBossWingBombsMini",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1367, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossPulsingBall"] = {
    name = "MPSDemonClawBossPulsingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1376, 59, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeForwards"] = {
    name = "EAADemonClawBossDodgeForwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeBackwards"] = {
    name = "EAADemonClawBossDodgeBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeLeft"] = {
    name = "EAADemonClawBossDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeRight"] = {
    name = "EAADemonClawBossDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortex"] = {
    name = "GSDemonClawBossFireVortex",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossSwordSlam"] = {
    name = "GADemonClawBossSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFlameSeedDonutNuke"] = {
    name = "GSDemonClawBossFlameSeedDonutNuke",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireballImpact"] = {
    name = "GSDemonClawBossFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHell"] = {
    name = "GSDemonClawBossBulletHell",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageLow"] = {
    name = "GSDemonClawBossBulletHellDamageLow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageHigh"] = {
    name = "GSDemonClawBossBulletHellDamageHigh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashLeft"] = {
    name = "GADemonClawBossDashSlashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashRight"] = {
    name = "GADemonClawBossDashSlashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashForward"] = {
    name = "GADemonClawBossDashSlashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossOffscreenSlam"] = {
    name = "GADemonClawBossOffscreenSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortexGiga"] = {
    name = "GSDemonClawBossFireVortexGiga",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmBurst"] = {
    name = "GADemonClawBossChasmBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmSlam"] = {
    name = "GADemonClawBossChasmSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBlackflameSeedBlanket"] = {
    name = "GSDemonClawBossBlackflameSeedBlanket",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_ground_art_variation",
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1024, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossChillSeedBlanket"] = {
    name = "GSDemonClawBossChillSeedBlanket",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_ice_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "ground_effects_cannot_trigger",
    },
    levels = {
        [1] = {1009, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossPulsingBallExplosion"] = {
    name = "GSDemonClawBossPulsingBallExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsFwdBlast"] = {
    name = "GADemonClawBossMeleeSlamSeedsFwdBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsSwordCleave"] = {
    name = "GADemonClawBossMeleeSlamSeedsSwordCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsStabSeed"] = {
    name = "GADemonClawBossMeleeSlamSeedsStabSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsGroundSlam"] = {
    name = "GADemonClawBossMeleeSlamSeedsGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossBigOlChasmSlash"] = {
    name = "GADemonClawBossBigOlChasmSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedSpawn"] = {
    name = "EASDemonClawBossFlameSeedSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedMultiSpawn"] = {
    name = "EASDemonClawBossFlameSeedMultiSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleport"] = {
    name = "EASDemonClawBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleportTransform"] = {
    name = "EASDemonClawBossTeleportTransform",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashLeft"] = {
    name = "EAADemonClawBossDashSlashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashRight"] = {
    name = "EAADemonClawBossDashSlashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashForward"] = {
    name = "EAADemonClawBossDashSlashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmShenanigans"] = {
    name = "EAADemonClawBossChasmShenanigans",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamShort"] = {
    name = "EAADemonClawBossChasmSlamShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamMid"] = {
    name = "EAADemonClawBossChasmSlamMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamLong"] = {
    name = "EAADemonClawBossChasmSlamLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossPulsingBall"] = {
    name = "EASDemonClawBossPulsingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossSeedInfusion"] = {
    name = "EASDemonClawBossSeedInfusion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossJumpSlamCombo"] = {
    name = "EAADemonClawBossJumpSlamCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossMeleeSlamSeeds"] = {
    name = "EAADemonClawBossMeleeSlamSeeds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "skill_cannot_be_frozen",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Adds Tagspinnacle_boss
FamilyNothing
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
stance movement speed +% final [200]
FamilyStance
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • stance movement speed +% final 200 200 Global
  • i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • keyval
    Actor.basic_actionChangeToStance3, ChangeToStance4
    Stats.is_arbiter_boss1
    Stats.monster_delay_item_drops_millis5500
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_collision;
    StateMachine.instant_turning;
    StateMachine.locked_height;
    StateMachine.proj_hull;
    StateMachine.audio_param;
    StateMachine.sword_visible;
    StateMachine.on_or_create_state_no_collision_1{ RemoveCollidability(); }
    StateMachine.on_state_no_collision_0{ MakeCollidable(); }
    StateMachine.on_or_create_state_instant_turning_1{ SetAnimatedTurnDuration( 0.01 ); }
    StateMachine.on_state_instant_turning_0{ ResetAnimatedTurnDuration(); }
    StateMachine.on_or_create_state_locked_height_1 =
    StateMachine.LockHeight( og_height );
    }./* ------------------------------------------------------------------------------------------------------------------- */,
    }./* Infuse Sword */
    }.StateMachine
    }.define_shared_stateinfuse_buff_type;
    Functions.fix_orientation =
    Functions.AddOnActionEnd(
    Functions.SetOrientation( GetOrientation() + arg1, false, true );
    Functions.PlayAnimationType( Idle, 1.0, 0, 0 );
    Functions.}, true );
    O Árbitro das Cinzas
    CategoryDemonDemônio
    IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
    stance movement speed +% final [200]
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    The Arbiter of Ash
    Spectre
    TagsClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement
    Vida
    990%
    Resistência
    IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    Damage
    450%
    Precisão
    100%
    Attack Distance
    6 ~ 17
    Tempo de Ataque
    2.13 Second
    Damage Spread
    ±20%
    Experiência
    400%
    Model Size
    130%
    Type
    DemonClawBoss
    Metadata
    DemonClawBossStandalone
    Nível
    68
    Vida
    81,744
    Damage
    1,049
    Dano Mágico
    1,049
    Precisão
    2,502
    Tempo de Ataque
    2.13
    Experiência
    114,536
    Minion Life
    68,607
    Minion Damage
    4,359
    Minion Armour
    3,861
    MASDemonClawBossFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Intensidade de inflamabilidade aumentada em 20%
    Converte 30% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSDemonClawBossFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 5 s
    Causa de 76.52 a 114.8 de dano de fogo
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1365]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GPSDemonClawBossWingBombMega
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 35 s
    Causa de 76.52 a 114.8 de dano de fogo
    Perfura todos os alvos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSDemonClawBossFireVortex
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 30 s
    Causa de 76.52 a 114.8 de dano de fogo
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    EASDemonClawBossFlameSeedSpawn
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 20 s
    action attack or cast time uses animation length [1]
    EASDemonClawBossFlameSeedMultiSpawn
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 60 s
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    GSDemonClawBossBulletHell
    Triggerable, Channel, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 55 s
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    EASDemonClawBossTeleport
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 10 s
    action attack or cast time uses animation length [1]
    EAADemonClawBossDodgeForwards
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 8 s
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EAADemonClawBossDodgeBackwards
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 8 s
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EAADemonClawBossDodgeLeft
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 8 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossDodgeRight
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 8 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EASDemonClawBossTeleportTransform
    Spell
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    MASDemonClawBossDoubleSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 120%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 8 s
    Causa +20% de dano de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    MASDemonClawBossTripleSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 120%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 8 s
    Causa +20% de dano de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    EAADemonClawBossDashSlashLeft
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 8 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossDashSlashRight
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 8 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossDashSlashForward
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 10 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossChasmShenanigans
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 55 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MASDemonClawBossJumpSlamCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 10 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    EAADemonClawBossJumpSlamCombo
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 15 s
    action attack or cast time uses animation length [1]
    GADemonClawBossSwordSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 130%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 22.5 s
    Causa +30% de dano de ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    GSDemonClawBossFireVortexGiga
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 30 s
    Causa de 76.52 a 114.8 de dano de fogo
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    EASDemonClawBossPulsingBall
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 30 s
    action attack or cast time uses animation length [1]
    EASDemonClawBossSeedInfusion
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 30 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossMeleeSlamSeeds
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Tempo de Recarga: 35 s
    action attack or cast time uses animation length [1]
    attack maximum action distance + [70]
    skill cannot be frozen [1]
    skill does not pathfind [1]
    EAADemonClawBossChasmSlamShort
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossChasmSlamMid
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossChasmSlamLong
    Attack
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    GSDemonClawBossFireballImpact
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 344.4 a 516.5 de dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    MPSDemonClawBossWingBombsMini
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 344.4 a 516.5 de dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1367]
    projectile maximum range override [250]
    MaceNotable2
    GSDemonClawBossFlameSeedDonutNuke
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 15305 a 22957 de dano de fogo
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSDemonClawBossBulletHellDamageLow
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSDemonClawBossBulletHellDamageHigh
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 15305 a 22957 de dano de fogo
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GADemonClawBossDashSlashLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GADemonClawBossDashSlashRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GADemonClawBossDashSlashForward
    Triggerable, Attack, AttackInPlace
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 130%
    Tempo de Ataque: 2.13 s
    Causa +30% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADemonClawBossBigOlChasmSlash
    Triggerable, Attack, AttackInPlace
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 110%
    Tempo de Ataque: 2.13 s
    Causa +10% de dano de ataque
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GADemonClawBossChasmBurst
    Triggerable, Attack, AttackInPlace
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 130%
    Tempo de Ataque: 2.13 s
    Causa +30% de dano de ataque
    Converte 40% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GADemonClawBossChasmSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.13 s
    Causa +100% de dano de ataque
    Converte 30% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADemonClawBossOffscreenSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 130%
    Tempo de Ataque: 2.13 s
    Causa +30% de dano de ataque
    Converte 20% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    MPSDemonClawBossPulsingBall
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 765.2 a 1148 de dano de fogo
    Dispara projéteis adicionais
    Dispara projéteis em círculo
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1376]
    projectile maximum range override [250]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    MaceNotable2
    GSDemonClawBossBlackflameSeedBlanket
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    base skill effect duration [1000000000]
    generic ground art variation [1024]
    GSDemonClawBossChillSeedBlanket
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Superfícies no chão criadas por habilidades reforçadas não podem ser destruídas, exceto ao expirar
    action attack or cast time uses animation length [1]
    base skill effect duration [1000000000]
    ground ice art variation [1009]
    is area damage [1]
    GSDemonClawBossPulsingBallExplosion
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 14.56 a 21.84 de dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GADemonClawBossMeleeSlamSeedsFwdBlast
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Converte 30% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADemonClawBossMeleeSlamSeedsSwordCleave
    Triggerable, Attack, AttackInPlace
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.13 s
    Converte 30% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GADemonClawBossMeleeSlamSeedsStabSeed
    Triggerable, Attack, AttackInPlace
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 130%
    Tempo de Ataque: 2.13 s
    Causa +30% de dano de ataque
    Converte 20% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADemonClawBossMeleeSlamSeedsGroundSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 8391259
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 130%
    Tempo de Ataque: 2.13 s
    Causa +30% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBossStandalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "The Arbiter of Ash",
        life = 9.9,
        damage = 4.5,
        damageSpread = 0.2,
        attackTime = 2.13,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MASDemonClawBossDoubleSlash",
            "MASDemonClawBossTripleSlash",
            "MASDemonClawBossJumpSlamCombo",
            "MASDemonClawBossFire",
            "GPSDemonClawBossWingBombMega",
            "MPSDemonClawBossFireball",
            "MPSDemonClawBossWingBombsMini",
            "MPSDemonClawBossPulsingBall",
            "EAADemonClawBossDodgeForwards",
            "EAADemonClawBossDodgeBackwards",
            "EAADemonClawBossDodgeLeft",
            "EAADemonClawBossDodgeRight",
            "GSDemonClawBossFireVortex",
            "GADemonClawBossSwordSlam",
            "GSDemonClawBossFlameSeedDonutNuke",
            "GSDemonClawBossFireballImpact",
            "GSDemonClawBossBulletHell",
            "GSDemonClawBossBulletHellDamageLow",
            "GSDemonClawBossBulletHellDamageHigh",
            "GADemonClawBossDashSlashLeft",
            "GADemonClawBossDashSlashRight",
            "GADemonClawBossDashSlashForward",
            "GADemonClawBossOffscreenSlam",
            "GSDemonClawBossFireVortexGiga",
            "GADemonClawBossChasmBurst",
            "GADemonClawBossChasmSlam",
            "GSDemonClawBossBlackflameSeedBlanket",
            "GSDemonClawBossChillSeedBlanket",
            "GSDemonClawBossPulsingBallExplosion",
            "GADemonClawBossMeleeSlamSeedsFwdBlast",
            "GADemonClawBossMeleeSlamSeedsSwordCleave",
            "GADemonClawBossMeleeSlamSeedsStabSeed",
            "GADemonClawBossMeleeSlamSeedsGroundSlam",
            "GADemonClawBossBigOlChasmSlash",
            "EASDemonClawBossFlameSeedSpawn",
            "EASDemonClawBossFlameSeedMultiSpawn",
            "EASDemonClawBossTeleport",
            "EASDemonClawBossTeleportTransform",
            "EAADemonClawBossDashSlashLeft",
            "EAADemonClawBossDashSlashRight",
            "EAADemonClawBossDashSlashForward",
            "EAADemonClawBossChasmShenanigans",
            "EAADemonClawBossChasmSlamShort",
            "EAADemonClawBossChasmSlamMid",
            "EAADemonClawBossChasmSlamLong",
            "EASDemonClawBossPulsingBall",
            "EASDemonClawBossSeedInfusion",
            "EAADemonClawBossJumpSlamCombo",
            "EAADemonClawBossMeleeSlamSeeds",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASDemonClawBossDoubleSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASDemonClawBossTripleSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASDemonClawBossJumpSlamCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASDemonClawBossFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_chance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, 30, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSDemonClawBossWingBombMega"] = {
        name = "GPSDemonClawBossWingBombMega",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDemonClawBossFireball"] = {
        name = "MPSDemonClawBossFireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_uses_bearing_as_firing_orientation",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1365, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDemonClawBossWingBombsMini"] = {
        name = "MPSDemonClawBossWingBombsMini",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1367, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDemonClawBossPulsingBall"] = {
        name = "MPSDemonClawBossPulsingBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1376, 59, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDodgeForwards"] = {
        name = "EAADemonClawBossDodgeForwards",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDodgeBackwards"] = {
        name = "EAADemonClawBossDodgeBackwards",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDodgeLeft"] = {
        name = "EAADemonClawBossDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDodgeRight"] = {
        name = "EAADemonClawBossDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossFireVortex"] = {
        name = "GSDemonClawBossFireVortex",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossSwordSlam"] = {
        name = "GADemonClawBossSwordSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossFlameSeedDonutNuke"] = {
        name = "GSDemonClawBossFlameSeedDonutNuke",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossFireballImpact"] = {
        name = "GSDemonClawBossFireballImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossBulletHell"] = {
        name = "GSDemonClawBossBulletHell",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossBulletHellDamageLow"] = {
        name = "GSDemonClawBossBulletHellDamageLow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossBulletHellDamageHigh"] = {
        name = "GSDemonClawBossBulletHellDamageHigh",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossDashSlashLeft"] = {
        name = "GADemonClawBossDashSlashLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossDashSlashRight"] = {
        name = "GADemonClawBossDashSlashRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossDashSlashForward"] = {
        name = "GADemonClawBossDashSlashForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossOffscreenSlam"] = {
        name = "GADemonClawBossOffscreenSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossFireVortexGiga"] = {
        name = "GSDemonClawBossFireVortexGiga",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossChasmBurst"] = {
        name = "GADemonClawBossChasmBurst",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossChasmSlam"] = {
        name = "GADemonClawBossChasmSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossBlackflameSeedBlanket"] = {
        name = "GSDemonClawBossBlackflameSeedBlanket",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_ground_art_variation",
            "base_skill_effect_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1024, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossChillSeedBlanket"] = {
        name = "GSDemonClawBossChillSeedBlanket",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ground_ice_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "ground_effects_cannot_trigger",
        },
        levels = {
            [1] = {1009, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossPulsingBallExplosion"] = {
        name = "GSDemonClawBossPulsingBallExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossMeleeSlamSeedsFwdBlast"] = {
        name = "GADemonClawBossMeleeSlamSeedsFwdBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossMeleeSlamSeedsSwordCleave"] = {
        name = "GADemonClawBossMeleeSlamSeedsSwordCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossMeleeSlamSeedsStabSeed"] = {
        name = "GADemonClawBossMeleeSlamSeedsStabSeed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossMeleeSlamSeedsGroundSlam"] = {
        name = "GADemonClawBossMeleeSlamSeedsGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossBigOlChasmSlash"] = {
        name = "GADemonClawBossBigOlChasmSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossFlameSeedSpawn"] = {
        name = "EASDemonClawBossFlameSeedSpawn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossFlameSeedMultiSpawn"] = {
        name = "EASDemonClawBossFlameSeedMultiSpawn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossTeleport"] = {
        name = "EASDemonClawBossTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossTeleportTransform"] = {
        name = "EASDemonClawBossTeleportTransform",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDashSlashLeft"] = {
        name = "EAADemonClawBossDashSlashLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDashSlashRight"] = {
        name = "EAADemonClawBossDashSlashRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDashSlashForward"] = {
        name = "EAADemonClawBossDashSlashForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossChasmShenanigans"] = {
        name = "EAADemonClawBossChasmShenanigans",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossChasmSlamShort"] = {
        name = "EAADemonClawBossChasmSlamShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossChasmSlamMid"] = {
        name = "EAADemonClawBossChasmSlamMid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossChasmSlamLong"] = {
        name = "EAADemonClawBossChasmSlamLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossPulsingBall"] = {
        name = "EASDemonClawBossPulsingBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossSeedInfusion"] = {
        name = "EASDemonClawBossSeedInfusion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossJumpSlamCombo"] = {
        name = "EAADemonClawBossJumpSlamCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossMeleeSlamSeeds"] = {
        name = "EAADemonClawBossMeleeSlamSeeds",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
            "skill_cannot_be_frozen",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Adds Tagspinnacle_boss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 200 200 Global
  • i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • O Árbitro das Cinzas Text Audio /160
    Nome
    Uma nascida da peste... faminta pelo leite dela... Mas implacavelmente roubando dela... tudo o que ela poderia dar.
    FlameSeedBoss_BulletHell_Random
    Uma nascida da peste... faminta pelo leite dela... Mas implacavelmente roubando dela... tudo o que ela poderia dar.
    FlameSeedBoss_BulletHell_2
    A corrupção assola... e as feridas dela pioram... A purificação anunciada... é inevitável.
    FlameSeedBoss_BulletHell_3
    A corrupção assola... e as feridas dela pioram... A purificação anunciada... é inevitável.
    FlameSeedBoss_BulletHell_4
    A corrupção assola... e as feridas dela pioram... A purificação anunciada... é inevitável.
    FlameSeedBoss_BulletHell_5
    Deuses ímpios e beligerantes... Ascendentes dos fracos... Amaldiçoaram a carne... e a mente dela...
    FlameSeedBoss_BulletHell_6
    Deuses ímpios e beligerantes... Ascendentes dos fracos... Amaldiçoaram a carne... e a mente dela...
    FlameSeedBoss_BulletHell_7
    Deuses ímpios e beligerantes... Ascendentes dos fracos... Amaldiçoaram a carne... e a mente dela...
    FlameSeedBoss_BulletHell_8
    Deuses ímpios e beligerantes... Ascendentes dos fracos... Amaldiçoaram a carne... e a mente dela...
    FlameSeedBoss_BulletHell_9
    Deuses ímpios e beligerantes... Ascendentes dos fracos... Amaldiçoaram a carne... e a mente dela...
    FlameSeedBoss_BulletHell_10
    Sua angústia... deve ser curada... com vingança ardente!
    FlameSeedBoss_ChasmBurst_Random
    Sua angústia... deve ser curada... com vingança ardente!
    FlameSeedBoss_ChasmBurst_2
    Sua angústia... deve ser curada... com vingança ardente!
    FlameSeedBoss_ChasmBurst_3
    Sua angústia... deve ser curada... com vingança ardente!
    FlameSeedBoss_ChasmBurst_4
    Sua angústia... deve ser curada... com vingança ardente!
    FlameSeedBoss_ChasmBurst_5
    Você demora... Você apodrece... Você... é outro receptáculo de tristeza.
    FlameSeedBoss_ChasmBurst_6
    Você demora... Você apodrece... Você... é outro receptáculo de tristeza.
    FlameSeedBoss_ChasmBurst_7
    Você demora... Você apodrece... Você... é outro receptáculo de tristeza.
    FlameSeedBoss_ChasmBurst_8
    Você demora... Você apodrece... Você... é outro receptáculo de tristeza.
    FlameSeedBoss_ChasmBurst_9
    Você demora... Você apodrece... Você... é outro receptáculo de tristeza.
    FlameSeedBoss_ChasmBurst_10
    Você demora... Você apodrece... Você... é outro receptáculo de tristeza.
    FlameSeedBoss_ChasmBurst_11
    Você demora... Você apodrece... Você... é outro receptáculo de tristeza.
    FlameSeedBoss_ChasmBurst_12
    Você demora... Você apodrece... Você... é outro receptáculo de tristeza.
    FlameSeedBoss_ChasmBurst_13
    A Mãe d'Alma... deve prevalecer...
    FlameSeedBoss_Death_Random
    O Quarto Edito espera por você...
    FlameSeedBoss_DeployStationary_Random
    O Quarto Edito espera por você...
    FlameSeedBoss_DeployStationary_2
    O Quarto Edito espera por você...
    FlameSeedBoss_DeployStationary_3
    O Quarto Edito espera por você!
    FlameSeedBoss_DeployStationary_4
    O Quarto Edito chama.
    FlameSeedBoss_DeployStationary_5
    O Quarto Edito chama.
    FlameSeedBoss_DeployStationary_6
    O Quarto Edito chama.
    FlameSeedBoss_DeployStationary_7
    O Quarto Edito chama.
    FlameSeedBoss_DeployStationary_8
    Ceda ao destino.
    FlameSeedBoss_DoubleDash_Random
    Ceda ao destino.
    FlameSeedBoss_DoubleDash_2
    Ceda ao destino.
    FlameSeedBoss_DoubleDash_3
    Ceda ao destino.
    FlameSeedBoss_DoubleDash_4
    Ceda ao destino.
    FlameSeedBoss_DoubleDash_5
    Renda-se às cinzas!
    FlameSeedBoss_DoubleDash_6
    Renda-se às cinzas!
    FlameSeedBoss_DoubleDash_7
    Renda-se às cinzas!
    FlameSeedBoss_DoubleDash_8
    Renda-se às cinzas!
    FlameSeedBoss_DoubleDash_9
    Tarde demais. O Quarto Edito já está em chamas no seu mundo.
    FlameSeedBoss_Emerge
    Arda!
    FlameSeedBoss_FireBall_Random
    Arda!
    FlameSeedBoss_FireBall_2
    Arda!
    FlameSeedBoss_FireBall_3
    Labareda!
    FlameSeedBoss_FireBall_4
    Labareda!
    FlameSeedBoss_FireBall_5
    Carbonize!
    FlameSeedBoss_FireBall_6
    Carbonize!
    FlameSeedBoss_FireBall_7
    Carbonize!
    FlameSeedBoss_FireBall_8
    Um resultado predeterminado.
    FlameSeedBoss_FlameSeedSpawn_Random
    Um resultado predeterminado.
    FlameSeedBoss_FlameSeedSpawn_2
    Um resultado predeterminado.
    FlameSeedBoss_FlameSeedSpawn_3
    Das cinzas às cinzas.
    FlameSeedBoss_FlameSeedSpawn_4
    Das cinzas às cinzas.
    FlameSeedBoss_FlameSeedSpawn_5
    Das cinzas às cinzas.
    FlameSeedBoss_FlameSeedSpawn_6
    Das cinzas às cinzas.
    FlameSeedBoss_FlameSeedSpawn_7
    Das cinzas às cinzas.
    FlameSeedBoss_FlameSeedSpawn_8
    Das cinzas às cinzas.
    FlameSeedBoss_FlameSeedSpawn_9
    Arroubo das chamas.
    FlameSeedBoss_FlameSeedSpawn_10
    Arroubo das chamas.
    FlameSeedBoss_FlameSeedSpawn_11
    Arroubo das chamas.
    FlameSeedBoss_FlameSeedSpawn_12
    Arroubo das chamas.
    FlameSeedBoss_FlameSeedSpawn_13
    Arroubo das chamas.
    FlameSeedBoss_FlameSeedSpawn_14
    Aceite seu fim...
    FlameSeedBoss_FlameVortex_Random
    Aceite seu fim...
    FlameSeedBoss_FlameVortex_2
    Aceite seu fim...
    FlameSeedBoss_FlameVortex_3
    Aceite seu fim...
    FlameSeedBoss_FlameVortex_4
    Eis... o horizonte ardente.
    FlameSeedBoss_FlameVortex_5
    Eis... o horizonte ardente.
    FlameSeedBoss_FlameVortex_6
    Eis... o horizonte ardente.
    FlameSeedBoss_FlameVortex_7
    Eis... o horizonte ardente.
    FlameSeedBoss_FlameVortex_8
    Aceite o vazio infinito.
    FlameSeedBoss_FlameVortex_9
    Aceite o vazio infinito.
    FlameSeedBoss_FlameVortex_10
    Aceite o vazio infinito.
    FlameSeedBoss_FlameVortex_11
    Aceite o vazio infinito.
    FlameSeedBoss_FlameVortex_12
    Aceite o vazio infinito.
    FlameSeedBoss_FlameVortex_13
    Sofrimento permanente.
    FlameSeedBoss_FlameVortex_14
    Sofrimento permanente.
    FlameSeedBoss_FlameVortex_15
    Sofrimento permanente.
    FlameSeedBoss_FlameVortex_16
    Sofrimento permanente.
    FlameSeedBoss_FlameVortex_17
    Aceite, mortal.
    FlameSeedBoss_FlySlam_Random
    Aceite, mortal.
    FlameSeedBoss_FlySlam_2
    Aceite, mortal.
    FlameSeedBoss_FlySlam_3
    Aceite, mortal.
    FlameSeedBoss_FlySlam_4
    Aceite, mortal.
    FlameSeedBoss_FlySlam_5
    Aceite, mortal.
    FlameSeedBoss_FlySlam_6
    {Renda-se, nascido da praga.}{Renda-se, nascida da praga.}
    FlameSeedBoss_FlySlam_7
    {Renda-se, nascido da praga.}{Renda-se, nascida da praga.}
    FlameSeedBoss_FlySlam_8
    Você falhou... A humanidade falhou... Deve começar de novo.
    FlameSeedBoss_GigaFlameVortexBeam_Random
    Você falhou... A humanidade falhou... Deve começar de novo.
    FlameSeedBoss_GigaFlameVortexBeam_2
    Você falhou... A humanidade falhou... Deve começar de novo.
    FlameSeedBoss_GigaFlameVortexBeam_3
    Você falhou... A humanidade falhou... Deve começar de novo.
    FlameSeedBoss_GigaFlameVortexBeam_4
    Você falhou... A humanidade falhou... Deve começar de novo.
    FlameSeedBoss_GigaFlameVortexBeam_5
    Agora testemunhe... a chama da criação.
    FlameSeedBoss_KillsPlayer_Random
    Agora testemunhe... a chama da criação.
    FlameSeedBoss_KillsPlayer_2
    A Mãe d'Alma... persiste.
    FlameSeedBoss_KillsPlayer_3
    A Mãe d'Alma... persiste.
    FlameSeedBoss_KillsPlayer_4
    Você falhou... e agora o Quarto Edito se aproxima.
    FlameSeedBoss_KillsPlayer_5
    Você falhou... e agora o Quarto Edito se aproxima.
    FlameSeedBoss_KillsPlayer_6
    Você falhou... e agora o Quarto Edito se aproxima.
    FlameSeedBoss_KillsPlayer_7
    Sua morte foi anunciada. O dever de um Árbitro garantiu isso.
    FlameSeedBoss_KillsPlayer_8
    Sua morte foi anunciada. O dever de um Árbitro garantiu isso.
    FlameSeedBoss_KillsPlayer_9
    Sua morte foi anunciada. O dever de um Árbitro garantiu isso.
    FlameSeedBoss_KillsPlayer_10
    Campos de cinzas... e abismos de chamas... restaurarão a glória dela.
    FlameSeedBoss_MassFlameSeedSpawn_Random
    Campos de cinzas... e abismos de chamas... restaurarão a glória dela.
    FlameSeedBoss_MassFlameSeedSpawn_2
    Campos de cinzas... e abismos de chamas... restaurarão a glória dela.
    FlameSeedBoss_MassFlameSeedSpawn_3
    Campos de cinzas... e abismos de chamas... restaurarão a glória dela.
    FlameSeedBoss_MassFlameSeedSpawn_4
    Fogo sagrado da Mãe d'Alma... Você é convocado.
    FlameSeedBoss_MassFlameSeedSpawn_5
    Fogo sagrado da Mãe d'Alma... Você é convocado.
    FlameSeedBoss_MassFlameSeedSpawn_6
    Fogo sagrado da Mãe d'Alma... Você é convocado.
    FlameSeedBoss_MassFlameSeedSpawn_7
    Fogo sagrado da Mãe d'Alma... Você é convocado.
    FlameSeedBoss_MassFlameSeedSpawn_8
    Sua única salvação... está escrita em cinzas.
    FlameSeedBoss_PhaseChange_Random
    Sua única salvação... está escrita em cinzas.
    FlameSeedBoss_PhaseChange_2
    Sua única salvação... está escrita em cinzas.
    FlameSeedBoss_PhaseChange_3
    Insignificância... Este... é o legado da humanidade.
    FlameSeedBoss_PhaseChange_4
    Insignificância... Este... é o legado da humanidade.
    FlameSeedBoss_PhaseChange_5
    Insignificância... Este... é o legado da humanidade.
    FlameSeedBoss_PhaseChange_6
    Sua aflição sobre ela... em breve será expurgada.
    FlameSeedBoss_PhaseChange_7
    Sua aflição sobre ela... em breve será expurgada.
    FlameSeedBoss_PhaseChange_8
    Sua aflição sobre ela... em breve será expurgada.
    FlameSeedBoss_PhaseChange_9
    Sua aflição sobre ela... em breve será expurgada.
    FlameSeedBoss_PhaseChange_10
    Mãos mortais contaminaram a virtude dela mais uma vez... Pelo Quarto Edito da Mãe d'Alma... sua carne será queimada novamente.
    FlameSeedBoss_PreEmerge
    Deixe o medo do vazio... controlar você... para que ela possa renascer.
    FlameSeedBoss_TeleportInfuse_Random
    Deixe o medo do vazio... controlar você... para que ela possa renascer.
    FlameSeedBoss_TeleportInfuse_2
    Deixe o medo do vazio... controlar você... para que ela possa renascer.
    FlameSeedBoss_TeleportInfuse_3
    Deixe o medo do vazio... controlar você... para que ela possa renascer.
    FlameSeedBoss_TeleportInfuse_4
    Deixe o medo do vazio... controlar você... para que ela possa renascer.
    FlameSeedBoss_TeleportInfuse_5
    Moralidade corrompida... percorrendo o tempo para te encontrar.
    FlameSeedBoss_TeleportInfuse_6
    Moralidade corrompida... percorrendo o tempo para te encontrar.
    FlameSeedBoss_TeleportInfuse_7
    Moralidade corrompida... percorrendo o tempo para te encontrar.
    FlameSeedBoss_TeleportInfuse_8
    Moralidade corrompida... percorrendo o tempo para te encontrar.
    FlameSeedBoss_TeleportInfuse_9
    {Limitado pelo destino!}{Limitada pelo destino!}
    FlameSeedBoss_TripleSlash_Random
    {Limitado pelo destino!}{Limitada pelo destino!}
    FlameSeedBoss_TripleSlash_2
    {Limitado pelo destino!}{Limitada pelo destino!}
    FlameSeedBoss_TripleSlash_3
    {Limitado pelo destino!}{Limitada pelo destino!}
    FlameSeedBoss_TripleSlash_4
    {Limitado pelo destino!}{Limitada pelo destino!}
    FlameSeedBoss_TripleSlash_5
    A vontade da Mãe d'Alma.
    FlameSeedBoss_TripleSlash_6
    A vontade da Mãe d'Alma.
    FlameSeedBoss_TripleSlash_7
    A vontade da Mãe d'Alma.
    FlameSeedBoss_TripleSlash_8
    A vontade da Mãe d'Alma.
    FlameSeedBoss_TripleSlash_9
    A vontade da Mãe d'Alma.
    FlameSeedBoss_TripleSlash_10
    A vontade da Mãe d'Alma.
    FlameSeedBoss_TripleSlash_11
    Dor devastadora sem fim!
    FlameSeedBoss_WingSpiritBomb_Random
    Dor devastadora sem fim!
    FlameSeedBoss_WingSpiritBomb_2
    Dor devastadora sem fim!
    FlameSeedBoss_WingSpiritBomb_3
    Dor devastadora sem fim!
    FlameSeedBoss_WingSpiritBomb_4
    Grandes turbulências te aguardam.
    FlameSeedBoss_WingSpiritBomb_5
    Grandes turbulências te aguardam.
    FlameSeedBoss_WingSpiritBomb_6
    Grandes turbulências te aguardam.
    FlameSeedBoss_WingSpiritBomb_7
    Ela revoga sua existência.
    FlameSeedBoss_WingSpiritBomb_8
    Ela revoga sua existência.
    FlameSeedBoss_WingSpiritBomb_9
    Ela revoga sua existência.
    FlameSeedBoss_WingSpiritBomb_10
    Ugh... Impossível... mas irrelevante...
    FlameSeedBoss_Knockdown_Random
    Ugh... Impossível... mas irrelevante...
    FlameSeedBoss_Knockdown_2
    Ugh... Impossível... mas irrelevante...
    FlameSeedBoss_Knockdown_3
    Ugh... Você... não vai durar muito neste mundo.
    FlameSeedBoss_Knockdown_4
    Ugh... Você... não vai durar muito neste mundo.
    FlameSeedBoss_Knockdown_5
    Ugh... Você... não vai durar muito neste mundo.
    FlameSeedBoss_Knockdown_6
    Ugh... Você... não vai durar muito neste mundo.
    FlameSeedBoss_Knockdown_7

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