灰燼仲裁者 傳奇 /6
+(1–3) 至所有 Specific Skill 技能的等級
灰燼仲裁者
地區: 豐碑
stance movement speed +% final [200]
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Arbiter of Ash
Spectre | N |
---|---|
Area | 豐碑 |
Tags | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
生命
1500%
護甲
+20%
抗性
75
75
75
0
傷害
450%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 17
Attack Time
2.13 Second
Damage Spread
±20%
經驗值
400%
Model Size
130%
Type
DemonClawBoss
Metadata
DemonClawBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
234,135
護甲
8,240
閃避值
644
傷害
1,502
法術傷害
1,502
命中
3,204
Attack Time
2.13
經驗值
400,000
Minion Life
276,675
Minion Damage
18,550
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MASDemonClawBossFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
增加 20% 點燃機率
將 30% 的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDemonClawBossFireball
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 5 秒
造成 5788 至 8682 火焰傷害
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1365]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPSDemonClawBossWingBombMega
可觸發, 傷害
冷卻時間: 35 秒
造成 5788 至 8682 火焰傷害
投射物穿透全部目標
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSDemonClawBossFireVortex
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 30 秒
造成 5788 至 8682 火焰傷害
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossFlameSeedSpawn
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
EASDemonClawBossFlameSeedMultiSpawn
冷卻時間: 45 秒
action attack or cast time uses animation length [1]
GSDemonClawBossBulletHell
可觸發, 引導, 法術, 傷害
施放時間: 1 秒
冷卻時間: 40 秒
action attack or cast time uses animation length [1]
is area damage [1]
EASDemonClawBossTeleport
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
EAADemonClawBossDodgeForwards
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeBackwards
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeLeft
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDodgeRight
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASDemonClawBossTeleportTransform
action attack or cast time uses animation length [1]
MASDemonClawBossDoubleSlash
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MASDemonClawBossTripleSlash
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
冷卻時間: 8 秒
鎮壓 10% 物理傷害減免
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossDashSlashLeft
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashRight
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashForward
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmShenanigans
冷卻時間: 55 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MASDemonClawBossJumpSlamCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossJumpSlamCombo
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
GADemonClawBossSwordSlam
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
冷卻時間: 22.5 秒
鎮壓 20% 物理傷害減免
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GSDemonClawBossFireVortexGiga
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 30 秒
造成 5788 至 8682 火焰傷害
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossPulsingBall
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
EASDemonClawBossSeedInfusion
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossMeleeSlamSeeds
冷卻時間: 35 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
skill does not pathfind [1]
EAADemonClawBossChasmSlamShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GSDemonClawBossFireballImpact
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 26046 至 39069 火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSDemonClawBossWingBombsMini
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 26046 至 39069 火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1367]
projectile maximum range override [250]
GSDemonClawBossFlameSeedDonutNuke
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 1157595 至 1736392 火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
GSDemonClawBossBulletHellDamageLow
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
GSDemonClawBossBulletHellDamageHigh
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 1157595 至 1736392 火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossDashSlashLeft
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashRight
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashForward
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossBigOlChasmSlash
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
鎮壓 15% 物理傷害減免
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmBurst
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
將 40% 的物理傷害轉換為火焰傷害
鎮壓 15% 物理傷害減免
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmSlam
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
將 40% 的物理傷害轉換為火焰傷害
鎮壓 30% 物理傷害減免
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossOffscreenSlam
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
將 20% 的物理傷害轉換為火焰傷害
鎮壓 20% 物理傷害減免
action attack or cast time uses animation length [1]
is area damage [1]
MPSDemonClawBossPulsingBall
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 57880 至 86820 火焰傷害
發射 個額外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1376]
projectile maximum range override [250]
projectiles not offset [1]
projectiles travel at fixed height [1]
GSDemonClawBossBlackflameSeedBlanket
可觸發, 法術, 傷害
施放時間: 1 秒
每秒造成 7.4 基本火焰傷害
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground fire art variation [1024]
is area damage [1]
GSDemonClawBossChillSeedBlanket
可觸發, 法術, 傷害
施放時間: 1 秒
施加之冰緩具有 200% 更多幅度
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground ice art variation [1009]
is area damage [1]
GSDemonClawBossPulsingBallExplosion
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 213.5 至 320.3 火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsFwdBlast
可觸發, 法術, 傷害
施放時間: 1 秒
將 40% 的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsSwordCleave
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
將 40% 的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsStabSeed
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
將 30% 的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsGroundSlam
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 2.13 秒
鎮壓 20% 物理傷害減免
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/PinnacleBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Stats { set_is_arbiter_boss = 1 } StateMachine { define_shared_state = " no_collision; instant_turning; locked_height; proj_hull; audio_param; sword_visible; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.001 ); } on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); } // this is controlled by state so the LockHeight will resume properly on_or_create_state_locked_height_1 = { // OverrideBaseHullType( projectile ); LockHeight( og_height ); } } Functions { fix_orientation = { AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Infuse Sword */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "infuse_buff_type;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/PinnacleBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Life { on_spawned_alive = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' ); } on_death = { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' ); PlayTextAudio( FlameSeedBoss_Death_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); SetLightState( off, 1.0 ); } on_spawned_dead = { SetLightState( off, 0.0 ); } } StateMachine { // the sword is attached in the ao, so the sword_visible state shouldn't reattach it on_create state, only on the initial state setting on_or_create_state_sword_visible_0 = { HideAttachedMeshSegments( blade_meshShape ); } on_state_sword_visible_1 = { ShowAttachedMeshSegments( blade_meshShape ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Infuse Sword */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_state_infuse_buff_type_0 = { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); } on_or_create_state_infuse_buff_type_1 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); } on_or_create_state_infuse_buff_type_2 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/chasmslash_slam.ao" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeedMulti" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameWall" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossPulsingBall" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossDegenPlane" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossBlackflameSeed" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossChillSeed" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeed" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Dialogue / Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_MPSDemonClawBossFireball = " Roll( 1, 4, () { PlayTextAudio( FlameSeedBoss_FireBall_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_GPSDemonClawBossWingBombMega = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_WingSpiritBomb_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 500 ); } ); " on_effect_start_GSDemonClawBossFireVortex = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_FlameVortex_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_EASDemonClawBossFlameSeedSpawn = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_FlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_EASDemonClawBossFlameSeedMultiSpawn = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_MassFlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_GSDemonClawBossBulletHell = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_BulletHell_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 2500 ); } ); " on_effect_start_GSDemonClawBossFireVortexGiga = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_GigaFlameVortexBeam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_EASDemonClawBossSeedInfusion = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_TeleportInfuse_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " } Animated { on_emerge_01 = "PlayTextAudio( FlameSeedBoss_Emerge_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_deploy_pulsing_fireball_01 = "PlayTextAudio( FlameSeedBoss_DeployStationary_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_transform_01 = "PlayTextAudio( FlameSeedBoss_PhaseChange_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1650 );" on_sword_double_dash_01 = "PlayTextAudio( FlameSeedBoss_DoubleDash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_sword_triple_slash_01 = "PlayTextAudio( FlameSeedBoss_TripleSlash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1500 );" on_fly_slam_01 = "PlayTextAudio( FlameSeedBoss_FlySlam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_chasm_special_01 = "PlayTextAudio( FlameSeedBoss_ChasmBurst_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_sword_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" } StateMachine { on_or_create_state_audio_param_0 = { SetGlobalAudioParam( SacredFlamePhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( SacredFlamePhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( SacredFlamePhase, 2 ); } on_or_create_state_audio_param_3 = { SetGlobalAudioParam( SacredFlamePhase, 3 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss"] = { name = "The Arbiter of Ash", life = 15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 2.13, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MASDemonClawBossDoubleSlash", "MASDemonClawBossTripleSlash", "MASDemonClawBossJumpSlamCombo", "MASDemonClawBossFire", "GPSDemonClawBossWingBombMega", "MPSDemonClawBossFireball", "MPSDemonClawBossWingBombsMini", "MPSDemonClawBossPulsingBall", "EAADemonClawBossDodgeForwards", "EAADemonClawBossDodgeBackwards", "EAADemonClawBossDodgeLeft", "EAADemonClawBossDodgeRight", "GSDemonClawBossFireVortex", "GADemonClawBossSwordSlam", "GSDemonClawBossFlameSeedDonutNuke", "GSDemonClawBossFireballImpact", "GSDemonClawBossBulletHell", "GSDemonClawBossBulletHellDamageLow", "GSDemonClawBossBulletHellDamageHigh", "GADemonClawBossDashSlashLeft", "GADemonClawBossDashSlashRight", "GADemonClawBossDashSlashForward", "GADemonClawBossOffscreenSlam", "GSDemonClawBossFireVortexGiga", "GADemonClawBossChasmBurst", "GADemonClawBossChasmSlam", "GSDemonClawBossBlackflameSeedBlanket", "GSDemonClawBossChillSeedBlanket", "GSDemonClawBossPulsingBallExplosion", "GADemonClawBossMeleeSlamSeedsFwdBlast", "GADemonClawBossMeleeSlamSeedsSwordCleave", "GADemonClawBossMeleeSlamSeedsStabSeed", "GADemonClawBossMeleeSlamSeedsGroundSlam", "GADemonClawBossBigOlChasmSlash", "EASDemonClawBossFlameSeedSpawn", "EASDemonClawBossFlameSeedMultiSpawn", "EASDemonClawBossTeleport", "EASDemonClawBossTeleportTransform", "EAADemonClawBossDashSlashLeft", "EAADemonClawBossDashSlashRight", "EAADemonClawBossDashSlashForward", "EAADemonClawBossChasmShenanigans", "EAADemonClawBossChasmSlamShort", "EAADemonClawBossChasmSlamMid", "EAADemonClawBossChasmSlamLong", "EASDemonClawBossPulsingBall", "EASDemonClawBossSeedInfusion", "EAADemonClawBossJumpSlamCombo", "EAADemonClawBossMeleeSlamSeeds", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossDoubleSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossTripleSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossJumpSlamCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_physical_damage_%_to_convert_to_fire", "ignite_chance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, 30, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSDemonClawBossWingBombMega"] = { name = "GPSDemonClawBossWingBombMega", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDemonClawBossFireball"] = { name = "MPSDemonClawBossFireball", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_uses_bearing_as_firing_orientation", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1365, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDemonClawBossWingBombsMini"] = { name = "MPSDemonClawBossWingBombsMini", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_maximum_range_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1367, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDemonClawBossPulsingBall"] = { name = "MPSDemonClawBossPulsingBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "projectile_maximum_range_override", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "projectiles_can_shotgun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1376, 59, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeForwards"] = { name = "EAADemonClawBossDodgeForwards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeBackwards"] = { name = "EAADemonClawBossDodgeBackwards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeLeft"] = { name = "EAADemonClawBossDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeRight"] = { name = "EAADemonClawBossDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFireVortex"] = { name = "GSDemonClawBossFireVortex", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossSwordSlam"] = { name = "GADemonClawBossSwordSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFlameSeedDonutNuke"] = { name = "GSDemonClawBossFlameSeedDonutNuke", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFireballImpact"] = { name = "GSDemonClawBossFireballImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBulletHell"] = { name = "GSDemonClawBossBulletHell", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBulletHellDamageLow"] = { name = "GSDemonClawBossBulletHellDamageLow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBulletHellDamageHigh"] = { name = "GSDemonClawBossBulletHellDamageHigh", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossDashSlashLeft"] = { name = "GADemonClawBossDashSlashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossDashSlashRight"] = { name = "GADemonClawBossDashSlashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossDashSlashForward"] = { name = "GADemonClawBossDashSlashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossOffscreenSlam"] = { name = "GADemonClawBossOffscreenSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFireVortexGiga"] = { name = "GSDemonClawBossFireVortexGiga", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossChasmBurst"] = { name = "GADemonClawBossChasmBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossChasmSlam"] = { name = "GADemonClawBossChasmSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBlackflameSeedBlanket"] = { name = "GSDemonClawBossBlackflameSeedBlanket", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.10000000149012, 1024, 1000000000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossChillSeedBlanket"] = { name = "GSDemonClawBossChillSeedBlanket", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1009, 200, 1000000000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossPulsingBallExplosion"] = { name = "GSDemonClawBossPulsingBallExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsFwdBlast"] = { name = "GADemonClawBossMeleeSlamSeedsFwdBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsSwordCleave"] = { name = "GADemonClawBossMeleeSlamSeedsSwordCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsStabSeed"] = { name = "GADemonClawBossMeleeSlamSeedsStabSeed", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsGroundSlam"] = { name = "GADemonClawBossMeleeSlamSeedsGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossBigOlChasmSlash"] = { name = "GADemonClawBossBigOlChasmSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossFlameSeedSpawn"] = { name = "EASDemonClawBossFlameSeedSpawn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossFlameSeedMultiSpawn"] = { name = "EASDemonClawBossFlameSeedMultiSpawn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossTeleport"] = { name = "EASDemonClawBossTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossTeleportTransform"] = { name = "EASDemonClawBossTeleportTransform", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDashSlashLeft"] = { name = "EAADemonClawBossDashSlashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDashSlashRight"] = { name = "EAADemonClawBossDashSlashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDashSlashForward"] = { name = "EAADemonClawBossDashSlashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmShenanigans"] = { name = "EAADemonClawBossChasmShenanigans", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmSlamShort"] = { name = "EAADemonClawBossChasmSlamShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmSlamMid"] = { name = "EAADemonClawBossChasmSlamMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmSlamLong"] = { name = "EAADemonClawBossChasmSlamLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossPulsingBall"] = { name = "EASDemonClawBossPulsingBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossSeedInfusion"] = { name = "EASDemonClawBossSeedInfusion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossJumpSlamCombo"] = { name = "EAADemonClawBossJumpSlamCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossMeleeSlamSeeds"] = { name = "EAADemonClawBossMeleeSlamSeeds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterMapBossPinnacle |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
灰燼仲裁者 Text Audio /161
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
The Arbiter of Ash
Drops
- Solus Ipse
- Morior Invictus
- Sine Aequo
- Ab Aeterno
- Sacred Flame (Difficulty 4)
- Prism of Belief (Difficulty 4)
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.