L'Arbitre de la Cendre
Zone : Le Monolithe ardent
stance movement speed +% final [200]
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Arbiter of Ash
Spectre | N |
---|---|
Area | Le Monolithe ardent |
Tags | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Vie
1500%
Armure
+20%
Ailment Threshold
%
Résistance
75
75
75
0
Damage
450%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 17
Attack Time
2.13 Second
Damage Spread
±20%
Expérience
400%
Model Size
130%
Type
DemonClawBoss
Metadata
DemonClawBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
80
Vie
234,135
Armure
6,867
Évasion
644
Bouclier d'énergie
0
Damage
1,502
Dégâts des sorts
1,502
Précision
0
Attack Time
2.13
Expérience
400,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASDemonClawBossFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
20% d'Augmentation des chances d'Embrasement
Convertit 30% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Convertit 30% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDemonClawBossFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
Inflige 12.24 à 18.36 Dégâts de feu
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1365]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1365]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPSDemonClawBossWingBombMega
Triggerable, Damage
Temps de recharge: 35 sec.
Inflige 12.24 à 18.36 Dégâts de feu
Les Projectiles Transpercent toutes les cibles
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
Les Projectiles Transpercent toutes les cibles
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSDemonClawBossFireVortex
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
Inflige 12.24 à 18.36 Dégâts de feu
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossFlameSeedSpawn
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
EASDemonClawBossFlameSeedMultiSpawn
Temps de recharge: 45 sec.
action attack or cast time uses animation length [1]
GSDemonClawBossBulletHell
Triggerable, Channel, Spell, Damage
Temps d'incantation: 1 sec.
Temps de recharge: 40 sec.
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
EASDemonClawBossTeleport
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
EAADemonClawBossDodgeForwards
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeBackwards
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeLeft
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossDodgeRight
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EASDemonClawBossTeleportTransform
action attack or cast time uses animation length [1]
MASDemonClawBossDoubleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MASDemonClawBossTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
Temps de recharge: 8 sec.
Submerge 10% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossDashSlashLeft
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashRight
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashForward
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossChasmShenanigans
Temps de recharge: 55 sec.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
MASDemonClawBossJumpSlamCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossJumpSlamCombo
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
GADemonClawBossSwordSlam
Triggerable, Attack
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
Temps de recharge: 22.5 sec.
Submerge 20% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GSDemonClawBossFireVortexGiga
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
Inflige 12.24 à 18.36 Dégâts de feu
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossPulsingBall
Temps de recharge: 30 sec.
action attack or cast time uses animation length [1]
EASDemonClawBossSeedInfusion
Temps de recharge: 30 sec.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossMeleeSlamSeeds
Temps de recharge: 35 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
skill does not pathfind [1]
attack maximum action distance + [70]
skill does not pathfind [1]
EAADemonClawBossChasmSlamShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
skill does not pathfind [1]
GSDemonClawBossFireballImpact
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 55.07 à 82.61 Dégâts de feu
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSDemonClawBossWingBombsMini
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 55.07 à 82.61 Dégâts de feu
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1367]
projectile maximum range override [250]
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1367]
projectile maximum range override [250]
GSDemonClawBossFlameSeedDonutNuke
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2448 à 3672 Dégâts de feu
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GSDemonClawBossBulletHellDamageLow
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
GSDemonClawBossBulletHellDamageHigh
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2448 à 3672 Dégâts de feu
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossDashSlashLeft
Triggerable, Attack
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashRight
Triggerable, Attack
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashForward
Triggerable, Attack
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
GADemonClawBossBigOlChasmSlash
Triggerable, Attack
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
Submerge 15% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmBurst
Triggerable, Attack
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Feu
Submerge 15% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
is area damage [1]
Submerge 15% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmSlam
Triggerable, Attack
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Feu
Submerge 30% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
is area damage [1]
Submerge 30% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossOffscreenSlam
Triggerable, Attack
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
Convertit 20% des Dégâts Physiques en Dégâts de Feu
Submerge 20% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
is area damage [1]
Submerge 20% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
is area damage [1]
MPSDemonClawBossPulsingBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 122.4 à 183.6 Dégâts de feu
Tire Projectiles supplémentaires
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1376]
projectile maximum range override [250]
projectiles not offset [1]
projectiles travel at fixed height [1]
Tire Projectiles supplémentaires
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1376]
projectile maximum range override [250]
projectiles not offset [1]
projectiles travel at fixed height [1]
GSDemonClawBossBlackflameSeedBlanket
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 0.1 Dégâts de feu de base par seconde
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground fire art variation [1024]
is area damage [1]
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground fire art variation [1024]
is area damage [1]
GSDemonClawBossChillSeedBlanket
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Intensité de la Frigorification augmentée de 200 %
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground ice art variation [1009]
is area damage [1]
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground ice art variation [1009]
is area damage [1]
GSDemonClawBossPulsingBallExplosion
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 3.108 à 4.662 Dégâts de feu
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsFwdBlast
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsSwordCleave
Triggerable, Attack
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsStabSeed
Triggerable, Attack
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
Convertit 30% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsGroundSlam
Triggerable, Attack
Base Damage: 1202–1802
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.13 sec.
Submerge 20% de la Réduction des Dégâts physiques
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/PinnacleBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Stats { set_is_arbiter_boss = 1 } StateMachine { define_shared_state = " no_collision; instant_turning; locked_height; proj_hull; audio_param; sword_visible; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.001 ); } on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); } // this is controlled by state so the LockHeight will resume properly on_or_create_state_locked_height_1 = { // OverrideBaseHullType( projectile ); LockHeight( og_height ); } } Functions { fix_orientation = { AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Infuse Sword */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "infuse_buff_type;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/PinnacleBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Life { on_spawned_alive = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' ); } on_death = { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' ); PlayTextAudio( FlameSeedBoss_Death_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); SetLightState( off, 1.0 ); } on_spawned_dead = { SetLightState( off, 0.0 ); } } StateMachine { // the sword is attached in the ao, so the sword_visible state shouldn't reattach it on_create state, only on the initial state setting on_or_create_state_sword_visible_0 = { HideAttachedMeshSegments( blade_meshShape ); } on_state_sword_visible_1 = { ShowAttachedMeshSegments( blade_meshShape ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Infuse Sword */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_state_infuse_buff_type_0 = { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); } on_or_create_state_infuse_buff_type_1 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); } on_or_create_state_infuse_buff_type_2 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/chasmslash_slam.ao" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeedMulti" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameWall" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossPulsingBall" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossDegenPlane" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossBlackflameSeed" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossChillSeed" preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeed" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Dialogue / Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_MPSDemonClawBossFireball = " Roll( 1, 4, () { PlayTextAudio( FlameSeedBoss_FireBall_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_GPSDemonClawBossWingBombMega = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_WingSpiritBomb_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 500 ); } ); " on_effect_start_GSDemonClawBossFireVortex = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_FlameVortex_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_EASDemonClawBossFlameSeedSpawn = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_FlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_EASDemonClawBossFlameSeedMultiSpawn = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_MassFlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_GSDemonClawBossBulletHell = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_BulletHell_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 2500 ); } ); " on_effect_start_GSDemonClawBossFireVortexGiga = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_GigaFlameVortexBeam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " on_effect_start_EASDemonClawBossSeedInfusion = " Roll( 1, 1, () { PlayTextAudio( FlameSeedBoss_TeleportInfuse_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); } ); " } Animated { on_emerge_01 = "PlayTextAudio( FlameSeedBoss_Emerge_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_deploy_pulsing_fireball_01 = "PlayTextAudio( FlameSeedBoss_DeployStationary_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_transform_01 = "PlayTextAudio( FlameSeedBoss_PhaseChange_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1650 );" on_sword_double_dash_01 = "PlayTextAudio( FlameSeedBoss_DoubleDash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_sword_triple_slash_01 = "PlayTextAudio( FlameSeedBoss_TripleSlash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1500 );" on_fly_slam_01 = "PlayTextAudio( FlameSeedBoss_FlySlam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_chasm_special_01 = "PlayTextAudio( FlameSeedBoss_ChasmBurst_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" on_sword_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );" } StateMachine { on_or_create_state_audio_param_0 = { SetGlobalAudioParam( SacredFlamePhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( SacredFlamePhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( SacredFlamePhase, 2 ); } on_or_create_state_audio_param_3 = { SetGlobalAudioParam( SacredFlamePhase, 3 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss"] = { name = "The Arbiter of Ash", life = 15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 2.13, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MASDemonClawBossDoubleSlash", "MASDemonClawBossTripleSlash", "MASDemonClawBossJumpSlamCombo", "MASDemonClawBossFire", "GPSDemonClawBossWingBombMega", "MPSDemonClawBossFireball", "MPSDemonClawBossWingBombsMini", "MPSDemonClawBossPulsingBall", "EAADemonClawBossDodgeForwards", "EAADemonClawBossDodgeBackwards", "EAADemonClawBossDodgeLeft", "EAADemonClawBossDodgeRight", "GSDemonClawBossFireVortex", "GADemonClawBossSwordSlam", "GSDemonClawBossFlameSeedDonutNuke", "GSDemonClawBossFireballImpact", "GSDemonClawBossBulletHell", "GSDemonClawBossBulletHellDamageLow", "GSDemonClawBossBulletHellDamageHigh", "GADemonClawBossDashSlashLeft", "GADemonClawBossDashSlashRight", "GADemonClawBossDashSlashForward", "GADemonClawBossOffscreenSlam", "GSDemonClawBossFireVortexGiga", "GADemonClawBossChasmBurst", "GADemonClawBossChasmSlam", "GSDemonClawBossBlackflameSeedBlanket", "GSDemonClawBossChillSeedBlanket", "GSDemonClawBossPulsingBallExplosion", "GADemonClawBossMeleeSlamSeedsFwdBlast", "GADemonClawBossMeleeSlamSeedsSwordCleave", "GADemonClawBossMeleeSlamSeedsStabSeed", "GADemonClawBossMeleeSlamSeedsGroundSlam", "GADemonClawBossBigOlChasmSlash", "EASDemonClawBossFlameSeedSpawn", "EASDemonClawBossFlameSeedMultiSpawn", "EASDemonClawBossTeleport", "EASDemonClawBossTeleportTransform", "EAADemonClawBossDashSlashLeft", "EAADemonClawBossDashSlashRight", "EAADemonClawBossDashSlashForward", "EAADemonClawBossChasmShenanigans", "EAADemonClawBossChasmSlamShort", "EAADemonClawBossChasmSlamMid", "EAADemonClawBossChasmSlamLong", "EASDemonClawBossPulsingBall", "EASDemonClawBossSeedInfusion", "EAADemonClawBossJumpSlamCombo", "EAADemonClawBossMeleeSlamSeeds", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossDoubleSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossTripleSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossJumpSlamCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDemonClawBossFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_physical_damage_%_to_convert_to_fire", "ignite_chance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, 30, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSDemonClawBossWingBombMega"] = { name = "GPSDemonClawBossWingBombMega", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDemonClawBossFireball"] = { name = "MPSDemonClawBossFireball", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_uses_bearing_as_firing_orientation", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1365, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDemonClawBossWingBombsMini"] = { name = "MPSDemonClawBossWingBombsMini", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_maximum_range_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1367, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDemonClawBossPulsingBall"] = { name = "MPSDemonClawBossPulsingBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "projectile_maximum_range_override", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "projectiles_can_shotgun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1376, 59, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeForwards"] = { name = "EAADemonClawBossDodgeForwards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeBackwards"] = { name = "EAADemonClawBossDodgeBackwards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeLeft"] = { name = "EAADemonClawBossDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDodgeRight"] = { name = "EAADemonClawBossDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFireVortex"] = { name = "GSDemonClawBossFireVortex", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossSwordSlam"] = { name = "GADemonClawBossSwordSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFlameSeedDonutNuke"] = { name = "GSDemonClawBossFlameSeedDonutNuke", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFireballImpact"] = { name = "GSDemonClawBossFireballImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBulletHell"] = { name = "GSDemonClawBossBulletHell", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBulletHellDamageLow"] = { name = "GSDemonClawBossBulletHellDamageLow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBulletHellDamageHigh"] = { name = "GSDemonClawBossBulletHellDamageHigh", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossDashSlashLeft"] = { name = "GADemonClawBossDashSlashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossDashSlashRight"] = { name = "GADemonClawBossDashSlashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossDashSlashForward"] = { name = "GADemonClawBossDashSlashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossOffscreenSlam"] = { name = "GADemonClawBossOffscreenSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossFireVortexGiga"] = { name = "GSDemonClawBossFireVortexGiga", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossChasmBurst"] = { name = "GADemonClawBossChasmBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossChasmSlam"] = { name = "GADemonClawBossChasmSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossBlackflameSeedBlanket"] = { name = "GSDemonClawBossBlackflameSeedBlanket", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.10000000149012, 1024, 1000000000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossChillSeedBlanket"] = { name = "GSDemonClawBossChillSeedBlanket", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1009, 200, 1000000000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonClawBossPulsingBallExplosion"] = { name = "GSDemonClawBossPulsingBallExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsFwdBlast"] = { name = "GADemonClawBossMeleeSlamSeedsFwdBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsSwordCleave"] = { name = "GADemonClawBossMeleeSlamSeedsSwordCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsStabSeed"] = { name = "GADemonClawBossMeleeSlamSeedsStabSeed", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossMeleeSlamSeedsGroundSlam"] = { name = "GADemonClawBossMeleeSlamSeedsGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADemonClawBossBigOlChasmSlash"] = { name = "GADemonClawBossBigOlChasmSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossFlameSeedSpawn"] = { name = "EASDemonClawBossFlameSeedSpawn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossFlameSeedMultiSpawn"] = { name = "EASDemonClawBossFlameSeedMultiSpawn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossTeleport"] = { name = "EASDemonClawBossTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossTeleportTransform"] = { name = "EASDemonClawBossTeleportTransform", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDashSlashLeft"] = { name = "EAADemonClawBossDashSlashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDashSlashRight"] = { name = "EAADemonClawBossDashSlashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossDashSlashForward"] = { name = "EAADemonClawBossDashSlashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmShenanigans"] = { name = "EAADemonClawBossChasmShenanigans", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmSlamShort"] = { name = "EAADemonClawBossChasmSlamShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmSlamMid"] = { name = "EAADemonClawBossChasmSlamMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossChasmSlamLong"] = { name = "EAADemonClawBossChasmSlamLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossPulsingBall"] = { name = "EASDemonClawBossPulsingBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDemonClawBossSeedInfusion"] = { name = "EASDemonClawBossSeedInfusion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossJumpSlamCombo"] = { name = "EAADemonClawBossJumpSlamCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADemonClawBossMeleeSlamSeeds"] = { name = "EAADemonClawBossMeleeSlamSeeds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterMapBossPinnacle |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |