Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
The Arbiter of Ash Unique /6
AbAeterno
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(15—30)% increased Movement Speed
(200—250)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
Gain Overencumbrance for 4 seconds when you Dodge Roll
Your speed is Unaffected by Slows while Sprinting
MoriorInvictusM
Requires: Level 65, 41 Str, 41 Dex, 41 Int
(300—400)% increased Armour, Evasion and Energy Shield
[3 Random Socket Modifiers]
Has 4 Augment Sockets (Hidden)
SacredFlameJewel
+(1—3) to Level of all Specific Skill Skills
SacredFlame
Requires: Level 55, 17 Str, 38 Int
Grants Skill: Purity of Fire
Gain (40—60)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2—3)% of their Maximum Life per second
Allies in your Presence Gain (20—30)% of Damage as Extra Fire Damage
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
SineAequo
Requires: Level 65, 32 Str, 32 Dex, 32 Int
(10—15)% increased Skill Speed
(150—200)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
(30—50)% increased Damage against Immobilised Enemies
SolusIpse
Requires: Level 65, 36 Str, 36 Dex, 36 Int
(150—200)% increased Armour, Evasion and Energy Shield
+(60—100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
The Arbiter of Ash
CategoryDemonDemon
IconEnemyArmour IconEnemyResistanceFire IconEnemyResistanceColdWeak
stance movement speed +% final [200]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Spectre
AreaThe Burning Monolith
Tagsdemon, humanoid, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Life
990%
Armour
+20%
Resistance
IconEnemyResistanceFire45% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
450%
Accuracy
100%
5%
Attack Distance
6 ~ 17
Attack Time
2.13 Second
Damage Spread
±20%
Experience
400%
Model Size
130%
Type
DemonClawBoss
Metadata
DemonClawBoss
Reservation
141
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reservation
60%
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Level
74
Life
147,381
Armour
4,099
Evasion Rating
803
Damage
1,259
Spell Damage
1,259
Accuracy
3,144
Attack Time
2.13
Experience
202,752
Minion Life
83,031
Minion Damage
5,922
Minion Armour
5,466
MASDemonClawBossFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
20% increased Flammability Magnitude
Converts 30% of Physical damage to Fire damage
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPSDemonClawBossFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 5 sec
Deals 91.54 to 137.3 Fire Damage
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1365]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GPSDemonClawBossWingBombMega
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 35 sec
Deals 91.54 to 137.3 Fire Damage
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSDemonClawBossFireVortex
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 30 sec
Deals 91.54 to 137.3 Fire Damage
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossFlameSeedSpawn
Spell
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
EASDemonClawBossFlameSeedMultiSpawn
Spell
Cast Time: 1 sec
Cooldown Time: 60 sec
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
GSDemonClawBossBulletHell
Triggerable, Channel, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 55 sec
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASDemonClawBossTeleport
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
EAADemonClawBossDodgeForwards
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeBackwards
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeLeft
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDodgeRight
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASDemonClawBossTeleportTransform
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
MASDemonClawBossDoubleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 2.13 sec
Cooldown Time: 10 sec
Deals 20% more Attack damage
25% less Attack Speed
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MASDemonClawBossTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 2.13 sec
Cooldown Time: 10 sec
Deals 20% more Attack damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
EAADemonClawBossDashSlashLeft
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashRight
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashForward
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmShenanigans
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Cooldown Time: 55 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MASDemonClawBossJumpSlamCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
EAADemonClawBossJumpSlamCombo
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
GADemonClawBossSwordSlam
Triggerable, Attack, AttackInPlace
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 2.13 sec
Cooldown Time: 22.5 sec
Deals 30% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GSDemonClawBossFireVortexGiga
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 30 sec
Deals 91.54 to 137.3 Fire Damage
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossPulsingBall
Spell
Cast Time: 1 sec
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
EASDemonClawBossSeedInfusion
Spell
Cast Time: 1 sec
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossMeleeSlamSeeds
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Cooldown Time: 35 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
skill cannot be frozen [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamShort
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamMid
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamLong
Attack
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GSDemonClawBossFireballImpact
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 411.9 to 617.9 Fire Damage
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSDemonClawBossWingBombsMini
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 411.9 to 617.9 Fire Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1367]
projectile maximum range override [250]
MaceNotable2
GSDemonClawBossFlameSeedDonutNuke
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 18307 to 27461 Fire Damage
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSDemonClawBossBulletHellDamageLow
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSDemonClawBossBulletHellDamageHigh
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 18307 to 27461 Fire Damage
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GADemonClawBossDashSlashLeft
Triggerable, Attack, AttackInPlace
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashRight
Triggerable, Attack, AttackInPlace
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashForward
Triggerable, Attack, AttackInPlace
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 2.13 sec
Deals 30% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossBigOlChasmSlash
Triggerable, Attack, AttackInPlace
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 2.13 sec
Deals 10% more Attack damage
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GADemonClawBossChasmBurst
Triggerable, Attack, AttackInPlace
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 2.13 sec
Deals 30% more Attack damage
Converts 40% of Physical damage to Fire damage
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GADemonClawBossChasmSlam
Triggerable, Attack, AttackInPlace
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 2.13 sec
Deals 100% more Attack damage
Converts 30% of Physical damage to Fire damage
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossOffscreenSlam
Triggerable, Attack, AttackInPlace
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 2.13 sec
Deals 30% more Attack damage
Converts 20% of Physical damage to Fire damage
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
MPSDemonClawBossPulsingBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 915.4 to 1373 Fire Damage
Fires 59 additional Projectiles
Fires Projectiles in a circle
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1376]
projectile maximum range override [250]
projectiles not offset [1]
projectiles travel at fixed height [1]
MaceNotable2
GSDemonClawBossBlackflameSeedBlanket
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
generic ground art variation [1024]
GSDemonClawBossChillSeedBlanket
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground ice art variation [1009]
is area damage [1]
GSDemonClawBossPulsingBallExplosion
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 15.59 to 23.38 Fire Damage
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsFwdBlast
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Converts 30% of Physical damage to Fire damage
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsSwordCleave
Triggerable, Attack, AttackInPlace
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Time: 2.13 sec
Converts 30% of Physical damage to Fire damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsStabSeed
Triggerable, Attack, AttackInPlace
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 2.13 sec
Deals 30% more Attack damage
Converts 20% of Physical damage to Fire damage
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsGroundSlam
Triggerable, Attack, AttackInPlace
Base Damage: 1007—1510
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 2.13 sec
Deals 30% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}


Stats
{
	set_is_arbiter_boss = 1
	set_monster_delay_item_drops_millis = 5500
}

StateMachine
{
	define_shared_state =
	"
		no_collision;
		instant_turning;
		locked_height;
		proj_hull;
		audio_param;
		sword_visible;
	"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
	on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.01 ); }
	on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); }

	// this is controlled by state so the LockHeight will resume properly
	on_or_create_state_locked_height_1 =
	{
		// OverrideBaseHullType( projectile );
		LockHeight( og_height );
	}
}

Animated
{
	always_interpolate_bearing = true
}

Functions
{
	fix_orientation =
	{
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Infuse Sword */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "infuse_buff_type;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Arbiter of Ash",
    life = 9.9,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 2.13,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MASDemonClawBossDoubleSlash",
        "MASDemonClawBossTripleSlash",
        "MASDemonClawBossJumpSlamCombo",
        "MASDemonClawBossFire",
        "GPSDemonClawBossWingBombMega",
        "MPSDemonClawBossFireball",
        "MPSDemonClawBossWingBombsMini",
        "MPSDemonClawBossPulsingBall",
        "EAADemonClawBossDodgeForwards",
        "EAADemonClawBossDodgeBackwards",
        "EAADemonClawBossDodgeLeft",
        "EAADemonClawBossDodgeRight",
        "GSDemonClawBossFireVortex",
        "GADemonClawBossSwordSlam",
        "GSDemonClawBossFlameSeedDonutNuke",
        "GSDemonClawBossFireballImpact",
        "GSDemonClawBossBulletHell",
        "GSDemonClawBossBulletHellDamageLow",
        "GSDemonClawBossBulletHellDamageHigh",
        "GADemonClawBossDashSlashLeft",
        "GADemonClawBossDashSlashRight",
        "GADemonClawBossDashSlashForward",
        "GADemonClawBossOffscreenSlam",
        "GSDemonClawBossFireVortexGiga",
        "GADemonClawBossChasmBurst",
        "GADemonClawBossChasmSlam",
        "GSDemonClawBossBlackflameSeedBlanket",
        "GSDemonClawBossChillSeedBlanket",
        "GSDemonClawBossPulsingBallExplosion",
        "GADemonClawBossMeleeSlamSeedsFwdBlast",
        "GADemonClawBossMeleeSlamSeedsSwordCleave",
        "GADemonClawBossMeleeSlamSeedsStabSeed",
        "GADemonClawBossMeleeSlamSeedsGroundSlam",
        "GADemonClawBossBigOlChasmSlash",
        "EASDemonClawBossFlameSeedSpawn",
        "EASDemonClawBossFlameSeedMultiSpawn",
        "EASDemonClawBossTeleport",
        "EASDemonClawBossTeleportTransform",
        "EAADemonClawBossDashSlashLeft",
        "EAADemonClawBossDashSlashRight",
        "EAADemonClawBossDashSlashForward",
        "EAADemonClawBossChasmShenanigans",
        "EAADemonClawBossChasmSlamShort",
        "EAADemonClawBossChasmSlamMid",
        "EAADemonClawBossChasmSlamLong",
        "EASDemonClawBossPulsingBall",
        "EASDemonClawBossSeedInfusion",
        "EAADemonClawBossJumpSlamCombo",
        "EAADemonClawBossMeleeSlamSeeds",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossDoubleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {-25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossJumpSlamCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_chance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 30, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSDemonClawBossWingBombMega"] = {
    name = "GPSDemonClawBossWingBombMega",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossFireball"] = {
    name = "MPSDemonClawBossFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_uses_bearing_as_firing_orientation",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1365, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossWingBombsMini"] = {
    name = "MPSDemonClawBossWingBombsMini",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1367, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossPulsingBall"] = {
    name = "MPSDemonClawBossPulsingBall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1376, 59, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeForwards"] = {
    name = "EAADemonClawBossDodgeForwards",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeBackwards"] = {
    name = "EAADemonClawBossDodgeBackwards",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeLeft"] = {
    name = "EAADemonClawBossDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeRight"] = {
    name = "EAADemonClawBossDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortex"] = {
    name = "GSDemonClawBossFireVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossSwordSlam"] = {
    name = "GADemonClawBossSwordSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFlameSeedDonutNuke"] = {
    name = "GSDemonClawBossFlameSeedDonutNuke",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireballImpact"] = {
    name = "GSDemonClawBossFireballImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHell"] = {
    name = "GSDemonClawBossBulletHell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageLow"] = {
    name = "GSDemonClawBossBulletHellDamageLow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageHigh"] = {
    name = "GSDemonClawBossBulletHellDamageHigh",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashLeft"] = {
    name = "GADemonClawBossDashSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashRight"] = {
    name = "GADemonClawBossDashSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashForward"] = {
    name = "GADemonClawBossDashSlashForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossOffscreenSlam"] = {
    name = "GADemonClawBossOffscreenSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortexGiga"] = {
    name = "GSDemonClawBossFireVortexGiga",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmBurst"] = {
    name = "GADemonClawBossChasmBurst",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmSlam"] = {
    name = "GADemonClawBossChasmSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBlackflameSeedBlanket"] = {
    name = "GSDemonClawBossBlackflameSeedBlanket",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_ground_art_variation",
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1024, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossChillSeedBlanket"] = {
    name = "GSDemonClawBossChillSeedBlanket",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_ice_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "ground_effects_cannot_trigger",
    },
    levels = {
        [1] = {1009, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossPulsingBallExplosion"] = {
    name = "GSDemonClawBossPulsingBallExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsFwdBlast"] = {
    name = "GADemonClawBossMeleeSlamSeedsFwdBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsSwordCleave"] = {
    name = "GADemonClawBossMeleeSlamSeedsSwordCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsStabSeed"] = {
    name = "GADemonClawBossMeleeSlamSeedsStabSeed",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsGroundSlam"] = {
    name = "GADemonClawBossMeleeSlamSeedsGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossBigOlChasmSlash"] = {
    name = "GADemonClawBossBigOlChasmSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedSpawn"] = {
    name = "EASDemonClawBossFlameSeedSpawn",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedMultiSpawn"] = {
    name = "EASDemonClawBossFlameSeedMultiSpawn",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleport"] = {
    name = "EASDemonClawBossTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleportTransform"] = {
    name = "EASDemonClawBossTeleportTransform",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashLeft"] = {
    name = "EAADemonClawBossDashSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashRight"] = {
    name = "EAADemonClawBossDashSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashForward"] = {
    name = "EAADemonClawBossDashSlashForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmShenanigans"] = {
    name = "EAADemonClawBossChasmShenanigans",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamShort"] = {
    name = "EAADemonClawBossChasmSlamShort",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamMid"] = {
    name = "EAADemonClawBossChasmSlamMid",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamLong"] = {
    name = "EAADemonClawBossChasmSlamLong",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossPulsingBall"] = {
    name = "EASDemonClawBossPulsingBall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossSeedInfusion"] = {
    name = "EASDemonClawBossSeedInfusion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossJumpSlamCombo"] = {
    name = "EAADemonClawBossJumpSlamCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossMeleeSlamSeeds"] = {
    name = "EAADemonClawBossMeleeSlamSeeds",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "skill_cannot_be_frozen",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Adds Tagspinnacle_boss
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [200]
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final 200 — 200 Global
  • i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 9500 — 9500 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 0 — 0 Global
  • keyval
    Actor.basic_actionChangeToStance3, ChangeToStance4
    Stats.is_arbiter_boss1
    Stats.monster_delay_item_drops_millis5500
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_collision;
    StateMachine.instant_turning;
    StateMachine.locked_height;
    StateMachine.proj_hull;
    StateMachine.audio_param;
    StateMachine.sword_visible;
    StateMachine.on_or_create_state_no_collision_1{ RemoveCollidability(); }
    StateMachine.on_state_no_collision_0{ MakeCollidable(); }
    StateMachine.on_or_create_state_instant_turning_1{ SetAnimatedTurnDuration( 0.01 ); }
    StateMachine.on_state_instant_turning_0{ ResetAnimatedTurnDuration(); }
    StateMachine.on_or_create_state_locked_height_1 =
    StateMachine.LockHeight( og_height );
    }./* ------------------------------------------------------------------------------------------------------------------- */,
    }./* Infuse Sword */
    }.StateMachine
    }.define_shared_stateinfuse_buff_type;
    Functions.fix_orientation =
    Functions.AddOnActionEnd(
    Functions.SetOrientation( GetOrientation() + arg1, false, true );
    Functions.PlayAnimationType( Idle, 1.0, 0, 0 );
    Functions.}, true );
    The Arbiter of Ash
    CategoryDemonDemon
    IconEnemyArmour IconEnemyResistanceFire IconEnemyResistanceColdWeak
    stance movement speed +% final [200]
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    Spectre
    Tagsdemon, humanoid, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
    Life
    990%
    Armour
    +20%
    Resistance
    IconEnemyResistanceFire45% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    450%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 17
    Attack Time
    2.13 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    130%
    Type
    DemonClawBoss
    Metadata
    DemonClawBossStandalone
    Reservation
    141
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    60%
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Level
    68
    Life
    81,744
    Armour
    2,896
    Evasion Rating
    708
    Damage
    1,049
    Spell Damage
    1,049
    Accuracy
    2,502
    Attack Time
    2.13
    Experience
    114,536
    Minion Life
    68,607
    Minion Damage
    4,359
    Minion Armour
    3,861
    MASDemonClawBossFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    20% increased Flammability Magnitude
    Converts 30% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSDemonClawBossFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 5 sec
    Deals 76.52 to 114.8 Fire Damage
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1365]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GPSDemonClawBossWingBombMega
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 35 sec
    Deals 76.52 to 114.8 Fire Damage
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSDemonClawBossFireVortex
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 30 sec
    Deals 76.52 to 114.8 Fire Damage
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    EASDemonClawBossFlameSeedSpawn
    Spell
    Cast Time: 1 sec
    Cooldown Time: 20 sec
    action attack or cast time uses animation length [1]
    EASDemonClawBossFlameSeedMultiSpawn
    Spell
    Cast Time: 1 sec
    Cooldown Time: 60 sec
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    GSDemonClawBossBulletHell
    Triggerable, Channel, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 55 sec
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    EASDemonClawBossTeleport
    Spell
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    EAADemonClawBossDodgeForwards
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Cooldown Time: 8 sec
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EAADemonClawBossDodgeBackwards
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Cooldown Time: 8 sec
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EAADemonClawBossDodgeLeft
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Cooldown Time: 8 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossDodgeRight
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Cooldown Time: 8 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EASDemonClawBossTeleportTransform
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    MASDemonClawBossDoubleSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Damage: 120%
    Attack Time: 2.13 sec
    Cooldown Time: 10 sec
    Deals 20% more Attack damage
    25% less Attack Speed
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    MASDemonClawBossTripleSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Damage: 120%
    Attack Time: 2.13 sec
    Cooldown Time: 10 sec
    Deals 20% more Attack damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    EAADemonClawBossDashSlashLeft
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Cooldown Time: 8 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossDashSlashRight
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Cooldown Time: 8 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossDashSlashForward
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossChasmShenanigans
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Cooldown Time: 55 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MASDemonClawBossJumpSlamCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    EAADemonClawBossJumpSlamCombo
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Cooldown Time: 15 sec
    action attack or cast time uses animation length [1]
    GADemonClawBossSwordSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Damage: 130%
    Attack Time: 2.13 sec
    Cooldown Time: 22.5 sec
    Deals 30% more Attack damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    GSDemonClawBossFireVortexGiga
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 30 sec
    Deals 76.52 to 114.8 Fire Damage
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    EASDemonClawBossPulsingBall
    Spell
    Cast Time: 1 sec
    Cooldown Time: 30 sec
    action attack or cast time uses animation length [1]
    EASDemonClawBossSeedInfusion
    Spell
    Cast Time: 1 sec
    Cooldown Time: 30 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossMeleeSlamSeeds
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Cooldown Time: 35 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [70]
    skill cannot be frozen [1]
    skill does not pathfind [1]
    EAADemonClawBossChasmSlamShort
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossChasmSlamMid
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAADemonClawBossChasmSlamLong
    Attack
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    GSDemonClawBossFireballImpact
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 344.4 to 516.5 Fire Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    MPSDemonClawBossWingBombsMini
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 344.4 to 516.5 Fire Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1367]
    projectile maximum range override [250]
    MaceNotable2
    GSDemonClawBossFlameSeedDonutNuke
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 15305 to 22957 Fire Damage
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSDemonClawBossBulletHellDamageLow
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSDemonClawBossBulletHellDamageHigh
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 15305 to 22957 Fire Damage
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GADemonClawBossDashSlashLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GADemonClawBossDashSlashRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GADemonClawBossDashSlashForward
    Triggerable, Attack, AttackInPlace
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Damage: 130%
    Attack Time: 2.13 sec
    Deals 30% more Attack damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADemonClawBossBigOlChasmSlash
    Triggerable, Attack, AttackInPlace
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Damage: 110%
    Attack Time: 2.13 sec
    Deals 10% more Attack damage
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GADemonClawBossChasmBurst
    Triggerable, Attack, AttackInPlace
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Damage: 130%
    Attack Time: 2.13 sec
    Deals 30% more Attack damage
    Converts 40% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GADemonClawBossChasmSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 2.13 sec
    Deals 100% more Attack damage
    Converts 30% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADemonClawBossOffscreenSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Damage: 130%
    Attack Time: 2.13 sec
    Deals 30% more Attack damage
    Converts 20% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    MPSDemonClawBossPulsingBall
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 765.2 to 1148 Fire Damage
    Fires 59 additional Projectiles
    Fires Projectiles in a circle
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1376]
    projectile maximum range override [250]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    MaceNotable2
    GSDemonClawBossBlackflameSeedBlanket
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    base skill effect duration [1000000000]
    generic ground art variation [1024]
    GSDemonClawBossChillSeedBlanket
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
    action attack or cast time uses animation length [1]
    base skill effect duration [1000000000]
    ground ice art variation [1009]
    is area damage [1]
    GSDemonClawBossPulsingBallExplosion
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 14.56 to 21.84 Fire Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GADemonClawBossMeleeSlamSeedsFwdBlast
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Converts 30% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADemonClawBossMeleeSlamSeedsSwordCleave
    Triggerable, Attack, AttackInPlace
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Time: 2.13 sec
    Converts 30% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GADemonClawBossMeleeSlamSeedsStabSeed
    Triggerable, Attack, AttackInPlace
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Damage: 130%
    Attack Time: 2.13 sec
    Deals 30% more Attack damage
    Converts 20% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADemonClawBossMeleeSlamSeedsGroundSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 839—1259
    Critical Hit Chance: 5%
    Attack Damage: 130%
    Attack Time: 2.13 sec
    Deals 30% more Attack damage
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBossStandalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "The Arbiter of Ash",
        life = 9.9,
        damage = 4.5,
        damageSpread = 0.2,
        attackTime = 2.13,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MASDemonClawBossDoubleSlash",
            "MASDemonClawBossTripleSlash",
            "MASDemonClawBossJumpSlamCombo",
            "MASDemonClawBossFire",
            "GPSDemonClawBossWingBombMega",
            "MPSDemonClawBossFireball",
            "MPSDemonClawBossWingBombsMini",
            "MPSDemonClawBossPulsingBall",
            "EAADemonClawBossDodgeForwards",
            "EAADemonClawBossDodgeBackwards",
            "EAADemonClawBossDodgeLeft",
            "EAADemonClawBossDodgeRight",
            "GSDemonClawBossFireVortex",
            "GADemonClawBossSwordSlam",
            "GSDemonClawBossFlameSeedDonutNuke",
            "GSDemonClawBossFireballImpact",
            "GSDemonClawBossBulletHell",
            "GSDemonClawBossBulletHellDamageLow",
            "GSDemonClawBossBulletHellDamageHigh",
            "GADemonClawBossDashSlashLeft",
            "GADemonClawBossDashSlashRight",
            "GADemonClawBossDashSlashForward",
            "GADemonClawBossOffscreenSlam",
            "GSDemonClawBossFireVortexGiga",
            "GADemonClawBossChasmBurst",
            "GADemonClawBossChasmSlam",
            "GSDemonClawBossBlackflameSeedBlanket",
            "GSDemonClawBossChillSeedBlanket",
            "GSDemonClawBossPulsingBallExplosion",
            "GADemonClawBossMeleeSlamSeedsFwdBlast",
            "GADemonClawBossMeleeSlamSeedsSwordCleave",
            "GADemonClawBossMeleeSlamSeedsStabSeed",
            "GADemonClawBossMeleeSlamSeedsGroundSlam",
            "GADemonClawBossBigOlChasmSlash",
            "EASDemonClawBossFlameSeedSpawn",
            "EASDemonClawBossFlameSeedMultiSpawn",
            "EASDemonClawBossTeleport",
            "EASDemonClawBossTeleportTransform",
            "EAADemonClawBossDashSlashLeft",
            "EAADemonClawBossDashSlashRight",
            "EAADemonClawBossDashSlashForward",
            "EAADemonClawBossChasmShenanigans",
            "EAADemonClawBossChasmSlamShort",
            "EAADemonClawBossChasmSlamMid",
            "EAADemonClawBossChasmSlamLong",
            "EASDemonClawBossPulsingBall",
            "EASDemonClawBossSeedInfusion",
            "EAADemonClawBossJumpSlamCombo",
            "EAADemonClawBossMeleeSlamSeeds",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASDemonClawBossDoubleSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASDemonClawBossTripleSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASDemonClawBossJumpSlamCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASDemonClawBossFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_chance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, 30, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSDemonClawBossWingBombMega"] = {
        name = "GPSDemonClawBossWingBombMega",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDemonClawBossFireball"] = {
        name = "MPSDemonClawBossFireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_uses_bearing_as_firing_orientation",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1365, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDemonClawBossWingBombsMini"] = {
        name = "MPSDemonClawBossWingBombsMini",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1367, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDemonClawBossPulsingBall"] = {
        name = "MPSDemonClawBossPulsingBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1376, 59, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDodgeForwards"] = {
        name = "EAADemonClawBossDodgeForwards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDodgeBackwards"] = {
        name = "EAADemonClawBossDodgeBackwards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDodgeLeft"] = {
        name = "EAADemonClawBossDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDodgeRight"] = {
        name = "EAADemonClawBossDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossFireVortex"] = {
        name = "GSDemonClawBossFireVortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossSwordSlam"] = {
        name = "GADemonClawBossSwordSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossFlameSeedDonutNuke"] = {
        name = "GSDemonClawBossFlameSeedDonutNuke",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossFireballImpact"] = {
        name = "GSDemonClawBossFireballImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossBulletHell"] = {
        name = "GSDemonClawBossBulletHell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossBulletHellDamageLow"] = {
        name = "GSDemonClawBossBulletHellDamageLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossBulletHellDamageHigh"] = {
        name = "GSDemonClawBossBulletHellDamageHigh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossDashSlashLeft"] = {
        name = "GADemonClawBossDashSlashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossDashSlashRight"] = {
        name = "GADemonClawBossDashSlashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossDashSlashForward"] = {
        name = "GADemonClawBossDashSlashForward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossOffscreenSlam"] = {
        name = "GADemonClawBossOffscreenSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossFireVortexGiga"] = {
        name = "GSDemonClawBossFireVortexGiga",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossChasmBurst"] = {
        name = "GADemonClawBossChasmBurst",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossChasmSlam"] = {
        name = "GADemonClawBossChasmSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossBlackflameSeedBlanket"] = {
        name = "GSDemonClawBossBlackflameSeedBlanket",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_ground_art_variation",
            "base_skill_effect_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1024, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossChillSeedBlanket"] = {
        name = "GSDemonClawBossChillSeedBlanket",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ground_ice_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "ground_effects_cannot_trigger",
        },
        levels = {
            [1] = {1009, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonClawBossPulsingBallExplosion"] = {
        name = "GSDemonClawBossPulsingBallExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossMeleeSlamSeedsFwdBlast"] = {
        name = "GADemonClawBossMeleeSlamSeedsFwdBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossMeleeSlamSeedsSwordCleave"] = {
        name = "GADemonClawBossMeleeSlamSeedsSwordCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossMeleeSlamSeedsStabSeed"] = {
        name = "GADemonClawBossMeleeSlamSeedsStabSeed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossMeleeSlamSeedsGroundSlam"] = {
        name = "GADemonClawBossMeleeSlamSeedsGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADemonClawBossBigOlChasmSlash"] = {
        name = "GADemonClawBossBigOlChasmSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossFlameSeedSpawn"] = {
        name = "EASDemonClawBossFlameSeedSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossFlameSeedMultiSpawn"] = {
        name = "EASDemonClawBossFlameSeedMultiSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossTeleport"] = {
        name = "EASDemonClawBossTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossTeleportTransform"] = {
        name = "EASDemonClawBossTeleportTransform",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDashSlashLeft"] = {
        name = "EAADemonClawBossDashSlashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDashSlashRight"] = {
        name = "EAADemonClawBossDashSlashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossDashSlashForward"] = {
        name = "EAADemonClawBossDashSlashForward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossChasmShenanigans"] = {
        name = "EAADemonClawBossChasmShenanigans",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossChasmSlamShort"] = {
        name = "EAADemonClawBossChasmSlamShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossChasmSlamMid"] = {
        name = "EAADemonClawBossChasmSlamMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossChasmSlamLong"] = {
        name = "EAADemonClawBossChasmSlamLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossPulsingBall"] = {
        name = "EASDemonClawBossPulsingBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDemonClawBossSeedInfusion"] = {
        name = "EASDemonClawBossSeedInfusion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossJumpSlamCombo"] = {
        name = "EAADemonClawBossJumpSlamCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADemonClawBossMeleeSlamSeeds"] = {
        name = "EAADemonClawBossMeleeSlamSeeds",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
            "skill_cannot_be_frozen",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 200 — 200 Global
  • i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 9500 — 9500 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 0 — 0 Global
  • The Arbiter of Ash Text Audio /160
    Name
    A plague-born... hungry for Her milk... Yet ruthlessly pillaging her... of all she could give.
    FlameSeedBoss_BulletHell_Random — The Arbiter of Ash
    A plague-born... hungry for Her milk... Yet ruthlessly pillaging her... of all she could give.
    FlameSeedBoss_BulletHell_2 — The Arbiter of Ash
    Corruption plagues... and Her wounds worsen... The cleansing foretold is... preordained.
    FlameSeedBoss_BulletHell_3 — The Arbiter of Ash
    Corruption plagues... and Her wounds worsen... The cleansing foretold is... preordained.
    FlameSeedBoss_BulletHell_4 — The Arbiter of Ash
    Corruption plagues... and Her wounds worsen... The cleansing foretold is... preordained.
    FlameSeedBoss_BulletHell_5 — The Arbiter of Ash
    Foul belligerent gods... Ascendants of the feeble... Cursed Her supple flesh... and mind.
    FlameSeedBoss_BulletHell_6 — The Arbiter of Ash
    Foul belligerent gods... Ascendants of the feeble... Cursed Her supple flesh... and mind.
    FlameSeedBoss_BulletHell_7 — The Arbiter of Ash
    Foul belligerent gods... Ascendants of the feeble... Cursed Her supple flesh... and mind.
    FlameSeedBoss_BulletHell_8 — The Arbiter of Ash
    Foul belligerent gods... Ascendants of the feeble... Cursed Her supple flesh... and mind.
    FlameSeedBoss_BulletHell_9 — The Arbiter of Ash
    Foul belligerent gods... Ascendants of the feeble... Cursed Her supple flesh... and mind.
    FlameSeedBoss_BulletHell_10 — The Arbiter of Ash
    Her Anguish... must be healed... in burning vengeance!
    FlameSeedBoss_ChasmBurst_Random — The Arbiter of Ash
    Her Anguish... must be healed... in burning vengeance!
    FlameSeedBoss_ChasmBurst_2 — The Arbiter of Ash
    Her Anguish... must be healed... in burning vengeance!
    FlameSeedBoss_ChasmBurst_3 — The Arbiter of Ash
    Her Anguish... must be healed... in burning vengeance!
    FlameSeedBoss_ChasmBurst_4 — The Arbiter of Ash
    Her Anguish... must be healed... in burning vengeance!
    FlameSeedBoss_ChasmBurst_5 — The Arbiter of Ash
    You tarry... You rot... You... another vessel of sorrow.
    FlameSeedBoss_ChasmBurst_6 — The Arbiter of Ash
    You tarry... You rot... You... another vessel of sorrow.
    FlameSeedBoss_ChasmBurst_7 — The Arbiter of Ash
    You tarry... You rot... You... another vessel of sorrow.
    FlameSeedBoss_ChasmBurst_8 — The Arbiter of Ash
    You tarry... You rot... You... another vessel of sorrow.
    FlameSeedBoss_ChasmBurst_9 — The Arbiter of Ash
    You tarry... You rot... You... another vessel of sorrow.
    FlameSeedBoss_ChasmBurst_10 — The Arbiter of Ash
    You tarry... You rot... You... another vessel of sorrow.
    FlameSeedBoss_ChasmBurst_11 — The Arbiter of Ash
    You tarry... You rot... You... another vessel of sorrow.
    FlameSeedBoss_ChasmBurst_12 — The Arbiter of Ash
    You tarry... You rot... You... another vessel of sorrow.
    FlameSeedBoss_ChasmBurst_13 — The Arbiter of Ash
    The Mother Soul... must prevail...
    FlameSeedBoss_Death_Random — The Arbiter of Ash
    The Fourth Edict awaits you...
    FlameSeedBoss_DeployStationary_Random — The Arbiter of Ash
    The Fourth Edict awaits you...
    FlameSeedBoss_DeployStationary_2 — The Arbiter of Ash
    The Fourth Edict awaits you...
    FlameSeedBoss_DeployStationary_3 — The Arbiter of Ash
    The Fourth Edict awaits you!
    FlameSeedBoss_DeployStationary_4 — The Arbiter of Ash
    The Fourth Edict beckons.
    FlameSeedBoss_DeployStationary_5 — The Arbiter of Ash
    The Fourth Edict beckons.
    FlameSeedBoss_DeployStationary_6 — The Arbiter of Ash
    The Fourth Edict beckons.
    FlameSeedBoss_DeployStationary_7 — The Arbiter of Ash
    The Fourth Edict beckons.
    FlameSeedBoss_DeployStationary_8 — The Arbiter of Ash
    Concede to fate.
    FlameSeedBoss_DoubleDash_Random — The Arbiter of Ash
    Concede to fate.
    FlameSeedBoss_DoubleDash_2 — The Arbiter of Ash
    Concede to fate.
    FlameSeedBoss_DoubleDash_3 — The Arbiter of Ash
    Concede to fate.
    FlameSeedBoss_DoubleDash_4 — The Arbiter of Ash
    Concede to fate.
    FlameSeedBoss_DoubleDash_5 — The Arbiter of Ash
    Yield in Ash!
    FlameSeedBoss_DoubleDash_6 — The Arbiter of Ash
    Yield in Ash!
    FlameSeedBoss_DoubleDash_7 — The Arbiter of Ash
    Yield in Ash!
    FlameSeedBoss_DoubleDash_8 — The Arbiter of Ash
    Yield in Ash!
    FlameSeedBoss_DoubleDash_9 — The Arbiter of Ash
    You are too late. The Fourth Edict already burns for your world.
    FlameSeedBoss_Emerge — The Arbiter of Ash
    Engulf!
    FlameSeedBoss_FireBall_Random — The Arbiter of Ash
    Engulf!
    FlameSeedBoss_FireBall_2 — The Arbiter of Ash
    Engulf!
    FlameSeedBoss_FireBall_3 — The Arbiter of Ash
    Flare!
    FlameSeedBoss_FireBall_4 — The Arbiter of Ash
    Flare!
    FlameSeedBoss_FireBall_5 — The Arbiter of Ash
    Scorch!
    FlameSeedBoss_FireBall_6 — The Arbiter of Ash
    Scorch!
    FlameSeedBoss_FireBall_7 — The Arbiter of Ash
    Scorch!
    FlameSeedBoss_FireBall_8 — The Arbiter of Ash
    A predetermined outcome.
    FlameSeedBoss_FlameSeedSpawn_Random — The Arbiter of Ash
    A predetermined outcome.
    FlameSeedBoss_FlameSeedSpawn_2 — The Arbiter of Ash
    A predetermined outcome.
    FlameSeedBoss_FlameSeedSpawn_3 — The Arbiter of Ash
    Ashes to Ashes.
    FlameSeedBoss_FlameSeedSpawn_4 — The Arbiter of Ash
    Ashes to Ashes.
    FlameSeedBoss_FlameSeedSpawn_5 — The Arbiter of Ash
    Ashes to Ashes.
    FlameSeedBoss_FlameSeedSpawn_6 — The Arbiter of Ash
    Ashes to Ashes.
    FlameSeedBoss_FlameSeedSpawn_7 — The Arbiter of Ash
    Ashes to Ashes.
    FlameSeedBoss_FlameSeedSpawn_8 — The Arbiter of Ash
    Ashes to Ashes.
    FlameSeedBoss_FlameSeedSpawn_9 — The Arbiter of Ash
    Rapture of flame.

    FlameSeedBoss_FlameSeedSpawn_10 — The Arbiter of Ash
    Rapture of flame.
    .
    FlameSeedBoss_FlameSeedSpawn_11 — The Arbiter of Ash
    Rapture of flame.

    FlameSeedBoss_FlameSeedSpawn_12 — The Arbiter of Ash
    Rapture of flame.

    FlameSeedBoss_FlameSeedSpawn_13 — The Arbiter of Ash
    Rapture of flame.
    FlameSeedBoss_FlameSeedSpawn_14 — The Arbiter of Ash
    Accept your finality...
    FlameSeedBoss_FlameVortex_Random — The Arbiter of Ash
    Accept your finality...
    FlameSeedBoss_FlameVortex_2 — The Arbiter of Ash
    Accept your finality...
    FlameSeedBoss_FlameVortex_3 — The Arbiter of Ash
    Accept your finality...
    FlameSeedBoss_FlameVortex_4 — The Arbiter of Ash
    Behold... The Burning Horizon.
    FlameSeedBoss_FlameVortex_5 — The Arbiter of Ash
    Behold... The Burning Horizon.
    FlameSeedBoss_FlameVortex_6 — The Arbiter of Ash
    Behold... The Burning Horizon.
    FlameSeedBoss_FlameVortex_7 — The Arbiter of Ash
    Behold... The Burning Horizon.
    FlameSeedBoss_FlameVortex_8 — The Arbiter of Ash
    Embrace the infinite void.
    FlameSeedBoss_FlameVortex_9 — The Arbiter of Ash
    Embrace the infinite void.
    FlameSeedBoss_FlameVortex_10 — The Arbiter of Ash
    Embrace the infinite void.
    FlameSeedBoss_FlameVortex_11 — The Arbiter of Ash
    Embrace the infinite void.
    FlameSeedBoss_FlameVortex_12 — The Arbiter of Ash
    Embrace the infinite void.
    FlameSeedBoss_FlameVortex_13 — The Arbiter of Ash
    Permanent suffering.
    FlameSeedBoss_FlameVortex_14 — The Arbiter of Ash
    Permanent suffering.
    FlameSeedBoss_FlameVortex_15 — The Arbiter of Ash
    Permanent suffering.
    FlameSeedBoss_FlameVortex_16 — The Arbiter of Ash
    Permanent suffering.
    FlameSeedBoss_FlameVortex_17 — The Arbiter of Ash
    Acquiesce, mortal.
    FlameSeedBoss_FlySlam_Random — The Arbiter of Ash
    Acquiesce, mortal.
    FlameSeedBoss_FlySlam_2 — The Arbiter of Ash
    Acquiesce, mortal.
    FlameSeedBoss_FlySlam_3 — The Arbiter of Ash
    Acquiesce, mortal.
    FlameSeedBoss_FlySlam_4 — The Arbiter of Ash
    Acquiesce, mortal.
    FlameSeedBoss_FlySlam_5 — The Arbiter of Ash
    Acquiesce, mortal.
    FlameSeedBoss_FlySlam_6 — The Arbiter of Ash
    Submit, plague-born.
    FlameSeedBoss_FlySlam_7 — The Arbiter of Ash
    Submit, plague-born.
    FlameSeedBoss_FlySlam_8 — The Arbiter of Ash
    You have failed... Humanity has failed... It must start again.
    FlameSeedBoss_GigaFlameVortexBeam_Random — The Arbiter of Ash
    You have failed... Humanity has failed... It must start again.
    FlameSeedBoss_GigaFlameVortexBeam_2 — The Arbiter of Ash
    You have failed... Humanity has failed... It must start again.
    FlameSeedBoss_GigaFlameVortexBeam_3 — The Arbiter of Ash
    You have failed... Humanity has failed... It must start again.
    FlameSeedBoss_GigaFlameVortexBeam_4 — The Arbiter of Ash
    You have failed... Humanity has failed... It must start again.
    FlameSeedBoss_GigaFlameVortexBeam_5 — The Arbiter of Ash
    Now witness... the flame of creation.
    FlameSeedBoss_KillsPlayer_Random — The Arbiter of Ash
    Now witness... the flame of creation.
    FlameSeedBoss_KillsPlayer_2 — The Arbiter of Ash
    The Mother Soul... persists.
    FlameSeedBoss_KillsPlayer_3 — The Arbiter of Ash
    The Mother Soul... persists.
    FlameSeedBoss_KillsPlayer_4 — The Arbiter of Ash
    You have failed... and now the Fourth Edict nears.
    FlameSeedBoss_KillsPlayer_5 — The Arbiter of Ash
    You have failed... and now the Fourth Edict nears.
    FlameSeedBoss_KillsPlayer_6 — The Arbiter of Ash
    You have failed... and now the Fourth Edict nears.
    FlameSeedBoss_KillsPlayer_7 — The Arbiter of Ash
    Your death was foretold. An Arbiter's duty ensured it.
    FlameSeedBoss_KillsPlayer_8 — The Arbiter of Ash
    Your death was foretold. An Arbiter's duty ensured it.
    FlameSeedBoss_KillsPlayer_9 — The Arbiter of Ash
    Your death was foretold. An Arbiter's duty ensured it.
    FlameSeedBoss_KillsPlayer_10 — The Arbiter of Ash
    Fields of Ash... and chasms of Flame... shall restore Her glory.
    FlameSeedBoss_MassFlameSeedSpawn_Random — The Arbiter of Ash
    Fields of Ash... and chasms of Flame... shall restore Her glory.
    FlameSeedBoss_MassFlameSeedSpawn_2 — The Arbiter of Ash
    Fields of Ash... and chasms of Flame... shall restore Her glory.
    FlameSeedBoss_MassFlameSeedSpawn_3 — The Arbiter of Ash
    Fields of Ash... and chasms of Flame... shall restore Her glory.
    FlameSeedBoss_MassFlameSeedSpawn_4 — The Arbiter of Ash
    Sacred Fire of the Mother Soul... You are called upon.
    FlameSeedBoss_MassFlameSeedSpawn_5 — The Arbiter of Ash
    Sacred Fire of the Mother Soul... You are called upon.
    FlameSeedBoss_MassFlameSeedSpawn_6 — The Arbiter of Ash
    Sacred Fire of the Mother Soul... You are called upon.
    FlameSeedBoss_MassFlameSeedSpawn_7 — The Arbiter of Ash
    Sacred Fire of the Mother Soul... You are called upon.
    FlameSeedBoss_MassFlameSeedSpawn_8 — The Arbiter of Ash
    Her only salvation... is written in ash.
    FlameSeedBoss_PhaseChange_Random — The Arbiter of Ash
    Her only salvation... is written in ash.
    FlameSeedBoss_PhaseChange_2 — The Arbiter of Ash
    Her only salvation... is written in ash.
    FlameSeedBoss_PhaseChange_3 — The Arbiter of Ash
    Insignificance... This... is the legacy of humanity.
    FlameSeedBoss_PhaseChange_4 — The Arbiter of Ash
    Insignificance... This... is the legacy of humanity.
    FlameSeedBoss_PhaseChange_5 — The Arbiter of Ash
    Insignificance... This... is the legacy of humanity.
    FlameSeedBoss_PhaseChange_6 — The Arbiter of Ash
    Your affliction upon Her... will soon be erased.
    FlameSeedBoss_PhaseChange_7 — The Arbiter of Ash
    Your affliction upon Her... will soon be erased.
    FlameSeedBoss_PhaseChange_8 — The Arbiter of Ash
    Your affliction upon Her... will soon be erased.
    FlameSeedBoss_PhaseChange_9 — The Arbiter of Ash
    Your affliction upon Her... will soon be erased.
    FlameSeedBoss_PhaseChange_10 — The Arbiter of Ash
    Mortal hands have contaminated Her virtue once more... By the Fourth Edict of the Mother Soul... her flesh shall be scorched anew.
    FlameSeedBoss_PreEmerge — The Arbiter of Ash
    Let fear of the void... control you... so She may be reborn.
    FlameSeedBoss_TeleportInfuse_Random — The Arbiter of Ash
    Let fear of the void... control you... so She may be reborn.
    FlameSeedBoss_TeleportInfuse_2 — The Arbiter of Ash
    Let fear of the void... control you... so She may be reborn.
    FlameSeedBoss_TeleportInfuse_3 — The Arbiter of Ash
    Let fear of the void... control you... so She may be reborn.
    FlameSeedBoss_TeleportInfuse_4 — The Arbiter of Ash
    Let fear of the void... control you... so She may be reborn.
    FlameSeedBoss_TeleportInfuse_5 — The Arbiter of Ash
    Tainted morality... coursing through time to find you.
    FlameSeedBoss_TeleportInfuse_6 — The Arbiter of Ash
    Tainted morality... coursing through time to find you.
    FlameSeedBoss_TeleportInfuse_7 — The Arbiter of Ash
    Tainted morality... coursing through time to find you.
    FlameSeedBoss_TeleportInfuse_8 — The Arbiter of Ash
    Tainted morality... coursing through time to find you.
    FlameSeedBoss_TeleportInfuse_9 — The Arbiter of Ash
    Bound by destiny!
    FlameSeedBoss_TripleSlash_Random — The Arbiter of Ash
    Bound by destiny!
    FlameSeedBoss_TripleSlash_2 — The Arbiter of Ash
    Bound by destiny!
    FlameSeedBoss_TripleSlash_3 — The Arbiter of Ash
    Bound by destiny!
    FlameSeedBoss_TripleSlash_4 — The Arbiter of Ash
    Bound by destiny!
    FlameSeedBoss_TripleSlash_5 — The Arbiter of Ash
    Will of the Mother Soul.
    FlameSeedBoss_TripleSlash_6 — The Arbiter of Ash
    Will of the Mother Soul.
    FlameSeedBoss_TripleSlash_7 — The Arbiter of Ash
    Will of the Mother Soul.
    FlameSeedBoss_TripleSlash_8 — The Arbiter of Ash
    Will of the Mother Soul.
    FlameSeedBoss_TripleSlash_9 — The Arbiter of Ash
    Will of the Mother Soul.
    FlameSeedBoss_TripleSlash_10 — The Arbiter of Ash
    Will of the Mother Soul.
    FlameSeedBoss_TripleSlash_11 — The Arbiter of Ash
    Endless ravaging pain!
    FlameSeedBoss_WingSpiritBomb_Random — The Arbiter of Ash
    Endless ravaging pain!
    FlameSeedBoss_WingSpiritBomb_2 — The Arbiter of Ash
    Endless ravaging pain!
    FlameSeedBoss_WingSpiritBomb_3 — The Arbiter of Ash
    Endless ravaging pain!
    FlameSeedBoss_WingSpiritBomb_4 — The Arbiter of Ash
    Grave turmoil awaits you.
    FlameSeedBoss_WingSpiritBomb_5 — The Arbiter of Ash
    Grave turmoil awaits you.
    FlameSeedBoss_WingSpiritBomb_6 — The Arbiter of Ash
    Grave turmoil awaits you.
    FlameSeedBoss_WingSpiritBomb_7 — The Arbiter of Ash
    She revokes your existence.
    FlameSeedBoss_WingSpiritBomb_8 — The Arbiter of Ash
    She revokes your existence.
    FlameSeedBoss_WingSpiritBomb_9 — The Arbiter of Ash
    She revokes your existence.
    FlameSeedBoss_WingSpiritBomb_10 — The Arbiter of Ash
    Ugh... Improbable... But inconsequential...
    FlameSeedBoss_Knockdown_Random — The Arbiter of Ash
    Ugh... Improbable... But inconsequential...
    FlameSeedBoss_Knockdown_2 — The Arbiter of Ash
    Ugh... Improbable... But inconsequential...
    FlameSeedBoss_Knockdown_3 — The Arbiter of Ash
    Ugh... You... Are not long for this world.
    FlameSeedBoss_Knockdown_4 — The Arbiter of Ash
    Ugh... You... Are not long for this world.
    FlameSeedBoss_Knockdown_5 — The Arbiter of Ash
    Ugh... You... Are not long for this world.
    FlameSeedBoss_Knockdown_6 — The Arbiter of Ash
    Ugh... You... Are not long for this world.
    FlameSeedBoss_Knockdown_7 — The Arbiter of Ash

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