Арбитр пепла уник /6
(15–30)% повышение скорости передвижения
(60–80)% повышение брони, уклонения и энергетического щита
Вы избегаете все удары во время кувырка
На 10% меньше скорости передвижения и умений за каждый кувырок в последние 20 секунд
(200–300)% повышение брони, уклонения и энергетического щита
[2 Random Socket Modifiers]
[Has 4 Rune Sockets]
+(1–3) к уровню всех умений Specific Skill
Дарует умение: Спасение от огня
Наносит (40–60)% урона в виде дополнительного урона от огня
Союзники в вашем присутствии наносят (20–30)% от урона в виде дополнительного урона от огня
Союзники в вашем присутствии регенерируют (2–3)% от их максимума здоровья в секунду
Враги в вашем присутствии сопротивляются урону от стихий, основываясь на их наименьшем сопротивлении
(10–15)% повышение скорости умений
(40–60)% повышение брони, уклонения и энергетического щита
Обездвиживает врагов при накоплении 50% шкалы вместо 100%
Обездвиженные вами враги получают на 25% меньше урона
+(60–100) к максимуму маны
25% увеличение радиуса обзора
(100–150)% повышение брони, уклонения и энергетического щита
25% увеличение требований к характеристикам у снаряжения и камней умений
Вы можете использовать две копии одного камня поддержки в разных умениях
Арбитр пепла
stance movement speed +% final [200]
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Arbiter of Ash
SpectreN
AreaГорящий монолит
TagsClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement
Здоровье
1500%
Броня
+20%
Сопротивление
75 75 75 0
Damage
450%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
6 ~ 17
Время атаки
2.13 Second
Damage Spread
±20%
Опыт
400%
Model Size
130%
Type
DemonClawBoss
Metadata
DemonClawBoss
Уровень
80
Здоровье
234,135
Броня
8,240
Уклонение
644
Damage
1,502
Урон от чар
1,502
Меткость
3,204
Время атаки
2.13
Опыт
400,000
Minion Life
276,675
Minion Damage
18,550
Minion Armour
10,987
MASDemonClawBossFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
20% увеличение шанса наложить поджог
30% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDemonClawBossFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Перезарядка: 5 сек.
Наносит от 5788 до 8682 урона от огня
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1365]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPSDemonClawBossWingBombMega
Triggerable, Damage
Перезарядка: 35 сек.
Наносит от 5788 до 8682 урона от огня
Снаряды пронзают пронзают все цели
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSDemonClawBossFireVortex
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Перезарядка: 30 сек.
Наносит от 5788 до 8682 урона от огня
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossFlameSeedSpawn
Перезарядка: 20 сек.
action attack or cast time uses animation length [1]
EASDemonClawBossFlameSeedMultiSpawn
Перезарядка: 45 сек.
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
GSDemonClawBossBulletHell
Triggerable, Channel, Spell, Damage
Время применения: 1 сек.
Перезарядка: 40 сек.
action attack or cast time uses animation length [1]
is area damage [1]
EASDemonClawBossTeleport
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
EAADemonClawBossDodgeForwards
Перезарядка: 8 сек.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeBackwards
Перезарядка: 8 сек.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeLeft
Перезарядка: 8 сек.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDodgeRight
Перезарядка: 8 сек.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASDemonClawBossTeleportTransform
action attack or cast time uses animation length [1]
MASDemonClawBossDoubleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
Перезарядка: 8 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MASDemonClawBossTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
Перезарядка: 8 сек.
Преодолевает 10% уменьшения получения физического урона
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossDashSlashLeft
Перезарядка: 8 сек.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashRight
Перезарядка: 8 сек.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashForward
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmShenanigans
Перезарядка: 55 сек.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MASDemonClawBossJumpSlamCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossJumpSlamCombo
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
GADemonClawBossSwordSlam
Triggerable, Attack
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
Перезарядка: 22.5 сек.
Преодолевает 20% уменьшения получения физического урона
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GSDemonClawBossFireVortexGiga
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Перезарядка: 30 сек.
Наносит от 5788 до 8682 урона от огня
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossPulsingBall
Перезарядка: 30 сек.
action attack or cast time uses animation length [1]
EASDemonClawBossSeedInfusion
Перезарядка: 30 сек.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossMeleeSlamSeeds
Перезарядка: 35 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
skill does not pathfind [1]
EAADemonClawBossChasmSlamShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GSDemonClawBossFireballImpact
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 26046 до 39069 урона от огня
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSDemonClawBossWingBombsMini
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 26046 до 39069 урона от огня
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1367]
projectile maximum range override [250]
GSDemonClawBossFlameSeedDonutNuke
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 1157595 до 1736392 урона от огня
action attack or cast time uses animation length [1]
is area damage [1]
GSDemonClawBossBulletHellDamageLow
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
GSDemonClawBossBulletHellDamageHigh
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 1157595 до 1736392 урона от огня
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
GADemonClawBossDashSlashLeft
Triggerable, Attack
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashRight
Triggerable, Attack
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashForward
Triggerable, Attack
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossBigOlChasmSlash
Triggerable, Attack
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
Преодолевает 15% уменьшения получения физического урона
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmBurst
Triggerable, Attack
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
40% физического урона становится уроном от огня
Преодолевает 15% уменьшения получения физического урона
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmSlam
Triggerable, Attack
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
40% физического урона становится уроном от огня
Преодолевает 30% уменьшения получения физического урона
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossOffscreenSlam
Triggerable, Attack
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
20% физического урона становится уроном от огня
Преодолевает 20% уменьшения получения физического урона
action attack or cast time uses animation length [1]
is area damage [1]
MPSDemonClawBossPulsingBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 57880 до 86820 урона от огня
Выпускает дополнительных снарядов:
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1376]
projectile maximum range override [250]
projectiles not offset [1]
projectiles travel at fixed height [1]
GSDemonClawBossBlackflameSeedBlanket
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит 7.4 базового урона от огня в секунду
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground fire art variation [1024]
is area damage [1]
GSDemonClawBossChillSeedBlanket
Triggerable, Spell, Damage
Время применения: 1 сек.
На 200% больше силы накладываемого охлаждения
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground ice art variation [1009]
is area damage [1]
GSDemonClawBossPulsingBallExplosion
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 213.5 до 320.3 урона от огня
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsFwdBlast
Triggerable, Spell, Damage
Время применения: 1 сек.
40% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsSwordCleave
Triggerable, Attack
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
40% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsStabSeed
Triggerable, Attack
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
30% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsGroundSlam
Triggerable, Attack
Base Damage: 1202–1802
Шанс крит. попадания: 5%
Время атаки: 2.13 сек.
Преодолевает 20% уменьшения получения физического урона
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}


Stats
{
	set_is_arbiter_boss = 1
}

StateMachine
{
	define_shared_state =
	"
		no_collision;
		instant_turning;
		locked_height;
		proj_hull;
		audio_param;
		sword_visible;
	"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
	on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.001 ); }
	on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); }

	// this is controlled by state so the LockHeight will resume properly
	on_or_create_state_locked_height_1 =
	{
		// OverrideBaseHullType( projectile );
		LockHeight( og_height );
	}
}

Functions
{
	fix_orientation =
	{
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Infuse Sword */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "infuse_buff_type;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

Life
{
	on_spawned_alive = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' ); }

	on_death =
	{
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' );
		PlayTextAudio( FlameSeedBoss_Death_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		SetLightState( off, 1.0 );
	}
	on_spawned_dead = { SetLightState( off, 0.0 ); }
}

StateMachine
{
	// the sword is attached in the ao, so the sword_visible state shouldn't reattach it on_create state, only on the initial state setting
	on_or_create_state_sword_visible_0 = { HideAttachedMeshSegments( blade_meshShape ); }
	on_state_sword_visible_1 = { ShowAttachedMeshSegments( blade_meshShape ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Infuse Sword */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_infuse_buff_type_0 =
	{
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' );
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' );
	}
	on_or_create_state_infuse_buff_type_1 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); }
	on_or_create_state_infuse_buff_type_2 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/chasmslash_slam.ao"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeedMulti"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameWall"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossPulsingBall"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossDegenPlane"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossBlackflameSeed"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossChillSeed"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeed"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue / Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_start_MPSDemonClawBossFireball =
	"
		Roll( 1, 4, ()
		{
			PlayTextAudio( FlameSeedBoss_FireBall_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_GPSDemonClawBossWingBombMega =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_WingSpiritBomb_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 500 );
		} );
	"

	on_effect_start_GSDemonClawBossFireVortex =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_FlameVortex_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossFlameSeedSpawn =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_FlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossFlameSeedMultiSpawn =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_MassFlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_GSDemonClawBossBulletHell =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_BulletHell_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 2500 );
		} );
	"

	on_effect_start_GSDemonClawBossFireVortexGiga =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_GigaFlameVortexBeam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossSeedInfusion =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_TeleportInfuse_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"
}

Animated
{
	on_emerge_01 = "PlayTextAudio( FlameSeedBoss_Emerge_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_deploy_pulsing_fireball_01 = "PlayTextAudio( FlameSeedBoss_DeployStationary_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_transform_01 = "PlayTextAudio( FlameSeedBoss_PhaseChange_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1650 );"
	on_sword_double_dash_01 = "PlayTextAudio( FlameSeedBoss_DoubleDash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_sword_triple_slash_01 = "PlayTextAudio( FlameSeedBoss_TripleSlash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1500 );"
	on_fly_slam_01 = "PlayTextAudio( FlameSeedBoss_FlySlam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_chasm_special_01 = "PlayTextAudio( FlameSeedBoss_ChasmBurst_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_sword_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
}

StateMachine
{
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( SacredFlamePhase, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( SacredFlamePhase, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( SacredFlamePhase, 2 ); }
	on_or_create_state_audio_param_3 = { SetGlobalAudioParam( SacredFlamePhase, 3 ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss"] = {
    name = "The Arbiter of Ash",
    life = 15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 2.13,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MASDemonClawBossDoubleSlash",
        "MASDemonClawBossTripleSlash",
        "MASDemonClawBossJumpSlamCombo",
        "MASDemonClawBossFire",
        "GPSDemonClawBossWingBombMega",
        "MPSDemonClawBossFireball",
        "MPSDemonClawBossWingBombsMini",
        "MPSDemonClawBossPulsingBall",
        "EAADemonClawBossDodgeForwards",
        "EAADemonClawBossDodgeBackwards",
        "EAADemonClawBossDodgeLeft",
        "EAADemonClawBossDodgeRight",
        "GSDemonClawBossFireVortex",
        "GADemonClawBossSwordSlam",
        "GSDemonClawBossFlameSeedDonutNuke",
        "GSDemonClawBossFireballImpact",
        "GSDemonClawBossBulletHell",
        "GSDemonClawBossBulletHellDamageLow",
        "GSDemonClawBossBulletHellDamageHigh",
        "GADemonClawBossDashSlashLeft",
        "GADemonClawBossDashSlashRight",
        "GADemonClawBossDashSlashForward",
        "GADemonClawBossOffscreenSlam",
        "GSDemonClawBossFireVortexGiga",
        "GADemonClawBossChasmBurst",
        "GADemonClawBossChasmSlam",
        "GSDemonClawBossBlackflameSeedBlanket",
        "GSDemonClawBossChillSeedBlanket",
        "GSDemonClawBossPulsingBallExplosion",
        "GADemonClawBossMeleeSlamSeedsFwdBlast",
        "GADemonClawBossMeleeSlamSeedsSwordCleave",
        "GADemonClawBossMeleeSlamSeedsStabSeed",
        "GADemonClawBossMeleeSlamSeedsGroundSlam",
        "GADemonClawBossBigOlChasmSlash",
        "EASDemonClawBossFlameSeedSpawn",
        "EASDemonClawBossFlameSeedMultiSpawn",
        "EASDemonClawBossTeleport",
        "EASDemonClawBossTeleportTransform",
        "EAADemonClawBossDashSlashLeft",
        "EAADemonClawBossDashSlashRight",
        "EAADemonClawBossDashSlashForward",
        "EAADemonClawBossChasmShenanigans",
        "EAADemonClawBossChasmSlamShort",
        "EAADemonClawBossChasmSlamMid",
        "EAADemonClawBossChasmSlamLong",
        "EASDemonClawBossPulsingBall",
        "EASDemonClawBossSeedInfusion",
        "EAADemonClawBossJumpSlamCombo",
        "EAADemonClawBossMeleeSlamSeeds",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossDoubleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossJumpSlamCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_chance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 30, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSDemonClawBossWingBombMega"] = {
    name = "GPSDemonClawBossWingBombMega",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossFireball"] = {
    name = "MPSDemonClawBossFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_uses_bearing_as_firing_orientation",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1365, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossWingBombsMini"] = {
    name = "MPSDemonClawBossWingBombsMini",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1367, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossPulsingBall"] = {
    name = "MPSDemonClawBossPulsingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_can_shotgun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1376, 59, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeForwards"] = {
    name = "EAADemonClawBossDodgeForwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeBackwards"] = {
    name = "EAADemonClawBossDodgeBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeLeft"] = {
    name = "EAADemonClawBossDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeRight"] = {
    name = "EAADemonClawBossDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortex"] = {
    name = "GSDemonClawBossFireVortex",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossSwordSlam"] = {
    name = "GADemonClawBossSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFlameSeedDonutNuke"] = {
    name = "GSDemonClawBossFlameSeedDonutNuke",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireballImpact"] = {
    name = "GSDemonClawBossFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHell"] = {
    name = "GSDemonClawBossBulletHell",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageLow"] = {
    name = "GSDemonClawBossBulletHellDamageLow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageHigh"] = {
    name = "GSDemonClawBossBulletHellDamageHigh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashLeft"] = {
    name = "GADemonClawBossDashSlashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashRight"] = {
    name = "GADemonClawBossDashSlashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashForward"] = {
    name = "GADemonClawBossDashSlashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossOffscreenSlam"] = {
    name = "GADemonClawBossOffscreenSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortexGiga"] = {
    name = "GSDemonClawBossFireVortexGiga",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmBurst"] = {
    name = "GADemonClawBossChasmBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmSlam"] = {
    name = "GADemonClawBossChasmSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBlackflameSeedBlanket"] = {
    name = "GSDemonClawBossBlackflameSeedBlanket",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.10000000149012, 1024, 1000000000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossChillSeedBlanket"] = {
    name = "GSDemonClawBossChillSeedBlanket",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_ice_art_variation",
        "active_skill_chill_effect_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1009, 200, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossPulsingBallExplosion"] = {
    name = "GSDemonClawBossPulsingBallExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsFwdBlast"] = {
    name = "GADemonClawBossMeleeSlamSeedsFwdBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsSwordCleave"] = {
    name = "GADemonClawBossMeleeSlamSeedsSwordCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsStabSeed"] = {
    name = "GADemonClawBossMeleeSlamSeedsStabSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsGroundSlam"] = {
    name = "GADemonClawBossMeleeSlamSeedsGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossBigOlChasmSlash"] = {
    name = "GADemonClawBossBigOlChasmSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedSpawn"] = {
    name = "EASDemonClawBossFlameSeedSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedMultiSpawn"] = {
    name = "EASDemonClawBossFlameSeedMultiSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleport"] = {
    name = "EASDemonClawBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleportTransform"] = {
    name = "EASDemonClawBossTeleportTransform",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashLeft"] = {
    name = "EAADemonClawBossDashSlashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashRight"] = {
    name = "EAADemonClawBossDashSlashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashForward"] = {
    name = "EAADemonClawBossDashSlashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmShenanigans"] = {
    name = "EAADemonClawBossChasmShenanigans",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamShort"] = {
    name = "EAADemonClawBossChasmSlamShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamMid"] = {
    name = "EAADemonClawBossChasmSlamMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamLong"] = {
    name = "EAADemonClawBossChasmSlamLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossPulsingBall"] = {
    name = "EASDemonClawBossPulsingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossSeedInfusion"] = {
    name = "EASDemonClawBossSeedInfusion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossJumpSlamCombo"] = {
    name = "EAADemonClawBossJumpSlamCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossMeleeSlamSeeds"] = {
    name = "EAADemonClawBossMeleeSlamSeeds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeуник (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeуник (3)
Req. level1
stance movement speed +% final [200]
IdStanceMovementSpeed200
FamilyStance
DomainsMonster (3)
GenerationTypeуник (3)
Req. level1
Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [15]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 15 Max: 15 Global
  • monster dropped item rarity +% [30000]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterMapBossPinnacle
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 30000 Max: 30000 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 0 Max: 0 Global
  • Арбитр пепла Text Audio /161
    Имя
    Порождение чумы... жаждущее молока... Ты безжалостно отнимаешь всё... что Она может дать.
    FlameSeedBoss_BulletHell_Random
    Порождение чумы... жаждущее молока... Ты безжалостно отнимаешь всё... что Она может дать.
    FlameSeedBoss_BulletHell_2
    Порча оставляет раны... Её раны кровоточат... Предречённое очищение... предопределено.
    FlameSeedBoss_BulletHell_3
    Порча оставляет раны... Её раны кровоточат... Предречённое очищение... предопределено.
    FlameSeedBoss_BulletHell_4
    Порча оставляет раны... Её раны кровоточат... Предречённое очищение... предопределено.
    FlameSeedBoss_BulletHell_5
    Гнусные буйные боги... потомки слабых... прокляли Её податливую плоть... и разум.
    FlameSeedBoss_BulletHell_6
    Гнусные буйные боги... потомки слабых... прокляли Её податливую плоть... и разум.
    FlameSeedBoss_BulletHell_7
    Гнусные буйные боги... потомки слабых... прокляли Её податливую плоть... и разум.
    FlameSeedBoss_BulletHell_8
    Гнусные буйные боги... потомки слабых... прокляли Её податливую плоть... и разум.
    FlameSeedBoss_BulletHell_9
    Гнусные буйные боги... потомки слабых... прокляли Её податливую плоть... и разум.
    FlameSeedBoss_BulletHell_10
    Её тоску... нужно исцелить... яростной местью!
    FlameSeedBoss_ChasmBurst_Random
    Её тоску... нужно исцелить... яростной местью!
    FlameSeedBoss_ChasmBurst_2
    Её тоску... нужно исцелить... яростной местью!
    FlameSeedBoss_ChasmBurst_3
    Её тоску... нужно исцелить... яростной местью!
    FlameSeedBoss_ChasmBurst_4
    Её тоску... нужно исцелить... яростной местью!
    FlameSeedBoss_ChasmBurst_5
    Ты медлишь... Ты гниёшь... Ты... Очередной сосуд печали.
    FlameSeedBoss_ChasmBurst_6
    Ты медлишь... Ты гниёшь... Ты... Очередной сосуд печали.
    FlameSeedBoss_ChasmBurst_7
    Ты медлишь... Ты гниёшь... Ты... Очередной сосуд печали.
    FlameSeedBoss_ChasmBurst_8
    Ты медлишь... Ты гниёшь... Ты... Очередной сосуд печали.
    FlameSeedBoss_ChasmBurst_9
    Ты медлишь... Ты гниёшь... Ты... Очередной сосуд печали.
    FlameSeedBoss_ChasmBurst_10
    Ты медлишь... Ты гниёшь... Ты... Очередной сосуд печали.
    FlameSeedBoss_ChasmBurst_11
    Ты медлишь... Ты гниёшь... Ты... Очередной сосуд печали.
    FlameSeedBoss_ChasmBurst_12
    Ты медлишь... Ты гниёшь... Ты... Очередной сосуд печали.
    FlameSeedBoss_ChasmBurst_13
    Материнская душа... должна возобладать...
    FlameSeedBoss_Death_Random
    Четвёртый эдикт ждёт тебя...
    FlameSeedBoss_DeployStationary_Random
    Четвёртый эдикт ждёт тебя...
    FlameSeedBoss_DeployStationary_2
    Четвёртый эдикт ждёт тебя...
    FlameSeedBoss_DeployStationary_3
    Четвёртый эдикт ждёт тебя...
    FlameSeedBoss_DeployStationary_4
    Четвёртый эдикт взывает к тебе.
    FlameSeedBoss_DeployStationary_5
    Четвёртый эдикт взывает к тебе.
    FlameSeedBoss_DeployStationary_6
    Четвёртый эдикт взывает к тебе.
    FlameSeedBoss_DeployStationary_7
    Четвёртый эдикт взывает к тебе.
    FlameSeedBoss_DeployStationary_8
    Четвёртый эдикт взывает к тебе.
    FlameSeedBoss_DeployStationary_9
    Сдайся судьбе.
    FlameSeedBoss_DoubleDash_Random
    Сдайся судьбе.
    FlameSeedBoss_DoubleDash_2
    Сдайся судьбе.
    FlameSeedBoss_DoubleDash_3
    Сдайся судьбе.
    FlameSeedBoss_DoubleDash_4
    Сдайся судьбе.
    FlameSeedBoss_DoubleDash_5
    Отдайся пеплу!
    FlameSeedBoss_DoubleDash_6
    Отдайся пеплу!
    FlameSeedBoss_DoubleDash_7
    Отдайся пеплу!
    FlameSeedBoss_DoubleDash_8
    Отдайся пеплу!
    FlameSeedBoss_DoubleDash_9
    {Ты опоздал. Четвёртый эдикт уже обрушил огонь на твой мир.}{Ты опоздала. Четвёртый эдикт уже обрушил огонь на твой мир.}
    FlameSeedBoss_Emerge
    Поглощение!
    FlameSeedBoss_FireBall_Random
    Поглощение!
    FlameSeedBoss_FireBall_2
    Поглощение!
    FlameSeedBoss_FireBall_3
    Вспышка!
    FlameSeedBoss_FireBall_4
    Вспышка!
    FlameSeedBoss_FireBall_5
    Испепеление!
    FlameSeedBoss_FireBall_6
    Испепеление!
    FlameSeedBoss_FireBall_7
    Испепеление!
    FlameSeedBoss_FireBall_8
    Предрешённый исход.
    FlameSeedBoss_FlameSeedSpawn_Random
    Предрешённый исход.
    FlameSeedBoss_FlameSeedSpawn_2
    Предрешённый исход.
    FlameSeedBoss_FlameSeedSpawn_3
    Пепел к пеплу.
    FlameSeedBoss_FlameSeedSpawn_4
    Пепел к пеплу.
    FlameSeedBoss_FlameSeedSpawn_5
    Пепел к пеплу.
    FlameSeedBoss_FlameSeedSpawn_6
    Пепел к пеплу.
    FlameSeedBoss_FlameSeedSpawn_7
    Пепел к пеплу.
    FlameSeedBoss_FlameSeedSpawn_8
    Пепел к пеплу.
    FlameSeedBoss_FlameSeedSpawn_9
    Торжество пламени.
    FlameSeedBoss_FlameSeedSpawn_10
    Торжество пламени.
    FlameSeedBoss_FlameSeedSpawn_11
    Торжество пламени.
    FlameSeedBoss_FlameSeedSpawn_12
    Торжество пламени.
    FlameSeedBoss_FlameSeedSpawn_13
    Торжество пламени.
    FlameSeedBoss_FlameSeedSpawn_14
    Прими свой конец...
    FlameSeedBoss_FlameVortex_Random
    Прими свой конец...
    FlameSeedBoss_FlameVortex_2
    Прими свой конец...
    FlameSeedBoss_FlameVortex_3
    Прими свой конец...
    FlameSeedBoss_FlameVortex_4
    Узри... пылающий горизонт.
    FlameSeedBoss_FlameVortex_5
    Узри... пылающий горизонт.
    FlameSeedBoss_FlameVortex_6
    Узри... пылающий горизонт.
    FlameSeedBoss_FlameVortex_7
    Узри... пылающий горизонт.
    FlameSeedBoss_FlameVortex_8
    Прими бескрайнюю пустоту.
    FlameSeedBoss_FlameVortex_9
    Прими бескрайнюю пустоту.
    FlameSeedBoss_FlameVortex_10
    Прими бескрайнюю пустоту.
    FlameSeedBoss_FlameVortex_11
    Прими бескрайнюю пустоту.
    FlameSeedBoss_FlameVortex_12
    Прими бескрайнюю пустоту.
    FlameSeedBoss_FlameVortex_13
    Вечные страдания.
    FlameSeedBoss_FlameVortex_14
    Вечные страдания.
    FlameSeedBoss_FlameVortex_15
    Вечные страдания.
    FlameSeedBoss_FlameVortex_16
    Вечные страдания.
    FlameSeedBoss_FlameVortex_17
    {Сдайся, смертный.}{Сдайся, смертная.}
    FlameSeedBoss_FlySlam_Random
    {Сдайся, смертный.}{Сдайся, смертная.}
    FlameSeedBoss_FlySlam_2
    {Сдайся, смертный.}{Сдайся, смертная.}
    FlameSeedBoss_FlySlam_3
    {Сдайся, смертный.}{Сдайся, смертная.}
    FlameSeedBoss_FlySlam_4
    {Сдайся, смертный.}{Сдайся, смертная.}
    FlameSeedBoss_FlySlam_5
    {Сдайся, смертный.}{Сдайся, смертная.}
    FlameSeedBoss_FlySlam_6
    Покорись, порождение чумы.
    FlameSeedBoss_FlySlam_7
    Покорись, порождение чумы.
    FlameSeedBoss_FlySlam_8
    {Ты не справился... Человечество потерпело неудачу... Всё начнётся сначала.}{Ты не справилась... Человечество потерпело неудачу... Всё начнётся сначала.}
    FlameSeedBoss_GigaFlameVortexBeam_Random
    {Ты не справился... Человечество потерпело неудачу... Всё начнётся сначала.}{Ты не справилась... Человечество потерпело неудачу... Всё начнётся сначала.}
    FlameSeedBoss_GigaFlameVortexBeam_2
    {Ты не справился... Человечество потерпело неудачу... Всё начнётся сначала.}{Ты не справилась... Человечество потерпело неудачу... Всё начнётся сначала.}
    FlameSeedBoss_GigaFlameVortexBeam_3
    {Ты не справился... Человечество потерпело неудачу... Всё начнётся сначала.}{Ты не справилась... Человечество потерпело неудачу... Всё начнётся сначала.}
    FlameSeedBoss_GigaFlameVortexBeam_4
    {Ты не справился... Человечество потерпело неудачу... Всё начнётся сначала.}{Ты не справилась... Человечество потерпело неудачу... Всё начнётся сначала.}
    FlameSeedBoss_GigaFlameVortexBeam_5
    А теперь узри... пламя творения.
    FlameSeedBoss_KillsPlayer_Random
    А теперь узри... пламя творения.
    FlameSeedBoss_KillsPlayer_2
    Материнская душа... торжествует.
    FlameSeedBoss_KillsPlayer_3
    Материнская душа... торжествует.
    FlameSeedBoss_KillsPlayer_4
    {Ты не справился... Четвёртый эдикт всё ближе.}{Ты не справилась... Четвёртый эдикт всё ближе.}
    FlameSeedBoss_KillsPlayer_5
    {Ты не справился... Четвёртый эдикт всё ближе.}{Ты не справилась... Четвёртый эдикт всё ближе.}
    FlameSeedBoss_KillsPlayer_6
    {Ты не справился... Четвёртый эдикт всё ближе.}{Ты не справилась... Четвёртый эдикт всё ближе.}
    FlameSeedBoss_KillsPlayer_7
    Твоя смерть была предрешена. Такова воля судьи.
    FlameSeedBoss_KillsPlayer_8
    Твоя смерть была предрешена. Такова воля судьи.
    FlameSeedBoss_KillsPlayer_9
    Твоя смерть была предрешена. Такова воля судьи.
    FlameSeedBoss_KillsPlayer_10
    Пепельные поля... и огненная бездна... вернут Ей былую славу.
    FlameSeedBoss_MassFlameSeedSpawn_Random
    Пепельные поля... и огненная бездна... вернут Ей былую славу.
    FlameSeedBoss_MassFlameSeedSpawn_2
    Пепельные поля... и огненная бездна... вернут Ей былую славу.
    FlameSeedBoss_MassFlameSeedSpawn_3
    Пепельные поля... и огненная бездна... вернут Ей былую славу.
    FlameSeedBoss_MassFlameSeedSpawn_4
    Священный огонь материнской души... ответь на призыв.
    FlameSeedBoss_MassFlameSeedSpawn_5
    Священный огонь материнской души... ответь на призыв.
    FlameSeedBoss_MassFlameSeedSpawn_6
    Священный огонь материнской души... ответь на призыв.
    FlameSeedBoss_MassFlameSeedSpawn_7
    Священный огонь материнской души... ответь на призыв.
    FlameSeedBoss_MassFlameSeedSpawn_8
    Её единственное спасение... предсказано пеплом...
    FlameSeedBoss_PhaseChange_Random
    Её единственное спасение... предсказано пеплом...
    FlameSeedBoss_PhaseChange_2
    Её единственное спасение... предсказано пеплом...
    FlameSeedBoss_PhaseChange_3
    Ничтожность... Таково... наследие человечества.
    FlameSeedBoss_PhaseChange_4
    Ничтожность... Таково... наследие человечества.
    FlameSeedBoss_PhaseChange_5
    Ничтожность... Таково... наследие человечества.
    FlameSeedBoss_PhaseChange_6
    Ты доставляешь Ей страдания... но скоро это кончится.
    FlameSeedBoss_PhaseChange_7
    Ты доставляешь Ей страдания... но скоро это кончится.
    FlameSeedBoss_PhaseChange_8
    Ты доставляешь Ей страдания... но скоро это кончится.
    FlameSeedBoss_PhaseChange_9
    Ты доставляешь Ей страдания... но скоро это кончится.
    FlameSeedBoss_PhaseChange_10
    Руки смертных вновь запятнали Её добродетель... Четвёртый эдикт материнской души... возродит Её плоть из пепла.
    FlameSeedBoss_PreEmerge
    Поддайся... страху перед пустотой... и позволь Ей возродиться.
    FlameSeedBoss_TeleportInfuse_Random
    Поддайся... страху перед пустотой... и позволь Ей возродиться.
    FlameSeedBoss_TeleportInfuse_2
    Поддайся... страху перед пустотой... и позволь Ей возродиться.
    FlameSeedBoss_TeleportInfuse_3
    Поддайся... страху перед пустотой... и позволь Ей возродиться.
    FlameSeedBoss_TeleportInfuse_4
    Поддайся... страху перед пустотой... и позволь Ей возродиться.
    FlameSeedBoss_TeleportInfuse_5
    Извращённая добродетель... сквозь время отыщет путь к тебе.
    FlameSeedBoss_TeleportInfuse_6
    Извращённая добродетель... сквозь время отыщет путь к тебе.
    FlameSeedBoss_TeleportInfuse_7
    Извращённая добродетель... сквозь время отыщет путь к тебе.
    FlameSeedBoss_TeleportInfuse_8
    Извращённая добродетель... сквозь время отыщет путь к тебе.
    FlameSeedBoss_TeleportInfuse_9
    Тебя связала судьба!
    FlameSeedBoss_TripleSlash_Random
    Тебя связала судьба!
    FlameSeedBoss_TripleSlash_2
    Тебя связала судьба!
    FlameSeedBoss_TripleSlash_3
    Тебя связала судьба!
    FlameSeedBoss_TripleSlash_4
    Тебя связала судьба!
    FlameSeedBoss_TripleSlash_5
    Воля материнской души.
    FlameSeedBoss_TripleSlash_6
    Воля материнской души.
    FlameSeedBoss_TripleSlash_7
    Воля материнской души.
    FlameSeedBoss_TripleSlash_8
    Воля материнской души.
    FlameSeedBoss_TripleSlash_9
    Воля материнской души.
    FlameSeedBoss_TripleSlash_10
    Воля материнской души.
    FlameSeedBoss_TripleSlash_11
    Бесконечная опустошающая боль!
    FlameSeedBoss_WingSpiritBomb_Random
    Бесконечная опустошающая боль!
    FlameSeedBoss_WingSpiritBomb_2
    Бесконечная опустошающая боль!
    FlameSeedBoss_WingSpiritBomb_3
    Бесконечная опустошающая боль!
    FlameSeedBoss_WingSpiritBomb_4
    Тебя ждёт чудовищное потрясение.
    FlameSeedBoss_WingSpiritBomb_5
    Тебя ждёт чудовищное потрясение.
    FlameSeedBoss_WingSpiritBomb_6
    Тебя ждёт чудовищное потрясение.
    FlameSeedBoss_WingSpiritBomb_7
    Она сотрёт твою сущность.
    FlameSeedBoss_WingSpiritBomb_8
    Она сотрёт твою сущность.
    FlameSeedBoss_WingSpiritBomb_9
    Она сотрёт твою сущность.
    FlameSeedBoss_WingSpiritBomb_10
    Ох... Неожиданно... Но это тебе не поможет...
    FlameSeedBoss_Knockdown_Random
    Ох... Неожиданно... Но это тебе не поможет...
    FlameSeedBoss_Knockdown_2
    Ох... Неожиданно... Но это тебе не поможет...
    FlameSeedBoss_Knockdown_3
    Ох... Тебе... недолго осталось...
    FlameSeedBoss_Knockdown_4
    Ох... Тебе... недолго осталось...
    FlameSeedBoss_Knockdown_5
    Ох... Тебе... недолго осталось...
    FlameSeedBoss_Knockdown_6
    Ох... Тебе... недолго осталось...
    FlameSeedBoss_Knockdown_7

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