灰のアービター ユニーク /6
移動スピードが(15–30)%増加する
アーマー回避力およびエナジーシールド(60–80)%増加する
ドッジロールは全てのヒットを無効化する
過去20秒間に行ったドッジロールごとに移動スピードおよびスキルスピード10%低下する
アーマー回避力およびエナジーシールド(200–300)%増加する
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
全てのSpecific Skillスキルのレベル +(1–3)
スキルを付与: レベル 8 ピュリティオブファイヤー
ダメージの(40–60)%を追加火ダメージとして獲得する
プレイヤーの存在下味方はダメージの(20–30)%を追加火ダメージとして獲得する
プレイヤーの存在下味方は毎秒その最大ライフの(2–3)%を自動回復する
プレイヤーの存在下にいる敵は元素ダメージに対してその最も低い耐性で抵抗する
スキルスピード(10–15)%増加する
アーマー回避力およびエナジーシールド(40–60)%増加する
蓄積が100%の代わりに0%の時に敵を移動不可にする
プレイヤーによって移動不可にされた敵が受けるダメージが25%低下する
最大マナ +(60–100)
光半径25%増加する
アーマー回避力およびエナジーシールド(100–150)%増加する
装備およびスキルジェムは要求能力値25%増加する
You can Socket an additional copy of each Lineage Support Gem, in different Skills
灰のアービター
悪魔
stance movement speed +% final [200]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Arbiter of Ash
SpectreN
Area燃えるモノリス
TagsClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement
ライフ
990%
耐性
75 75 75 0
Damage
450%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 17
アタックタイム
2.13 Second
Damage Spread
±20%
経験値
400%
Model Size
130%
Type
DemonClawBoss
Metadata
DemonClawBoss
レベル
82
ライフ
173,626
Damage
1,592
スペルダメージ
1,592
命中力
3,974
アタックタイム
2.13
経験値
400,000
Minion Life
106,029
Minion Damage
8,824
Minion Armour
8,600
MASDemonClawBossFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 1273–1910
アタックタイム: 2.13 秒
可燃性強度20%増加する
物理ダメージの30%をダメージに変換する
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDemonClawBossFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
クールダウン時間: 5 秒
115.3から173ダメージを与える
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1365]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPSDemonClawBossWingBombMega
Triggerable, Damage
クールダウン時間: 35 秒
115.3から173ダメージを与える
全ての対象を貫通する
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSDemonClawBossFireVortex
Triggerable, Spell, Damage
キャストタイム: 1 秒
クールダウン時間: 30 秒
115.3から173ダメージを与える
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossFlameSeedSpawn
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
EASDemonClawBossFlameSeedMultiSpawn
クールダウン時間: 45 秒
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
GSDemonClawBossBulletHell
Triggerable, Channel, Spell, Damage
キャストタイム: 1 秒
クールダウン時間: 40 秒
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASDemonClawBossTeleport
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
EAADemonClawBossDodgeForwards
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeBackwards
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeLeft
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDodgeRight
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASDemonClawBossTeleportTransform
action attack or cast time uses animation length [1]
MASDemonClawBossDoubleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 1273–1910
アタックダメージ: 120%
アタックタイム: 2.13 秒
クールダウン時間: 8 秒
アタックダメージが20%上昇する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MASDemonClawBossTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 1273–1910
アタックダメージ: 120%
アタックタイム: 2.13 秒
クールダウン時間: 8 秒
アタックダメージが20%上昇する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossDashSlashLeft
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashRight
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashForward
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmShenanigans
クールダウン時間: 55 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MASDemonClawBossJumpSlamCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 1273–1910
アタックタイム: 2.13 秒
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossJumpSlamCombo
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
GADemonClawBossSwordSlam
Triggerable, Attack
Base Damage: 1273–1910
アタックダメージ: 130%
アタックタイム: 2.13 秒
クールダウン時間: 22.5 秒
アタックダメージが30%上昇する
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GSDemonClawBossFireVortexGiga
Triggerable, Spell, Damage
キャストタイム: 1 秒
クールダウン時間: 30 秒
115.3から173ダメージを与える
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossPulsingBall
クールダウン時間: 30 秒
action attack or cast time uses animation length [1]
EASDemonClawBossSeedInfusion
クールダウン時間: 30 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossMeleeSlamSeeds
クールダウン時間: 35 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
skill does not pathfind [1]
EAADemonClawBossChasmSlamShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GSDemonClawBossFireballImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
518.9から778.3ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSDemonClawBossWingBombsMini
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
518.9から778.3ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1367]
projectile maximum range override [250]
GSDemonClawBossFlameSeedDonutNuke
Triggerable, Spell, Damage
キャストタイム: 1 秒
23060から34590ダメージを与える
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSDemonClawBossBulletHellDamageLow
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSDemonClawBossBulletHellDamageHigh
Triggerable, Spell, Damage
キャストタイム: 1 秒
23060から34590ダメージを与える
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GADemonClawBossDashSlashLeft
Triggerable, Attack
Base Damage: 1273–1910
アタックタイム: 2.13 秒
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashRight
Triggerable, Attack
Base Damage: 1273–1910
アタックタイム: 2.13 秒
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashForward
Triggerable, Attack
Base Damage: 1273–1910
アタックダメージ: 130%
アタックタイム: 2.13 秒
アタックダメージが30%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossBigOlChasmSlash
Triggerable, Attack
Base Damage: 1273–1910
アタックダメージ: 110%
アタックタイム: 2.13 秒
アタックダメージが10%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GADemonClawBossChasmBurst
Triggerable, Attack
Base Damage: 1273–1910
アタックダメージ: 130%
アタックタイム: 2.13 秒
アタックダメージが30%上昇する
物理ダメージの40%をダメージに変換する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GADemonClawBossChasmSlam
Triggerable, Attack
Base Damage: 1273–1910
アタックダメージ: 200%
アタックタイム: 2.13 秒
アタックダメージが100%上昇する
物理ダメージの30%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossOffscreenSlam
Triggerable, Attack
Base Damage: 1273–1910
アタックダメージ: 130%
アタックタイム: 2.13 秒
アタックダメージが30%上昇する
物理ダメージの20%をダメージに変換する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
MPSDemonClawBossPulsingBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
1153から1730ダメージを与える
サポートされたスキルは投射物を放射状にに放つ
投射物を追加で個放つ
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1376]
projectile maximum range override [250]
projectiles not offset [1]
projectiles travel at fixed height [1]
GSDemonClawBossBlackflameSeedBlanket
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
generic ground art variation [1024]
GSDemonClawBossChillSeedBlanket
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground ice art variation [1009]
is area damage [1]
GSDemonClawBossPulsingBallExplosion
Triggerable, Spell, Damage
キャストタイム: 1 秒
16.96から25.43ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsFwdBlast
Triggerable, Spell, Damage
キャストタイム: 1 秒
物理ダメージの30%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsSwordCleave
Triggerable, Attack
Base Damage: 1273–1910
アタックタイム: 2.13 秒
物理ダメージの30%をダメージに変換する
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsStabSeed
Triggerable, Attack
Base Damage: 1273–1910
アタックダメージ: 130%
アタックタイム: 2.13 秒
アタックダメージが30%上昇する
物理ダメージの20%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsGroundSlam
Triggerable, Attack
Base Damage: 1273–1910
アタックダメージ: 130%
アタックタイム: 2.13 秒
アタックダメージが30%上昇する
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}


Stats
{
	set_is_arbiter_boss = 1
	set_monster_delay_item_drops_millis = 5500
}

StateMachine
{
	define_shared_state =
	"
		no_collision;
		instant_turning;
		locked_height;
		proj_hull;
		audio_param;
		sword_visible;
	"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
	on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.01 ); }
	on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); }

	// this is controlled by state so the LockHeight will resume properly
	on_or_create_state_locked_height_1 =
	{
		// OverrideBaseHullType( projectile );
		LockHeight( og_height );
	}
}

Animated
{
	always_interpolate_bearing = true
}

Functions
{
	fix_orientation =
	{
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Infuse Sword */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "infuse_buff_type;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

Life
{
	on_spawned_alive = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' ); }

	on_death =
	{
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/death_ash.epk' );
		PlayTextAudio( FlameSeedBoss_Death_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		SetLightState( off, 1.0 );
	}

	on_spawned_dead =
	{
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/death_ash.epk' );
		SetLightState( off, 0.0 );
	}
}

StateMachine
{
	// the sword is attached in the ao, so the sword_visible state shouldn't reattach it on_create state, only on the initial state setting
	on_or_create_state_sword_visible_0 = { HideAttachedMeshSegments( blade_meshShape ); }
	on_state_sword_visible_1 = { ShowAttachedMeshSegments( blade_meshShape ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Infuse Sword */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_infuse_buff_type_0 =
	{
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' );
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' );
	}
	on_or_create_state_infuse_buff_type_1 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); }
	on_or_create_state_infuse_buff_type_2 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/death_ash.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/chasmslash_slam.ao"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeedMulti"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameWall"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossPulsingBall"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossDegenPlane"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossBlackflameSeed"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossChillSeed"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeed"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue / Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_start_MPSDemonClawBossFireball =
	"
		Roll( 1, 4, ()
		{
			PlayTextAudio( FlameSeedBoss_FireBall_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_GPSDemonClawBossWingBombMega =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_WingSpiritBomb_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 500 );
		} );
	"

	on_effect_start_GSDemonClawBossFireVortex =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_FlameVortex_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossFlameSeedSpawn =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_FlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossFlameSeedMultiSpawn =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_MassFlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_GSDemonClawBossBulletHell =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_BulletHell_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 2500 );
		} );
	"

	on_effect_start_GSDemonClawBossFireVortexGiga =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_GigaFlameVortexBeam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossSeedInfusion =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_TeleportInfuse_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"
}

Animated
{
	on_emerge_01 = "PlayTextAudio( FlameSeedBoss_Emerge, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_deploy_pulsing_fireball_01 = "PlayTextAudio( FlameSeedBoss_DeployStationary_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_transform_01 = "PlayTextAudio( FlameSeedBoss_PhaseChange_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1650 );"
	on_sword_double_dash_01 = "PlayTextAudio( FlameSeedBoss_DoubleDash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_sword_triple_slash_01 = "PlayTextAudio( FlameSeedBoss_TripleSlash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1500 );"
	on_fly_slam_01 = "PlayTextAudio( FlameSeedBoss_FlySlam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_chasm_special_01 = "PlayTextAudio( FlameSeedBoss_ChasmBurst_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_sword_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
}

StateMachine
{
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( SacredFlamePhase, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( SacredFlamePhase, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( SacredFlamePhase, 2 ); }
	on_or_create_state_audio_param_3 = { SetGlobalAudioParam( SacredFlamePhase, 3 ); }
}

Functions
{
    boss_pre_emerge_dialogue = { PlayTextAudio( FlameSeedBoss_PreEmerge, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss"] = {
    name = "The Arbiter of Ash",
    life = 9.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 2.13,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MASDemonClawBossDoubleSlash",
        "MASDemonClawBossTripleSlash",
        "MASDemonClawBossJumpSlamCombo",
        "MASDemonClawBossFire",
        "GPSDemonClawBossWingBombMega",
        "MPSDemonClawBossFireball",
        "MPSDemonClawBossWingBombsMini",
        "MPSDemonClawBossPulsingBall",
        "EAADemonClawBossDodgeForwards",
        "EAADemonClawBossDodgeBackwards",
        "EAADemonClawBossDodgeLeft",
        "EAADemonClawBossDodgeRight",
        "GSDemonClawBossFireVortex",
        "GADemonClawBossSwordSlam",
        "GSDemonClawBossFlameSeedDonutNuke",
        "GSDemonClawBossFireballImpact",
        "GSDemonClawBossBulletHell",
        "GSDemonClawBossBulletHellDamageLow",
        "GSDemonClawBossBulletHellDamageHigh",
        "GADemonClawBossDashSlashLeft",
        "GADemonClawBossDashSlashRight",
        "GADemonClawBossDashSlashForward",
        "GADemonClawBossOffscreenSlam",
        "GSDemonClawBossFireVortexGiga",
        "GADemonClawBossChasmBurst",
        "GADemonClawBossChasmSlam",
        "GSDemonClawBossBlackflameSeedBlanket",
        "GSDemonClawBossChillSeedBlanket",
        "GSDemonClawBossPulsingBallExplosion",
        "GADemonClawBossMeleeSlamSeedsFwdBlast",
        "GADemonClawBossMeleeSlamSeedsSwordCleave",
        "GADemonClawBossMeleeSlamSeedsStabSeed",
        "GADemonClawBossMeleeSlamSeedsGroundSlam",
        "GADemonClawBossBigOlChasmSlash",
        "EASDemonClawBossFlameSeedSpawn",
        "EASDemonClawBossFlameSeedMultiSpawn",
        "EASDemonClawBossTeleport",
        "EASDemonClawBossTeleportTransform",
        "EAADemonClawBossDashSlashLeft",
        "EAADemonClawBossDashSlashRight",
        "EAADemonClawBossDashSlashForward",
        "EAADemonClawBossChasmShenanigans",
        "EAADemonClawBossChasmSlamShort",
        "EAADemonClawBossChasmSlamMid",
        "EAADemonClawBossChasmSlamLong",
        "EASDemonClawBossPulsingBall",
        "EASDemonClawBossSeedInfusion",
        "EAADemonClawBossJumpSlamCombo",
        "EAADemonClawBossMeleeSlamSeeds",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossDoubleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossJumpSlamCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_chance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 30, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSDemonClawBossWingBombMega"] = {
    name = "GPSDemonClawBossWingBombMega",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossFireball"] = {
    name = "MPSDemonClawBossFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_uses_bearing_as_firing_orientation",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1365, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossWingBombsMini"] = {
    name = "MPSDemonClawBossWingBombsMini",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1367, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossPulsingBall"] = {
    name = "MPSDemonClawBossPulsingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1376, 59, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeForwards"] = {
    name = "EAADemonClawBossDodgeForwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeBackwards"] = {
    name = "EAADemonClawBossDodgeBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeLeft"] = {
    name = "EAADemonClawBossDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeRight"] = {
    name = "EAADemonClawBossDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortex"] = {
    name = "GSDemonClawBossFireVortex",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossSwordSlam"] = {
    name = "GADemonClawBossSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFlameSeedDonutNuke"] = {
    name = "GSDemonClawBossFlameSeedDonutNuke",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireballImpact"] = {
    name = "GSDemonClawBossFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHell"] = {
    name = "GSDemonClawBossBulletHell",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageLow"] = {
    name = "GSDemonClawBossBulletHellDamageLow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageHigh"] = {
    name = "GSDemonClawBossBulletHellDamageHigh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashLeft"] = {
    name = "GADemonClawBossDashSlashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashRight"] = {
    name = "GADemonClawBossDashSlashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashForward"] = {
    name = "GADemonClawBossDashSlashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossOffscreenSlam"] = {
    name = "GADemonClawBossOffscreenSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortexGiga"] = {
    name = "GSDemonClawBossFireVortexGiga",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmBurst"] = {
    name = "GADemonClawBossChasmBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmSlam"] = {
    name = "GADemonClawBossChasmSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBlackflameSeedBlanket"] = {
    name = "GSDemonClawBossBlackflameSeedBlanket",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_ground_art_variation",
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1024, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossChillSeedBlanket"] = {
    name = "GSDemonClawBossChillSeedBlanket",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_ice_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1009, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossPulsingBallExplosion"] = {
    name = "GSDemonClawBossPulsingBallExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsFwdBlast"] = {
    name = "GADemonClawBossMeleeSlamSeedsFwdBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsSwordCleave"] = {
    name = "GADemonClawBossMeleeSlamSeedsSwordCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsStabSeed"] = {
    name = "GADemonClawBossMeleeSlamSeedsStabSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsGroundSlam"] = {
    name = "GADemonClawBossMeleeSlamSeedsGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossBigOlChasmSlash"] = {
    name = "GADemonClawBossBigOlChasmSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedSpawn"] = {
    name = "EASDemonClawBossFlameSeedSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedMultiSpawn"] = {
    name = "EASDemonClawBossFlameSeedMultiSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleport"] = {
    name = "EASDemonClawBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleportTransform"] = {
    name = "EASDemonClawBossTeleportTransform",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashLeft"] = {
    name = "EAADemonClawBossDashSlashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashRight"] = {
    name = "EAADemonClawBossDashSlashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashForward"] = {
    name = "EAADemonClawBossDashSlashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmShenanigans"] = {
    name = "EAADemonClawBossChasmShenanigans",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamShort"] = {
    name = "EAADemonClawBossChasmSlamShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamMid"] = {
    name = "EAADemonClawBossChasmSlamMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamLong"] = {
    name = "EAADemonClawBossChasmSlamLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossPulsingBall"] = {
    name = "EASDemonClawBossPulsingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossSeedInfusion"] = {
    name = "EASDemonClawBossSeedInfusion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossJumpSlamCombo"] = {
    name = "EAADemonClawBossJumpSlamCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossMeleeSlamSeeds"] = {
    name = "EAADemonClawBossMeleeSlamSeeds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Adds Tagspinnacle_boss
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
stance movement speed +% final [200]
FamilyStance
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 3200 Max: 3200 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 9500 Max: 9500 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 0 Max: 0 Global
  • 灰のアービター Text Audio /160
    名前
    病から生まれし者……彼女の乳を求めつつ……容赦なく彼女から……与えられる全てを奪っていく。
    FlameSeedBoss_BulletHell_Random
    病から生まれし者……彼女の乳を求めつつ……容赦なく彼女から……与えられる全てを奪っていく。
    FlameSeedBoss_BulletHell_2
    穢れが侵し……彼女の傷が深まる……予言されし浄化は……定められしことだ。
    FlameSeedBoss_BulletHell_3
    穢れが侵し……彼女の傷が深まる……予言されし浄化は……定められしことだ。
    FlameSeedBoss_BulletHell_4
    穢れが侵し……彼女の傷が深まる……予言されし浄化は……定められしことだ。
    FlameSeedBoss_BulletHell_5
    邪悪な争いを求める神々が……神化した弱者どもが……彼女のしなやかな肉体……そして精神を呪った。
    FlameSeedBoss_BulletHell_6
    邪悪な争いを求める神々が……神化した弱者どもが……彼女のしなやかな肉体……そして精神を呪った。
    FlameSeedBoss_BulletHell_7
    邪悪な争いを求める神々が……神化した弱者どもが……彼女のしなやかな肉体……そして精神を呪った。
    FlameSeedBoss_BulletHell_8
    邪悪な争いを求める神々が……神化した弱者どもが……彼女のしなやかな肉体……そして精神を呪った。
    FlameSeedBoss_BulletHell_9
    邪悪な争いを求める神々が……神化した弱者どもが……彼女のしなやかな肉体……そして精神を呪った。
    FlameSeedBoss_BulletHell_10
    彼女の苦痛は……燃える復讐で……癒やさねばならぬ!
    FlameSeedBoss_ChasmBurst_Random
    彼女の苦痛は……燃える復讐で……癒やさねばならぬ!
    FlameSeedBoss_ChasmBurst_2
    彼女の苦痛は……燃える復讐で……癒やさねばならぬ!
    FlameSeedBoss_ChasmBurst_3
    彼女の苦痛は……燃える復讐で……癒やさねばならぬ!
    FlameSeedBoss_ChasmBurst_4
    彼女の苦痛は……燃える復讐で……癒やさねばならぬ!
    FlameSeedBoss_ChasmBurst_5
    お前は遅れ……お前は腐り……お前は……新たな悲しみの運び手となる。
    FlameSeedBoss_ChasmBurst_6
    お前は遅れ……お前は腐り……お前は……新たな悲しみの運び手となる。
    FlameSeedBoss_ChasmBurst_7
    お前は遅れ……お前は腐り……お前は……新たな悲しみの運び手となる。
    FlameSeedBoss_ChasmBurst_8
    お前は遅れ……お前は腐り……お前は……新たな悲しみの運び手となる。
    FlameSeedBoss_ChasmBurst_9
    お前は遅れ……お前は腐り……お前は……新たな悲しみの運び手となる。
    FlameSeedBoss_ChasmBurst_10
    お前は遅れ……お前は腐り……お前は……新たな悲しみの運び手となる。
    FlameSeedBoss_ChasmBurst_11
    お前は遅れ……お前は腐り……お前は……新たな悲しみの運び手となる。
    FlameSeedBoss_ChasmBurst_12
    お前は遅れ……お前は腐り……お前は……新たな悲しみの運び手となる。
    FlameSeedBoss_ChasmBurst_13
    マザーソウルは……勝たねばならない……
    FlameSeedBoss_Death_Random
    第四の布告がお前を待つ……
    FlameSeedBoss_DeployStationary_Random
    第四の布告がお前を待つ……
    FlameSeedBoss_DeployStationary_2
    第四の布告がお前を待つ……
    FlameSeedBoss_DeployStationary_3
    第四の布告がお前を待つ……
    FlameSeedBoss_DeployStationary_4
    第四の布告が招いている。
    FlameSeedBoss_DeployStationary_5
    第四の布告が招いている。
    FlameSeedBoss_DeployStationary_6
    第四の布告が招いている。
    FlameSeedBoss_DeployStationary_7
    第四の布告が招いている。
    FlameSeedBoss_DeployStationary_8
    運命に平伏せ。
    FlameSeedBoss_DoubleDash_Random
    運命に平伏せ。
    FlameSeedBoss_DoubleDash_2
    運命に平伏せ。
    FlameSeedBoss_DoubleDash_3
    運命に平伏せ。
    FlameSeedBoss_DoubleDash_4
    運命に平伏せ。
    FlameSeedBoss_DoubleDash_5
    灰に覆われ屈服せよ!
    FlameSeedBoss_DoubleDash_6
    灰に覆われ屈服せよ!
    FlameSeedBoss_DoubleDash_7
    灰に覆われ屈服せよ!
    FlameSeedBoss_DoubleDash_8
    灰に覆われ屈服せよ!
    FlameSeedBoss_DoubleDash_9
    お前は遅すぎた。第四の布告は既にお前の世界を求め燃えている。
    FlameSeedBoss_Emerge
    包み込め!
    FlameSeedBoss_FireBall_Random
    包み込め!
    FlameSeedBoss_FireBall_2
    包み込め!
    FlameSeedBoss_FireBall_3
    燃え上がれ!
    FlameSeedBoss_FireBall_4
    燃え上がれ!
    FlameSeedBoss_FireBall_5
    焦がせ!
    FlameSeedBoss_FireBall_6
    焦がせ!
    FlameSeedBoss_FireBall_7
    焦がせ!
    FlameSeedBoss_FireBall_8
    定められし結果だ。
    FlameSeedBoss_FlameSeedSpawn_Random
    定められし結果だ。
    FlameSeedBoss_FlameSeedSpawn_2
    定められし結果だ。
    FlameSeedBoss_FlameSeedSpawn_3
    灰は灰に。
    FlameSeedBoss_FlameSeedSpawn_4
    灰は灰に。
    FlameSeedBoss_FlameSeedSpawn_5
    灰は灰に。
    FlameSeedBoss_FlameSeedSpawn_6
    灰は灰に。
    FlameSeedBoss_FlameSeedSpawn_7
    灰は灰に。
    FlameSeedBoss_FlameSeedSpawn_8
    灰は灰に。
    FlameSeedBoss_FlameSeedSpawn_9
    炎の狂喜。
    FlameSeedBoss_FlameSeedSpawn_10
    炎の狂喜。
    FlameSeedBoss_FlameSeedSpawn_11
    炎の狂喜。
    FlameSeedBoss_FlameSeedSpawn_12
    炎の狂喜。
    FlameSeedBoss_FlameSeedSpawn_13
    炎の狂喜。
    FlameSeedBoss_FlameSeedSpawn_14
    己の終焉を受け入れよ……
    FlameSeedBoss_FlameVortex_Random
    己の終焉を受け入れよ……
    FlameSeedBoss_FlameVortex_2
    己の終焉を受け入れよ……
    FlameSeedBoss_FlameVortex_3
    己の終焉を受け入れよ……
    FlameSeedBoss_FlameVortex_4
    見るがいい……燃える地平線を。
    FlameSeedBoss_FlameVortex_5
    見るがいい……燃える地平線を。
    FlameSeedBoss_FlameVortex_6
    見るがいい……燃える地平線を。
    FlameSeedBoss_FlameVortex_7
    見るがいい……燃える地平線を。
    FlameSeedBoss_FlameVortex_8
    無限の虚無を受け入れよ。
    FlameSeedBoss_FlameVortex_9
    無限の虚無を受け入れよ。
    FlameSeedBoss_FlameVortex_10
    無限の虚無を受け入れよ。
    FlameSeedBoss_FlameVortex_11
    無限の虚無を受け入れよ。
    FlameSeedBoss_FlameVortex_12
    無限の虚無を受け入れよ。
    FlameSeedBoss_FlameVortex_13
    永劫の苦しみ。
    FlameSeedBoss_FlameVortex_14
    永劫の苦しみ。
    FlameSeedBoss_FlameVortex_15
    永劫の苦しみ。
    FlameSeedBoss_FlameVortex_16
    永劫の苦しみ。
    FlameSeedBoss_FlameVortex_17
    従え、定命の者よ。
    FlameSeedBoss_FlySlam_Random
    従え、定命の者よ。
    FlameSeedBoss_FlySlam_2
    従え、定命の者よ。
    FlameSeedBoss_FlySlam_3
    従え、定命の者よ。
    FlameSeedBoss_FlySlam_4
    従え、定命の者よ。
    FlameSeedBoss_FlySlam_5
    従え、定命の者よ。
    FlameSeedBoss_FlySlam_6
    服従せよ、病より生まれし者。
    FlameSeedBoss_FlySlam_7
    服従せよ、病より生まれし者。
    FlameSeedBoss_FlySlam_8
    お前は失敗した……人類は失敗した……やり直さねばならない。
    FlameSeedBoss_GigaFlameVortexBeam_Random
    お前は失敗した……人類は失敗した……やり直さねばならない。
    FlameSeedBoss_GigaFlameVortexBeam_2
    お前は失敗した……人類は失敗した……やり直さねばならない。
    FlameSeedBoss_GigaFlameVortexBeam_3
    お前は失敗した……人類は失敗した……やり直さねばならない。
    FlameSeedBoss_GigaFlameVortexBeam_4
    お前は失敗した……人類は失敗した……やり直さねばならない。
    FlameSeedBoss_GigaFlameVortexBeam_5
    さあ見るがいい……創造の炎を。
    FlameSeedBoss_KillsPlayer_Random
    さあ見るがいい……創造の炎を。
    FlameSeedBoss_KillsPlayer_2
    マザーソウルは……有り続ける。
    FlameSeedBoss_KillsPlayer_3
    マザーソウルは……有り続ける。
    FlameSeedBoss_KillsPlayer_4
    お前は失敗した……そして第四の布告が今近づいている。
    FlameSeedBoss_KillsPlayer_5
    お前は失敗した……そして第四の布告が今近づいている。
    FlameSeedBoss_KillsPlayer_6
    お前は失敗した……そして第四の布告が今近づいている。
    FlameSeedBoss_KillsPlayer_7
    お前の死は予言されていた。それを引き起こすことは裁定者の義務だった。
    FlameSeedBoss_KillsPlayer_8
    お前の死は予言されていた。それを引き起こすことは裁定者の義務だった。
    FlameSeedBoss_KillsPlayer_9
    お前の死は予言されていた。それを引き起こすことは裁定者の義務だった。
    FlameSeedBoss_KillsPlayer_10
    灰の平原……そして炎の谷が……彼女の栄光を取り戻す。
    FlameSeedBoss_MassFlameSeedSpawn_Random
    灰の平原……そして炎の谷が……彼女の栄光を取り戻す。
    FlameSeedBoss_MassFlameSeedSpawn_2
    灰の平原……そして炎の谷が……彼女の栄光を取り戻す。
    FlameSeedBoss_MassFlameSeedSpawn_3
    灰の平原……そして炎の谷が……彼女の栄光を取り戻す。
    FlameSeedBoss_MassFlameSeedSpawn_4
    マザーソウルの聖なる炎よ……召喚する。
    FlameSeedBoss_MassFlameSeedSpawn_5
    マザーソウルの聖なる炎よ……召喚する。
    FlameSeedBoss_MassFlameSeedSpawn_6
    マザーソウルの聖なる炎よ……召喚する。
    FlameSeedBoss_MassFlameSeedSpawn_7
    マザーソウルの聖なる炎よ……召喚する。
    FlameSeedBoss_MassFlameSeedSpawn_8
    彼女の唯一の救済は……灰に書かれている。
    FlameSeedBoss_PhaseChange_Random
    彼女の唯一の救済は……灰に書かれている。
    FlameSeedBoss_PhaseChange_2
    彼女の唯一の救済は……灰に書かれている。
    FlameSeedBoss_PhaseChange_3
    無価値……これが……人類の遺産。
    FlameSeedBoss_PhaseChange_4
    無価値……これが……人類の遺産。
    FlameSeedBoss_PhaseChange_5
    無価値……これが……人類の遺産。
    FlameSeedBoss_PhaseChange_6
    彼女を侵すお前の病は……すぐに消去される。
    FlameSeedBoss_PhaseChange_7
    彼女を侵すお前の病は……すぐに消去される。
    FlameSeedBoss_PhaseChange_8
    彼女を侵すお前の病は……すぐに消去される。
    FlameSeedBoss_PhaseChange_9
    彼女を侵すお前の病は……すぐに消去される。
    FlameSeedBoss_PhaseChange_10
    定命の者の手が再び彼女の美徳を汚染した……マザーソウルの第四の布告により……彼女の肉体は再び焦がされる。
    FlameSeedBoss_PreEmerge
    虚無への恐怖に……支配されよ……彼女の再誕のために。
    FlameSeedBoss_TeleportInfuse_Random
    虚無への恐怖に……支配されよ……彼女の再誕のために。
    FlameSeedBoss_TeleportInfuse_2
    虚無への恐怖に……支配されよ……彼女の再誕のために。
    FlameSeedBoss_TeleportInfuse_3
    虚無への恐怖に……支配されよ……彼女の再誕のために。
    FlameSeedBoss_TeleportInfuse_4
    虚無への恐怖に……支配されよ……彼女の再誕のために。
    FlameSeedBoss_TeleportInfuse_5
    汚れた道徳性が……お前を探し時を駆けている。
    FlameSeedBoss_TeleportInfuse_6
    汚れた道徳性が……お前を探し時を駆けている。
    FlameSeedBoss_TeleportInfuse_7
    汚れた道徳性が……お前を探し時を駆けている。
    FlameSeedBoss_TeleportInfuse_8
    汚れた道徳性が……お前を探し時を駆けている。
    FlameSeedBoss_TeleportInfuse_9
    運命の束縛!
    FlameSeedBoss_TripleSlash_Random
    運命の束縛!
    FlameSeedBoss_TripleSlash_2
    運命の束縛!
    FlameSeedBoss_TripleSlash_3
    運命の束縛!
    FlameSeedBoss_TripleSlash_4
    運命の束縛!
    FlameSeedBoss_TripleSlash_5
    マザーソウルの意思
    FlameSeedBoss_TripleSlash_6
    マザーソウルの意思
    FlameSeedBoss_TripleSlash_7
    マザーソウルの意思
    FlameSeedBoss_TripleSlash_8
    マザーソウルの意思
    FlameSeedBoss_TripleSlash_9
    マザーソウルの意思
    FlameSeedBoss_TripleSlash_10
    マザーソウルの意思
    FlameSeedBoss_TripleSlash_11
    終わらぬ破壊的な苦痛!
    FlameSeedBoss_WingSpiritBomb_Random
    終わらぬ破壊的な苦痛!
    FlameSeedBoss_WingSpiritBomb_2
    終わらぬ破壊的な苦痛!
    FlameSeedBoss_WingSpiritBomb_3
    終わらぬ破壊的な苦痛!
    FlameSeedBoss_WingSpiritBomb_4
    深刻な騒乱がお前を待つ。
    FlameSeedBoss_WingSpiritBomb_5
    深刻な騒乱がお前を待つ。
    FlameSeedBoss_WingSpiritBomb_6
    深刻な騒乱がお前を待つ。
    FlameSeedBoss_WingSpiritBomb_7
    彼女はお前の存在を取り消す。
    FlameSeedBoss_WingSpiritBomb_8
    彼女はお前の存在を取り消す。
    FlameSeedBoss_WingSpiritBomb_9
    彼女はお前の存在を取り消す。
    FlameSeedBoss_WingSpiritBomb_10
    くっ……ありえぬ……だが取るにも足らぬ……
    FlameSeedBoss_Knockdown_Random
    くっ……ありえぬ……だが取るにも足らぬ……
    FlameSeedBoss_Knockdown_2
    くっ……ありえぬ……だが取るにも足らぬ……
    FlameSeedBoss_Knockdown_3
    くっ……お前は……もう長くないぞ
    FlameSeedBoss_Knockdown_4
    くっ……お前は……もう長くないぞ
    FlameSeedBoss_Knockdown_5
    くっ……お前は……もう長くないぞ
    FlameSeedBoss_Knockdown_6
    くっ……お前は……もう長くないぞ
    FlameSeedBoss_Knockdown_7

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