재의 중재자
stance movement speed +% final [200]
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Arbiter of Ash
SpectreN
Area불타는 거석
TagsClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement
생명력
1500%
방어도
+20%
Ailment Threshold
%
저항
75 75 75 0
Damage
450%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 17
Attack Time
2.13 Second
Damage Spread
±20%
경험치
400%
Model Size
130%
Type
DemonClawBoss
Metadata
DemonClawBoss
레벨
80
생명력
234,135
방어도
6,867
회피
644
에너지 보호막
0
Damage
1,502
주문 피해
1,502
정확도
0
Attack Time
2.13
경험치
400,000
MASDemonClawBossFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
점화 확률 20% 증가
물리 피해의 30%를 화염 피해로 전환
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDemonClawBossFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 5 초
12.24~18.36 화염 피해
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1365]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPSDemonClawBossWingBombMega
Triggerable, Damage
재사용 대기시간: 35 초
12.24~18.36 화염 피해
투사체가 모든 대상 관통
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSDemonClawBossFireVortex
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 30 초
12.24~18.36 화염 피해
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossFlameSeedSpawn
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
EASDemonClawBossFlameSeedMultiSpawn
재사용 대기시간: 45 초
action attack or cast time uses animation length [1]
GSDemonClawBossBulletHell
Triggerable, Channel, Spell, Damage
시전 속도: 1 초
재사용 대기시간: 40 초
action attack or cast time uses animation length [1]
is area damage [1]
EASDemonClawBossTeleport
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
EAADemonClawBossDodgeForwards
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeBackwards
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeLeft
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDodgeRight
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASDemonClawBossTeleportTransform
action attack or cast time uses animation length [1]
MASDemonClawBossDoubleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MASDemonClawBossTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
재사용 대기시간: 8 초
물리 피해 감소의 10% 압도
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossDashSlashLeft
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashRight
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashForward
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmShenanigans
재사용 대기시간: 55 초
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MASDemonClawBossJumpSlamCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossJumpSlamCombo
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
GADemonClawBossSwordSlam
Triggerable, Attack
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
재사용 대기시간: 22.5 초
물리 피해 감소의 20% 압도
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GSDemonClawBossFireVortexGiga
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 30 초
12.24~18.36 화염 피해
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossPulsingBall
재사용 대기시간: 30 초
action attack or cast time uses animation length [1]
EASDemonClawBossSeedInfusion
재사용 대기시간: 30 초
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossMeleeSlamSeeds
재사용 대기시간: 35 초
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
skill does not pathfind [1]
EAADemonClawBossChasmSlamShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GSDemonClawBossFireballImpact
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
55.07~82.61 화염 피해
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSDemonClawBossWingBombsMini
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 확률: 5%
시전 속도: 1 초
55.07~82.61 화염 피해
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1367]
projectile maximum range override [250]
GSDemonClawBossFlameSeedDonutNuke
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
2448~3672 화염 피해
action attack or cast time uses animation length [1]
is area damage [1]
GSDemonClawBossBulletHellDamageLow
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
GSDemonClawBossBulletHellDamageHigh
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
2448~3672 화염 피해
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossDashSlashLeft
Triggerable, Attack
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashRight
Triggerable, Attack
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashForward
Triggerable, Attack
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossBigOlChasmSlash
Triggerable, Attack
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
물리 피해 감소의 15% 압도
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmBurst
Triggerable, Attack
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
물리 피해의 40%를 화염 피해로 전환
물리 피해 감소의 15% 압도
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmSlam
Triggerable, Attack
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
물리 피해의 40%를 화염 피해로 전환
물리 피해 감소의 30% 압도
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossOffscreenSlam
Triggerable, Attack
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
물리 피해의 20%를 화염 피해로 전환
물리 피해 감소의 20% 압도
action attack or cast time uses animation length [1]
is area damage [1]
MPSDemonClawBossPulsingBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 확률: 5%
시전 속도: 1 초
122.4~183.6 화염 피해
투사체 59개 추가 발사
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1376]
projectile maximum range override [250]
projectiles not offset [1]
projectiles travel at fixed height [1]
GSDemonClawBossBlackflameSeedBlanket
Triggerable, Spell, Damage
시전 속도: 1 초
1초마다 0.1의 기본 화염 피해를 줌
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground fire art variation [1024]
is area damage [1]
GSDemonClawBossChillSeedBlanket
Triggerable, Spell, Damage
시전 속도: 1 초
유발하는 냉각강도 200% 증폭
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground ice art variation [1009]
is area damage [1]
GSDemonClawBossPulsingBallExplosion
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
3.108~4.662 화염 피해
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsFwdBlast
Triggerable, Spell, Damage
시전 속도: 1 초
물리 피해의 40%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsSwordCleave
Triggerable, Attack
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
물리 피해의 40%를 화염 피해로 전환
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsStabSeed
Triggerable, Attack
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
물리 피해의 30%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsGroundSlam
Triggerable, Attack
Base Damage: 1202–1802
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.13 초
물리 피해 감소의 20% 압도
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}


Stats
{
	set_is_arbiter_boss = 1
}

StateMachine
{
	define_shared_state =
	"
		no_collision;
		instant_turning;
		locked_height;
		proj_hull;
		audio_param;
		sword_visible;
	"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
	on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.001 ); }
	on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); }

	// this is controlled by state so the LockHeight will resume properly
	on_or_create_state_locked_height_1 =
	{
		// OverrideBaseHullType( projectile );
		LockHeight( og_height );
	}
}

Functions
{
	fix_orientation =
	{
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Infuse Sword */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "infuse_buff_type;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

Life
{
	on_spawned_alive = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' ); }

	on_death =
	{
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' );
		PlayTextAudio( FlameSeedBoss_Death_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		SetLightState( off, 1.0 );
	}
	on_spawned_dead = { SetLightState( off, 0.0 ); }
}

StateMachine
{
	// the sword is attached in the ao, so the sword_visible state shouldn't reattach it on_create state, only on the initial state setting
	on_or_create_state_sword_visible_0 = { HideAttachedMeshSegments( blade_meshShape ); }
	on_state_sword_visible_1 = { ShowAttachedMeshSegments( blade_meshShape ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Infuse Sword */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_infuse_buff_type_0 =
	{
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' );
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' );
	}
	on_or_create_state_infuse_buff_type_1 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); }
	on_or_create_state_infuse_buff_type_2 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/chasmslash_slam.ao"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeedMulti"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameWall"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossPulsingBall"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossDegenPlane"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossBlackflameSeed"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossChillSeed"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeed"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue / Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_start_MPSDemonClawBossFireball =
	"
		Roll( 1, 4, ()
		{
			PlayTextAudio( FlameSeedBoss_FireBall_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_GPSDemonClawBossWingBombMega =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_WingSpiritBomb_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 500 );
		} );
	"

	on_effect_start_GSDemonClawBossFireVortex =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_FlameVortex_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossFlameSeedSpawn =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_FlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossFlameSeedMultiSpawn =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_MassFlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_GSDemonClawBossBulletHell =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_BulletHell_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 2500 );
		} );
	"

	on_effect_start_GSDemonClawBossFireVortexGiga =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_GigaFlameVortexBeam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossSeedInfusion =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_TeleportInfuse_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"
}

Animated
{
	on_emerge_01 = "PlayTextAudio( FlameSeedBoss_Emerge_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_deploy_pulsing_fireball_01 = "PlayTextAudio( FlameSeedBoss_DeployStationary_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_transform_01 = "PlayTextAudio( FlameSeedBoss_PhaseChange_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1650 );"
	on_sword_double_dash_01 = "PlayTextAudio( FlameSeedBoss_DoubleDash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_sword_triple_slash_01 = "PlayTextAudio( FlameSeedBoss_TripleSlash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1500 );"
	on_fly_slam_01 = "PlayTextAudio( FlameSeedBoss_FlySlam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_chasm_special_01 = "PlayTextAudio( FlameSeedBoss_ChasmBurst_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_sword_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
}

StateMachine
{
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( SacredFlamePhase, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( SacredFlamePhase, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( SacredFlamePhase, 2 ); }
	on_or_create_state_audio_param_3 = { SetGlobalAudioParam( SacredFlamePhase, 3 ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss"] = {
    name = "The Arbiter of Ash",
    life = 15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 2.13,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MASDemonClawBossDoubleSlash",
        "MASDemonClawBossTripleSlash",
        "MASDemonClawBossJumpSlamCombo",
        "MASDemonClawBossFire",
        "GPSDemonClawBossWingBombMega",
        "MPSDemonClawBossFireball",
        "MPSDemonClawBossWingBombsMini",
        "MPSDemonClawBossPulsingBall",
        "EAADemonClawBossDodgeForwards",
        "EAADemonClawBossDodgeBackwards",
        "EAADemonClawBossDodgeLeft",
        "EAADemonClawBossDodgeRight",
        "GSDemonClawBossFireVortex",
        "GADemonClawBossSwordSlam",
        "GSDemonClawBossFlameSeedDonutNuke",
        "GSDemonClawBossFireballImpact",
        "GSDemonClawBossBulletHell",
        "GSDemonClawBossBulletHellDamageLow",
        "GSDemonClawBossBulletHellDamageHigh",
        "GADemonClawBossDashSlashLeft",
        "GADemonClawBossDashSlashRight",
        "GADemonClawBossDashSlashForward",
        "GADemonClawBossOffscreenSlam",
        "GSDemonClawBossFireVortexGiga",
        "GADemonClawBossChasmBurst",
        "GADemonClawBossChasmSlam",
        "GSDemonClawBossBlackflameSeedBlanket",
        "GSDemonClawBossChillSeedBlanket",
        "GSDemonClawBossPulsingBallExplosion",
        "GADemonClawBossMeleeSlamSeedsFwdBlast",
        "GADemonClawBossMeleeSlamSeedsSwordCleave",
        "GADemonClawBossMeleeSlamSeedsStabSeed",
        "GADemonClawBossMeleeSlamSeedsGroundSlam",
        "GADemonClawBossBigOlChasmSlash",
        "EASDemonClawBossFlameSeedSpawn",
        "EASDemonClawBossFlameSeedMultiSpawn",
        "EASDemonClawBossTeleport",
        "EASDemonClawBossTeleportTransform",
        "EAADemonClawBossDashSlashLeft",
        "EAADemonClawBossDashSlashRight",
        "EAADemonClawBossDashSlashForward",
        "EAADemonClawBossChasmShenanigans",
        "EAADemonClawBossChasmSlamShort",
        "EAADemonClawBossChasmSlamMid",
        "EAADemonClawBossChasmSlamLong",
        "EASDemonClawBossPulsingBall",
        "EASDemonClawBossSeedInfusion",
        "EAADemonClawBossJumpSlamCombo",
        "EAADemonClawBossMeleeSlamSeeds",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossDoubleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossJumpSlamCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_chance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 30, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSDemonClawBossWingBombMega"] = {
    name = "GPSDemonClawBossWingBombMega",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossFireball"] = {
    name = "MPSDemonClawBossFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_uses_bearing_as_firing_orientation",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1365, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossWingBombsMini"] = {
    name = "MPSDemonClawBossWingBombsMini",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1367, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossPulsingBall"] = {
    name = "MPSDemonClawBossPulsingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_can_shotgun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1376, 59, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeForwards"] = {
    name = "EAADemonClawBossDodgeForwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeBackwards"] = {
    name = "EAADemonClawBossDodgeBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeLeft"] = {
    name = "EAADemonClawBossDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeRight"] = {
    name = "EAADemonClawBossDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortex"] = {
    name = "GSDemonClawBossFireVortex",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossSwordSlam"] = {
    name = "GADemonClawBossSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFlameSeedDonutNuke"] = {
    name = "GSDemonClawBossFlameSeedDonutNuke",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireballImpact"] = {
    name = "GSDemonClawBossFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHell"] = {
    name = "GSDemonClawBossBulletHell",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageLow"] = {
    name = "GSDemonClawBossBulletHellDamageLow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageHigh"] = {
    name = "GSDemonClawBossBulletHellDamageHigh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashLeft"] = {
    name = "GADemonClawBossDashSlashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashRight"] = {
    name = "GADemonClawBossDashSlashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashForward"] = {
    name = "GADemonClawBossDashSlashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossOffscreenSlam"] = {
    name = "GADemonClawBossOffscreenSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortexGiga"] = {
    name = "GSDemonClawBossFireVortexGiga",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmBurst"] = {
    name = "GADemonClawBossChasmBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmSlam"] = {
    name = "GADemonClawBossChasmSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBlackflameSeedBlanket"] = {
    name = "GSDemonClawBossBlackflameSeedBlanket",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.10000000149012, 1024, 1000000000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossChillSeedBlanket"] = {
    name = "GSDemonClawBossChillSeedBlanket",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_ice_art_variation",
        "active_skill_chill_effect_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1009, 200, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossPulsingBallExplosion"] = {
    name = "GSDemonClawBossPulsingBallExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsFwdBlast"] = {
    name = "GADemonClawBossMeleeSlamSeedsFwdBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsSwordCleave"] = {
    name = "GADemonClawBossMeleeSlamSeedsSwordCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsStabSeed"] = {
    name = "GADemonClawBossMeleeSlamSeedsStabSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsGroundSlam"] = {
    name = "GADemonClawBossMeleeSlamSeedsGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossBigOlChasmSlash"] = {
    name = "GADemonClawBossBigOlChasmSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedSpawn"] = {
    name = "EASDemonClawBossFlameSeedSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedMultiSpawn"] = {
    name = "EASDemonClawBossFlameSeedMultiSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleport"] = {
    name = "EASDemonClawBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleportTransform"] = {
    name = "EASDemonClawBossTeleportTransform",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashLeft"] = {
    name = "EAADemonClawBossDashSlashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashRight"] = {
    name = "EAADemonClawBossDashSlashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashForward"] = {
    name = "EAADemonClawBossDashSlashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmShenanigans"] = {
    name = "EAADemonClawBossChasmShenanigans",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamShort"] = {
    name = "EAADemonClawBossChasmSlamShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamMid"] = {
    name = "EAADemonClawBossChasmSlamMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamLong"] = {
    name = "EAADemonClawBossChasmSlamLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossPulsingBall"] = {
    name = "EASDemonClawBossPulsingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossSeedInfusion"] = {
    name = "EASDemonClawBossSeedInfusion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossJumpSlamCombo"] = {
    name = "EAADemonClawBossJumpSlamCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossMeleeSlamSeeds"] = {
    name = "EAADemonClawBossMeleeSlamSeeds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
stance movement speed +% final [200]
IdStanceMovementSpeed200
FamilyStance
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • monster dropped item rarity +% [30000]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterMapBossPinnacle
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 30000 Max: 30000 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 0 Max: 0 Global
  • The Arbiter of Ash Text Audio /161
    이름
    A plague-born... Hungry for Her milk... Yet ruthlessly pillaging her... Of all she could give
    FlameSeedBoss_BulletHell_Random
    A plague-born... Hungry for Her milk... Yet ruthlessly pillaging her... Of all she could give
    FlameSeedBoss_BulletHell_2
    Corrpution plagues... And Her wounds worsen... The cleansing foretold is... preordained
    FlameSeedBoss_BulletHell_3
    Corrpution plagues... And Her wounds worsen... The cleansing foretold is... preordained
    FlameSeedBoss_BulletHell_4
    Corrpution plagues... And Her wounds worsen... The cleansing foretold is... preordained
    FlameSeedBoss_BulletHell_5
    Foul belligerent gods... Ascendants of the feeble... Cursed Her supple flesh... and mind
    FlameSeedBoss_BulletHell_6
    Foul belligerent gods... Ascendants of the feeble... Cursed Her supple flesh... and mind
    FlameSeedBoss_BulletHell_7
    Foul belligerent gods... Ascendants of the feeble... Cursed Her supple flesh... and mind
    FlameSeedBoss_BulletHell_8
    Foul belligerent gods... Ascendants of the feeble... Cursed Her supple flesh... and mind
    FlameSeedBoss_BulletHell_9
    Foul belligerent gods... Ascendants of the feeble... Cursed Her supple flesh... and mind
    FlameSeedBoss_BulletHell_10
    Her Anguish... Must be healed... In burning vengeance
    FlameSeedBoss_ChasmBurst_Random
    Her Anguish... Must be healed... In burning vengeance
    FlameSeedBoss_ChasmBurst_2
    Her Anguish... Must be healed... In burning vengeance
    FlameSeedBoss_ChasmBurst_3
    Her Anguish... Must be healed... In burning vengeance
    FlameSeedBoss_ChasmBurst_4
    Her Anguish... Must be healed... In burning vengeance
    FlameSeedBoss_ChasmBurst_5
    You tarry... You rot... You... Another vessel of sorrow
    FlameSeedBoss_ChasmBurst_6
    You tarry... You rot... You... Another vessel of sorrow
    FlameSeedBoss_ChasmBurst_7
    You tarry... You rot... You... Another vessel of sorrow
    FlameSeedBoss_ChasmBurst_8
    You tarry... You rot... You... Another vessel of sorrow
    FlameSeedBoss_ChasmBurst_9
    You tarry... You rot... You... Another vessel of sorrow
    FlameSeedBoss_ChasmBurst_10
    You tarry... You rot... You... Another vessel of sorrow
    FlameSeedBoss_ChasmBurst_11
    You tarry... You rot... You... Another vessel of sorrow
    FlameSeedBoss_ChasmBurst_12
    You tarry... You rot... You... Another vessel of sorrow
    FlameSeedBoss_ChasmBurst_13
    The Mothersoul... Must prevail...
    FlameSeedBoss_Death_Random
    The Fourth Edict awaits you
    FlameSeedBoss_DeployStationary_Random
    The Fourth Edict awaits you
    FlameSeedBoss_DeployStationary_2
    The Fourth Edict awaits you
    FlameSeedBoss_DeployStationary_3
    The Fourth Edict awaits you
    FlameSeedBoss_DeployStationary_4
    The Fourth Edict beckons
    FlameSeedBoss_DeployStationary_5
    The Fourth Edict beckons
    FlameSeedBoss_DeployStationary_6
    The Fourth Edict beckons
    FlameSeedBoss_DeployStationary_7
    The Fourth Edict beckons
    FlameSeedBoss_DeployStationary_8
    The Fourth Edict beckons
    FlameSeedBoss_DeployStationary_9
    Concede to fate
    FlameSeedBoss_DoubleDash_Random
    Concede to fate
    FlameSeedBoss_DoubleDash_2
    Concede to fate
    FlameSeedBoss_DoubleDash_3
    Concede to fate
    FlameSeedBoss_DoubleDash_4
    Concede to fate
    FlameSeedBoss_DoubleDash_5
    Yield in Ash
    FlameSeedBoss_DoubleDash_6
    Yield in Ash
    FlameSeedBoss_DoubleDash_7
    Yield in Ash
    FlameSeedBoss_DoubleDash_8
    Yield in Ash
    FlameSeedBoss_DoubleDash_9
    You are too late. The Fourth Edict already burns for your world
    FlameSeedBoss_Emerge
    Engulf!
    FlameSeedBoss_FireBall_Random
    Engulf!
    FlameSeedBoss_FireBall_2
    Engulf!
    FlameSeedBoss_FireBall_3
    Flare!
    FlameSeedBoss_FireBall_4
    Flare!
    FlameSeedBoss_FireBall_5
    Scorch!
    FlameSeedBoss_FireBall_6
    Scorch!
    FlameSeedBoss_FireBall_7
    Scorch!
    FlameSeedBoss_FireBall_8
    A predetermined outcome
    FlameSeedBoss_FlameSeedSpawn_Random
    A predetermined outcome
    FlameSeedBoss_FlameSeedSpawn_2
    A predetermined outcome
    FlameSeedBoss_FlameSeedSpawn_3
    Ashes to Ashes
    FlameSeedBoss_FlameSeedSpawn_4
    Ashes to Ashes
    FlameSeedBoss_FlameSeedSpawn_5
    Ashes to Ashes
    FlameSeedBoss_FlameSeedSpawn_6
    Ashes to Ashes
    FlameSeedBoss_FlameSeedSpawn_7
    Ashes to Ashes
    FlameSeedBoss_FlameSeedSpawn_8
    Ashes to Ashes
    FlameSeedBoss_FlameSeedSpawn_9
    Rapture of flame

    FlameSeedBoss_FlameSeedSpawn_10
    Rapture of flame

    FlameSeedBoss_FlameSeedSpawn_11
    Rapture of flame

    FlameSeedBoss_FlameSeedSpawn_12
    Rapture of flame

    FlameSeedBoss_FlameSeedSpawn_13
    Rapture of flame

    FlameSeedBoss_FlameSeedSpawn_14
    Accept your finality
    FlameSeedBoss_FlameVortex_Random
    Accept your finality
    FlameSeedBoss_FlameVortex_2
    Accept your finality
    FlameSeedBoss_FlameVortex_3
    Accept your finality
    FlameSeedBoss_FlameVortex_4
    Behold... The Burning Horizon
    FlameSeedBoss_FlameVortex_5
    Behold... The Burning Horizon
    FlameSeedBoss_FlameVortex_6
    Behold... The Burning Horizon
    FlameSeedBoss_FlameVortex_7
    Behold... The Burning Horizon
    FlameSeedBoss_FlameVortex_8
    Embrace the infinite void
    FlameSeedBoss_FlameVortex_9
    Embrace the infinite void
    FlameSeedBoss_FlameVortex_10
    Embrace the infinite void
    FlameSeedBoss_FlameVortex_11
    Embrace the infinite void
    FlameSeedBoss_FlameVortex_12
    Embrace the infinite void
    FlameSeedBoss_FlameVortex_13
    Permanent suffering
    FlameSeedBoss_FlameVortex_14
    Permanent suffering
    FlameSeedBoss_FlameVortex_15
    Permanent suffering
    FlameSeedBoss_FlameVortex_16
    Permanent suffering
    FlameSeedBoss_FlameVortex_17
    Acquiesce, mortal
    FlameSeedBoss_FlySlam_Random
    Acquiesce, mortal
    FlameSeedBoss_FlySlam_2
    Acquiesce, mortal
    FlameSeedBoss_FlySlam_3
    Acquiesce, mortal
    FlameSeedBoss_FlySlam_4
    Acquiesce, mortal
    FlameSeedBoss_FlySlam_5
    Acquiesce, mortal
    FlameSeedBoss_FlySlam_6
    Submit, plague-born
    FlameSeedBoss_FlySlam_7
    Submit, plague-born
    FlameSeedBoss_FlySlam_8
    You have failed... Humanity has failed... It must start again
    FlameSeedBoss_GigaFlameVortexBeam_Random
    You have failed... Humanity has failed... It must start again
    FlameSeedBoss_GigaFlameVortexBeam_2
    You have failed... Humanity has failed... It must start again
    FlameSeedBoss_GigaFlameVortexBeam_3
    You have failed... Humanity has failed... It must start again
    FlameSeedBoss_GigaFlameVortexBeam_4
    You have failed... Humanity has failed... It must start again
    FlameSeedBoss_GigaFlameVortexBeam_5
    Now witness... The flame of creation.
    FlameSeedBoss_KillsPlayer_Random
    Now witness... The flame of creation.
    FlameSeedBoss_KillsPlayer_2
    The Mothersoul... Persists
    FlameSeedBoss_KillsPlayer_3
    The Mothersoul... Persists
    FlameSeedBoss_KillsPlayer_4
    You have failed... And now the Fourth Edict nears
    FlameSeedBoss_KillsPlayer_5
    You have failed... And now the Fourth Edict nears
    FlameSeedBoss_KillsPlayer_6
    You have failed... And now the Fourth Edict nears
    FlameSeedBoss_KillsPlayer_7
    Your death was foretold. An Arbiter's duty ensured it
    FlameSeedBoss_KillsPlayer_8
    Your death was foretold. An Arbiter's duty ensured it
    FlameSeedBoss_KillsPlayer_9
    Your death was foretold. An Arbiter's duty ensured it
    FlameSeedBoss_KillsPlayer_10
    Fields of Ash... And chasms of Flame... Shall restore Her glory
    FlameSeedBoss_MassFlameSeedSpawn_Random
    Fields of Ash... And chasms of Flame... Shall restore Her glory
    FlameSeedBoss_MassFlameSeedSpawn_2
    Fields of Ash... And chasms of Flame... Shall restore Her glory
    FlameSeedBoss_MassFlameSeedSpawn_3
    Fields of Ash... And chasms of Flame... Shall restore Her glory
    FlameSeedBoss_MassFlameSeedSpawn_4
    Sacred Fire of the Mothersoul... You are called upon
    FlameSeedBoss_MassFlameSeedSpawn_5
    Sacred Fire of the Mothersoul... You are called upon
    FlameSeedBoss_MassFlameSeedSpawn_6
    Sacred Fire of the Mothersoul... You are called upon
    FlameSeedBoss_MassFlameSeedSpawn_7
    Sacred Fire of the Mothersoul... You are called upon
    FlameSeedBoss_MassFlameSeedSpawn_8
    Her only salvation... Is written in ash...
    FlameSeedBoss_PhaseChange_Random
    Her only salvation... Is written in ash...
    FlameSeedBoss_PhaseChange_2
    Her only salvation... Is written in ash...
    FlameSeedBoss_PhaseChange_3
    Insignificance... This... Is the legacy of humanity
    FlameSeedBoss_PhaseChange_4
    Insignificance... This... Is the legacy of humanity
    FlameSeedBoss_PhaseChange_5
    Insignificance... This... Is the legacy of humanity
    FlameSeedBoss_PhaseChange_6
    Your affliction upon Her... Will soon be erased
    FlameSeedBoss_PhaseChange_7
    Your affliction upon Her... Will soon be erased
    FlameSeedBoss_PhaseChange_8
    Your affliction upon Her... Will soon be erased
    FlameSeedBoss_PhaseChange_9
    Your affliction upon Her... Will soon be erased
    FlameSeedBoss_PhaseChange_10
    Mortal hands have contaminated Her virtue once more... By the Fourth Edict of the Mothersoul... Her flesh shall be scorched anew
    FlameSeedBoss_PreEmerge
    Let fear of the void... Control you... So She may be reborn
    FlameSeedBoss_TeleportInfuse_Random
    Let fear of the void... Control you... So She may be reborn
    FlameSeedBoss_TeleportInfuse_2
    Let fear of the void... Control you... So She may be reborn
    FlameSeedBoss_TeleportInfuse_3
    Let fear of the void... Control you... So She may be reborn
    FlameSeedBoss_TeleportInfuse_4
    Let fear of the void... Control you... So She may be reborn
    FlameSeedBoss_TeleportInfuse_5
    Tainted morality... Coursing through time to find you
    FlameSeedBoss_TeleportInfuse_6
    Tainted morality... Coursing through time to find you
    FlameSeedBoss_TeleportInfuse_7
    Tainted morality... Coursing through time to find you
    FlameSeedBoss_TeleportInfuse_8
    Tainted morality... Coursing through time to find you
    FlameSeedBoss_TeleportInfuse_9
    Bound by destiny
    FlameSeedBoss_TripleSlash_Random
    Bound by destiny
    FlameSeedBoss_TripleSlash_2
    Bound by destiny
    FlameSeedBoss_TripleSlash_3
    Bound by destiny
    FlameSeedBoss_TripleSlash_4
    Bound by destiny
    FlameSeedBoss_TripleSlash_5
    Will of the Mothersoul.
    FlameSeedBoss_TripleSlash_6
    Will of the Mothersoul.
    FlameSeedBoss_TripleSlash_7
    Will of the Mothersoul.
    FlameSeedBoss_TripleSlash_8
    Will of the Mothersoul.
    FlameSeedBoss_TripleSlash_9
    Will of the Mothersoul.
    FlameSeedBoss_TripleSlash_10
    Will of the Mothersoul.
    FlameSeedBoss_TripleSlash_11
    Endless ravaging pain
    FlameSeedBoss_WingSpiritBomb_Random
    Endless ravaging pain
    FlameSeedBoss_WingSpiritBomb_2
    Endless ravaging pain
    FlameSeedBoss_WingSpiritBomb_3
    Endless ravaging pain
    FlameSeedBoss_WingSpiritBomb_4
    Grave turmoil awaits you
    FlameSeedBoss_WingSpiritBomb_5
    Grave turmoil awaits you
    FlameSeedBoss_WingSpiritBomb_6
    Grave turmoil awaits you
    FlameSeedBoss_WingSpiritBomb_7
    She revokes your existence
    FlameSeedBoss_WingSpiritBomb_8
    She revokes your existence
    FlameSeedBoss_WingSpiritBomb_9
    She revokes your existence
    FlameSeedBoss_WingSpiritBomb_10
    Ugh... Improbable... But inconsequential...
    FlameSeedBoss_Knockdown_Random
    Ugh... Improbable... But inconsequential...
    FlameSeedBoss_Knockdown_2
    Ugh... Improbable... But inconsequential...
    FlameSeedBoss_Knockdown_3
    Ugh... You... Are not long for this world
    FlameSeedBoss_Knockdown_4
    Ugh... You... Are not long for this world
    FlameSeedBoss_Knockdown_5
    Ugh... You... Are not long for this world
    FlameSeedBoss_Knockdown_6
    Ugh... You... Are not long for this world
    FlameSeedBoss_Knockdown_7