El árbitro de ceniza Único /6
Velocidad de movimiento aumentada un (15–30)%
Armadura, evasión y escudo de energía aumentados un (60–80)%
Esquivar rodando evita todos los impactos
10% menos de velocidad de movimiento y de habilidades por cada vez que hayas esquivado rodando en los últimos 20 segundos
Armadura, evasión y escudo de energía aumentados un (200–300)%
[2 Random Socket Modifiers]
[Has 4 Rune Sockets]
+(1–3) al nivel de todas las habilidades de Specific Skill
Otorga la habilidad: Pureza de fuego
Ganas el (40–60)% del daño como daño de fuego extra
Los aliados que están en tu presencia ganan el (20–30)% del daño como daño de fuego extra
Los aliados que están en tu presencia regeneran el (2–3)% de su vida máxima por segundo
Los enemigos que están en tu presencia resisten el daño elemental en base a su resistencia más baja
Velocidad de habilidades aumentada un (10–15)%
Armadura, evasión y escudo de energía aumentados un (40–60)%
Inmovilizas a los enemigos en el 50% de acumulación en lugar de en el 100%
Los enemigos que tú inmovilizas reciben un 25% menos de daño
+(60–100) al maná máximo
Radio de iluminación aumentado un 25%
Armadura, evasión y escudo de energía aumentados un (100–150)%
El equipo y las gemas de habilidad tienen los requisitos de atributos aumentados un 25%
Puedes usar cada tipo de gema de asistencia una vez adicional en diferentes habilidades
El árbitro de ceniza
stance movement speed +% final [200]
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [30000]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Arbiter of Ash
SpectreN
AreaEl monolito ardiente
TagsClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement
Vida
750%
Armadura
+20%
Resistencia
75 75 75 0
Damage
450%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 17
Tiempo de ataque
2.13 Second
Damage Spread
±20%
Experiencia
400%
Model Size
130%
Type
DemonClawBoss
Metadata
DemonClawBoss
Nivel
80
Vida
117,068
Armadura
5,764
Evasión
644
Damage
1,502
Daño de hechizos
1,502
Precisión
3,204
Tiempo de ataque
2.13
Experiencia
400,000
Minion Life
74,048
Minion Damage
4,031
Minion Armour
7,685
MASDemonClawBossFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.13 seg
Probabilidad de quemar aumentada un 20%
Convierte el 30% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDemonClawBossFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
Inflige de 108.9 a 163.4 de daño de fuego
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1365]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPSDemonClawBossWingBombMega
Triggerable, Damage
Tiempo de recarga: 35 seg
Inflige de 108.9 a 163.4 de daño de fuego
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSDemonClawBossFireVortex
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
Inflige de 108.9 a 163.4 de daño de fuego
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossFlameSeedSpawn
Tiempo de recarga: 20 seg
action attack or cast time uses animation length [1]
EASDemonClawBossFlameSeedMultiSpawn
Tiempo de recarga: 45 seg
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
GSDemonClawBossBulletHell
Triggerable, Channel, Spell, Damage
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
is area damage [1]
EASDemonClawBossTeleport
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
EAADemonClawBossDodgeForwards
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeBackwards
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADemonClawBossDodgeLeft
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDodgeRight
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASDemonClawBossTeleportTransform
action attack or cast time uses animation length [1]
MASDemonClawBossDoubleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Daño de ataque: 120%
Tiempo de ataque: 2.13 seg
Tiempo de recarga: 8 seg
Inflige un 20% más de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MASDemonClawBossTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Daño de ataque: 120%
Tiempo de ataque: 2.13 seg
Tiempo de recarga: 8 seg
Inflige un 20% más de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossDashSlashLeft
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashRight
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossDashSlashForward
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmShenanigans
Tiempo de recarga: 55 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MASDemonClawBossJumpSlamCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.13 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAADemonClawBossJumpSlamCombo
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
GADemonClawBossSwordSlam
Triggerable, Attack
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 2.13 seg
Tiempo de recarga: 22.5 seg
Inflige un 30% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GSDemonClawBossFireVortexGiga
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
Inflige de 108.9 a 163.4 de daño de fuego
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
EASDemonClawBossPulsingBall
Tiempo de recarga: 30 seg
action attack or cast time uses animation length [1]
EASDemonClawBossSeedInfusion
Tiempo de recarga: 30 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossMeleeSlamSeeds
Tiempo de recarga: 35 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
skill does not pathfind [1]
EAADemonClawBossChasmSlamShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAADemonClawBossChasmSlamLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GSDemonClawBossFireballImpact
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 490.1 a 735.2 de daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSDemonClawBossWingBombsMini
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 490.1 a 735.2 de daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1367]
projectile maximum range override [250]
GSDemonClawBossFlameSeedDonutNuke
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 21784 a 32676 de daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
GSDemonClawBossBulletHellDamageLow
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
GSDemonClawBossBulletHellDamageHigh
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 21784 a 32676 de daño de fuego
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
GADemonClawBossDashSlashLeft
Triggerable, Attack
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.13 seg
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashRight
Triggerable, Attack
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.13 seg
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossDashSlashForward
Triggerable, Attack
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 2.13 seg
Inflige un 30% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossBigOlChasmSlash
Triggerable, Attack
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 2.13 seg
Inflige un 10% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmBurst
Triggerable, Attack
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 2.13 seg
Inflige un 30% más de daño de ataques
Convierte el 40% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossChasmSlam
Triggerable, Attack
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 2.13 seg
Inflige un 100% más de daño de ataques
Convierte el 30% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossOffscreenSlam
Triggerable, Attack
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 2.13 seg
Inflige un 30% más de daño de ataques
Convierte el 20% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
MPSDemonClawBossPulsingBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1089 a 1634 de daño de fuego
Dispara 59 proyectiles adicionales
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1376]
projectile maximum range override [250]
projectiles not offset [1]
projectiles nova [1]
projectiles travel at fixed height [1]
GSDemonClawBossBlackflameSeedBlanket
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
generic ground art variation [1024]
GSDemonClawBossChillSeedBlanket
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
200% más de magnitud del escarchamiento aplicado
action attack or cast time uses animation length [1]
base skill effect duration [1000000000]
ground ice art variation [1009]
is area damage [1]
GSDemonClawBossPulsingBallExplosion
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 16.61 a 24.92 de daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsFwdBlast
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Convierte el 30% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsSwordCleave
Triggerable, Attack
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.13 seg
Convierte el 30% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsStabSeed
Triggerable, Attack
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 2.13 seg
Inflige un 30% más de daño de ataques
Convierte el 20% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
GADemonClawBossMeleeSlamSeedsGroundSlam
Triggerable, Attack
Base Damage: 1202–1802
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 2.13 seg
Inflige un 30% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}


Stats
{
	set_is_arbiter_boss = 1
	set_monster_delay_item_drops_millis = 5500
}

StateMachine
{
	define_shared_state =
	"
		no_collision;
		instant_turning;
		locked_height;
		proj_hull;
		audio_param;
		sword_visible;
	"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
	on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.01 ); }
	on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); }

	// this is controlled by state so the LockHeight will resume properly
	on_or_create_state_locked_height_1 =
	{
		// OverrideBaseHullType( projectile );
		LockHeight( og_height );
	}
}

Animated
{
	always_interpolate_bearing = true
}

Functions
{
	fix_orientation =
	{
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Infuse Sword */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "infuse_buff_type;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

Life
{
	on_spawned_alive = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' ); }

	on_death =
	{
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/death_ash.epk' );
		PlayTextAudio( FlameSeedBoss_Death_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		SetLightState( off, 1.0 );
	}

	on_spawned_dead =
	{
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/death_ash.epk' );
		SetLightState( off, 0.0 );
	}
}

StateMachine
{
	// the sword is attached in the ao, so the sword_visible state shouldn't reattach it on_create state, only on the initial state setting
	on_or_create_state_sword_visible_0 = { HideAttachedMeshSegments( blade_meshShape ); }
	on_state_sword_visible_1 = { ShowAttachedMeshSegments( blade_meshShape ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Infuse Sword */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_infuse_buff_type_0 =
	{
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' );
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' );
	}
	on_or_create_state_infuse_buff_type_1 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_fire.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); }
	on_or_create_state_infuse_buff_type_2 = { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/infused_ice.epk', 'Metadata/Monsters/AtlasBosses/DemonClawBoss/attachments/DemonClawWeapon.ao' ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/backflames_01.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/epks/death_ash.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BreachClawBoss/chasmslash_slam.ao"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeedMulti"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameWall"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossPulsingBall"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossDegenPlane"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossBlackflameSeed"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossChillSeed"
	preload_object = "Metadata/Monsters/AtlasBosses/DemonClawBoss/objects/DemonClawBossFlameSeed"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue / Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_start_MPSDemonClawBossFireball =
	"
		Roll( 1, 4, ()
		{
			PlayTextAudio( FlameSeedBoss_FireBall_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_GPSDemonClawBossWingBombMega =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_WingSpiritBomb_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 500 );
		} );
	"

	on_effect_start_GSDemonClawBossFireVortex =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_FlameVortex_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossFlameSeedSpawn =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_FlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossFlameSeedMultiSpawn =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_MassFlameSeedSpawn_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_GSDemonClawBossBulletHell =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_BulletHell_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 2500 );
		} );
	"

	on_effect_start_GSDemonClawBossFireVortexGiga =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_GigaFlameVortexBeam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"

	on_effect_start_EASDemonClawBossSeedInfusion =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( FlameSeedBoss_TeleportInfuse_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );
		} );
	"
}

Animated
{
	on_emerge_01 = "PlayTextAudio( FlameSeedBoss_Emerge, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_deploy_pulsing_fireball_01 = "PlayTextAudio( FlameSeedBoss_DeployStationary_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_transform_01 = "PlayTextAudio( FlameSeedBoss_PhaseChange_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1650 );"
	on_sword_double_dash_01 = "PlayTextAudio( FlameSeedBoss_DoubleDash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_sword_triple_slash_01 = "PlayTextAudio( FlameSeedBoss_TripleSlash_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss', 1500 );"
	on_fly_slam_01 = "PlayTextAudio( FlameSeedBoss_FlySlam_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_chasm_special_01 = "PlayTextAudio( FlameSeedBoss_ChasmBurst_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
	on_sword_knockdown_bwd_01 = "PlayTextAudio( FlameSeedBoss_Knockdown_Random, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' );"
}

StateMachine
{
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( SacredFlamePhase, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( SacredFlamePhase, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( SacredFlamePhase, 2 ); }
	on_or_create_state_audio_param_3 = { SetGlobalAudioParam( SacredFlamePhase, 3 ); }
}

Functions
{
    boss_pre_emerge_dialogue = { PlayTextAudio( FlameSeedBoss_PreEmerge, 'Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss' ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/DemonClawBoss/DemonClawBoss"] = {
    name = "The Arbiter of Ash",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 2.13,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MASDemonClawBossDoubleSlash",
        "MASDemonClawBossTripleSlash",
        "MASDemonClawBossJumpSlamCombo",
        "MASDemonClawBossFire",
        "GPSDemonClawBossWingBombMega",
        "MPSDemonClawBossFireball",
        "MPSDemonClawBossWingBombsMini",
        "MPSDemonClawBossPulsingBall",
        "EAADemonClawBossDodgeForwards",
        "EAADemonClawBossDodgeBackwards",
        "EAADemonClawBossDodgeLeft",
        "EAADemonClawBossDodgeRight",
        "GSDemonClawBossFireVortex",
        "GADemonClawBossSwordSlam",
        "GSDemonClawBossFlameSeedDonutNuke",
        "GSDemonClawBossFireballImpact",
        "GSDemonClawBossBulletHell",
        "GSDemonClawBossBulletHellDamageLow",
        "GSDemonClawBossBulletHellDamageHigh",
        "GADemonClawBossDashSlashLeft",
        "GADemonClawBossDashSlashRight",
        "GADemonClawBossDashSlashForward",
        "GADemonClawBossOffscreenSlam",
        "GSDemonClawBossFireVortexGiga",
        "GADemonClawBossChasmBurst",
        "GADemonClawBossChasmSlam",
        "GSDemonClawBossBlackflameSeedBlanket",
        "GSDemonClawBossChillSeedBlanket",
        "GSDemonClawBossPulsingBallExplosion",
        "GADemonClawBossMeleeSlamSeedsFwdBlast",
        "GADemonClawBossMeleeSlamSeedsSwordCleave",
        "GADemonClawBossMeleeSlamSeedsStabSeed",
        "GADemonClawBossMeleeSlamSeedsGroundSlam",
        "GADemonClawBossBigOlChasmSlash",
        "EASDemonClawBossFlameSeedSpawn",
        "EASDemonClawBossFlameSeedMultiSpawn",
        "EASDemonClawBossTeleport",
        "EASDemonClawBossTeleportTransform",
        "EAADemonClawBossDashSlashLeft",
        "EAADemonClawBossDashSlashRight",
        "EAADemonClawBossDashSlashForward",
        "EAADemonClawBossChasmShenanigans",
        "EAADemonClawBossChasmSlamShort",
        "EAADemonClawBossChasmSlamMid",
        "EAADemonClawBossChasmSlamLong",
        "EASDemonClawBossPulsingBall",
        "EASDemonClawBossSeedInfusion",
        "EAADemonClawBossJumpSlamCombo",
        "EAADemonClawBossMeleeSlamSeeds",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossDoubleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossJumpSlamCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDemonClawBossFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_chance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 30, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSDemonClawBossWingBombMega"] = {
    name = "GPSDemonClawBossWingBombMega",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossFireball"] = {
    name = "MPSDemonClawBossFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_uses_bearing_as_firing_orientation",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1365, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossWingBombsMini"] = {
    name = "MPSDemonClawBossWingBombsMini",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1367, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDemonClawBossPulsingBall"] = {
    name = "MPSDemonClawBossPulsingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1376, 59, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeForwards"] = {
    name = "EAADemonClawBossDodgeForwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeBackwards"] = {
    name = "EAADemonClawBossDodgeBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeLeft"] = {
    name = "EAADemonClawBossDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDodgeRight"] = {
    name = "EAADemonClawBossDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortex"] = {
    name = "GSDemonClawBossFireVortex",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossSwordSlam"] = {
    name = "GADemonClawBossSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFlameSeedDonutNuke"] = {
    name = "GSDemonClawBossFlameSeedDonutNuke",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireballImpact"] = {
    name = "GSDemonClawBossFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHell"] = {
    name = "GSDemonClawBossBulletHell",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageLow"] = {
    name = "GSDemonClawBossBulletHellDamageLow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBulletHellDamageHigh"] = {
    name = "GSDemonClawBossBulletHellDamageHigh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashLeft"] = {
    name = "GADemonClawBossDashSlashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashRight"] = {
    name = "GADemonClawBossDashSlashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossDashSlashForward"] = {
    name = "GADemonClawBossDashSlashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossOffscreenSlam"] = {
    name = "GADemonClawBossOffscreenSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossFireVortexGiga"] = {
    name = "GSDemonClawBossFireVortexGiga",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmBurst"] = {
    name = "GADemonClawBossChasmBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossChasmSlam"] = {
    name = "GADemonClawBossChasmSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossBlackflameSeedBlanket"] = {
    name = "GSDemonClawBossBlackflameSeedBlanket",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_ground_art_variation",
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1024, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossChillSeedBlanket"] = {
    name = "GSDemonClawBossChillSeedBlanket",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_ice_art_variation",
        "active_skill_chill_effect_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1009, 200, 1000000000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDemonClawBossPulsingBallExplosion"] = {
    name = "GSDemonClawBossPulsingBallExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsFwdBlast"] = {
    name = "GADemonClawBossMeleeSlamSeedsFwdBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsSwordCleave"] = {
    name = "GADemonClawBossMeleeSlamSeedsSwordCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsStabSeed"] = {
    name = "GADemonClawBossMeleeSlamSeedsStabSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossMeleeSlamSeedsGroundSlam"] = {
    name = "GADemonClawBossMeleeSlamSeedsGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADemonClawBossBigOlChasmSlash"] = {
    name = "GADemonClawBossBigOlChasmSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedSpawn"] = {
    name = "EASDemonClawBossFlameSeedSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossFlameSeedMultiSpawn"] = {
    name = "EASDemonClawBossFlameSeedMultiSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleport"] = {
    name = "EASDemonClawBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossTeleportTransform"] = {
    name = "EASDemonClawBossTeleportTransform",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashLeft"] = {
    name = "EAADemonClawBossDashSlashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashRight"] = {
    name = "EAADemonClawBossDashSlashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossDashSlashForward"] = {
    name = "EAADemonClawBossDashSlashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmShenanigans"] = {
    name = "EAADemonClawBossChasmShenanigans",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamShort"] = {
    name = "EAADemonClawBossChasmSlamShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamMid"] = {
    name = "EAADemonClawBossChasmSlamMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossChasmSlamLong"] = {
    name = "EAADemonClawBossChasmSlamLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossPulsingBall"] = {
    name = "EASDemonClawBossPulsingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDemonClawBossSeedInfusion"] = {
    name = "EASDemonClawBossSeedInfusion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossJumpSlamCombo"] = {
    name = "EAADemonClawBossJumpSlamCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADemonClawBossMeleeSlamSeeds"] = {
    name = "EAADemonClawBossMeleeSlamSeeds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdPinnacleAtlasBoss
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Adds Tagspinnacle_boss
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
stance movement speed +% final [200]
IdStanceMovementSpeed200
FamilyStance
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • monster dropped item rarity +% [30000]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterMapBossPinnacle
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 30000 Max: 30000 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 0 Max: 0 Global
  • El árbitro de ceniza Text Audio /160
    Nombre
    Nacido de la plaga… Ansioso por su leche… Y aun así despojándola de forma despiadada… de todo lo que podía dar.
    FlameSeedBoss_BulletHell_Random
    Nacido de la plaga… Ansioso por su leche… Y aun así despojándola de forma despiadada… de todo lo que podía dar.
    FlameSeedBoss_BulletHell_2
    La corrupción infecta… y sus heridas empeoran… La purificación presagiada estaba… predestinada.
    FlameSeedBoss_BulletHell_3
    La corrupción infecta… y sus heridas empeoran… La purificación presagiada estaba… predestinada.
    FlameSeedBoss_BulletHell_4
    La corrupción infecta… y sus heridas empeoran… La purificación presagiada estaba… predestinada.
    FlameSeedBoss_BulletHell_5
    Asquerosos dioses belicosos… Ascendientes de los débiles… Maldijeron su dúctil carne… y su mente.
    FlameSeedBoss_BulletHell_6
    Asquerosos dioses belicosos… Ascendientes de los débiles… Maldijeron su dúctil carne… y su mente.
    FlameSeedBoss_BulletHell_7
    Asquerosos dioses belicosos… Ascendientes de los débiles… Maldijeron su dúctil carne… y su mente.
    FlameSeedBoss_BulletHell_8
    Asquerosos dioses belicosos… Ascendientes de los débiles… Maldijeron su dúctil carne… y su mente.
    FlameSeedBoss_BulletHell_9
    Asquerosos dioses belicosos… Ascendientes de los débiles… Maldijeron su dúctil carne… y su mente.
    FlameSeedBoss_BulletHell_10
    Su angustia… debe ser sanada… ¡con una ardiente venganza!
    FlameSeedBoss_ChasmBurst_Random
    Su angustia… debe ser sanada… ¡con una ardiente venganza!
    FlameSeedBoss_ChasmBurst_2
    Su angustia… debe ser sanada… ¡con una ardiente venganza!
    FlameSeedBoss_ChasmBurst_3
    Su angustia… debe ser sanada… ¡con una ardiente venganza!
    FlameSeedBoss_ChasmBurst_4
    Su angustia… debe ser sanada… ¡con una ardiente venganza!
    FlameSeedBoss_ChasmBurst_5
    Te marchitas… te pudres… tú… Eres otro recipiente de dolor.
    FlameSeedBoss_ChasmBurst_6
    Te marchitas… te pudres… tú… Eres otro recipiente de dolor.
    FlameSeedBoss_ChasmBurst_7
    Te marchitas… te pudres… tú… Eres otro recipiente de dolor.
    FlameSeedBoss_ChasmBurst_8
    Te marchitas… te pudres… tú… Eres otro recipiente de dolor.
    FlameSeedBoss_ChasmBurst_9
    Te marchitas… te pudres… tú… Eres otro recipiente de dolor.
    FlameSeedBoss_ChasmBurst_10
    Te marchitas… te pudres… tú… Eres otro recipiente de dolor.
    FlameSeedBoss_ChasmBurst_11
    Te marchitas… te pudres… tú… Eres otro recipiente de dolor.
    FlameSeedBoss_ChasmBurst_12
    Te marchitas… te pudres… tú… Eres otro recipiente de dolor.
    FlameSeedBoss_ChasmBurst_13
    El Alma madre… debe prevalecer…
    FlameSeedBoss_Death_Random
    El Cuarto edicto te espera…
    FlameSeedBoss_DeployStationary_Random
    El Cuarto edicto te espera…
    FlameSeedBoss_DeployStationary_2
    El Cuarto edicto te espera…
    FlameSeedBoss_DeployStationary_3
    ¡El Cuarto edicto te espera!
    FlameSeedBoss_DeployStationary_4
    El Cuarto edicto te llama.
    FlameSeedBoss_DeployStationary_5
    El Cuarto edicto te llama.
    FlameSeedBoss_DeployStationary_6
    El Cuarto edicto te llama.
    FlameSeedBoss_DeployStationary_7
    El Cuarto edicto te llama.
    FlameSeedBoss_DeployStationary_8
    Entrégate al destino.
    FlameSeedBoss_DoubleDash_Random
    Entrégate al destino.
    FlameSeedBoss_DoubleDash_2
    Entrégate al destino.
    FlameSeedBoss_DoubleDash_3
    Entrégate al destino.
    FlameSeedBoss_DoubleDash_4
    Entrégate al destino.
    FlameSeedBoss_DoubleDash_5
    ¡Cede ante las cenizas!
    FlameSeedBoss_DoubleDash_6
    ¡Cede ante las cenizas!
    FlameSeedBoss_DoubleDash_7
    ¡Cede ante las cenizas!
    FlameSeedBoss_DoubleDash_8
    ¡Cede ante las cenizas!
    FlameSeedBoss_DoubleDash_9
    Llegas demasiado tarde. El Cuarto edicto ya arde por tu mundo.
    FlameSeedBoss_Emerge
    ¡Devora!
    FlameSeedBoss_FireBall_Random
    ¡Devora!
    FlameSeedBoss_FireBall_2
    ¡Devora!
    FlameSeedBoss_FireBall_3
    ¡Destello!
    FlameSeedBoss_FireBall_4
    ¡Destello!
    FlameSeedBoss_FireBall_5
    ¡Calcina!
    FlameSeedBoss_FireBall_6
    ¡Calcina!
    FlameSeedBoss_FireBall_7
    ¡Calcina!
    FlameSeedBoss_FireBall_8
    Un resultado predeterminado.
    FlameSeedBoss_FlameSeedSpawn_Random
    Un resultado predeterminado.
    FlameSeedBoss_FlameSeedSpawn_2
    Un resultado predeterminado.
    FlameSeedBoss_FlameSeedSpawn_3
    Polvo eres y en polvo te convertirás.
    FlameSeedBoss_FlameSeedSpawn_4
    Polvo eres y en polvo te convertirás.
    FlameSeedBoss_FlameSeedSpawn_5
    Polvo eres y en polvo te convertirás.
    FlameSeedBoss_FlameSeedSpawn_6
    Polvo eres y en polvo te convertirás.
    FlameSeedBoss_FlameSeedSpawn_7
    Polvo eres y en polvo te convertirás.
    FlameSeedBoss_FlameSeedSpawn_8
    Polvo eres y en polvo te convertirás
    FlameSeedBoss_FlameSeedSpawn_9
    Arrebato de llamas.
    FlameSeedBoss_FlameSeedSpawn_10
    Arrebato de llamas.
    FlameSeedBoss_FlameSeedSpawn_11
    Arrebato de llamas.
    FlameSeedBoss_FlameSeedSpawn_12
    Arrebato de llamas.
    FlameSeedBoss_FlameSeedSpawn_13
    Arrebato de llamas.
    FlameSeedBoss_FlameSeedSpawn_14
    Acepta tu finitud…
    FlameSeedBoss_FlameVortex_Random
    Acepta tu finitud…
    FlameSeedBoss_FlameVortex_2
    Acepta tu finitud…
    FlameSeedBoss_FlameVortex_3
    Acepta tu finitud…
    FlameSeedBoss_FlameVortex_4
    Contempla… el horizonte ardiente.
    FlameSeedBoss_FlameVortex_5
    Contempla… el horizonte ardiente.
    FlameSeedBoss_FlameVortex_6
    Contempla… el horizonte ardiente.
    FlameSeedBoss_FlameVortex_7
    Contempla… el horizonte ardiente.
    FlameSeedBoss_FlameVortex_8
    Abraza el vacío interminable.
    FlameSeedBoss_FlameVortex_9
    Abraza el vacío interminable.
    FlameSeedBoss_FlameVortex_10
    Abraza el vacío interminable.
    FlameSeedBoss_FlameVortex_11
    Abraza el vacío interminable.
    FlameSeedBoss_FlameVortex_12
    Abraza el vacío interminable.
    FlameSeedBoss_FlameVortex_13
    Sufrimiento permanente.
    FlameSeedBoss_FlameVortex_14
    Sufrimiento permanente.
    FlameSeedBoss_FlameVortex_15
    Sufrimiento permanente.
    FlameSeedBoss_FlameVortex_16
    Sufrimiento permanente.
    FlameSeedBoss_FlameVortex_17
    Sométete, mortal.
    FlameSeedBoss_FlySlam_Random
    Sométete, mortal.
    FlameSeedBoss_FlySlam_2
    Sométete, mortal.
    FlameSeedBoss_FlySlam_3
    Sométete, mortal.
    FlameSeedBoss_FlySlam_4
    Sométete, mortal.
    FlameSeedBoss_FlySlam_5
    Sométete, mortal.
    FlameSeedBoss_FlySlam_6
    {Entrégate, nacido de la plaga.}{Entrégate, nacida de la plaga.}
    FlameSeedBoss_FlySlam_7
    {Entrégate, nacido de la plaga.}{Entrégate, nacida de la plaga.}
    FlameSeedBoss_FlySlam_8
    Has fallado… La humanidad ha fallado… Debe volver a comenzar.
    FlameSeedBoss_GigaFlameVortexBeam_Random
    Has fallado… La humanidad ha fallado… Debe volver a comenzar.
    FlameSeedBoss_GigaFlameVortexBeam_2
    Has fallado… La humanidad ha fallado… Debe volver a comenzar.
    FlameSeedBoss_GigaFlameVortexBeam_3
    Has fallado… La humanidad ha fallado… Debe volver a comenzar.
    FlameSeedBoss_GigaFlameVortexBeam_4
    Has fallado… La humanidad ha fallado… Debe volver a comenzar.
    FlameSeedBoss_GigaFlameVortexBeam_5
    Ahora observa… Las llamas de la creación.
    FlameSeedBoss_KillsPlayer_Random
    Ahora observa… Las llamas de la creación.
    FlameSeedBoss_KillsPlayer_2
    El Alma madre… Prevalece.
    FlameSeedBoss_KillsPlayer_3
    El Alma madre… Prevalece.
    FlameSeedBoss_KillsPlayer_4
    Has fallado… y ahora el Cuarto edicto se aproxima.
    FlameSeedBoss_KillsPlayer_5
    Has fallado… y ahora el Cuarto edicto se aproxima.
    FlameSeedBoss_KillsPlayer_6
    Has fallado… y ahora el Cuarto edicto se aproxima.
    FlameSeedBoss_KillsPlayer_7
    Tu muerte había sido predicha. El deber de un árbitro la aseguró.
    FlameSeedBoss_KillsPlayer_8
    Tu muerte había sido predicha. El deber de un árbitro la aseguró.
    FlameSeedBoss_KillsPlayer_9
    Tu muerte había sido predicha. El deber de un árbitro la aseguró.
    FlameSeedBoss_KillsPlayer_10
    Campos de cenizas… y abismos de llamas… Restaurarán su gloria.
    FlameSeedBoss_MassFlameSeedSpawn_Random
    Campos de cenizas… y abismos de llamas… Restaurarán su gloria.
    FlameSeedBoss_MassFlameSeedSpawn_2
    Campos de cenizas… y abismos de llamas… Restaurarán su gloria.
    FlameSeedBoss_MassFlameSeedSpawn_3
    Campos de cenizas… y abismos de llamas… Restaurarán su gloria.
    FlameSeedBoss_MassFlameSeedSpawn_4
    Fuego sagrado del Alma madre… responde al llamado…
    FlameSeedBoss_MassFlameSeedSpawn_5
    Fuego sagrado del Alma madre… responde al llamado…
    FlameSeedBoss_MassFlameSeedSpawn_6
    Fuego sagrado del Alma madre… responde al llamado…
    FlameSeedBoss_MassFlameSeedSpawn_7
    Fuego sagrado del Alma madre… responde al llamado…
    FlameSeedBoss_MassFlameSeedSpawn_8
    Su única salvación… está escrita en las cenizas…
    FlameSeedBoss_PhaseChange_Random
    Su única salvación… está escrita en las cenizas…
    FlameSeedBoss_PhaseChange_2
    Su única salvación… está escrita en las cenizas…
    FlameSeedBoss_PhaseChange_3
    La insignificancia… Este… es el legado de la humanidad.
    FlameSeedBoss_PhaseChange_4
    La insignificancia… Este… es el legado de la humanidad.
    FlameSeedBoss_PhaseChange_5
    La insignificancia… Este… es el legado de la humanidad.
    FlameSeedBoss_PhaseChange_6
    La enfermedad que le has causado… Pronto será eliminada.
    FlameSeedBoss_PhaseChange_7
    La enfermedad que le has causado… Pronto será eliminada.
    FlameSeedBoss_PhaseChange_8
    La enfermedad que le has causado… Pronto será eliminada.
    FlameSeedBoss_PhaseChange_9
    La enfermedad que le has causado… Pronto será eliminada.
    FlameSeedBoss_PhaseChange_10
    Las manos mortales han vuelto a contener su virtud. Por el Cuarto edicto del Alma madre… Su cuerpo será calcinado para renacer.
    FlameSeedBoss_PreEmerge
    Deja que el miedo al vacío… te controle… para que ella sea resucitada.
    FlameSeedBoss_TeleportInfuse_Random
    Deja que el miedo al vacío… te controle… para que ella sea resucitada.
    FlameSeedBoss_TeleportInfuse_2
    Deja que el miedo al vacío… te controle… para que ella sea resucitada.
    FlameSeedBoss_TeleportInfuse_3
    Deja que el miedo al vacío… te controle… para que ella sea resucitada.
    FlameSeedBoss_TeleportInfuse_4
    Deja que el miedo al vacío… te controle… para que ella sea resucitada.
    FlameSeedBoss_TeleportInfuse_5
    Moralidad impura… Viajando en el tiempo para encontrarte.
    FlameSeedBoss_TeleportInfuse_6
    Moralidad impura… Viajando en el tiempo para encontrarte.
    FlameSeedBoss_TeleportInfuse_7
    Moralidad impura… Viajando en el tiempo para encontrarte.
    FlameSeedBoss_TeleportInfuse_8
    Moralidad impura… Viajando en el tiempo para encontrarte.
    FlameSeedBoss_TeleportInfuse_9
    {¡Atado por el destino!}{¡Atada por el destino!}
    FlameSeedBoss_TripleSlash_Random
    {¡Atado por el destino!}{¡Atada por el destino!}
    FlameSeedBoss_TripleSlash_2
    {¡Atado por el destino!}{¡Atada por el destino!}
    FlameSeedBoss_TripleSlash_3
    {¡Atado por el destino!}{¡Atada por el destino!}
    FlameSeedBoss_TripleSlash_4
    {¡Atado por el destino!}{¡Atada por el destino!}
    FlameSeedBoss_TripleSlash_5
    La voluntad del Alma madre.
    FlameSeedBoss_TripleSlash_6
    La voluntad del Alma madre.
    FlameSeedBoss_TripleSlash_7
    La voluntad del Alma madre.
    FlameSeedBoss_TripleSlash_8
    La voluntad del Alma madre.
    FlameSeedBoss_TripleSlash_9
    La voluntad del Alma madre.
    FlameSeedBoss_TripleSlash_10
    La voluntad del Alma madre.
    FlameSeedBoss_TripleSlash_11
    ¡Dolor devastador interminable!
    FlameSeedBoss_WingSpiritBomb_Random
    ¡Dolor devastador interminable!
    FlameSeedBoss_WingSpiritBomb_2
    ¡Dolor devastador interminable!
    FlameSeedBoss_WingSpiritBomb_3
    ¡Dolor devastador interminable!
    FlameSeedBoss_WingSpiritBomb_4
    Te aguardan grandes conflictos.
    FlameSeedBoss_WingSpiritBomb_5
    Te aguardan grandes conflictos.
    FlameSeedBoss_WingSpiritBomb_6
    Te aguardan grandes conflictos.
    FlameSeedBoss_WingSpiritBomb_7
    Ella revoca tu existencia.
    FlameSeedBoss_WingSpiritBomb_8
    Ella revoca tu existencia.
    FlameSeedBoss_WingSpiritBomb_9
    Ella revoca tu existencia.
    FlameSeedBoss_WingSpiritBomb_10
    Uf… Improbable… pero intrascendente…
    FlameSeedBoss_Knockdown_Random
    Uf… Improbable… pero intrascendente…
    FlameSeedBoss_Knockdown_2
    Uf… Improbable… pero intrascendente…
    FlameSeedBoss_Knockdown_3
    A ti… no te queda mucho tiempo en este mundo.
    FlameSeedBoss_Knockdown_4
    A ti… no te queda mucho tiempo en este mundo.
    FlameSeedBoss_Knockdown_5
    A ti… no te queda mucho tiempo en este mundo.
    FlameSeedBoss_Knockdown_6
    A ti… no te queda mucho tiempo en este mundo.
    FlameSeedBoss_Knockdown_7

    Community Wiki

    Edit

    The Arbiter of Ash

    Drops


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.