โทสะใต้พันธนาการ


monster dropped item rarity +% [1600]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
The Immured Fury
Spectre | N |
---|---|
Tags | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
พลังชีวิต
163%
Energy Shield From Life
20%
ค่าต้านทาน




Damage
213%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
8 ~ 21
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
150%
Type
FallenGodMinibossSanctified
Metadata
FallenGodMinibossSanctified
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
10,115
2,413
2,529
Damage
497
ความเสียหายเวท
497
ความแม่นยำ
2,464
1.5
ค่าประสบการณ์
71,585
Minion Life
9,037
Minion Energy Shield
2,259
Minion Damage
2,063
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 397–596
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

FallenGodMinibossEmergeLeap
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
กระโจนทุบ
Base Damage: 397–596
โอกาสปะทะคริติคอล: 5%
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย
สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ
คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
action attack or cast time uses animation length [1]
is area damage [1]

EASFallenGodChaosBeam
คูลดาวน์: 7 {วิ}
action attack or cast time uses animation length [1]
EASFallenGodExaltBeam
คูลดาวน์: 7 {วิ}
action attack or cast time uses animation length [1]
EASFallenGodDivineBeam
คูลดาวน์: 14 {วิ}
action attack or cast time uses animation length [1]
EASFallenGodBossGigaSlam
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
FallenGodBossDodgeFwd
คูลดาวน์: 4 {วิ}
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
FallenGodBossDodgeBwd
คูลดาวน์: 4 {วิ}
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
FallenGodBossDodgeLeft
คูลดาวน์: 4 {วิ}
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
FallenGodBossDodgeRight
คูลดาวน์: 4 {วิ}
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
MDFallenGodBossFireBeamSanctified
Multicastable, Triggerable
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
GAFallenGodBossFireSlamSanctified
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 18 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 90%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
CGEFallenGodBossFireBeamSanctified
Spell, Area, Damage, Triggerable, Duration, AreaSpell
สร้างความเสียหาย ไฟ พื้นฐาน 730.7 ต่อวินาที
active skill area of effect radius +% final [-31]
base skill effect duration [10000]
ground fire art variation [1009]
GSFallenGodDivineProjImpactSanctified
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 5%
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSFallenGodBossBeamSlamSanctified
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " immune; enter_combat; emerge_dialogue; revealed; " on_or_create_state_hidden_0 = "SetImmobile( false );" on_or_create_state_hidden_1 = "SetImmobile( true );" } Positioned { force_placement = true } Actor { on_effect_end_or_destroy_FallenGodMinibossEmergeLeap = "ResetBaseHullType();" basic_action = "ChangeToStance3" } Positioned { on_initial_position_set = "OverrideBaseHullType( projectile );" } Stats { set_monster_delay_item_drops_millis = 9000 } Preload { preload_environment = "G5_7_boss" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" BaseEvents { on_construction_complete = " If( Not( IsAlive() ), () { RemoveAttachedObjectFromBones( L_Weapon_a ); RemoveAttachedObjectFromBones( R_Weapon_a ); RemoveAttachedObjectFromBones( L_Weapon_b ); RemoveAttachedObjectFromBones( L_Weapon_c ); RemoveAttachedObjectFromBones( R_Weapon_b ); } ); " } Render { use_ao_lights = true } Functions { // is this even used rotate_face = "arg1.SetXYTilt( 90, 0 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao" preload_misc_beam = "FallenGodSweepBeam" } GlobalAudioParamEvents { clear_player_in_range_param = true clear_life_percent_param = true player_in_range_param = "SanctifiedPhase" life_percent_param = "SanctifiedLifePercentage" range = 130 } StateMachine { // disabled so it only says one thing before emerging /* on_state_emerge_dialogue_1 = " Roll( 1, 1, () { PlayTextAudio( Phanos_FallenGodBoss_HalfLifePhase_Random, Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified ); } ); " on_state_emerge_dialogue_1 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"*/ } // Combat Dialogue // // Unused: // Phanos_FallenGodBoss_HealMinions_Random - this skill has been removed // Phanos_FallenGodBoss_MinionsDie_Random - there are way more minions that die now, and each time one dies another will get resurrected by a skill, so this dialogue would probably get overridden Actor { /*on_effect_start_CTS1BossFightStart = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " */ on_effect_start_MDFallenGodBossFireBeamSanctified = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireBeam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " /*on_effect_start_EASFallenGodBossGigaSlam = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireBeamBig, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); "*/ on_effect_start_GAFallenGodBossFireSlamSanctified = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireSlam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodChaosBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Chaos_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodExaltBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Exalt_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodDivineBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Divine_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " /*on_effect_start_FallenGodMinibossEmergeLeap = "PlayCharacterAudioEvent( TemplesBossPhaseTransition );"*/ on_start_ChangeToStance3 = "SetGlobalAudioParam( SanctifiedPhase, 1 );" } Life { on_death = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Death_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " } StateMachine { on_or_create_state_revealed_0 = "DisableRendering();" on_or_create_state_revealed_1 = "EnableRendering();" } Animated { on_emerge_wild_01 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );" on_heavy_stun_01 = "PlayTextAudio( SanctifiedBoss_Knockdown_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );" on_fire_beam_big_01 = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_FireBeamBig_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified"] = { name = "The Immured Fury", life = 1.63, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FallenGodBossDodgeFwd", "FallenGodBossDodgeBwd", "FallenGodBossDodgeLeft", "FallenGodBossDodgeRight", "CGEFallenGodBossFireBeamSanctified", "GSFallenGodBossBeamSlamSanctified", "GAFallenGodBossFireSlamSanctified", "GSFallenGodDivineProjImpactSanctified", "EASFallenGodChaosBeam", "EASFallenGodExaltBeam", "EASFallenGodDivineBeam", "EASFallenGodBossGigaSlam", "MDFallenGodBossFireBeamSanctified", "FallenGodMinibossEmergeLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeFwd"] = { name = "FallenGodBossDodgeFwd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {2, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeBwd"] = { name = "FallenGodBossDodgeBwd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {3, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeLeft"] = { name = "FallenGodBossDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {0, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeRight"] = { name = "FallenGodBossDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {1, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEFallenGodBossFireBeamSanctified"] = { name = "CGEFallenGodBossFireBeamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -31, 10000, 1009, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSFallenGodBossBeamSlamSanctified"] = { name = "GSFallenGodBossBeamSlamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodBossFireSlamSanctified"] = { name = "GAFallenGodBossFireSlamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, baseMultiplier = 1.9, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSFallenGodDivineProjImpactSanctified"] = { name = "GSFallenGodDivineProjImpactSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodChaosBeam"] = { name = "EASFallenGodChaosBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodExaltBeam"] = { name = "EASFallenGodExaltBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodDivineBeam"] = { name = "EASFallenGodDivineBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodBossGigaSlam"] = { name = "EASFallenGodBossGigaSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDFallenGodBossFireBeamSanctified"] = { name = "MDFallenGodBossFireBeamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodMinibossEmergeLeap"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
dropped items are converted to currency based on rarity [1]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
โทสะใต้พันธนาการ Text Audio /69
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.