โทสะใต้พันธนาการ
ปีศาจ
monster dropped item rarity +% [1600]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
The Immured Fury
SpectreN
Tagsdemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
พลังชีวิต
163%
Energy Shield From Life
20%
ค่าต้านทาน
75 0 0 0
Damage
213%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
8 ~ 21
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
150%
Type
FallenGodMinibossSanctified
Metadata
FallenGodMinibossSanctified
เลเวล
68
พลังชีวิต
10,115
Damage
497
ความเสียหายเวท
497
ความแม่นยำ
2,464
{เวลาโจมตี}
1.5
ค่าประสบการณ์
71,585
Minion Life
9,037
Minion Energy Shield
2,259
Minion Damage
2,063
Minion Armour
2,413
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 397–596
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FallenGodMinibossEmergeLeap
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
กระโจนทุบ
Base Damage: 397–596
{เวลาโจมตี}: 1.5 {วิ}
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
action attack or cast time uses animation length [1]
is area damage [1]
EASFallenGodChaosBeam
คูลดาวน์: 7 {วิ}
action attack or cast time uses animation length [1]
EASFallenGodExaltBeam
คูลดาวน์: 7 {วิ}
action attack or cast time uses animation length [1]
EASFallenGodDivineBeam
คูลดาวน์: 14 {วิ}
action attack or cast time uses animation length [1]
EASFallenGodBossGigaSlam
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
FallenGodBossDodgeFwd
คูลดาวน์: 4 {วิ}
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
FallenGodBossDodgeBwd
คูลดาวน์: 4 {วิ}
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
FallenGodBossDodgeLeft
คูลดาวน์: 4 {วิ}
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
FallenGodBossDodgeRight
คูลดาวน์: 4 {วิ}
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
MDFallenGodBossFireBeamSanctified
Multicastable, Triggerable
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
GAFallenGodBossFireSlamSanctified
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 18 {วิ}
เพิ่มจำนวนค่าของสถานะ ไวไฟ 100%
สร้างความเสียหาย ไฟ 535.7 ถึง 803.5
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 90%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
CGEFallenGodBossFireBeamSanctified
Spell, Area, Damage, Triggerable, Duration, AreaSpell
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ พื้นฐาน 730.7 ต่อวินาที
active skill area of effect radius +% final [-31]
base skill effect duration [10000]
ground fire art variation [1009]
GSFallenGodDivineProjImpactSanctified
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
เพิ่มจำนวนค่าของสถานะ ไวไฟ 50%
สร้างความเสียหาย ไฟ 306.1 ถึง 459.1
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSFallenGodBossBeamSlamSanctified
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
เพิ่มจำนวนค่าของสถานะ ไวไฟ 100%
สร้างความเสียหาย ไฟ 765.2 ถึง 1148
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		immune;
		enter_combat;
		emerge_dialogue;
		revealed;
	"

	on_or_create_state_hidden_0 = "SetImmobile( false );"
	on_or_create_state_hidden_1 = "SetImmobile( true );"
}

Positioned
{
	force_placement = true
}

Actor
{
	on_effect_end_or_destroy_FallenGodMinibossEmergeLeap = "ResetBaseHullType();"
	basic_action = "ChangeToStance3"
}

Positioned
{
	on_initial_position_set = "OverrideBaseHullType( projectile );"
}

Stats
{
	set_monster_delay_item_drops_millis = 9000
}

Preload
{
	preload_environment = "G5_7_boss"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		If( Not( IsAlive() ), ()
		{
			RemoveAttachedObjectFromBones( L_Weapon_a );
			RemoveAttachedObjectFromBones( R_Weapon_a );
			RemoveAttachedObjectFromBones( L_Weapon_b );
			RemoveAttachedObjectFromBones( L_Weapon_c );
			RemoveAttachedObjectFromBones( R_Weapon_b );
		} );
	"
}

Render
{
	use_ao_lights = true
}

Functions
{
	// is this even used
	rotate_face = "arg1.SetXYTilt( 90, 0 );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao"
	preload_misc_beam = "FallenGodSweepBeam"
}

GlobalAudioParamEvents
{
	clear_player_in_range_param = true
	clear_life_percent_param = true
	player_in_range_param = "SanctifiedPhase"
	life_percent_param = "SanctifiedLifePercentage"
	range = 130
}

StateMachine
{
	// disabled so it only says one thing before emerging
	/* on_state_emerge_dialogue_1 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( Phanos_FallenGodBoss_HalfLifePhase_Random, Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified );
		} );
	" 

on_state_emerge_dialogue_1 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"*/



}

// Combat Dialogue
// 
// Unused:
// Phanos_FallenGodBoss_HealMinions_Random - this skill has been removed
// Phanos_FallenGodBoss_MinionsDie_Random - there are way more minions that die now, and each time one dies another will get resurrected by a skill, so this dialogue would probably get overridden
Actor
{
	/*on_effect_start_CTS1BossFightStart =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	" */

	on_effect_start_MDFallenGodBossFireBeamSanctified =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	/*on_effect_start_EASFallenGodBossGigaSlam =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeamBig, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"*/

	on_effect_start_GAFallenGodBossFireSlamSanctified =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireSlam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodChaosBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Chaos_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodExaltBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Exalt_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodDivineBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Divine_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	/*on_effect_start_FallenGodMinibossEmergeLeap = "PlayCharacterAudioEvent( TemplesBossPhaseTransition );"*/
	on_start_ChangeToStance3 = "SetGlobalAudioParam( SanctifiedPhase, 1 );"
}

Life
{
	on_death =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Death_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"
}

StateMachine
{
	on_or_create_state_revealed_0 = "DisableRendering();"
	on_or_create_state_revealed_1 = "EnableRendering();"
}

Animated
{
	on_emerge_wild_01 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"
	on_heavy_stun_01 = "PlayTextAudio( SanctifiedBoss_Knockdown_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"

	on_fire_beam_big_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeamBig_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified"] = {
    name = "The Immured Fury",
    life = 1.63,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FallenGodBossDodgeFwd",
        "FallenGodBossDodgeBwd",
        "FallenGodBossDodgeLeft",
        "FallenGodBossDodgeRight",
        "CGEFallenGodBossFireBeamSanctified",
        "GSFallenGodBossBeamSlamSanctified",
        "GAFallenGodBossFireSlamSanctified",
        "GSFallenGodDivineProjImpactSanctified",
        "EASFallenGodChaosBeam",
        "EASFallenGodExaltBeam",
        "EASFallenGodDivineBeam",
        "EASFallenGodBossGigaSlam",
        "MDFallenGodBossFireBeamSanctified",
        "FallenGodMinibossEmergeLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeFwd"] = {
    name = "FallenGodBossDodgeFwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeBwd"] = {
    name = "FallenGodBossDodgeBwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeLeft"] = {
    name = "FallenGodBossDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeRight"] = {
    name = "FallenGodBossDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEFallenGodBossFireBeamSanctified"] = {
    name = "CGEFallenGodBossFireBeamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {1, -31, 10000, 1009, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodBossBeamSlamSanctified"] = {
    name = "GSFallenGodBossBeamSlamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodBossFireSlamSanctified"] = {
    name = "GAFallenGodBossFireSlamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, baseMultiplier = 1.9, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodDivineProjImpactSanctified"] = {
    name = "GSFallenGodDivineProjImpactSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodChaosBeam"] = {
    name = "EASFallenGodChaosBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodExaltBeam"] = {
    name = "EASFallenGodExaltBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodDivineBeam"] = {
    name = "EASFallenGodDivineBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodBossGigaSlam"] = {
    name = "EASFallenGodBossGigaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDFallenGodBossFireBeamSanctified"] = {
    name = "MDFallenGodBossFireBeamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodMinibossEmergeLeap"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • dropped items are converted to currency based on rarity [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items are converted to currency based on rarity Min: 1 Max: 1 Global
  • โทสะใต้พันธนาการ Text Audio /69
    ชื่อ
    เคออสเบ่งบาน!
    SanctifiedBoss_Chaos_Random
    เคออสเบ่งบาน!
    SanctifiedBoss_Chaos_2
    เคออสเบ่งบาน!
    SanctifiedBoss_Chaos_3
    พวกเขากำลังเฝ้ามอง...
    SanctifiedBoss_Chaos_4
    พวกเขากำลังเฝ้ามอง...
    SanctifiedBoss_Chaos_5
    พวกเขากำลังเฝ้ามอง...
    SanctifiedBoss_Chaos_6
    พวกเขาตามติด...
    SanctifiedBoss_Chaos_7
    พวกเขาตามติด...
    SanctifiedBoss_Chaos_8
    พวกเขาตามติด...
    SanctifiedBoss_Chaos_9
    ข้าสลายไป.. ทว่า... ไม่เปลี่ยนแปลง
    SanctifiedBoss_Death_Random
    ข้าสลายไป.. ทว่า... ไม่เปลี่ยนแปลง
    SanctifiedBoss_Death_2
    แม้นจักสิ้นร่าง... ทว่าเมล็ดพันธุ์ยังดำรงอยู่...
    SanctifiedBoss_Death_3
    แม้นจักสิ้นร่าง... ทว่าเมล็ดพันธุ์ยังดำรงอยู่...
    SanctifiedBoss_Death_4
    โทสะศักดิ์สิทธิ์!
    SanctifiedBoss_Divine_Random
    โทสะศักดิ์สิทธิ์!
    SanctifiedBoss_Divine_2
    โทสะศักดิ์สิทธิ์!
    SanctifiedBoss_Divine_3
    โหมไฟให้กระพือ!
    SanctifiedBoss_Divine_4
    โหมไฟให้กระพือ!
    SanctifiedBoss_Divine_5
    โหมไฟให้กระพือ!
    SanctifiedBoss_Divine_6
    พลังมลทิน... สิ้นพันธนาการ!
    SanctifiedBoss_Emerge_Random
    ข้าไร้พันธนาการ... บัดนี้แกจักมอดไหม้!
    SanctifiedBoss_Emerge_2
    ข้าคือโทสะเดินดิน!
    SanctifiedBoss_Emerge_3
    ไม่มีผลึกใดขังข้าไว้ได้!
    SanctifiedBoss_Emerge_4
    แกไม่อาจกำราบสัตว์ร้ายที่อยู่ในนี้ได้ดอก!
    SanctifiedBoss_Emerge_5
    เผชิญการพิพากษาเสีย!
    SanctifiedBoss_Exalt_Random
    เผชิญการพิพากษาเสีย!
    SanctifiedBoss_Exalt_2
    เผชิญการพิพากษาเสีย!
    SanctifiedBoss_Exalt_3
    ฝนไฟ!
    SanctifiedBoss_Exalt_4
    ฝนไฟ!
    SanctifiedBoss_Exalt_5
    ฝนไฟ!
    SanctifiedBoss_Exalt_6
    พิพากษา!
    SanctifiedBoss_Exalt_7
    พิพากษา!
    SanctifiedBoss_Exalt_8
    พิพากษา!
    SanctifiedBoss_Exalt_9
    รอดพ้น!
    SanctifiedBoss_Exalt_10
    รอดพ้น!
    SanctifiedBoss_Exalt_11
    รอดพ้น!
    SanctifiedBoss_Exalt_12
    การรอดพ้นร่ำรออยู่!
    SanctifiedBoss_Exalt_13
    การรอดพ้นร่ำรออยู่!
    SanctifiedBoss_Exalt_14
    การรอดพ้นร่ำรออยู่!
    SanctifiedBoss_Exalt_15
    ไฟชำระล้าง!
    SanctifiedBoss_FireBeam_Random
    ไฟชำระล้าง!
    SanctifiedBoss_FireBeam_2
    ไฟชำระล้าง!
    SanctifiedBoss_FireBeam_3
    เผาให้สิ้น!
    SanctifiedBoss_FireBeam_4
    เผาให้สิ้น!
    SanctifiedBoss_FireBeam_5
    เผาให้สิ้น!
    SanctifiedBoss_FireBeam_6
    เริ่มจากเนื้อหนังแก แล้วตามด้วยกระดูกแก!
    SanctifiedBoss_FireBeamBig_Random
    สลาย... ด้วยอัคคี!
    SanctifiedBoss_FireBeamBig_2
    สลาย... ด้วยอัคคี!
    SanctifiedBoss_FireBeamBig_3
    โลกนี้... ควรมอดไหม้!
    SanctifiedBoss_FireBeamBig_4
    โลกนี้... ควรมอดไหม้!
    SanctifiedBoss_FireBeamBig_5
    โลกนี้... ควรมอดไหม้!
    SanctifiedBoss_FireBeamBig_6
    เถ้าธุลีแทบเท้าข้า!
    SanctifiedBoss_FireSlam_Random
    เถ้าธุลีแทบเท้าข้า!
    SanctifiedBoss_FireSlam_2
    เถ้าธุลีแทบเท้าข้า!
    SanctifiedBoss_FireSlam_3
    เพลิงหายนะ!
    SanctifiedBoss_FireSlam_4
    เพลิงหายนะ!
    SanctifiedBoss_FireSlam_5
    เพลิงหายนะ!
    SanctifiedBoss_FireSlam_6
    หากแกทำร้ายข้าอีก... แกจักทรมาน!
    SanctifiedBoss_Knockdown_Random
    หากแกทำร้ายข้าอีก... แกจักทรมาน!
    SanctifiedBoss_Knockdown_2
    หากแกทำร้ายข้าอีก... แกจักทรมาน!
    SanctifiedBoss_Knockdown_3
    แกไม่ได้อ่อนแอ... เสียทีเดียว!
    SanctifiedBoss_Knockdown_4
    แกไม่ได้อ่อนแอ... เสียทีเดียว!
    SanctifiedBoss_Knockdown_5
    แกไม่ได้อ่อนแอ... เสียทีเดียว!
    SanctifiedBoss_Knockdown_6
    แกกล้าต่อต้านข้ารึ?
    SanctifiedBoss_Knockdown_7
    แกกล้าต่อต้านข้ารึ?
    SanctifiedBoss_Knockdown_8
    แกกล้าต่อต้านข้ารึ?
    SanctifiedBoss_Knockdown_9
    แกจักรับโทษอย่างสาสม!
    SanctifiedBoss_Knockdown_10
    แกจักรับโทษอย่างสาสม!
    SanctifiedBoss_Knockdown_11
    แกจักรับโทษอย่างสาสม!
    SanctifiedBoss_Knockdown_12
    Edit

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