La Fureur emmurée


monster dropped item rarity +% [1600]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
The Immured Fury
Spectre | N |
---|---|
Tags | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
Vie
163%
Energy Shield From Life
20%
Résistance




Damage
213%
Précision
100%
Touches critiques Chance
5%
Attack Distance
8 ~ 21
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
150%
Type
FallenGodMinibossSanctified
Metadata
FallenGodMinibossSanctified
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,115
2,413
2,529
Damage
497
Dégâts des sorts
497
Précision
2,464
Temps d'attaque
1.5
Expérience
71,585
Minion Life
9,037
Minion Energy Shield
2,259
Minion Damage
2,063
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 397–596
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

FallenGodMinibossEmergeLeap
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Bond percutant
Base Damage: 397–596
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Un bond dans les airs qui endommage et Repousse les ennemis avec votre masse à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont
projetés hors de votre chemin.
action attack or cast time uses animation length [1]
is area damage [1]

EASFallenGodChaosBeam
Temps de recharge: 7 sec.
action attack or cast time uses animation length [1]
EASFallenGodExaltBeam
Temps de recharge: 7 sec.
action attack or cast time uses animation length [1]
EASFallenGodDivineBeam
Temps de recharge: 14 sec.
action attack or cast time uses animation length [1]
EASFallenGodBossGigaSlam
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
FallenGodBossDodgeFwd
Temps de recharge: 4 sec.
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
FallenGodBossDodgeBwd
Temps de recharge: 4 sec.
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
FallenGodBossDodgeLeft
Temps de recharge: 4 sec.
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
FallenGodBossDodgeRight
Temps de recharge: 4 sec.
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
MDFallenGodBossFireBeamSanctified
Multicastable, Triggerable
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
GAFallenGodBossFireSlamSanctified
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 18 sec.
90% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
CGEFallenGodBossFireBeamSanctified
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 730.7 Dégâts de Feu de base par seconde
active skill area of effect radius +% final [-31]
base skill effect duration [10000]
ground fire art variation [1009]
GSFallenGodDivineProjImpactSanctified
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSFallenGodBossBeamSlamSanctified
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " immune; enter_combat; emerge_dialogue; revealed; " on_or_create_state_hidden_0 = "SetImmobile( false );" on_or_create_state_hidden_1 = "SetImmobile( true );" } Positioned { force_placement = true } Actor { on_effect_end_or_destroy_FallenGodMinibossEmergeLeap = "ResetBaseHullType();" basic_action = "ChangeToStance3" } Positioned { on_initial_position_set = "OverrideBaseHullType( projectile );" } Stats { set_monster_delay_item_drops_millis = 9000 } Preload { preload_environment = "G5_7_boss" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" BaseEvents { on_construction_complete = " If( Not( IsAlive() ), () { RemoveAttachedObjectFromBones( L_Weapon_a ); RemoveAttachedObjectFromBones( R_Weapon_a ); RemoveAttachedObjectFromBones( L_Weapon_b ); RemoveAttachedObjectFromBones( L_Weapon_c ); RemoveAttachedObjectFromBones( R_Weapon_b ); } ); " } Render { use_ao_lights = true } Functions { // is this even used rotate_face = "arg1.SetXYTilt( 90, 0 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao" preload_misc_beam = "FallenGodSweepBeam" } GlobalAudioParamEvents { clear_player_in_range_param = true clear_life_percent_param = true player_in_range_param = "SanctifiedPhase" life_percent_param = "SanctifiedLifePercentage" range = 130 } StateMachine { // disabled so it only says one thing before emerging /* on_state_emerge_dialogue_1 = " Roll( 1, 1, () { PlayTextAudio( Phanos_FallenGodBoss_HalfLifePhase_Random, Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified ); } ); " on_state_emerge_dialogue_1 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"*/ } // Combat Dialogue // // Unused: // Phanos_FallenGodBoss_HealMinions_Random - this skill has been removed // Phanos_FallenGodBoss_MinionsDie_Random - there are way more minions that die now, and each time one dies another will get resurrected by a skill, so this dialogue would probably get overridden Actor { /*on_effect_start_CTS1BossFightStart = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " */ on_effect_start_MDFallenGodBossFireBeamSanctified = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireBeam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " /*on_effect_start_EASFallenGodBossGigaSlam = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireBeamBig, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); "*/ on_effect_start_GAFallenGodBossFireSlamSanctified = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireSlam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodChaosBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Chaos_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodExaltBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Exalt_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodDivineBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Divine_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " /*on_effect_start_FallenGodMinibossEmergeLeap = "PlayCharacterAudioEvent( TemplesBossPhaseTransition );"*/ on_start_ChangeToStance3 = "SetGlobalAudioParam( SanctifiedPhase, 1 );" } Life { on_death = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Death_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " } StateMachine { on_or_create_state_revealed_0 = "DisableRendering();" on_or_create_state_revealed_1 = "EnableRendering();" } Animated { on_emerge_wild_01 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );" on_heavy_stun_01 = "PlayTextAudio( SanctifiedBoss_Knockdown_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );" on_fire_beam_big_01 = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_FireBeamBig_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified"] = { name = "The Immured Fury", life = 1.63, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FallenGodBossDodgeFwd", "FallenGodBossDodgeBwd", "FallenGodBossDodgeLeft", "FallenGodBossDodgeRight", "CGEFallenGodBossFireBeamSanctified", "GSFallenGodBossBeamSlamSanctified", "GAFallenGodBossFireSlamSanctified", "GSFallenGodDivineProjImpactSanctified", "EASFallenGodChaosBeam", "EASFallenGodExaltBeam", "EASFallenGodDivineBeam", "EASFallenGodBossGigaSlam", "MDFallenGodBossFireBeamSanctified", "FallenGodMinibossEmergeLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeFwd"] = { name = "FallenGodBossDodgeFwd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {2, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeBwd"] = { name = "FallenGodBossDodgeBwd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {3, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeLeft"] = { name = "FallenGodBossDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {0, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeRight"] = { name = "FallenGodBossDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {1, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEFallenGodBossFireBeamSanctified"] = { name = "CGEFallenGodBossFireBeamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -31, 10000, 1009, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSFallenGodBossBeamSlamSanctified"] = { name = "GSFallenGodBossBeamSlamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodBossFireSlamSanctified"] = { name = "GAFallenGodBossFireSlamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, baseMultiplier = 1.9, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSFallenGodDivineProjImpactSanctified"] = { name = "GSFallenGodDivineProjImpactSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodChaosBeam"] = { name = "EASFallenGodChaosBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodExaltBeam"] = { name = "EASFallenGodExaltBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodDivineBeam"] = { name = "EASFallenGodDivineBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodBossGigaSlam"] = { name = "EASFallenGodBossGigaSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDFallenGodBossFireBeamSanctified"] = { name = "MDFallenGodBossFireBeamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodMinibossEmergeLeap"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
dropped items are converted to currency based on rarity [1]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Furie emmurée Text Audio /69
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.