Замурованная ярость


monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
dropped items are converted to currency based on rarity [1]
monster slain experience +% [0]
unique monster guarantee one rare [0]
dropped items are converted to currency based on rarity [1]
The Immured Fury
Spectre | N |
---|---|
Tags | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
Здоровье
163%
Energy Shield From Life
20%
Сопротивление




Damage
213%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
8 ~ 21
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
150%
Type
FallenGodMinibossSanctified
Metadata
FallenGodMinibossSanctified
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
10,115
Броня
2,413
Уклонение
477
Энергетический щит
2,529
Damage
497
Урон от чар
497
Меткость
2,180
Время атаки
1.5
Опыт
71,585
Minion Life
9,037
Minion Energy Shield
2,259
Minion Damage
2,063
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 397–596
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

FallenGodMinibossEmergeLeap
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Наскок
Base Damage: 397–596
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Герой прыгает в указанное место, наносит урон врагам своей булавой и отбрасывает их. Врагов, на которых приземлится герой, отталкивает в сторону.
action attack or cast time uses animation length [1]
is area damage [1]

EASFallenGodChaosBeam
Перезарядка: 7 сек.
action attack or cast time uses animation length [1]
EASFallenGodExaltBeam
Перезарядка: 7 сек.
action attack or cast time uses animation length [1]
EASFallenGodDivineBeam
Перезарядка: 14 сек.
action attack or cast time uses animation length [1]
EASFallenGodBossGigaSlam
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
FallenGodBossDodgeFwd
Перезарядка: 4 сек.
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
FallenGodBossDodgeBwd
Перезарядка: 4 сек.
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
FallenGodBossDodgeLeft
Перезарядка: 4 сек.
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
FallenGodBossDodgeRight
Перезарядка: 4 сек.
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
MDFallenGodBossFireBeamSanctified
Multicastable, Triggerable
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
GAFallenGodBossFireSlamSanctified
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Перезарядка: 18 сек.
100% увеличение шанса наложить поджог
Наносит от 535.7 до 803.5 урона от огня
Наносит на 90% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
CGEFallenGodBossFireBeamSanctified
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 730.7 базового урона от огня в секунду
active skill area of effect radius +% final [-31]
base skill effect duration [10000]
ground fire art variation [1009]
GSFallenGodDivineProjImpactSanctified
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
50% увеличение шанса наложить поджог
Наносит от 306.1 до 459.1 урона от огня
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSFallenGodBossBeamSlamSanctified
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
100% увеличение шанса наложить поджог
Наносит от 765.2 до 1148 урона от огня
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " immune; enter_combat; emerge_dialogue; revealed; " on_or_create_state_hidden_0 = "SetImmobile( false );" on_or_create_state_hidden_1 = "SetImmobile( true );" } Positioned { force_placement = true } Actor { on_effect_end_or_destroy_FallenGodMinibossEmergeLeap = "ResetBaseHullType();" basic_action = "ChangeToStance3" } Positioned { on_initial_position_set = "OverrideBaseHullType( projectile );" } Stats { set_monster_delay_item_drops_millis = 9000 } Preload { preload_environment = "G5_7_boss" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" BaseEvents { on_construction_complete = " If( Not( IsAlive() ), () { RemoveAttachedObjectFromBones( L_Weapon_a ); RemoveAttachedObjectFromBones( R_Weapon_a ); RemoveAttachedObjectFromBones( L_Weapon_b ); RemoveAttachedObjectFromBones( L_Weapon_c ); RemoveAttachedObjectFromBones( R_Weapon_b ); } ); " } Render { use_ao_lights = true } Functions { // is this even used rotate_face = "arg1.SetXYTilt( 90, 0 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao" preload_misc_beam = "FallenGodSweepBeam" } GlobalAudioParamEvents { clear_player_in_range_param = true clear_life_percent_param = true player_in_range_param = "SanctifiedPhase" life_percent_param = "SanctifiedLifePercentage" range = 130 } StateMachine { // disabled so it only says one thing before emerging /* on_state_emerge_dialogue_1 = " Roll( 1, 1, () { PlayTextAudio( Phanos_FallenGodBoss_HalfLifePhase_Random, Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified ); } ); " on_state_emerge_dialogue_1 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"*/ } // Combat Dialogue // // Unused: // Phanos_FallenGodBoss_HealMinions_Random - this skill has been removed // Phanos_FallenGodBoss_MinionsDie_Random - there are way more minions that die now, and each time one dies another will get resurrected by a skill, so this dialogue would probably get overridden Actor { /*on_effect_start_CTS1BossFightStart = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " */ on_effect_start_MDFallenGodBossFireBeamSanctified = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireBeam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " /*on_effect_start_EASFallenGodBossGigaSlam = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireBeamBig, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); "*/ on_effect_start_GAFallenGodBossFireSlamSanctified = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireSlam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodChaosBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Chaos_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodExaltBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Exalt_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodDivineBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Divine_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " /*on_effect_start_FallenGodMinibossEmergeLeap = "PlayCharacterAudioEvent( TemplesBossPhaseTransition );"*/ on_start_ChangeToStance3 = "SetGlobalAudioParam( SanctifiedPhase, 1 );" } Life { on_death = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Death_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " } StateMachine { on_or_create_state_revealed_0 = "DisableRendering();" on_or_create_state_revealed_1 = "EnableRendering();" } Animated { on_emerge_wild_01 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );" on_heavy_stun_01 = "PlayTextAudio( SanctifiedBoss_Knockdown_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );" on_fire_beam_big_01 = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_FireBeamBig_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified"] = { name = "The Immured Fury", life = 1.63, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FallenGodBossDodgeFwd", "FallenGodBossDodgeBwd", "FallenGodBossDodgeLeft", "FallenGodBossDodgeRight", "CGEFallenGodBossFireBeamSanctified", "GSFallenGodBossBeamSlamSanctified", "GAFallenGodBossFireSlamSanctified", "GSFallenGodDivineProjImpactSanctified", "EASFallenGodChaosBeam", "EASFallenGodExaltBeam", "EASFallenGodDivineBeam", "EASFallenGodBossGigaSlam", "MDFallenGodBossFireBeamSanctified", "FallenGodMinibossEmergeLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeFwd"] = { name = "FallenGodBossDodgeFwd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {2, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeBwd"] = { name = "FallenGodBossDodgeBwd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {3, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeLeft"] = { name = "FallenGodBossDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {0, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeRight"] = { name = "FallenGodBossDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {1, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEFallenGodBossFireBeamSanctified"] = { name = "CGEFallenGodBossFireBeamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -31, 10000, 1009, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSFallenGodBossBeamSlamSanctified"] = { name = "GSFallenGodBossBeamSlamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodBossFireSlamSanctified"] = { name = "GAFallenGodBossFireSlamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, baseMultiplier = 1.9, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSFallenGodDivineProjImpactSanctified"] = { name = "GSFallenGodDivineProjImpactSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodChaosBeam"] = { name = "EASFallenGodChaosBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodExaltBeam"] = { name = "EASFallenGodExaltBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodDivineBeam"] = { name = "EASFallenGodDivineBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodBossGigaSlam"] = { name = "EASFallenGodBossGigaSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDFallenGodBossFireBeamSanctified"] = { name = "MDFallenGodBossFireBeamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodMinibossEmergeLeap"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
dropped items are converted to currency based on rarity [1]
Id | CleansedBossOnlyCurrencyDrops |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
The Immured Fury Text Audio /69
Имя |
---|
Chaos blooms! — SanctifiedBoss_Chaos_Random |
Chaos blooms! — SanctifiedBoss_Chaos_2 |
Chaos blooms! — SanctifiedBoss_Chaos_3 |
They are watching... — SanctifiedBoss_Chaos_4 |
They are watching... — SanctifiedBoss_Chaos_5 |
They are watching... — SanctifiedBoss_Chaos_6 |
They follow... — SanctifiedBoss_Chaos_7 |
They follow... — SanctifiedBoss_Chaos_8 |
They follow... — SanctifiedBoss_Chaos_9 |
I am unmade...and yet.... unchanged — SanctifiedBoss_Death_Random |
I am unmade...and yet.... unchanged — SanctifiedBoss_Death_2 |
This vessel breaks... but the seed remains... — SanctifiedBoss_Death_3 |
This vessel breaks... but the seed remains... — SanctifiedBoss_Death_4 |
Divine wrath! — SanctifiedBoss_Divine_Random |
Divine wrath! — SanctifiedBoss_Divine_2 |
Divine wrath! — SanctifiedBoss_Divine_3 |
Fan the flames! — SanctifiedBoss_Divine_4 |
Fan the flames! — SanctifiedBoss_Divine_5 |
Fan the flames! — SanctifiedBoss_Divine_6 |
Corruption... unshackled! — SanctifiedBoss_Emerge_Random |
I am unleashed... Now you will burn! — SanctifiedBoss_Emerge_2 |
I am wrath made manifest! — SanctifiedBoss_Emerge_3 |
No crystal can contain me! — SanctifiedBoss_Emerge_4 |
You cannot collar the beast within! — SanctifiedBoss_Emerge_5 |
Face judgment! — SanctifiedBoss_Exalt_Random |
Face judgment! — SanctifiedBoss_Exalt_2 |
Face judgment! — SanctifiedBoss_Exalt_3 |
Fire rains! — SanctifiedBoss_Exalt_4 |
Fire rains! — SanctifiedBoss_Exalt_5 |
Fire rains! — SanctifiedBoss_Exalt_6 |
Judgement! — SanctifiedBoss_Exalt_7 |
Judgement! — SanctifiedBoss_Exalt_8 |
Judgement! — SanctifiedBoss_Exalt_9 |
Salvation! — SanctifiedBoss_Exalt_10 |
Salvation! — SanctifiedBoss_Exalt_11 |
Salvation! — SanctifiedBoss_Exalt_12 |
Salvation awaits! — SanctifiedBoss_Exalt_13 |
Salvation awaits! — SanctifiedBoss_Exalt_14 |
Salvation awaits! — SanctifiedBoss_Exalt_15 |
Fire cleanses! — SanctifiedBoss_FireBeam_Random |
Fire cleanses! — SanctifiedBoss_FireBeam_2 |
Fire cleanses! — SanctifiedBoss_FireBeam_3 |
Incinerate! — SanctifiedBoss_FireBeam_4 |
Incinerate! — SanctifiedBoss_FireBeam_5 |
Incinerate! — SanctifiedBoss_FireBeam_6 |
First your flesh, then your bones! — SanctifiedBoss_FireBeamBig_Random |
Perish... in flame! — SanctifiedBoss_FireBeamBig_2 |
Perish... in flame! — SanctifiedBoss_FireBeamBig_3 |
This world... was meant to burn! — SanctifiedBoss_FireBeamBig_4 |
This world... was meant to burn! — SanctifiedBoss_FireBeamBig_5 |
This world... was meant to burn! — SanctifiedBoss_FireBeamBig_6 |
Ash beneath me! — SanctifiedBoss_FireSlam_Random |
Ash beneath me! — SanctifiedBoss_FireSlam_2 |
Ash beneath me! — SanctifiedBoss_FireSlam_3 |
Blistering doom! — SanctifiedBoss_FireSlam_4 |
Blistering doom! — SanctifiedBoss_FireSlam_5 |
Blistering doom! — SanctifiedBoss_FireSlam_6 |
Strike me again... and you will suffer! — SanctifiedBoss_Knockdown_Random |
Strike me again... and you will suffer! — SanctifiedBoss_Knockdown_2 |
Strike me again... and you will suffer! — SanctifiedBoss_Knockdown_3 |
You are not so weak... after all! — SanctifiedBoss_Knockdown_4 |
You are not so weak... after all! — SanctifiedBoss_Knockdown_5 |
You are not so weak... after all! — SanctifiedBoss_Knockdown_6 |
You dare resist me? — SanctifiedBoss_Knockdown_7 |
You dare resist me? — SanctifiedBoss_Knockdown_8 |
You dare resist me? — SanctifiedBoss_Knockdown_9 |
You will suffer the consequences! — SanctifiedBoss_Knockdown_10 |
You will suffer the consequences! — SanctifiedBoss_Knockdown_11 |
You will suffer the consequences! — SanctifiedBoss_Knockdown_12 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.