Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
禁錮之怒
CategoryDemon惡魔
IconEnemyResistanceFireStrong
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
The Immured Fury
Spectre
Tagsdemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
生命
163%
Energy Shield From Life
20%
抗性
IconEnemyResistanceFireStrong90% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
傷害
213%
命中
100%
暴擊 Chance
5%
Attack Distance
8 ~ 21
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
150%
Type
FallenGodMinibossSanctified
Metadata
FallenGodMinibossSanctified
保留
99
抗性
IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
保留
47.4%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
等級
68
生命
13,459
傷害
497
法術傷害
497
命中
2,502
攻擊時間
1.5
經驗值
71,585
召喚物生命
11,296
Minion Energy Shield
2,259
召喚物傷害
2,063
召喚物護甲
2,413
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 397—596
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
FallenGodMinibossEmergeLeap
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
EASFallenGodChaosBeam
法術
施放時間: 1 秒
冷卻時間: 7 秒
action attack or cast time uses animation length [1]
EASFallenGodExaltBeam
法術
施放時間: 1 秒
冷卻時間: 7 秒
action attack or cast time uses animation length [1]
EASFallenGodDivineBeam
法術
施放時間: 1 秒
冷卻時間: 14 秒
action attack or cast time uses animation length [1]
EASFallenGodBossGigaSlam
法術
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
FallenGodBossDodgeFwd
冷卻時間: 4 秒
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
FallenGodBossDodgeBwd
冷卻時間: 4 秒
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
FallenGodBossDodgeLeft
冷卻時間: 4 秒
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
FallenGodBossDodgeRight
冷卻時間: 4 秒
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
MDFallenGodBossFireBeamSanctified
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
GAFallenGodBossFireSlamSanctified
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 18 秒
增加100%易燃幅度
造成535.7至803.5火焰傷害
造成90%更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
CGEFallenGodBossFireBeamSanctified
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
施放時間: 1 秒
每秒造成526.1火焰傷害
active skill area of effect radius +% final [-31]
base skill effect duration [10000]
ground fire art variation [1009]
GSFallenGodDivineProjImpactSanctified
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
增加50%易燃幅度
造成306.1至459.1火焰傷害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSFallenGodBossBeamSlamSanctified
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
增加100%易燃幅度
造成765.2至1148火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		immune;
		enter_combat;
		emerge_dialogue;
		revealed;
	"

	on_or_create_state_hidden_0 = "SetImmobile( false );"
	on_or_create_state_hidden_1 = "SetImmobile( true );"
}

Positioned
{
	force_placement = true
}

Actor
{
	on_effect_end_or_destroy_FallenGodMinibossEmergeLeap = "ResetBaseHullType();"
	basic_action = "ChangeToStance3"
}

Positioned
{
	on_initial_position_set = "OverrideBaseHullType( projectile );"
}

Stats
{
	set_monster_delay_item_drops_millis = 9000
}

Preload
{
	preload_environment = "G5_7_boss"
	preload_monster_variety = "Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctifiedChaos"
	preload_monster_variety = "Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctifiedExalt"
	preload_monster_variety = "Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctifiedDivine"
	preload_misc_object = "FallenGodMinibossGigaSlam"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Immured Fury",
    life = 1.63,
    energyShield = 0.2,
    damage = 2.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FallenGodBossDodgeFwd",
        "FallenGodBossDodgeBwd",
        "FallenGodBossDodgeLeft",
        "FallenGodBossDodgeRight",
        "CGEFallenGodBossFireBeamSanctified",
        "GSFallenGodBossBeamSlamSanctified",
        "GAFallenGodBossFireSlamSanctified",
        "GSFallenGodDivineProjImpactSanctified",
        "EASFallenGodChaosBeam",
        "EASFallenGodExaltBeam",
        "EASFallenGodDivineBeam",
        "EASFallenGodBossGigaSlam",
        "MDFallenGodBossFireBeamSanctified",
        "FallenGodMinibossEmergeLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeFwd"] = {
    name = "FallenGodBossDodgeFwd",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeBwd"] = {
    name = "FallenGodBossDodgeBwd",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeLeft"] = {
    name = "FallenGodBossDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeRight"] = {
    name = "FallenGodBossDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEFallenGodBossFireBeamSanctified"] = {
    name = "CGEFallenGodBossFireBeamSanctified",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {1, -31, 10000, 1009, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodBossBeamSlamSanctified"] = {
    name = "GSFallenGodBossBeamSlamSanctified",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodBossFireSlamSanctified"] = {
    name = "GAFallenGodBossFireSlamSanctified",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, baseMultiplier = 1.9, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodDivineProjImpactSanctified"] = {
    name = "GSFallenGodDivineProjImpactSanctified",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodChaosBeam"] = {
    name = "EASFallenGodChaosBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodExaltBeam"] = {
    name = "EASFallenGodExaltBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodDivineBeam"] = {
    name = "EASFallenGodDivineBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodBossGigaSlam"] = {
    name = "EASFallenGodBossGigaSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDFallenGodBossFireBeamSanctified"] = {
    name = "MDFallenGodBossFireBeamSanctified",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodMinibossEmergeLeap"] = {
    name = "FallenGodMinibossEmergeLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier 2 — 2 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 1600 — 1600 Global
  • dropped items are converted to currency based on rarity [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items are converted to currency based on rarity 1 — 1 Global
  • 禁錮之怒 Text Audio /69
    名稱
    混沌爆發!
    SanctifiedBoss_Chaos_Random — 禁錮之怒
    混沌爆發!
    SanctifiedBoss_Chaos_2 — 禁錮之怒
    混沌爆發!
    SanctifiedBoss_Chaos_3 — 禁錮之怒
    他們都在看著……
    SanctifiedBoss_Chaos_4 — 禁錮之怒
    他們都在看著……
    SanctifiedBoss_Chaos_5 — 禁錮之怒
    他們都在看著……
    SanctifiedBoss_Chaos_6 — 禁錮之怒
    他們尾隨著……
    SanctifiedBoss_Chaos_7 — 禁錮之怒
    他們尾隨著……
    SanctifiedBoss_Chaos_8 — 禁錮之怒
    他們尾隨著……
    SanctifiedBoss_Chaos_9 — 禁錮之怒
    我雖被瓦解……然而……卻沒有改變
    SanctifiedBoss_Death_Random — 禁錮之怒
    我雖被瓦解……然而……卻沒有改變
    SanctifiedBoss_Death_2 — 禁錮之怒
    這個容器已然粉碎……但種子依然留存……
    SanctifiedBoss_Death_3 — 禁錮之怒
    這個容器已然粉碎……但種子依然留存……
    SanctifiedBoss_Death_4 — 禁錮之怒
    神聖之怒!
    SanctifiedBoss_Divine_Random — 禁錮之怒
    神聖之怒!
    SanctifiedBoss_Divine_2 — 禁錮之怒
    神聖之怒!
    SanctifiedBoss_Divine_3 — 禁錮之怒
    搧風點火!
    SanctifiedBoss_Divine_4 — 禁錮之怒
    搧風點火!
    SanctifiedBoss_Divine_5 — 禁錮之怒
    搧風點火!
    SanctifiedBoss_Divine_6 — 禁錮之怒
    腐化……掙脫枷鎖!
    SanctifiedBoss_Emerge_Random — 禁錮之怒
    我既已獲釋……你將會被焚燒殆盡!
    SanctifiedBoss_Emerge_2 — 禁錮之怒
    我就是憤怒的化身!
    SanctifiedBoss_Emerge_3 — 禁錮之怒
    沒有水晶能困住我!
    SanctifiedBoss_Emerge_4 — 禁錮之怒
    你無法困住內在的巨獸!
    SanctifiedBoss_Emerge_5 — 禁錮之怒
    面對審判吧!
    SanctifiedBoss_Exalt_Random — 禁錮之怒
    面對審判吧!
    SanctifiedBoss_Exalt_2 — 禁錮之怒
    面對審判吧!
    SanctifiedBoss_Exalt_3 — 禁錮之怒
    火焰之雨!
    SanctifiedBoss_Exalt_4 — 禁錮之怒
    火焰之雨!
    SanctifiedBoss_Exalt_5 — 禁錮之怒
    火焰之雨!
    SanctifiedBoss_Exalt_6 — 禁錮之怒
    審判!
    SanctifiedBoss_Exalt_7 — 禁錮之怒
    審判!
    SanctifiedBoss_Exalt_8 — 禁錮之怒
    審判!
    SanctifiedBoss_Exalt_9 — 禁錮之怒
    救贖!
    SanctifiedBoss_Exalt_10 — 禁錮之怒
    救贖!
    SanctifiedBoss_Exalt_11 — 禁錮之怒
    救贖!
    SanctifiedBoss_Exalt_12 — 禁錮之怒
    救贖等待著我們!
    SanctifiedBoss_Exalt_13 — 禁錮之怒
    救贖等待著我們!
    SanctifiedBoss_Exalt_14 — 禁錮之怒
    救贖等待著我們!
    SanctifiedBoss_Exalt_15 — 禁錮之怒
    火焰淨化!
    SanctifiedBoss_FireBeam_Random — 禁錮之怒
    火焰淨化!
    SanctifiedBoss_FireBeam_2 — 禁錮之怒
    火焰淨化!
    SanctifiedBoss_FireBeam_3 — 禁錮之怒
    燒毀!
    SanctifiedBoss_FireBeam_4 — 禁錮之怒
    燒毀!
    SanctifiedBoss_FireBeam_5 — 禁錮之怒
    燒毀!
    SanctifiedBoss_FireBeam_6 — 禁錮之怒
    先是你的血肉,接著就是你的骨頭!
    SanctifiedBoss_FireBeamBig_Random — 禁錮之怒
    讓火焰……消滅你!
    SanctifiedBoss_FireBeamBig_2 — 禁錮之怒
    讓火焰……消滅你!
    SanctifiedBoss_FireBeamBig_3 — 禁錮之怒
    這個世界……就該被燒掉!
    SanctifiedBoss_FireBeamBig_4 — 禁錮之怒
    這個世界……就該被燒掉!
    SanctifiedBoss_FireBeamBig_5 — 禁錮之怒
    這個世界……就該被燒掉!
    SanctifiedBoss_FireBeamBig_6 — 禁錮之怒
    化為我腳下的灰燼吧!
    SanctifiedBoss_FireSlam_Random — 禁錮之怒
    化為我腳下的灰燼吧!
    SanctifiedBoss_FireSlam_2 — 禁錮之怒
    化為我腳下的灰燼吧!
    SanctifiedBoss_FireSlam_3 — 禁錮之怒
    熱力毀滅!
    SanctifiedBoss_FireSlam_4 — 禁錮之怒
    熱力毀滅!
    SanctifiedBoss_FireSlam_5 — 禁錮之怒
    熱力毀滅!
    SanctifiedBoss_FireSlam_6 — 禁錮之怒
    再攻擊我一次……你就等著受苦吧!
    SanctifiedBoss_Knockdown_Random — 禁錮之怒
    再攻擊我一次……你就等著受苦吧!
    SanctifiedBoss_Knockdown_2 — 禁錮之怒
    再攻擊我一次……你就等著受苦吧!
    SanctifiedBoss_Knockdown_3 — 禁錮之怒
    看來……你也沒那麼弱嘛!
    SanctifiedBoss_Knockdown_4 — 禁錮之怒
    看來……你也沒那麼弱嘛!
    SanctifiedBoss_Knockdown_5 — 禁錮之怒
    看來……你也沒那麼弱嘛!
    SanctifiedBoss_Knockdown_6 — 禁錮之怒
    你膽敢反抗我?
    SanctifiedBoss_Knockdown_7 — 禁錮之怒
    你膽敢反抗我?
    SanctifiedBoss_Knockdown_8 — 禁錮之怒
    你膽敢反抗我?
    SanctifiedBoss_Knockdown_9 — 禁錮之怒
    你將自食其果!
    SanctifiedBoss_Knockdown_10 — 禁錮之怒
    你將自食其果!
    SanctifiedBoss_Knockdown_11 — 禁錮之怒
    你將自食其果!
    SanctifiedBoss_Knockdown_12 — 禁錮之怒
    Edit

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