禁錮之怒
惡魔
monster dropped item rarity +% [1600]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
The Immured Fury
SpectreN
Tagsdemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
生命
163%
Energy Shield From Life
20%
抗性
75 0 0 0
傷害
213%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
8 ~ 21
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
150%
Type
FallenGodMinibossSanctified
Metadata
FallenGodMinibossSanctified
等級
68
生命
10,115
傷害
497
法術傷害
497
命中
2,464
攻擊時間
1.5
經驗值
71,585
召喚物生命
9,037
Minion Energy Shield
2,259
召喚物傷害
2,063
召喚物護甲
2,413
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 397–596
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FallenGodMinibossEmergeLeap
攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
躍擊
Base Damage: 397–596
暴擊率: 5%
攻擊時間: 1.5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會 被推出去。
action attack or cast time uses animation length [1]
is area damage [1]
EASFallenGodChaosBeam
冷卻時間: 7 秒
action attack or cast time uses animation length [1]
EASFallenGodExaltBeam
冷卻時間: 7 秒
action attack or cast time uses animation length [1]
EASFallenGodDivineBeam
冷卻時間: 14 秒
action attack or cast time uses animation length [1]
EASFallenGodBossGigaSlam
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
FallenGodBossDodgeFwd
冷卻時間: 4 秒
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
FallenGodBossDodgeBwd
冷卻時間: 4 秒
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
FallenGodBossDodgeLeft
冷卻時間: 4 秒
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
FallenGodBossDodgeRight
冷卻時間: 4 秒
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
MDFallenGodBossFireBeamSanctified
法術可重複, 可觸發
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
GAFallenGodBossFireSlamSanctified
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 18 秒
易燃幅度增加 100%
造成 535.7803.5 火焰傷害
造成 90% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
CGEFallenGodBossFireBeamSanctified
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 730.7 基本火焰傷害
active skill area of effect radius +% final [-31]
base skill effect duration [10000]
ground fire art variation [1009]
GSFallenGodDivineProjImpactSanctified
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
易燃幅度增加 50%
造成 306.1459.1 火焰傷害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSFallenGodBossBeamSlamSanctified
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
易燃幅度增加 100%
造成 765.21148 火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		immune;
		enter_combat;
		emerge_dialogue;
		revealed;
	"

	on_or_create_state_hidden_0 = "SetImmobile( false );"
	on_or_create_state_hidden_1 = "SetImmobile( true );"
}

Positioned
{
	force_placement = true
}

Actor
{
	on_effect_end_or_destroy_FallenGodMinibossEmergeLeap = "ResetBaseHullType();"
	basic_action = "ChangeToStance3"
}

Positioned
{
	on_initial_position_set = "OverrideBaseHullType( projectile );"
}

Stats
{
	set_monster_delay_item_drops_millis = 9000
}

Preload
{
	preload_environment = "G5_7_boss"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		If( Not( IsAlive() ), ()
		{
			RemoveAttachedObjectFromBones( L_Weapon_a );
			RemoveAttachedObjectFromBones( R_Weapon_a );
			RemoveAttachedObjectFromBones( L_Weapon_b );
			RemoveAttachedObjectFromBones( L_Weapon_c );
			RemoveAttachedObjectFromBones( R_Weapon_b );
		} );
	"
}

Render
{
	use_ao_lights = true
}

Functions
{
	// is this even used
	rotate_face = "arg1.SetXYTilt( 90, 0 );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao"
	preload_misc_beam = "FallenGodSweepBeam"
}

GlobalAudioParamEvents
{
	clear_player_in_range_param = true
	clear_life_percent_param = true
	player_in_range_param = "SanctifiedPhase"
	life_percent_param = "SanctifiedLifePercentage"
	range = 130
}

StateMachine
{
	// disabled so it only says one thing before emerging
	/* on_state_emerge_dialogue_1 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( Phanos_FallenGodBoss_HalfLifePhase_Random, Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified );
		} );
	" 

on_state_emerge_dialogue_1 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"*/



}

// Combat Dialogue
// 
// Unused:
// Phanos_FallenGodBoss_HealMinions_Random - this skill has been removed
// Phanos_FallenGodBoss_MinionsDie_Random - there are way more minions that die now, and each time one dies another will get resurrected by a skill, so this dialogue would probably get overridden
Actor
{
	/*on_effect_start_CTS1BossFightStart =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	" */

	on_effect_start_MDFallenGodBossFireBeamSanctified =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	/*on_effect_start_EASFallenGodBossGigaSlam =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeamBig, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"*/

	on_effect_start_GAFallenGodBossFireSlamSanctified =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireSlam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodChaosBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Chaos_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodExaltBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Exalt_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodDivineBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Divine_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	/*on_effect_start_FallenGodMinibossEmergeLeap = "PlayCharacterAudioEvent( TemplesBossPhaseTransition );"*/
	on_start_ChangeToStance3 = "SetGlobalAudioParam( SanctifiedPhase, 1 );"
}

Life
{
	on_death =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Death_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"
}

StateMachine
{
	on_or_create_state_revealed_0 = "DisableRendering();"
	on_or_create_state_revealed_1 = "EnableRendering();"
}

Animated
{
	on_emerge_wild_01 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"
	on_heavy_stun_01 = "PlayTextAudio( SanctifiedBoss_Knockdown_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"

	on_fire_beam_big_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeamBig_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified"] = {
    name = "The Immured Fury",
    life = 1.63,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FallenGodBossDodgeFwd",
        "FallenGodBossDodgeBwd",
        "FallenGodBossDodgeLeft",
        "FallenGodBossDodgeRight",
        "CGEFallenGodBossFireBeamSanctified",
        "GSFallenGodBossBeamSlamSanctified",
        "GAFallenGodBossFireSlamSanctified",
        "GSFallenGodDivineProjImpactSanctified",
        "EASFallenGodChaosBeam",
        "EASFallenGodExaltBeam",
        "EASFallenGodDivineBeam",
        "EASFallenGodBossGigaSlam",
        "MDFallenGodBossFireBeamSanctified",
        "FallenGodMinibossEmergeLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeFwd"] = {
    name = "FallenGodBossDodgeFwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeBwd"] = {
    name = "FallenGodBossDodgeBwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeLeft"] = {
    name = "FallenGodBossDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeRight"] = {
    name = "FallenGodBossDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEFallenGodBossFireBeamSanctified"] = {
    name = "CGEFallenGodBossFireBeamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {1, -31, 10000, 1009, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodBossBeamSlamSanctified"] = {
    name = "GSFallenGodBossBeamSlamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodBossFireSlamSanctified"] = {
    name = "GAFallenGodBossFireSlamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, baseMultiplier = 1.9, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodDivineProjImpactSanctified"] = {
    name = "GSFallenGodDivineProjImpactSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodChaosBeam"] = {
    name = "EASFallenGodChaosBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodExaltBeam"] = {
    name = "EASFallenGodExaltBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodDivineBeam"] = {
    name = "EASFallenGodDivineBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodBossGigaSlam"] = {
    name = "EASFallenGodBossGigaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDFallenGodBossFireBeamSanctified"] = {
    name = "MDFallenGodBossFireBeamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodMinibossEmergeLeap"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • dropped items are converted to currency based on rarity [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items are converted to currency based on rarity Min: 1 Max: 1 Global
  • 禁錮之怒 Text Audio /69
    名稱
    混沌爆發!
    SanctifiedBoss_Chaos_Random
    混沌爆發!
    SanctifiedBoss_Chaos_2
    混沌爆發!
    SanctifiedBoss_Chaos_3
    他們都在看著……
    SanctifiedBoss_Chaos_4
    他們都在看著……
    SanctifiedBoss_Chaos_5
    他們都在看著……
    SanctifiedBoss_Chaos_6
    他們尾隨著……
    SanctifiedBoss_Chaos_7
    他們尾隨著……
    SanctifiedBoss_Chaos_8
    他們尾隨著……
    SanctifiedBoss_Chaos_9
    我雖被瓦解……然而……卻沒有改變
    SanctifiedBoss_Death_Random
    我雖被瓦解……然而……卻沒有改變
    SanctifiedBoss_Death_2
    這個容器已然粉碎……但種子依然留存……
    SanctifiedBoss_Death_3
    這個容器已然粉碎……但種子依然留存……
    SanctifiedBoss_Death_4
    神聖之怒!
    SanctifiedBoss_Divine_Random
    神聖之怒!
    SanctifiedBoss_Divine_2
    神聖之怒!
    SanctifiedBoss_Divine_3
    搧風點火!
    SanctifiedBoss_Divine_4
    搧風點火!
    SanctifiedBoss_Divine_5
    搧風點火!
    SanctifiedBoss_Divine_6
    腐化……掙脫枷鎖!
    SanctifiedBoss_Emerge_Random
    我既已獲釋……你將會被焚燒殆盡!
    SanctifiedBoss_Emerge_2
    我就是憤怒的化身!
    SanctifiedBoss_Emerge_3
    沒有水晶能困住我!
    SanctifiedBoss_Emerge_4
    你無法困住內在的巨獸!
    SanctifiedBoss_Emerge_5
    面對審判吧!
    SanctifiedBoss_Exalt_Random
    面對審判吧!
    SanctifiedBoss_Exalt_2
    面對審判吧!
    SanctifiedBoss_Exalt_3
    火焰之雨!
    SanctifiedBoss_Exalt_4
    火焰之雨!
    SanctifiedBoss_Exalt_5
    火焰之雨!
    SanctifiedBoss_Exalt_6
    審判!
    SanctifiedBoss_Exalt_7
    審判!
    SanctifiedBoss_Exalt_8
    審判!
    SanctifiedBoss_Exalt_9
    救贖!
    SanctifiedBoss_Exalt_10
    救贖!
    SanctifiedBoss_Exalt_11
    救贖!
    SanctifiedBoss_Exalt_12
    救贖等待著我們!
    SanctifiedBoss_Exalt_13
    救贖等待著我們!
    SanctifiedBoss_Exalt_14
    救贖等待著我們!
    SanctifiedBoss_Exalt_15
    火焰淨化!
    SanctifiedBoss_FireBeam_Random
    火焰淨化!
    SanctifiedBoss_FireBeam_2
    火焰淨化!
    SanctifiedBoss_FireBeam_3
    燒毀!
    SanctifiedBoss_FireBeam_4
    燒毀!
    SanctifiedBoss_FireBeam_5
    燒毀!
    SanctifiedBoss_FireBeam_6
    先是你的血肉,接著就是你的骨頭!
    SanctifiedBoss_FireBeamBig_Random
    讓火焰……消滅你!
    SanctifiedBoss_FireBeamBig_2
    讓火焰……消滅你!
    SanctifiedBoss_FireBeamBig_3
    這個世界……就該被燒掉!
    SanctifiedBoss_FireBeamBig_4
    這個世界……就該被燒掉!
    SanctifiedBoss_FireBeamBig_5
    這個世界……就該被燒掉!
    SanctifiedBoss_FireBeamBig_6
    化為我腳下的灰燼吧!
    SanctifiedBoss_FireSlam_Random
    化為我腳下的灰燼吧!
    SanctifiedBoss_FireSlam_2
    化為我腳下的灰燼吧!
    SanctifiedBoss_FireSlam_3
    熱力毀滅!
    SanctifiedBoss_FireSlam_4
    熱力毀滅!
    SanctifiedBoss_FireSlam_5
    熱力毀滅!
    SanctifiedBoss_FireSlam_6
    再攻擊我一次……你就等著受苦吧!
    SanctifiedBoss_Knockdown_Random
    再攻擊我一次……你就等著受苦吧!
    SanctifiedBoss_Knockdown_2
    再攻擊我一次……你就等著受苦吧!
    SanctifiedBoss_Knockdown_3
    看來……你也沒那麼弱嘛!
    SanctifiedBoss_Knockdown_4
    看來……你也沒那麼弱嘛!
    SanctifiedBoss_Knockdown_5
    看來……你也沒那麼弱嘛!
    SanctifiedBoss_Knockdown_6
    你膽敢反抗我?
    SanctifiedBoss_Knockdown_7
    你膽敢反抗我?
    SanctifiedBoss_Knockdown_8
    你膽敢反抗我?
    SanctifiedBoss_Knockdown_9
    你將自食其果!
    SanctifiedBoss_Knockdown_10
    你將自食其果!
    SanctifiedBoss_Knockdown_11
    你將自食其果!
    SanctifiedBoss_Knockdown_12
    Edit

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