Der fleischgewordene Zorn
Dämon
monster dropped item rarity +% [1600]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
The Immured Fury
SpectreN
Tagsdemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Leben
163%
Energy Shield From Life
20%
Widerstand
75 0 0 0
Damage
213%
Genauigkeit
100%
Attack Distance
8 ~ 21
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
150%
Type
FallenGodMinibossSanctified
Metadata
FallenGodMinibossSanctified
Stufe
68
Leben
10,115
Damage
497
Zauberschaden
497
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
71,585
Minion Life
9,037
Minion Energy Shield
2,259
Minion Damage
2,063
Minion Armour
2,413
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 397–596
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FallenGodMinibossEmergeLeap
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Sprunghieb
Base Damage: 397–596
Angriffszeit: 1.5 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurem Streitkolben zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben.
action attack or cast time uses animation length [1]
is area damage [1]
EASFallenGodChaosBeam
Abklingzeit: 7 Sek.
action attack or cast time uses animation length [1]
EASFallenGodExaltBeam
Abklingzeit: 7 Sek.
action attack or cast time uses animation length [1]
EASFallenGodDivineBeam
Abklingzeit: 14 Sek.
action attack or cast time uses animation length [1]
EASFallenGodBossGigaSlam
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
FallenGodBossDodgeFwd
Abklingzeit: 4 Sek.
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
FallenGodBossDodgeBwd
Abklingzeit: 4 Sek.
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
FallenGodBossDodgeLeft
Abklingzeit: 4 Sek.
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
FallenGodBossDodgeRight
Abklingzeit: 4 Sek.
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
MDFallenGodBossFireBeamSanctified
Multicastable, Triggerable
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
GAFallenGodBossFireSlamSanctified
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 18 Sek.
100% erhöhte Magnitude von Entflammbarkeit
Verursacht 535.7 bis 803.5 Feuerschaden
Verursacht 90% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
CGEFallenGodBossFireBeamSanctified
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 730.7 Basis-Feuerschaden pro Sekunde
active skill area of effect radius +% final [-31]
base skill effect duration [10000]
ground fire art variation [1009]
GSFallenGodDivineProjImpactSanctified
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
50% erhöhte Magnitude von Entflammbarkeit
Verursacht 306.1 bis 459.1 Feuerschaden
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSFallenGodBossBeamSlamSanctified
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
100% erhöhte Magnitude von Entflammbarkeit
Verursacht 765.2 bis 1148 Feuerschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		immune;
		enter_combat;
		emerge_dialogue;
		revealed;
	"

	on_or_create_state_hidden_0 = "SetImmobile( false );"
	on_or_create_state_hidden_1 = "SetImmobile( true );"
}

Positioned
{
	force_placement = true
}

Actor
{
	on_effect_end_or_destroy_FallenGodMinibossEmergeLeap = "ResetBaseHullType();"
	basic_action = "ChangeToStance3"
}

Positioned
{
	on_initial_position_set = "OverrideBaseHullType( projectile );"
}

Stats
{
	set_monster_delay_item_drops_millis = 9000
}

Preload
{
	preload_environment = "G5_7_boss"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		If( Not( IsAlive() ), ()
		{
			RemoveAttachedObjectFromBones( L_Weapon_a );
			RemoveAttachedObjectFromBones( R_Weapon_a );
			RemoveAttachedObjectFromBones( L_Weapon_b );
			RemoveAttachedObjectFromBones( L_Weapon_c );
			RemoveAttachedObjectFromBones( R_Weapon_b );
		} );
	"
}

Render
{
	use_ao_lights = true
}

Functions
{
	// is this even used
	rotate_face = "arg1.SetXYTilt( 90, 0 );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao"
	preload_misc_beam = "FallenGodSweepBeam"
}

GlobalAudioParamEvents
{
	clear_player_in_range_param = true
	clear_life_percent_param = true
	player_in_range_param = "SanctifiedPhase"
	life_percent_param = "SanctifiedLifePercentage"
	range = 130
}

StateMachine
{
	// disabled so it only says one thing before emerging
	/* on_state_emerge_dialogue_1 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( Phanos_FallenGodBoss_HalfLifePhase_Random, Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified );
		} );
	" 

on_state_emerge_dialogue_1 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"*/



}

// Combat Dialogue
// 
// Unused:
// Phanos_FallenGodBoss_HealMinions_Random - this skill has been removed
// Phanos_FallenGodBoss_MinionsDie_Random - there are way more minions that die now, and each time one dies another will get resurrected by a skill, so this dialogue would probably get overridden
Actor
{
	/*on_effect_start_CTS1BossFightStart =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	" */

	on_effect_start_MDFallenGodBossFireBeamSanctified =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	/*on_effect_start_EASFallenGodBossGigaSlam =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeamBig, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"*/

	on_effect_start_GAFallenGodBossFireSlamSanctified =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireSlam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodChaosBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Chaos_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodExaltBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Exalt_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodDivineBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Divine_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	/*on_effect_start_FallenGodMinibossEmergeLeap = "PlayCharacterAudioEvent( TemplesBossPhaseTransition );"*/
	on_start_ChangeToStance3 = "SetGlobalAudioParam( SanctifiedPhase, 1 );"
}

Life
{
	on_death =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Death_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"
}

StateMachine
{
	on_or_create_state_revealed_0 = "DisableRendering();"
	on_or_create_state_revealed_1 = "EnableRendering();"
}

Animated
{
	on_emerge_wild_01 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"
	on_heavy_stun_01 = "PlayTextAudio( SanctifiedBoss_Knockdown_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"

	on_fire_beam_big_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeamBig_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified"] = {
    name = "The Immured Fury",
    life = 1.63,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FallenGodBossDodgeFwd",
        "FallenGodBossDodgeBwd",
        "FallenGodBossDodgeLeft",
        "FallenGodBossDodgeRight",
        "CGEFallenGodBossFireBeamSanctified",
        "GSFallenGodBossBeamSlamSanctified",
        "GAFallenGodBossFireSlamSanctified",
        "GSFallenGodDivineProjImpactSanctified",
        "EASFallenGodChaosBeam",
        "EASFallenGodExaltBeam",
        "EASFallenGodDivineBeam",
        "EASFallenGodBossGigaSlam",
        "MDFallenGodBossFireBeamSanctified",
        "FallenGodMinibossEmergeLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeFwd"] = {
    name = "FallenGodBossDodgeFwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeBwd"] = {
    name = "FallenGodBossDodgeBwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeLeft"] = {
    name = "FallenGodBossDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeRight"] = {
    name = "FallenGodBossDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEFallenGodBossFireBeamSanctified"] = {
    name = "CGEFallenGodBossFireBeamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {1, -31, 10000, 1009, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodBossBeamSlamSanctified"] = {
    name = "GSFallenGodBossBeamSlamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodBossFireSlamSanctified"] = {
    name = "GAFallenGodBossFireSlamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, baseMultiplier = 1.9, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodDivineProjImpactSanctified"] = {
    name = "GSFallenGodDivineProjImpactSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodChaosBeam"] = {
    name = "EASFallenGodChaosBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodExaltBeam"] = {
    name = "EASFallenGodExaltBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodDivineBeam"] = {
    name = "EASFallenGodDivineBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodBossGigaSlam"] = {
    name = "EASFallenGodBossGigaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDFallenGodBossFireBeamSanctified"] = {
    name = "MDFallenGodBossFireBeamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodMinibossEmergeLeap"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • dropped items are converted to currency based on rarity [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • dropped items are converted to currency based on rarity Min: 1 Max: 1 Global
  • Der fleischgewordene Zorn Text Audio /69
    Name
    Chaos wächst!
    SanctifiedBoss_Chaos_Random
    Chaos wächst!
    SanctifiedBoss_Chaos_2
    Chaos wächst!
    SanctifiedBoss_Chaos_3
    Sie beobachten …
    SanctifiedBoss_Chaos_4
    Sie beobachten …
    SanctifiedBoss_Chaos_5
    Sie beobachten …
    SanctifiedBoss_Chaos_6
    Sie folgen …
    SanctifiedBoss_Chaos_7
    Sie folgen …
    SanctifiedBoss_Chaos_8
    Sie folgen …
    SanctifiedBoss_Chaos_9
    Ich bin nicht mehr … und doch … unverändert.
    SanctifiedBoss_Death_Random
    Ich bin nicht mehr … und doch … unverändert.
    SanctifiedBoss_Death_2
    Dieses Gefäß zerbricht … aber der Same überdauert …
    SanctifiedBoss_Death_3
    Dieses Gefäß zerbricht … aber der Same überdauert …
    SanctifiedBoss_Death_4
    Göttlicher Zorn!
    SanctifiedBoss_Divine_Random
    Göttlicher Zorn!
    SanctifiedBoss_Divine_2
    Göttlicher Zorn!
    SanctifiedBoss_Divine_3
    Facht die Flammen an!
    SanctifiedBoss_Divine_4
    Facht die Flammen an!
    SanctifiedBoss_Divine_5
    Facht die Flammen an!
    SanctifiedBoss_Divine_6
    Verderbtheit … entfesselt!
    SanctifiedBoss_Emerge_Random
    Ich bin frei … Jetzt werdet Ihr brennen!
    SanctifiedBoss_Emerge_2
    Ich bin der fleischgewordene Zorn!
    SanctifiedBoss_Emerge_3
    Kein Kristall kann mich gefangen halten!
    SanctifiedBoss_Emerge_4
    Ihr könnt die Bestie in mir nicht kontrollieren!
    SanctifiedBoss_Emerge_5
    Stellt Euch dem Urteil!
    SanctifiedBoss_Exalt_Random
    Stellt Euch dem Urteil!
    SanctifiedBoss_Exalt_2
    Stellt Euch dem Urteil!
    SanctifiedBoss_Exalt_3
    Feuer regnet herab!
    SanctifiedBoss_Exalt_4
    Feuer regnet herab!
    SanctifiedBoss_Exalt_5
    Feuer regnet herab!
    SanctifiedBoss_Exalt_6
    Bestrafung!
    SanctifiedBoss_Exalt_7
    Bestrafung!
    SanctifiedBoss_Exalt_8
    Bestrafung!
    SanctifiedBoss_Exalt_9
    Erlösung!
    SanctifiedBoss_Exalt_10
    Erlösung!
    SanctifiedBoss_Exalt_11
    Erlösung!
    SanctifiedBoss_Exalt_12
    Erlösung erwartet Euch!
    SanctifiedBoss_Exalt_13
    Erlösung erwartet Euch!
    SanctifiedBoss_Exalt_14
    Erlösung erwartet Euch!
    SanctifiedBoss_Exalt_15
    Feuer reinigt!
    SanctifiedBoss_FireBeam_Random
    Feuer reinigt!
    SanctifiedBoss_FireBeam_2
    Feuer reinigt!
    SanctifiedBoss_FireBeam_3
    Einäscherung!
    SanctifiedBoss_FireBeam_4
    Einäscherung!
    SanctifiedBoss_FireBeam_5
    Einäscherung!
    SanctifiedBoss_FireBeam_6
    Erst brennt Euer Fleisch, dann Eure Knochen!
    SanctifiedBoss_FireBeamBig_Random
    Vergeht … in den Flammen!
    SanctifiedBoss_FireBeamBig_2
    Vergeht … in den Flammen!
    SanctifiedBoss_FireBeamBig_3
    Diese Welt … war dazu bestimmt, zu brennen!
    SanctifiedBoss_FireBeamBig_4
    Diese Welt … war dazu bestimmt, zu brennen!
    SanctifiedBoss_FireBeamBig_5
    Diese Welt … war dazu bestimmt, zu brennen!
    SanctifiedBoss_FireBeamBig_6
    Asche zu meinen Füßen!
    SanctifiedBoss_FireSlam_Random
    Asche zu meinen Füßen!
    SanctifiedBoss_FireSlam_2
    Asche zu meinen Füßen!
    SanctifiedBoss_FireSlam_3
    Glühender Untergang!
    SanctifiedBoss_FireSlam_4
    Glühender Untergang!
    SanctifiedBoss_FireSlam_5
    Glühender Untergang!
    SanctifiedBoss_FireSlam_6
    Streckt mich erneut nieder … und Ihr werdet leiden!
    SanctifiedBoss_Knockdown_Random
    Streckt mich erneut nieder … und Ihr werdet leiden!
    SanctifiedBoss_Knockdown_2
    Streckt mich erneut nieder … und Ihr werdet leiden!
    SanctifiedBoss_Knockdown_3
    Ihr seid … doch nicht so schwach!
    SanctifiedBoss_Knockdown_4
    Ihr seid … doch nicht so schwach!
    SanctifiedBoss_Knockdown_5
    Ihr seid … doch nicht so schwach!
    SanctifiedBoss_Knockdown_6
    Ihr wagt es, Widerstand zu leisten?
    SanctifiedBoss_Knockdown_7
    Ihr wagt es, Widerstand zu leisten?
    SanctifiedBoss_Knockdown_8
    Ihr wagt es, Widerstand zu leisten?
    SanctifiedBoss_Knockdown_9
    Ihr werdet die Konsequenzen spüren!
    SanctifiedBoss_Knockdown_10
    Ihr werdet die Konsequenzen spüren!
    SanctifiedBoss_Knockdown_11
    Ihr werdet die Konsequenzen spüren!
    SanctifiedBoss_Knockdown_12
    Edit

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