Der fleischgewordene Zorn


monster dropped item rarity +% [1600]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
The Immured Fury
Spectre | N |
---|---|
Tags | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
Leben
163%
Energy Shield From Life
20%
Widerstand




Damage
213%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
8 ~ 21
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
150%
Type
FallenGodMinibossSanctified
Metadata
FallenGodMinibossSanctified
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,115
2,413
708
2,529
Damage
497
Zauberschaden
497
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
71,585
Minion Life
9,037
Minion Energy Shield
2,259
Minion Damage
2,063
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 397–596
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

FallenGodMinibossEmergeLeap
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Sprunghieb
Base Damage: 397–596
Angriffszeit: 1.5 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurem Streitkolben zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet,
werden aus dem Weg geschoben.
action attack or cast time uses animation length [1]
is area damage [1]

EASFallenGodChaosBeam
Abklingzeit: 7 Sek.
action attack or cast time uses animation length [1]
EASFallenGodExaltBeam
Abklingzeit: 7 Sek.
action attack or cast time uses animation length [1]
EASFallenGodDivineBeam
Abklingzeit: 14 Sek.
action attack or cast time uses animation length [1]
EASFallenGodBossGigaSlam
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
FallenGodBossDodgeFwd
Abklingzeit: 4 Sek.
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
FallenGodBossDodgeBwd
Abklingzeit: 4 Sek.
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
FallenGodBossDodgeLeft
Abklingzeit: 4 Sek.
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
FallenGodBossDodgeRight
Abklingzeit: 4 Sek.
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
MDFallenGodBossFireBeamSanctified
Multicastable, Triggerable
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
GAFallenGodBossFireSlamSanctified
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 18 Sek.
Verursacht 90% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
CGEFallenGodBossFireBeamSanctified
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 730.7 Basis-Feuerschaden pro Sekunde
active skill area of effect radius +% final [-31]
base skill effect duration [10000]
ground fire art variation [1009]
GSFallenGodDivineProjImpactSanctified
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSFallenGodBossBeamSlamSanctified
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " immune; enter_combat; emerge_dialogue; revealed; " on_or_create_state_hidden_0 = "SetImmobile( false );" on_or_create_state_hidden_1 = "SetImmobile( true );" } Positioned { force_placement = true } Actor { on_effect_end_or_destroy_FallenGodMinibossEmergeLeap = "ResetBaseHullType();" basic_action = "ChangeToStance3" } Positioned { on_initial_position_set = "OverrideBaseHullType( projectile );" } Stats { set_monster_delay_item_drops_millis = 9000 } Preload { preload_environment = "G5_7_boss" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" BaseEvents { on_construction_complete = " If( Not( IsAlive() ), () { RemoveAttachedObjectFromBones( L_Weapon_a ); RemoveAttachedObjectFromBones( R_Weapon_a ); RemoveAttachedObjectFromBones( L_Weapon_b ); RemoveAttachedObjectFromBones( L_Weapon_c ); RemoveAttachedObjectFromBones( R_Weapon_b ); } ); " } Render { use_ao_lights = true } Functions { // is this even used rotate_face = "arg1.SetXYTilt( 90, 0 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao" preload_misc_beam = "FallenGodSweepBeam" } GlobalAudioParamEvents { clear_player_in_range_param = true clear_life_percent_param = true player_in_range_param = "SanctifiedPhase" life_percent_param = "SanctifiedLifePercentage" range = 130 } StateMachine { // disabled so it only says one thing before emerging /* on_state_emerge_dialogue_1 = " Roll( 1, 1, () { PlayTextAudio( Phanos_FallenGodBoss_HalfLifePhase_Random, Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified ); } ); " on_state_emerge_dialogue_1 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"*/ } // Combat Dialogue // // Unused: // Phanos_FallenGodBoss_HealMinions_Random - this skill has been removed // Phanos_FallenGodBoss_MinionsDie_Random - there are way more minions that die now, and each time one dies another will get resurrected by a skill, so this dialogue would probably get overridden Actor { /*on_effect_start_CTS1BossFightStart = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " */ on_effect_start_MDFallenGodBossFireBeamSanctified = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireBeam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " /*on_effect_start_EASFallenGodBossGigaSlam = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireBeamBig, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); "*/ on_effect_start_GAFallenGodBossFireSlamSanctified = " Roll( 1, 2, () { PlayTextAudio( SanctifiedBoss_FireSlam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodChaosBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Chaos_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodExaltBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Exalt_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " on_effect_start_EASFallenGodDivineBeam = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Divine_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " /*on_effect_start_FallenGodMinibossEmergeLeap = "PlayCharacterAudioEvent( TemplesBossPhaseTransition );"*/ on_start_ChangeToStance3 = "SetGlobalAudioParam( SanctifiedPhase, 1 );" } Life { on_death = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_Death_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " } StateMachine { on_or_create_state_revealed_0 = "DisableRendering();" on_or_create_state_revealed_1 = "EnableRendering();" } Animated { on_emerge_wild_01 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );" on_heavy_stun_01 = "PlayTextAudio( SanctifiedBoss_Knockdown_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );" on_fire_beam_big_01 = " Roll( 1, 1, () { PlayTextAudio( SanctifiedBoss_FireBeamBig_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified"] = { name = "The Immured Fury", life = 1.63, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FallenGodBossDodgeFwd", "FallenGodBossDodgeBwd", "FallenGodBossDodgeLeft", "FallenGodBossDodgeRight", "CGEFallenGodBossFireBeamSanctified", "GSFallenGodBossBeamSlamSanctified", "GAFallenGodBossFireSlamSanctified", "GSFallenGodDivineProjImpactSanctified", "EASFallenGodChaosBeam", "EASFallenGodExaltBeam", "EASFallenGodDivineBeam", "EASFallenGodBossGigaSlam", "MDFallenGodBossFireBeamSanctified", "FallenGodMinibossEmergeLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeFwd"] = { name = "FallenGodBossDodgeFwd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {2, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeBwd"] = { name = "FallenGodBossDodgeBwd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {3, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeLeft"] = { name = "FallenGodBossDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {0, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodBossDodgeRight"] = { name = "FallenGodBossDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_do_not_face_target", }, levels = { [1] = {1, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEFallenGodBossFireBeamSanctified"] = { name = "CGEFallenGodBossFireBeamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -31, 10000, 1009, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSFallenGodBossBeamSlamSanctified"] = { name = "GSFallenGodBossBeamSlamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodBossFireSlamSanctified"] = { name = "GAFallenGodBossFireSlamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, baseMultiplier = 1.9, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSFallenGodDivineProjImpactSanctified"] = { name = "GSFallenGodDivineProjImpactSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodChaosBeam"] = { name = "EASFallenGodChaosBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodExaltBeam"] = { name = "EASFallenGodExaltBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodDivineBeam"] = { name = "EASFallenGodDivineBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodBossGigaSlam"] = { name = "EASFallenGodBossGigaSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDFallenGodBossFireBeamSanctified"] = { name = "MDFallenGodBossFireBeamSanctified", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FallenGodMinibossEmergeLeap"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
dropped items are converted to currency based on rarity [1]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Der fleischgewordene Zorn Text Audio /69
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.