Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
The Immured Fury
CategoryDemonDemon
IconEnemyResistanceFireStrong
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
Spectre
Tagsdemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Life
163%
Energy Shield From Life
20%
Resistance
IconEnemyResistanceFireStrong90% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
213%
Accuracy
100%
5%
Attack Distance
8 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
150%
Type
FallenGodMinibossSanctified
Metadata
FallenGodMinibossSanctified
Reservation
99
Resistance
IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reservation
47.4%
Resistance
IconEnemyResistanceFireStrong50% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Level
68
Life
13,459
Armour
2,413
Evasion Rating
708
Energy Shield
2,692
Damage
497
Spell Damage
497
Accuracy
2,502
Attack Time
1.5
Experience
71,585
Minion Life
11,296
Minion Energy Shield
2,259
Minion Damage
2,063
Minion Armour
2,413
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 397—596
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
FallenGodMinibossEmergeLeap
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
EASFallenGodChaosBeam
Spell
Cast Time: 1 sec
Cooldown Time: 7 sec
action attack or cast time uses animation length [1]
EASFallenGodExaltBeam
Spell
Cast Time: 1 sec
Cooldown Time: 7 sec
action attack or cast time uses animation length [1]
EASFallenGodDivineBeam
Spell
Cast Time: 1 sec
Cooldown Time: 14 sec
action attack or cast time uses animation length [1]
EASFallenGodBossGigaSlam
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
FallenGodBossDodgeFwd
Cooldown Time: 4 sec
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
FallenGodBossDodgeBwd
Cooldown Time: 4 sec
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
FallenGodBossDodgeLeft
Cooldown Time: 4 sec
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
FallenGodBossDodgeRight
Cooldown Time: 4 sec
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
MDFallenGodBossFireBeamSanctified
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
GAFallenGodBossFireSlamSanctified
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 18 sec
100% increased Flammability Magnitude
Deals 535.7 to 803.5 Fire Damage
Deals 90% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
CGEFallenGodBossFireBeamSanctified
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Cast Time: 1 sec
Deals 526.1 Fire damage per second
active skill area of effect radius +% final [-31]
base skill effect duration [10000]
ground fire art variation [1009]
GSFallenGodDivineProjImpactSanctified
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
50% increased Flammability Magnitude
Deals 306.1 to 459.1 Fire Damage
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSFallenGodBossBeamSlamSanctified
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
100% increased Flammability Magnitude
Deals 765.2 to 1148 Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		immune;
		enter_combat;
		emerge_dialogue;
		revealed;
	"

	on_or_create_state_hidden_0 = "SetImmobile( false );"
	on_or_create_state_hidden_1 = "SetImmobile( true );"
}

Positioned
{
	force_placement = true
}

Actor
{
	on_effect_end_or_destroy_FallenGodMinibossEmergeLeap = "ResetBaseHullType();"
	basic_action = "ChangeToStance3"
}

Positioned
{
	on_initial_position_set = "OverrideBaseHullType( projectile );"
}

Stats
{
	set_monster_delay_item_drops_millis = 9000
}

Preload
{
	preload_environment = "G5_7_boss"
	preload_monster_variety = "Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctifiedChaos"
	preload_monster_variety = "Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctifiedExalt"
	preload_monster_variety = "Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctifiedDivine"
	preload_misc_object = "FallenGodMinibossGigaSlam"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Immured Fury",
    life = 1.63,
    energyShield = 0.2,
    damage = 2.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FallenGodBossDodgeFwd",
        "FallenGodBossDodgeBwd",
        "FallenGodBossDodgeLeft",
        "FallenGodBossDodgeRight",
        "CGEFallenGodBossFireBeamSanctified",
        "GSFallenGodBossBeamSlamSanctified",
        "GAFallenGodBossFireSlamSanctified",
        "GSFallenGodDivineProjImpactSanctified",
        "EASFallenGodChaosBeam",
        "EASFallenGodExaltBeam",
        "EASFallenGodDivineBeam",
        "EASFallenGodBossGigaSlam",
        "MDFallenGodBossFireBeamSanctified",
        "FallenGodMinibossEmergeLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeFwd"] = {
    name = "FallenGodBossDodgeFwd",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeBwd"] = {
    name = "FallenGodBossDodgeBwd",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeLeft"] = {
    name = "FallenGodBossDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeRight"] = {
    name = "FallenGodBossDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEFallenGodBossFireBeamSanctified"] = {
    name = "CGEFallenGodBossFireBeamSanctified",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {1, -31, 10000, 1009, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodBossBeamSlamSanctified"] = {
    name = "GSFallenGodBossBeamSlamSanctified",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodBossFireSlamSanctified"] = {
    name = "GAFallenGodBossFireSlamSanctified",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, baseMultiplier = 1.9, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodDivineProjImpactSanctified"] = {
    name = "GSFallenGodDivineProjImpactSanctified",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodChaosBeam"] = {
    name = "EASFallenGodChaosBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodExaltBeam"] = {
    name = "EASFallenGodExaltBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodDivineBeam"] = {
    name = "EASFallenGodDivineBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodBossGigaSlam"] = {
    name = "EASFallenGodBossGigaSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDFallenGodBossFireBeamSanctified"] = {
    name = "MDFallenGodBossFireBeamSanctified",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodMinibossEmergeLeap"] = {
    name = "FallenGodMinibossEmergeLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier 2 — 2 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 1600 — 1600 Global
  • dropped items are converted to currency based on rarity [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items are converted to currency based on rarity 1 — 1 Global
  • The Immured Fury Text Audio /69
    Name
    Chaos blooms!
    SanctifiedBoss_Chaos_Random — The Immured Fury
    Chaos blooms!
    SanctifiedBoss_Chaos_2 — The Immured Fury
    Chaos blooms!
    SanctifiedBoss_Chaos_3 — The Immured Fury
    They are watching...
    SanctifiedBoss_Chaos_4 — The Immured Fury
    They are watching...
    SanctifiedBoss_Chaos_5 — The Immured Fury
    They are watching...
    SanctifiedBoss_Chaos_6 — The Immured Fury
    They follow...
    SanctifiedBoss_Chaos_7 — The Immured Fury
    They follow...
    SanctifiedBoss_Chaos_8 — The Immured Fury
    They follow...
    SanctifiedBoss_Chaos_9 — The Immured Fury
    I am unmade...and yet.... unchanged
    SanctifiedBoss_Death_Random — The Immured Fury
    I am unmade...and yet.... unchanged
    SanctifiedBoss_Death_2 — The Immured Fury
    This vessel breaks... but the seed remains...
    SanctifiedBoss_Death_3 — The Immured Fury
    This vessel breaks... but the seed remains...
    SanctifiedBoss_Death_4 — The Immured Fury
    Divine wrath!
    SanctifiedBoss_Divine_Random — The Immured Fury
    Divine wrath!
    SanctifiedBoss_Divine_2 — The Immured Fury
    Divine wrath!
    SanctifiedBoss_Divine_3 — The Immured Fury
    Fan the flames!
    SanctifiedBoss_Divine_4 — The Immured Fury
    Fan the flames!
    SanctifiedBoss_Divine_5 — The Immured Fury
    Fan the flames!
    SanctifiedBoss_Divine_6 — The Immured Fury
    Corruption... unshackled!
    SanctifiedBoss_Emerge_Random — The Immured Fury
    I am unleashed... Now you will burn!
    SanctifiedBoss_Emerge_2 — The Immured Fury
    I am wrath made manifest!
    SanctifiedBoss_Emerge_3 — The Immured Fury
    No crystal can contain me!
    SanctifiedBoss_Emerge_4 — The Immured Fury
    You cannot collar the beast within!
    SanctifiedBoss_Emerge_5 — The Immured Fury
    Face judgement!
    SanctifiedBoss_Exalt_Random — The Immured Fury
    Face judgement!
    SanctifiedBoss_Exalt_2 — The Immured Fury
    Face judgement!
    SanctifiedBoss_Exalt_3 — The Immured Fury
    Fire rains!
    SanctifiedBoss_Exalt_4 — The Immured Fury
    Fire rains!
    SanctifiedBoss_Exalt_5 — The Immured Fury
    Fire rains!
    SanctifiedBoss_Exalt_6 — The Immured Fury
    Judgement!
    SanctifiedBoss_Exalt_7 — The Immured Fury
    Judgement!
    SanctifiedBoss_Exalt_8 — The Immured Fury
    Judgement!
    SanctifiedBoss_Exalt_9 — The Immured Fury
    Salvation!
    SanctifiedBoss_Exalt_10 — The Immured Fury
    Salvation!
    SanctifiedBoss_Exalt_11 — The Immured Fury
    Salvation!
    SanctifiedBoss_Exalt_12 — The Immured Fury
    Salvation awaits!
    SanctifiedBoss_Exalt_13 — The Immured Fury
    Salvation awaits!
    SanctifiedBoss_Exalt_14 — The Immured Fury
    Salvation awaits!
    SanctifiedBoss_Exalt_15 — The Immured Fury
    Fire cleanses!
    SanctifiedBoss_FireBeam_Random — The Immured Fury
    Fire cleanses!
    SanctifiedBoss_FireBeam_2 — The Immured Fury
    Fire cleanses!
    SanctifiedBoss_FireBeam_3 — The Immured Fury
    Incinerate!
    SanctifiedBoss_FireBeam_4 — The Immured Fury
    Incinerate!
    SanctifiedBoss_FireBeam_5 — The Immured Fury
    Incinerate!
    SanctifiedBoss_FireBeam_6 — The Immured Fury
    First your flesh, then your bones!
    SanctifiedBoss_FireBeamBig_Random — The Immured Fury
    Perish... in flame!
    SanctifiedBoss_FireBeamBig_2 — The Immured Fury
    Perish... in flame!
    SanctifiedBoss_FireBeamBig_3 — The Immured Fury
    This world... was meant to burn!
    SanctifiedBoss_FireBeamBig_4 — The Immured Fury
    This world... was meant to burn!
    SanctifiedBoss_FireBeamBig_5 — The Immured Fury
    This world... was meant to burn!
    SanctifiedBoss_FireBeamBig_6 — The Immured Fury
    Ash beneath me!
    SanctifiedBoss_FireSlam_Random — The Immured Fury
    Ash beneath me!
    SanctifiedBoss_FireSlam_2 — The Immured Fury
    Ash beneath me!
    SanctifiedBoss_FireSlam_3 — The Immured Fury
    Blistering doom!
    SanctifiedBoss_FireSlam_4 — The Immured Fury
    Blistering doom!
    SanctifiedBoss_FireSlam_5 — The Immured Fury
    Blistering doom!
    SanctifiedBoss_FireSlam_6 — The Immured Fury
    Strike me again... and you will suffer!
    SanctifiedBoss_Knockdown_Random — The Immured Fury
    Strike me again... and you will suffer!
    SanctifiedBoss_Knockdown_2 — The Immured Fury
    Strike me again... and you will suffer!
    SanctifiedBoss_Knockdown_3 — The Immured Fury
    You are not so weak... after all!
    SanctifiedBoss_Knockdown_4 — The Immured Fury
    You are not so weak... after all!
    SanctifiedBoss_Knockdown_5 — The Immured Fury
    You are not so weak... after all!
    SanctifiedBoss_Knockdown_6 — The Immured Fury
    You dare resist me?
    SanctifiedBoss_Knockdown_7 — The Immured Fury
    You dare resist me?
    SanctifiedBoss_Knockdown_8 — The Immured Fury
    You dare resist me?
    SanctifiedBoss_Knockdown_9 — The Immured Fury
    You will suffer the consequences!
    SanctifiedBoss_Knockdown_10 — The Immured Fury
    You will suffer the consequences!
    SanctifiedBoss_Knockdown_11 — The Immured Fury
    You will suffer the consequences!
    SanctifiedBoss_Knockdown_12 — The Immured Fury
    Edit

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