The Immured Fury
Demon
monster dropped item rarity +% [1600]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
SpectreN
Tagsdemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Life
163%
Energy Shield From Life
20%
Resistance
75 0 0 0
Damage
213%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
150%
Type
FallenGodMinibossSanctified
Metadata
FallenGodMinibossSanctified
Level
68
Life
10,115
Armour
2,413
Evasion Rating
708
Energy Shield
2,529
Damage
497
Spell Damage
497
Accuracy
2,464
Attack Time
1.5
Experience
71,585
Minion Life
9,037
Minion Energy Shield
2,259
Minion Damage
2,063
Minion Armour
2,413
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 397–596
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FallenGodMinibossEmergeLeap
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Leap Slam
Base Damage: 397–596
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
action attack or cast time uses animation length [1]
is area damage [1]
EASFallenGodChaosBeam
Cooldown Time: 7 sec
action attack or cast time uses animation length [1]
EASFallenGodExaltBeam
Cooldown Time: 7 sec
action attack or cast time uses animation length [1]
EASFallenGodDivineBeam
Cooldown Time: 14 sec
action attack or cast time uses animation length [1]
EASFallenGodBossGigaSlam
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
FallenGodBossDodgeFwd
Cooldown Time: 4 sec
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
FallenGodBossDodgeBwd
Cooldown Time: 4 sec
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
FallenGodBossDodgeLeft
Cooldown Time: 4 sec
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
FallenGodBossDodgeRight
Cooldown Time: 4 sec
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
MDFallenGodBossFireBeamSanctified
Multicastable, Triggerable
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
GAFallenGodBossFireSlamSanctified
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 18 sec
100% increased Flammability Magnitude
Deals 535.7 to 803.5 Fire Damage
Deals 90% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
CGEFallenGodBossFireBeamSanctified
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 730.7 Base Fire Damage per second
active skill area of effect radius +% final [-31]
base skill effect duration [10000]
ground fire art variation [1009]
GSFallenGodDivineProjImpactSanctified
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
50% increased Flammability Magnitude
Deals 306.1 to 459.1 Fire Damage
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSFallenGodBossBeamSlamSanctified
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
100% increased Flammability Magnitude
Deals 765.2 to 1148 Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		immune;
		enter_combat;
		emerge_dialogue;
		revealed;
	"

	on_or_create_state_hidden_0 = "SetImmobile( false );"
	on_or_create_state_hidden_1 = "SetImmobile( true );"
}

Positioned
{
	force_placement = true
}

Actor
{
	on_effect_end_or_destroy_FallenGodMinibossEmergeLeap = "ResetBaseHullType();"
	basic_action = "ChangeToStance3"
}

Positioned
{
	on_initial_position_set = "OverrideBaseHullType( projectile );"
}

Stats
{
	set_monster_delay_item_drops_millis = 9000
}

Preload
{
	preload_environment = "G5_7_boss"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		If( Not( IsAlive() ), ()
		{
			RemoveAttachedObjectFromBones( L_Weapon_a );
			RemoveAttachedObjectFromBones( R_Weapon_a );
			RemoveAttachedObjectFromBones( L_Weapon_b );
			RemoveAttachedObjectFromBones( L_Weapon_c );
			RemoveAttachedObjectFromBones( R_Weapon_b );
		} );
	"
}

Render
{
	use_ao_lights = true
}

Functions
{
	// is this even used
	rotate_face = "arg1.SetXYTilt( 90, 0 );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao"
	preload_misc_beam = "FallenGodSweepBeam"
}

GlobalAudioParamEvents
{
	clear_player_in_range_param = true
	clear_life_percent_param = true
	player_in_range_param = "SanctifiedPhase"
	life_percent_param = "SanctifiedLifePercentage"
	range = 130
}

StateMachine
{
	// disabled so it only says one thing before emerging
	/* on_state_emerge_dialogue_1 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( Phanos_FallenGodBoss_HalfLifePhase_Random, Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified );
		} );
	" 

on_state_emerge_dialogue_1 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"*/



}

// Combat Dialogue
// 
// Unused:
// Phanos_FallenGodBoss_HealMinions_Random - this skill has been removed
// Phanos_FallenGodBoss_MinionsDie_Random - there are way more minions that die now, and each time one dies another will get resurrected by a skill, so this dialogue would probably get overridden
Actor
{
	/*on_effect_start_CTS1BossFightStart =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	" */

	on_effect_start_MDFallenGodBossFireBeamSanctified =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	/*on_effect_start_EASFallenGodBossGigaSlam =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeamBig, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"*/

	on_effect_start_GAFallenGodBossFireSlamSanctified =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireSlam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodChaosBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Chaos_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodExaltBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Exalt_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodDivineBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Divine_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	/*on_effect_start_FallenGodMinibossEmergeLeap = "PlayCharacterAudioEvent( TemplesBossPhaseTransition );"*/
	on_start_ChangeToStance3 = "SetGlobalAudioParam( SanctifiedPhase, 1 );"
}

Life
{
	on_death =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Death_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"
}

StateMachine
{
	on_or_create_state_revealed_0 = "DisableRendering();"
	on_or_create_state_revealed_1 = "EnableRendering();"
}

Animated
{
	on_emerge_wild_01 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"
	on_heavy_stun_01 = "PlayTextAudio( SanctifiedBoss_Knockdown_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"

	on_fire_beam_big_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeamBig_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified"] = {
    name = "The Immured Fury",
    life = 1.63,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FallenGodBossDodgeFwd",
        "FallenGodBossDodgeBwd",
        "FallenGodBossDodgeLeft",
        "FallenGodBossDodgeRight",
        "CGEFallenGodBossFireBeamSanctified",
        "GSFallenGodBossBeamSlamSanctified",
        "GAFallenGodBossFireSlamSanctified",
        "GSFallenGodDivineProjImpactSanctified",
        "EASFallenGodChaosBeam",
        "EASFallenGodExaltBeam",
        "EASFallenGodDivineBeam",
        "EASFallenGodBossGigaSlam",
        "MDFallenGodBossFireBeamSanctified",
        "FallenGodMinibossEmergeLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeFwd"] = {
    name = "FallenGodBossDodgeFwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeBwd"] = {
    name = "FallenGodBossDodgeBwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeLeft"] = {
    name = "FallenGodBossDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeRight"] = {
    name = "FallenGodBossDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEFallenGodBossFireBeamSanctified"] = {
    name = "CGEFallenGodBossFireBeamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {1, -31, 10000, 1009, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodBossBeamSlamSanctified"] = {
    name = "GSFallenGodBossBeamSlamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodBossFireSlamSanctified"] = {
    name = "GAFallenGodBossFireSlamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, baseMultiplier = 1.9, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodDivineProjImpactSanctified"] = {
    name = "GSFallenGodDivineProjImpactSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodChaosBeam"] = {
    name = "EASFallenGodChaosBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodExaltBeam"] = {
    name = "EASFallenGodExaltBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodDivineBeam"] = {
    name = "EASFallenGodDivineBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodBossGigaSlam"] = {
    name = "EASFallenGodBossGigaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDFallenGodBossFireBeamSanctified"] = {
    name = "MDFallenGodBossFireBeamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodMinibossEmergeLeap"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • dropped items are converted to currency based on rarity [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items are converted to currency based on rarity Min: 1 Max: 1 Global
  • The Immured Fury Text Audio /69
    Name
    Chaos blooms!
    SanctifiedBoss_Chaos_Random
    Chaos blooms!
    SanctifiedBoss_Chaos_2
    Chaos blooms!
    SanctifiedBoss_Chaos_3
    They are watching...
    SanctifiedBoss_Chaos_4
    They are watching...
    SanctifiedBoss_Chaos_5
    They are watching...
    SanctifiedBoss_Chaos_6
    They follow...
    SanctifiedBoss_Chaos_7
    They follow...
    SanctifiedBoss_Chaos_8
    They follow...
    SanctifiedBoss_Chaos_9
    I am unmade...and yet.... unchanged
    SanctifiedBoss_Death_Random
    I am unmade...and yet.... unchanged
    SanctifiedBoss_Death_2
    This vessel breaks... but the seed remains...
    SanctifiedBoss_Death_3
    This vessel breaks... but the seed remains...
    SanctifiedBoss_Death_4
    Divine wrath!
    SanctifiedBoss_Divine_Random
    Divine wrath!
    SanctifiedBoss_Divine_2
    Divine wrath!
    SanctifiedBoss_Divine_3
    Fan the flames!
    SanctifiedBoss_Divine_4
    Fan the flames!
    SanctifiedBoss_Divine_5
    Fan the flames!
    SanctifiedBoss_Divine_6
    Corruption... unshackled!
    SanctifiedBoss_Emerge_Random
    I am unleashed... Now you will burn!
    SanctifiedBoss_Emerge_2
    I am wrath made manifest!
    SanctifiedBoss_Emerge_3
    No crystal can contain me!
    SanctifiedBoss_Emerge_4
    You cannot collar the beast within!
    SanctifiedBoss_Emerge_5
    Face judgment!
    SanctifiedBoss_Exalt_Random
    Face judgment!
    SanctifiedBoss_Exalt_2
    Face judgment!
    SanctifiedBoss_Exalt_3
    Fire rains!
    SanctifiedBoss_Exalt_4
    Fire rains!
    SanctifiedBoss_Exalt_5
    Fire rains!
    SanctifiedBoss_Exalt_6
    Judgement!
    SanctifiedBoss_Exalt_7
    Judgement!
    SanctifiedBoss_Exalt_8
    Judgement!
    SanctifiedBoss_Exalt_9
    Salvation!
    SanctifiedBoss_Exalt_10
    Salvation!
    SanctifiedBoss_Exalt_11
    Salvation!
    SanctifiedBoss_Exalt_12
    Salvation awaits!
    SanctifiedBoss_Exalt_13
    Salvation awaits!
    SanctifiedBoss_Exalt_14
    Salvation awaits!
    SanctifiedBoss_Exalt_15
    Fire cleanses!
    SanctifiedBoss_FireBeam_Random
    Fire cleanses!
    SanctifiedBoss_FireBeam_2
    Fire cleanses!
    SanctifiedBoss_FireBeam_3
    Incinerate!
    SanctifiedBoss_FireBeam_4
    Incinerate!
    SanctifiedBoss_FireBeam_5
    Incinerate!
    SanctifiedBoss_FireBeam_6
    First your flesh, then your bones!
    SanctifiedBoss_FireBeamBig_Random
    Perish... in flame!
    SanctifiedBoss_FireBeamBig_2
    Perish... in flame!
    SanctifiedBoss_FireBeamBig_3
    This world... was meant to burn!
    SanctifiedBoss_FireBeamBig_4
    This world... was meant to burn!
    SanctifiedBoss_FireBeamBig_5
    This world... was meant to burn!
    SanctifiedBoss_FireBeamBig_6
    Ash beneath me!
    SanctifiedBoss_FireSlam_Random
    Ash beneath me!
    SanctifiedBoss_FireSlam_2
    Ash beneath me!
    SanctifiedBoss_FireSlam_3
    Blistering doom!
    SanctifiedBoss_FireSlam_4
    Blistering doom!
    SanctifiedBoss_FireSlam_5
    Blistering doom!
    SanctifiedBoss_FireSlam_6
    Strike me again... and you will suffer!
    SanctifiedBoss_Knockdown_Random
    Strike me again... and you will suffer!
    SanctifiedBoss_Knockdown_2
    Strike me again... and you will suffer!
    SanctifiedBoss_Knockdown_3
    You are not so weak... after all!
    SanctifiedBoss_Knockdown_4
    You are not so weak... after all!
    SanctifiedBoss_Knockdown_5
    You are not so weak... after all!
    SanctifiedBoss_Knockdown_6
    You dare resist me?
    SanctifiedBoss_Knockdown_7
    You dare resist me?
    SanctifiedBoss_Knockdown_8
    You dare resist me?
    SanctifiedBoss_Knockdown_9
    You will suffer the consequences!
    SanctifiedBoss_Knockdown_10
    You will suffer the consequences!
    SanctifiedBoss_Knockdown_11
    You will suffer the consequences!
    SanctifiedBoss_Knockdown_12
    Edit

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