禁锢之怒
恶魔
monster dropped item rarity +% [1600]
monster slain experience +% [0]
dropped items are converted to currency based on rarity [1]
The Immured Fury
SpectreN
Tagsdemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
生命
163%
Energy Shield From Life
20%
抗性
75 0 0 0
伤害
213%
命中
100%
暴击 Chance
5%
Attack Distance
8 ~ 21
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
150%
Type
FallenGodMinibossSanctified
Metadata
FallenGodMinibossSanctified
等级
68
生命
10,115
2,413
伤害
497
法术伤害
497
命中
2,464
攻击间隔
1.5
经验值
71,585
召唤物生命
9,037
Minion Energy Shield
2,259
召唤物伤害
2,063
召唤物护甲
2,413
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 397–596
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FallenGodMinibossEmergeLeap
攻击, 范围, 近战, Slam, 图腾技能, 快行, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
跃击
Base Damage: 397–596
暴击率: 5%
攻击间隔: 1.5 秒
跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。 被踩到的敌人将被推离。
action attack or cast time uses animation length [1]
is area damage [1]
EASFallenGodChaosBeam
冷却时间: 7 秒
action attack or cast time uses animation length [1]
EASFallenGodExaltBeam
冷却时间: 7 秒
action attack or cast time uses animation length [1]
EASFallenGodDivineBeam
冷却时间: 14 秒
action attack or cast time uses animation length [1]
EASFallenGodBossGigaSlam
冷却时间: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
FallenGodBossDodgeFwd
冷却时间: 4 秒
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
FallenGodBossDodgeBwd
冷却时间: 4 秒
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
FallenGodBossDodgeLeft
冷却时间: 4 秒
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
FallenGodBossDodgeRight
冷却时间: 4 秒
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
MDFallenGodBossFireBeamSanctified
法术可重复, 可触发
冷却时间: 15 秒
action attack or cast time uses animation length [1]
GAFallenGodBossFireSlamSanctified
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
冷却时间: 18 秒
易燃强度提高 100%
造成 535.7 - 803.5 火焰伤害
攻击伤害总增 90%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
CGEFallenGodBossFireBeamSanctified
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 730.7 基础[火焰]伤害
active skill area of effect radius +% final [-31]
base skill effect duration [10000]
ground fire art variation [1009]
GSFallenGodDivineProjImpactSanctified
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
易燃强度提高 50%
造成 306.1 - 459.1 火焰伤害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSFallenGodBossBeamSlamSanctified
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
易燃强度提高 100%
造成 765.2 - 1148 火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		immune;
		enter_combat;
		emerge_dialogue;
		revealed;
	"

	on_or_create_state_hidden_0 = "SetImmobile( false );"
	on_or_create_state_hidden_1 = "SetImmobile( true );"
}

Positioned
{
	force_placement = true
}

Actor
{
	on_effect_end_or_destroy_FallenGodMinibossEmergeLeap = "ResetBaseHullType();"
	basic_action = "ChangeToStance3"
}

Positioned
{
	on_initial_position_set = "OverrideBaseHullType( projectile );"
}

Stats
{
	set_monster_delay_item_drops_millis = 9000
}

Preload
{
	preload_environment = "G5_7_boss"
	preload_monster_variety = "Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctifiedChaos"
	preload_monster_variety = "Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctifiedExalt"
	preload_monster_variety = "Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctifiedDivine"
	preload_misc_object = "FallenGodMinibossGigaSlam"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		If( Not( IsAlive() ), ()
		{
			RemoveAttachedObjectFromBones( L_Weapon_a );
			RemoveAttachedObjectFromBones( R_Weapon_a );
			RemoveAttachedObjectFromBones( L_Weapon_b );
			RemoveAttachedObjectFromBones( L_Weapon_c );
			RemoveAttachedObjectFromBones( R_Weapon_b );
		} );
	"
}

Render
{
	use_ao_lights = true
}

Functions
{
	// is this even used
	rotate_face = "arg1.SetXYTilt( 90, 0 );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao"
	preload_misc_beam = "FallenGodSweepBeam"
}

GlobalAudioParamEvents
{
	clear_player_in_range_param = true
	clear_life_percent_param = true
	player_in_range_param = "SanctifiedPhase"
	life_percent_param = "SanctifiedLifePercentage"
	range = 130
}

StateMachine
{
	// disabled so it only says one thing before emerging
	/* on_state_emerge_dialogue_1 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( Phanos_FallenGodBoss_HalfLifePhase_Random, Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified );
		} );
	" 

on_state_emerge_dialogue_1 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"*/



}

// Combat Dialogue
// 
// Unused:
// Phanos_FallenGodBoss_HealMinions_Random - this skill has been removed
// Phanos_FallenGodBoss_MinionsDie_Random - there are way more minions that die now, and each time one dies another will get resurrected by a skill, so this dialogue would probably get overridden
Actor
{
	/*on_effect_start_CTS1BossFightStart =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	" */

	on_effect_start_MDFallenGodBossFireBeamSanctified =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	/*on_effect_start_EASFallenGodBossGigaSlam =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeamBig, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"*/

	on_effect_start_GAFallenGodBossFireSlamSanctified =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( SanctifiedBoss_FireSlam_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodChaosBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Chaos_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodExaltBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Exalt_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	on_effect_start_EASFallenGodDivineBeam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Divine_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"

	/*on_effect_start_FallenGodMinibossEmergeLeap = "PlayCharacterAudioEvent( TemplesBossPhaseTransition );"*/
	on_start_ChangeToStance3 = "SetGlobalAudioParam( SanctifiedPhase, 1 );"
}

Life
{
	on_death =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_Death_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"
}

StateMachine
{
	on_or_create_state_revealed_0 = "DisableRendering();"
	on_or_create_state_revealed_1 = "EnableRendering();"
}

Animated
{
	on_emerge_wild_01 = "PlayTextAudio( SanctifiedBoss_Emerge_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"
	on_heavy_stun_01 = "PlayTextAudio( SanctifiedBoss_Knockdown_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );"

	on_fire_beam_big_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( SanctifiedBoss_FireBeamBig_Random, 'Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGodMiniboss/FallenGodMinibossSanctified"] = {
    name = "The Immured Fury",
    life = 1.63,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FallenGodBossDodgeFwd",
        "FallenGodBossDodgeBwd",
        "FallenGodBossDodgeLeft",
        "FallenGodBossDodgeRight",
        "CGEFallenGodBossFireBeamSanctified",
        "GSFallenGodBossBeamSlamSanctified",
        "GAFallenGodBossFireSlamSanctified",
        "GSFallenGodDivineProjImpactSanctified",
        "EASFallenGodChaosBeam",
        "EASFallenGodExaltBeam",
        "EASFallenGodDivineBeam",
        "EASFallenGodBossGigaSlam",
        "MDFallenGodBossFireBeamSanctified",
        "FallenGodMinibossEmergeLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeFwd"] = {
    name = "FallenGodBossDodgeFwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeBwd"] = {
    name = "FallenGodBossDodgeBwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeLeft"] = {
    name = "FallenGodBossDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodBossDodgeRight"] = {
    name = "FallenGodBossDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEFallenGodBossFireBeamSanctified"] = {
    name = "CGEFallenGodBossFireBeamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {1, -31, 10000, 1009, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodBossBeamSlamSanctified"] = {
    name = "GSFallenGodBossBeamSlamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodBossFireSlamSanctified"] = {
    name = "GAFallenGodBossFireSlamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, baseMultiplier = 1.9, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenGodDivineProjImpactSanctified"] = {
    name = "GSFallenGodDivineProjImpactSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodChaosBeam"] = {
    name = "EASFallenGodChaosBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodExaltBeam"] = {
    name = "EASFallenGodExaltBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodDivineBeam"] = {
    name = "EASFallenGodDivineBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodBossGigaSlam"] = {
    name = "EASFallenGodBossGigaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDFallenGodBossFireBeamSanctified"] = {
    name = "MDFallenGodBossFireBeamSanctified",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FallenGodMinibossEmergeLeap"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • dropped items are converted to currency based on rarity [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items are converted to currency based on rarity Min: 1 Max: 1 Global
  • 禁锢之怒 Text Audio /69
    名字
    混沌绽放!
    SanctifiedBoss_Chaos_Random
    混沌绽放!
    SanctifiedBoss_Chaos_2
    混沌绽放!
    SanctifiedBoss_Chaos_3
    它们时刻注视……
    SanctifiedBoss_Chaos_4
    它们时刻注视……
    SanctifiedBoss_Chaos_5
    它们时刻注视……
    SanctifiedBoss_Chaos_6
    它们时刻跟随……
    SanctifiedBoss_Chaos_7
    它们时刻跟随……
    SanctifiedBoss_Chaos_8
    它们时刻跟随……
    SanctifiedBoss_Chaos_9
    我已不再……却依旧……未变……
    SanctifiedBoss_Death_Random
    我已不再……却依旧……未变……
    SanctifiedBoss_Death_2
    这容器破碎……但种子仍在……
    SanctifiedBoss_Death_3
    这容器破碎……但种子仍在……
    SanctifiedBoss_Death_4
    神圣之怒!
    SanctifiedBoss_Divine_Random
    神圣之怒!
    SanctifiedBoss_Divine_2
    神圣之怒!
    SanctifiedBoss_Divine_3
    煽风,点火!
    SanctifiedBoss_Divine_4
    煽风,点火!
    SanctifiedBoss_Divine_5
    煽风,点火!
    SanctifiedBoss_Divine_6
    腐化……释放!
    SanctifiedBoss_Emerge_Random
    我已解放……而你要燃烧!
    SanctifiedBoss_Emerge_2
    我就是愤怒的化身!
    SanctifiedBoss_Emerge_3
    没有水晶能困住我!
    SanctifiedBoss_Emerge_4
    你无法束缚内心的野兽!
    SanctifiedBoss_Emerge_5
    接受审判吧!
    SanctifiedBoss_Exalt_Random
    接受审判吧!
    SanctifiedBoss_Exalt_2
    接受审判吧!
    SanctifiedBoss_Exalt_3
    烈焰倾泻!
    SanctifiedBoss_Exalt_4
    烈焰倾泻!
    SanctifiedBoss_Exalt_5
    烈焰倾泻!
    SanctifiedBoss_Exalt_6
    审判!
    SanctifiedBoss_Exalt_7
    审判!
    SanctifiedBoss_Exalt_8
    审判!
    SanctifiedBoss_Exalt_9
    救赎!
    SanctifiedBoss_Exalt_10
    救赎!
    SanctifiedBoss_Exalt_11
    救赎!
    SanctifiedBoss_Exalt_12
    解脱将至!
    SanctifiedBoss_Exalt_13
    解脱将至!
    SanctifiedBoss_Exalt_14
    解脱将至!
    SanctifiedBoss_Exalt_15
    火焰净化一切!
    SanctifiedBoss_FireBeam_Random
    火焰净化一切!
    SanctifiedBoss_FireBeam_2
    火焰净化一切!
    SanctifiedBoss_FireBeam_3
    烈火焚身!
    SanctifiedBoss_FireBeam_4
    烈火焚身!
    SanctifiedBoss_FireBeam_5
    烈火焚身!
    SanctifiedBoss_FireBeam_6
    先烧肉体,再焚骨头!
    SanctifiedBoss_FireBeamBig_Random
    在火中……陨灭吧!
    SanctifiedBoss_FireBeamBig_2
    在火中……陨灭吧!
    SanctifiedBoss_FireBeamBig_3
    这世界……本该燃烧!
    SanctifiedBoss_FireBeamBig_4
    这世界……本该燃烧!
    SanctifiedBoss_FireBeamBig_5
    这世界……本该燃烧!
    SanctifiedBoss_FireBeamBig_6
    我脚下便是灰烬!
    SanctifiedBoss_FireSlam_Random
    我脚下便是灰烬!
    SanctifiedBoss_FireSlam_2
    我脚下便是灰烬!
    SanctifiedBoss_FireSlam_3
    火焚末日!
    SanctifiedBoss_FireSlam_4
    火焚末日!
    SanctifiedBoss_FireSlam_5
    火焚末日!
    SanctifiedBoss_FireSlam_6
    再敢还击……我让你吃苦头!
    SanctifiedBoss_Knockdown_Random
    再敢还击……我让你吃苦头!
    SanctifiedBoss_Knockdown_2
    再敢还击……我让你吃苦头!
    SanctifiedBoss_Knockdown_3
    你……不算弱者!
    SanctifiedBoss_Knockdown_4
    你……不算弱者!
    SanctifiedBoss_Knockdown_5
    你……不算弱者!
    SanctifiedBoss_Knockdown_6
    你胆敢反抗我?
    SanctifiedBoss_Knockdown_7
    你胆敢反抗我?
    SanctifiedBoss_Knockdown_8
    你胆敢反抗我?
    SanctifiedBoss_Knockdown_9
    你将承担后果!
    SanctifiedBoss_Knockdown_10
    你将承担后果!
    SanctifiedBoss_Knockdown_11
    你将承担后果!
    SanctifiedBoss_Knockdown_12
    Edit

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