IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Twilight Order Soldier
CategoryHumanoidมนุษย์
IconEnemyArmourStrong
stance movement speed +% final [-58]
โอกาสบล็อคความเสียหาย โจมตี 50%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
stance movement speed +% final [-50]
Spectre
Areaอะราสตาส์, สถานขุดค้น, ที่หลบภัยซิกกุรัต
Tags1HSword_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Twilight Order Soldier, Twilight Order Officer
  • สถานขุดค้น: Twilight Order Officer, Twilight Order Soldier
  • ที่หลบภัยซิกกุรัต: Twilight Order Officer, Twilight Order Soldier
  • อะราสตาส์: Twilight Order Priest, Twilight Order Oathsworn, Twilight Order Soldier, Twilight Order Officer
  • พลังชีวิต
    110%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 12
    {เวลาโจมตี}
    1.755 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    110%
    Model Size
    100%
    Type
    TwilightOrderSoldier
    Metadata
    TwilightOrderSoldier
    เลเวล
    65
    พลังชีวิต
    7,211
    Damage
    234
    ความเสียหายเวท
    234
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.755
    ค่าประสบการณ์
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 187280
    {เวลาโจมตี}: 1.755 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GATwilightSoldierStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 187280
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.755 {วิ}
    คูลดาวน์: 4.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GATwilightSoldierPierceTrigger
    Triggerable, Attack, AttackInPlace
    Base Damage: 187280
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.755 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
    TCTwilghtOrderSoldierCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    โต๊ะพุ่งชน
    Base Damage: 187280
    {เวลาโจมตี}: 1.755 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    ผลักศัตรูออกไป
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    iconshieldcharge
    GATwilightOrderSoldierChargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 187280
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.755 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    	define_shared_state = "frozen_shield;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3333
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Twilight Order Soldier",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCTwilghtOrderSoldierCharge",
            "GATwilightOrderSoldierChargeImpact",
            "GATwilightSoldierStab",
            "GATwilightSoldierPierceTrigger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCTwilghtOrderSoldierCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOrderSoldierChargeImpact"] = {
        name = "GATwilightOrderSoldierChargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierStab"] = {
        name = "GATwilightSoldierStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierPierceTrigger"] = {
        name = "GATwilightSoldierPierceTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-58]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final -58 -58 Global
  • Craft Tagsความเร็ว
    โอกาสบล็อคความเสียหาย โจมตี 50%
    คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base block % 50 50 Global
  • base block % damage taken 10 10 Global
  • stance movement speed +% final -50 -50 Global
  • Twilight Order Soldier
    CategoryHumanoidมนุษย์
    IconEnemyArmourStrong
    stance movement speed +% final [-58]
    โอกาสบล็อคความเสียหาย โจมตี 50%
    คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
    stance movement speed +% final [-50]
    Spectre
    Spectre OverrideMetadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier
    Tags1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
    พลังชีวิต
    110%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 12
    {เวลาโจมตี}
    1.755 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    110%
    Model Size
    100%
    Type
    TwilightOrderSoldier
    Metadata
    TwilightOrderSoldier_ChurchAmbush
    เลเวล
    68
    พลังชีวิต
    9,083
    Damage
    256
    ความเสียหายเวท
    256
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.755
    ค่าประสบการณ์
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 205308
    {เวลาโจมตี}: 1.755 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GATwilightSoldierStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.755 {วิ}
    คูลดาวน์: 4.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GATwilightSoldierPierceTrigger
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.755 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
    TCTwilghtOrderSoldierCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    โต๊ะพุ่งชน
    Base Damage: 205308
    {เวลาโจมตี}: 1.755 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    ผลักศัตรูออกไป
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    iconshieldcharge
    GATwilightOrderSoldierChargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.755 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    	define_shared_state = "frozen_shield;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3333
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier_ChurchAmbush"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Twilight Order Soldier",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCTwilghtOrderSoldierCharge",
            "GATwilightOrderSoldierChargeImpact",
            "GATwilightSoldierStab",
            "GATwilightSoldierPierceTrigger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCTwilghtOrderSoldierCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOrderSoldierChargeImpact"] = {
        name = "GATwilightOrderSoldierChargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierStab"] = {
        name = "GATwilightSoldierStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierPierceTrigger"] = {
        name = "GATwilightSoldierPierceTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-58]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final -58 -58 Global
  • Craft Tagsความเร็ว
    โอกาสบล็อคความเสียหาย โจมตี 50%
    คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base block % 50 50 Global
  • base block % damage taken 10 10 Global
  • stance movement speed +% final -50 -50 Global
  • Twilight Order Soldier
    CategoryHumanoidมนุษย์
    IconEnemyArmourStrong IconEnemyEvasion
    Spectre
    Spectre OverrideMetadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier
    Areaอะราสตาส์
    Tags1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
    Packs
  • อะราสตาส์: Twilight Order Officer, Twilight Order Soldier, Twilight Order Oathsworn, Twilight Order Priest
  • พลังชีวิต
    110%
    การหลบหลีก
    +15%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    ความแม่นยำ
    100%
    Attack Distance
    5 ~ 13
    {เวลาโจมตี}
    1.755 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    110%
    Model Size
    100%
    Type
    TwilightOrderSoldierPatrol
    Metadata
    TwilightOrderSoldierPatrol_
    เลเวล
    52
    พลังชีวิต
    3,200
    Damage
    153
    ความเสียหายเวท
    153
    ความแม่นยำ
    1,318
    {เวลาโจมตี}
    1.755
    ค่าประสบการณ์
    10,605
    Minion Life
    4,395
    Minion Damage
    452
    Minion Armour
    2,293
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 122183
    {เวลาโจมตี}: 1.755 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GATwilightSoldierStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 122183
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.755 {วิ}
    คูลดาวน์: 4.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GATwilightSoldierPierceTrigger
    Triggerable, Attack, AttackInPlace
    Base Damage: 122183
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.755 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
    EASPatrolEndTurn
    Spell
    {เวลาร่าย}: 1.2 {วิ}
    ไม่ถูก ผลักออกไป
    การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldierPatrol_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Twilight Order Soldier",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASPatrolEndTurn",
            "GATwilightSoldierStab",
            "GATwilightSoldierPierceTrigger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPatrolEndTurn"] = {
        name = "EASPatrolEndTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierStab"] = {
        name = "GATwilightSoldierStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierPierceTrigger"] = {
        name = "GATwilightSoldierPierceTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.