Twilight Order Soldier
stance movement speed +% final [-58]
โอกาสบล็อคความเสียหาย โจมตี 50%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
stance movement speed +% final [-50]
โอกาสบล็อคความเสียหาย โจมตี 50%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
stance movement speed +% final [-50]
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Packs |
พลังชีวิต
110%
เกราะ
+40%
การหลบหลีก
+20%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
110%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 13
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
110%
Model Size
100%
Type
TwilightOrderSoldier
Metadata
TwilightOrderSoldier
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
8,533
เกราะ
4,831
การหลบหลีก
572
Energy Shield
0
Damage
256
ความเสียหายเวท
256
ความแม่นยำ
1,090
Attack Time
1.755
ค่าประสบการณ์
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 205–308
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.755 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GATwilightSoldierStab
Triggerable, Attack
Base Damage: 205–308
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 120%
Attack Time: 1.755 {วิ}
คูลดาวน์: 4.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
action attack or cast time uses animation length [1]
main hand base maximum attack distance [6]
action attack or cast time uses animation length [1]
main hand base maximum attack distance [6]
GATwilightSoldierPierceTrigger
Triggerable, Attack
Base Damage: 205–308
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 120%
Attack Time: 1.755 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
TCTwilghtOrderSoldierCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 205–308
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.755 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
ผลักศัตรูออกไป เมื่อปะทะ
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "epk;" define_shared_state = "frozen_shield;" } Actor { basic_action = "MoveForced" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_frozen_shield_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );;" on_state_frozen_shield_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier"] = { name = "Twilight Order Soldier", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "TCTwilghtOrderSoldierCharge", "GATwilightSoldierStab", "GATwilightSoldierPierceTrigger", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCTwilghtOrderSoldierCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierStab"] = { name = "GATwilightSoldierStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {6, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierPierceTrigger"] = { name = "GATwilightSoldierPierceTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [-58]
Id | StancePatrolTwilightSoldierWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
โอกาสบล็อคความเสียหาย โจมตี 50%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
stance movement speed +% final [-50]
Id | StanceTwilightSoldierShield |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Twilight Order Soldier
stance movement speed +% final [-58]
โอกาสบล็อคความเสียหาย โจมตี 50%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
stance movement speed +% final [-50]
โอกาสบล็อคความเสียหาย โจมตี 50%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
stance movement speed +% final [-50]
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
พลังชีวิต
110%
เกราะ
+40%
การหลบหลีก
+20%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
110%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 13
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
110%
Model Size
100%
Type
TwilightOrderSoldier
Metadata
TwilightOrderSoldierSIEGE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
8,533
เกราะ
4,831
การหลบหลีก
572
Energy Shield
0
Damage
256
ความเสียหายเวท
256
ความแม่นยำ
1,090
Attack Time
1.755
ค่าประสบการณ์
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 205–308
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.755 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GATwilightSoldierStab
Triggerable, Attack
Base Damage: 205–308
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 120%
Attack Time: 1.755 {วิ}
คูลดาวน์: 4.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
action attack or cast time uses animation length [1]
main hand base maximum attack distance [6]
action attack or cast time uses animation length [1]
main hand base maximum attack distance [6]
GATwilightSoldierPierceTrigger
Triggerable, Attack
Base Damage: 205–308
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 120%
Attack Time: 1.755 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
TCTwilghtOrderSoldierCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 205–308
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.755 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
ผลักศัตรูออกไป เมื่อปะทะ
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "epk;" define_shared_state = "frozen_shield;" } Actor { basic_action = "MoveForced" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_frozen_shield_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );;" on_state_frozen_shield_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldierSIEGE"] = { name = "Twilight Order Soldier", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "TCTwilghtOrderSoldierCharge", "GATwilightSoldierStab", "GATwilightSoldierPierceTrigger", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCTwilghtOrderSoldierCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierStab"] = { name = "GATwilightSoldierStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {6, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierPierceTrigger"] = { name = "GATwilightSoldierPierceTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [-58]
Id | StancePatrolTwilightSoldierWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
โอกาสบล็อคความเสียหาย โจมตี 50%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
stance movement speed +% final [-50]
Id | StanceTwilightSoldierShield |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |