IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
黄昏の教団の兵士
CategoryHumanoidヒューマノイド
IconEnemyArmourStrong
stance movement speed +% final [-58]
アタックブロック率が50%
ブロックしたヒットからダメージの10%を受ける
stance movement speed +% final [-50]
Twilight Order Soldier
SpectreY
Areaアラスタス, 発掘現場, 断崖, ジッグラトの避難所
Tags1HSword_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • 黄昏の教団の兵士, 黄昏の教団の将校
  • 発掘現場: 黄昏の教団の将校, 黄昏の教団の兵士
  • ジッグラトの避難所: 黄昏の教団の将校, 黄昏の教団の兵士
  • アラスタス: 黄昏の教団の僧侶, 黄昏の教団の誓いを立てた者, 黄昏の教団の兵士, 黄昏の教団の将校
  • ライフ
    110%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    命中力
    100%
    Attack Distance
    4 ~ 12
    アタックタイム
    1.755 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    TwilightOrderSoldier
    Metadata
    TwilightOrderSoldier
    レベル
    65
    ライフ
    7,164
    Damage
    234
    スペルダメージ
    234
    命中力
    2,228
    アタックタイム
    1.755
    経験値
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 187—280
    アタックタイム: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GATwilightSoldierStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 187—280
    アタックダメージ: 120%
    アタックタイム: 1.755 秒
    クールダウン時間: 4.5 秒
    アタックダメージが20%上昇する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GATwilightSoldierPierceTrigger
    Triggerable, Attack, AttackInPlace
    Base Damage: 187—280
    アタックダメージ: 120%
    アタックタイム: 1.755 秒
    アタックダメージが20%上昇する
    物理ダメージの60%をダメージに変換する
    TCTwilghtOrderSoldierCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    テーブルチャージ
    Base Damage: 187—280
    アタックタイム: 1.755 秒
    敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
    敵をノックバックする
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    iconshieldcharge
    GATwilightOrderSoldierChargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 187—280
    アタックダメージ: 120%
    アタックタイム: 1.755 秒
    アタックダメージが20%上昇する
    物理ダメージの80%を冷気ダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    	define_shared_state = "frozen_shield;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3333
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Twilight Order Soldier",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCTwilghtOrderSoldierCharge",
            "GATwilightOrderSoldierChargeImpact",
            "GATwilightSoldierStab",
            "GATwilightSoldierPierceTrigger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCTwilghtOrderSoldierCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOrderSoldierChargeImpact"] = {
        name = "GATwilightOrderSoldierChargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierStab"] = {
        name = "GATwilightSoldierStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierPierceTrigger"] = {
        name = "GATwilightSoldierPierceTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [-58]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final -58 — -58 Global Unscalable Value
  • Craft Tagsスピード
    アタックブロック率が50%
    ブロックしたヒットからダメージの10%を受ける
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % 50 — 50 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • stance movement speed +% final -50 — -50 Global Unscalable Value
  • 黄昏の教団の兵士
    CategoryHumanoidヒューマノイド
    IconEnemyArmourStrong
    stance movement speed +% final [-58]
    アタックブロック率が50%
    ブロックしたヒットからダメージの10%を受ける
    stance movement speed +% final [-50]
    Twilight Order Soldier
    SpectreY
    Spectre OverrideMetadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier
    Tags1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
    ライフ
    110%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    命中力
    100%
    Attack Distance
    4 ~ 12
    アタックタイム
    1.755 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    TwilightOrderSoldier
    Metadata
    TwilightOrderSoldier_ChurchAmbush
    レベル
    68
    ライフ
    8,533
    Damage
    256
    スペルダメージ
    256
    命中力
    2,502
    アタックタイム
    1.755
    経験値
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 205—308
    アタックタイム: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GATwilightSoldierStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 205—308
    アタックダメージ: 120%
    アタックタイム: 1.755 秒
    クールダウン時間: 4.5 秒
    アタックダメージが20%上昇する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GATwilightSoldierPierceTrigger
    Triggerable, Attack, AttackInPlace
    Base Damage: 205—308
    アタックダメージ: 120%
    アタックタイム: 1.755 秒
    アタックダメージが20%上昇する
    物理ダメージの60%をダメージに変換する
    TCTwilghtOrderSoldierCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    テーブルチャージ
    Base Damage: 205—308
    アタックタイム: 1.755 秒
    敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
    敵をノックバックする
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    iconshieldcharge
    GATwilightOrderSoldierChargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 205—308
    アタックダメージ: 120%
    アタックタイム: 1.755 秒
    アタックダメージが20%上昇する
    物理ダメージの80%を冷気ダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    	define_shared_state = "frozen_shield;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3333
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier_ChurchAmbush"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Twilight Order Soldier",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCTwilghtOrderSoldierCharge",
            "GATwilightOrderSoldierChargeImpact",
            "GATwilightSoldierStab",
            "GATwilightSoldierPierceTrigger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCTwilghtOrderSoldierCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOrderSoldierChargeImpact"] = {
        name = "GATwilightOrderSoldierChargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierStab"] = {
        name = "GATwilightSoldierStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierPierceTrigger"] = {
        name = "GATwilightSoldierPierceTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [-58]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final -58 — -58 Global Unscalable Value
  • Craft Tagsスピード
    アタックブロック率が50%
    ブロックしたヒットからダメージの10%を受ける
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % 50 — 50 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • stance movement speed +% final -50 — -50 Global Unscalable Value
  • 黄昏の教団の兵士
    CategoryHumanoidヒューマノイド
    IconEnemyArmourStrong IconEnemyEvasion
    エリア: アラスタス
    Twilight Order Soldier
    SpectreY
    Spectre OverrideMetadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier
    Areaアラスタス
    Tags1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
    Packs
  • アラスタス: 黄昏の教団の将校, 黄昏の教団の兵士, 黄昏の教団の誓いを立てた者, 黄昏の教団の僧侶
  • ライフ
    110%
    回避力
    +15%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    命中力
    100%
    Attack Distance
    5 ~ 13
    アタックタイム
    1.755 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    TwilightOrderSoldierPatrol
    Metadata
    TwilightOrderSoldierPatrol_
    レベル
    52
    ライフ
    3,200
    Damage
    153
    スペルダメージ
    153
    命中力
    1,318
    アタックタイム
    1.755
    経験値
    10,605
    Minion Life
    4,395
    Minion Damage
    452
    Minion Armour
    2,293
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 122—183
    アタックタイム: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GATwilightSoldierStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 122—183
    アタックダメージ: 120%
    アタックタイム: 1.755 秒
    クールダウン時間: 4.5 秒
    アタックダメージが20%上昇する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GATwilightSoldierPierceTrigger
    Triggerable, Attack, AttackInPlace
    Base Damage: 122—183
    アタックダメージ: 120%
    アタックタイム: 1.755 秒
    アタックダメージが20%上昇する
    物理ダメージの60%をダメージに変換する
    EASPatrolEndTurn
    ノックバックを受けることがない
    プレイヤーによるヒットは敵をスタンさせることができない
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldierPatrol_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Twilight Order Soldier",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASPatrolEndTurn",
            "GATwilightSoldierStab",
            "GATwilightSoldierPierceTrigger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPatrolEndTurn"] = {
        name = "EASPatrolEndTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierStab"] = {
        name = "GATwilightSoldierStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierPierceTrigger"] = {
        name = "GATwilightSoldierPierceTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.