황혼의 교단 병사
인간형
stance movement speed +% final [-58]
50%의 확률로 공격 피해를 막아냄
피격막아낼 시 피해의 10%를 받음
stance movement speed +% final [-50]
Twilight Order Soldier
SpectreN
Area아라스타스, 발굴터, 낭떠러지, 지구라트 피난처
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • 황혼의 교단 병사, 황혼의 교단 장교
  • 발굴터: 황혼의 교단 장교, 황혼의 교단 병사
  • 지구라트 피난처: 황혼의 교단 장교, 황혼의 교단 병사
  • 아라스타스: 황혼의 교단 사제, 황혼의 교단 서약자, 황혼의 교단 병사, 황혼의 교단 장교
  • 생명력
    110%
    저항
    0 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 12
    공격 속도
    1.755 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    TwilightOrderSoldier
    Metadata
    TwilightOrderSoldier
    레벨
    65
    생명력
    7,164
    Damage
    234
    주문 피해
    234
    정확도
    2,214
    공격 속도
    1.755
    경험치
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 187–280
    치명타 명중 확률: 5%
    공격 속도: 1.755 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GATwilightSoldierStab
    Triggerable, Attack
    Base Damage: 187–280
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.755 초
    재사용 대기시간: 4.5 초
    주는 공격 피해 20% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GATwilightSoldierPierceTrigger
    Triggerable, Attack
    Base Damage: 187–280
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.755 초
    주는 공격 피해 20% 증폭
    물리 피해의 60%를 화염 피해로 전환
    TCTwilghtOrderSoldierCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    탁자 돌진
    Base Damage: 187–280
    치명타 명중 확률: 5%
    공격 속도: 1.755 초
    단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
    적을 밀어냄
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GATwilightOrderSoldierChargeImpact
    Triggerable, Attack
    Base Damage: 187–280
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.755 초
    주는 공격 피해 20% 증폭
    물리 피해의 80%를 냉기 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    	define_shared_state = "frozen_shield;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    
    	on_or_create_state_frozen_shield_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );;"
    	on_state_frozen_shield_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier"] = {
        name = "Twilight Order Soldier",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCTwilghtOrderSoldierCharge",
            "GATwilightOrderSoldierChargeImpact",
            "GATwilightSoldierStab",
            "GATwilightSoldierPierceTrigger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCTwilghtOrderSoldierCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOrderSoldierChargeImpact"] = {
        name = "GATwilightOrderSoldierChargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierStab"] = {
        name = "GATwilightSoldierStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierPierceTrigger"] = {
        name = "GATwilightSoldierPierceTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-58]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    50%의 확률로 공격 피해를 막아냄
    피격막아낼 시 피해의 10%를 받음
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • stance movement speed +% final Min: -50 Max: -50 Global
  • 황혼의 교단 병사
    인간형
    stance movement speed +% final [-58]
    50%의 확률로 공격 피해를 막아냄
    피격막아낼 시 피해의 10%를 받음
    stance movement speed +% final [-50]
    Twilight Order Soldier
    SpectreN
    Spectre OverrideMetadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier
    Tags2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
    생명력
    110%
    저항
    0 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 12
    공격 속도
    1.755 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    TwilightOrderSoldier
    Metadata
    TwilightOrderSoldier_ChurchAmbush
    레벨
    68
    생명력
    8,533
    Damage
    256
    주문 피해
    256
    정확도
    2,464
    공격 속도
    1.755
    경험치
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 속도: 1.755 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GATwilightSoldierStab
    Triggerable, Attack
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.755 초
    재사용 대기시간: 4.5 초
    주는 공격 피해 20% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GATwilightSoldierPierceTrigger
    Triggerable, Attack
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.755 초
    주는 공격 피해 20% 증폭
    물리 피해의 60%를 화염 피해로 전환
    TCTwilghtOrderSoldierCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    탁자 돌진
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 속도: 1.755 초
    단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
    적을 밀어냄
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GATwilightOrderSoldierChargeImpact
    Triggerable, Attack
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.755 초
    주는 공격 피해 20% 증폭
    물리 피해의 80%를 냉기 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    	define_shared_state = "frozen_shield;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    
    	on_or_create_state_frozen_shield_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );;"
    	on_state_frozen_shield_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier_ChurchAmbush"] = {
        name = "Twilight Order Soldier",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCTwilghtOrderSoldierCharge",
            "GATwilightOrderSoldierChargeImpact",
            "GATwilightSoldierStab",
            "GATwilightSoldierPierceTrigger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCTwilghtOrderSoldierCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOrderSoldierChargeImpact"] = {
        name = "GATwilightOrderSoldierChargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierStab"] = {
        name = "GATwilightSoldierStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierPierceTrigger"] = {
        name = "GATwilightSoldierPierceTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-58]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    50%의 확률로 공격 피해를 막아냄
    피격막아낼 시 피해의 10%를 받음
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • stance movement speed +% final Min: -50 Max: -50 Global
  • 황혼의 교단 병사
    인간형
    Twilight Order Soldier
    SpectreN
    Area아라스타스
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
    Packs
  • 아라스타스: 황혼의 교단 장교, 황혼의 교단 병사, 황혼의 교단 서약자, 황혼의 교단 사제
  • 생명력
    110%
    회피
    +15%
    저항
    0 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 13
    공격 속도
    1.755 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    TwilightOrderSoldierPatrol
    Metadata
    TwilightOrderSoldierPatrol_
    레벨
    52
    생명력
    3,200
    Damage
    153
    주문 피해
    153
    정확도
    1,362
    공격 속도
    1.755
    경험치
    10,605
    Minion Life
    4,395
    Minion Damage
    452
    Minion Armour
    2,293
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 122–183
    치명타 명중 확률: 5%
    공격 속도: 1.755 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GATwilightSoldierStab
    Triggerable, Attack
    Base Damage: 122–183
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.755 초
    재사용 대기시간: 4.5 초
    주는 공격 피해 20% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GATwilightSoldierPierceTrigger
    Triggerable, Attack
    Base Damage: 122–183
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.755 초
    주는 공격 피해 20% 증폭
    물리 피해의 60%를 화염 피해로 전환
    EASPatrolEndTurn
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldierPatrol_"] = {
        name = "Twilight Order Soldier",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASPatrolEndTurn",
            "GATwilightSoldierStab",
            "GATwilightSoldierPierceTrigger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPatrolEndTurn"] = {
        name = "EASPatrolEndTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierStab"] = {
        name = "GATwilightSoldierStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierPierceTrigger"] = {
        name = "GATwilightSoldierPierceTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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