Солдат Сумеречного Ордена


Область: Арастас, Раскопки, Обрыв, Убежище в зиккурате
stance movement speed +% final [-58]
50% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [-50]
50% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [-50]
Twilight Order Soldier
Spectre | N |
---|---|
Area | Арастас, Раскопки, Обрыв, Убежище в зиккурате |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Здоровье
110%
+50%
Сопротивление




Damage
110%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
4 ~ 12
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
TwilightOrderSoldier
Metadata
TwilightOrderSoldier
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,164
3,035
663
Damage
234
Урон от чар
234
Меткость
2,214
Время атаки
1.755
Опыт
23,658
Minion Life
6,910
Minion Damage
912
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 187–280
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GATwilightSoldierStab
Triggerable, Attack
Base Damage: 187–280
Шанс крит. попадания: 5%
Урон от атаки: 120%
Время атаки: 1.755 сек.
Перезарядка: 4.5 сек.
Наносит на 20% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GATwilightSoldierPierceTrigger
Triggerable, Attack
Base Damage: 187–280
Шанс крит. попадания: 5%
Урон от атаки: 120%
Время атаки: 1.755 сек.
Наносит на 20% больше урона атаками
TCTwilghtOrderSoldierCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 187–280
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
Отбрасывает врагов
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

GATwilightOrderSoldierChargeImpact
Triggerable, Attack
Base Damage: 187–280
Шанс крит. попадания: 5%
Урон от атаки: 120%
Время атаки: 1.755 сек.
Наносит на 20% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "epk;" define_shared_state = "frozen_shield;" } Actor { basic_action = "MoveForced" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_frozen_shield_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );;" on_state_frozen_shield_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier"] = { name = "Twilight Order Soldier", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "TCTwilghtOrderSoldierCharge", "GATwilightOrderSoldierChargeImpact", "GATwilightSoldierStab", "GATwilightSoldierPierceTrigger", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCTwilghtOrderSoldierCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightOrderSoldierChargeImpact"] = { name = "GATwilightOrderSoldierChargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierStab"] = { name = "GATwilightSoldierStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierPierceTrigger"] = { name = "GATwilightSoldierPierceTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-58]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
50% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [-50]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Солдат Сумеречного Ордена


stance movement speed +% final [-58]
50% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [-50]
50% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [-50]
Twilight Order Soldier
Spectre | N |
---|---|
Spectre Override | Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Здоровье
110%
+50%
Сопротивление




Damage
110%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
4 ~ 12
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
TwilightOrderSoldier
Metadata
TwilightOrderSoldier_ChurchAmbush
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,533
3,620
708
Damage
256
Урон от чар
256
Меткость
2,464
Время атаки
1.755
Опыт
31,497
Minion Life
7,623
Minion Damage
1,066
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 205–308
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GATwilightSoldierStab
Triggerable, Attack
Base Damage: 205–308
Шанс крит. попадания: 5%
Урон от атаки: 120%
Время атаки: 1.755 сек.
Перезарядка: 4.5 сек.
Наносит на 20% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GATwilightSoldierPierceTrigger
Triggerable, Attack
Base Damage: 205–308
Шанс крит. попадания: 5%
Урон от атаки: 120%
Время атаки: 1.755 сек.
Наносит на 20% больше урона атаками
TCTwilghtOrderSoldierCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 205–308
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
Отбрасывает врагов
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

GATwilightOrderSoldierChargeImpact
Triggerable, Attack
Base Damage: 205–308
Шанс крит. попадания: 5%
Урон от атаки: 120%
Время атаки: 1.755 сек.
Наносит на 20% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "epk;" define_shared_state = "frozen_shield;" } Actor { basic_action = "MoveForced" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_frozen_shield_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );;" on_state_frozen_shield_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier_ChurchAmbush"] = { name = "Twilight Order Soldier", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "TCTwilghtOrderSoldierCharge", "GATwilightOrderSoldierChargeImpact", "GATwilightSoldierStab", "GATwilightSoldierPierceTrigger", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCTwilghtOrderSoldierCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightOrderSoldierChargeImpact"] = { name = "GATwilightOrderSoldierChargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierStab"] = { name = "GATwilightSoldierStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierPierceTrigger"] = { name = "GATwilightSoldierPierceTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-58]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
50% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [-50]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Солдат Сумеречного Ордена
Twilight Order Soldier
Spectre | N |
---|---|
Area | Арастас |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Packs |
Здоровье
110%
+50%
Уклонение
+15%
Сопротивление




Damage
110%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 13
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
TwilightOrderSoldierPatrol
Metadata
TwilightOrderSoldierPatrol_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
52
Здоровье
3,200
1,376
559
Damage
153
Урон от чар
153
Меткость
1,362
Время атаки
1.755
Опыт
10,605
Minion Life
4,395
Minion Damage
452
Minion Armour
2,293
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 122–183
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GATwilightSoldierStab
Triggerable, Attack
Base Damage: 122–183
Шанс крит. попадания: 5%
Урон от атаки: 120%
Время атаки: 1.755 сек.
Перезарядка: 4.5 сек.
Наносит на 20% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GATwilightSoldierPierceTrigger
Triggerable, Attack
Base Damage: 122–183
Шанс крит. попадания: 5%
Урон от атаки: 120%
Время атаки: 1.755 сек.
Наносит на 20% больше урона атаками
EASPatrolEndTurn
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldierPatrol_"] = { name = "Twilight Order Soldier", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "EASPatrolEndTurn", "GATwilightSoldierStab", "GATwilightSoldierPierceTrigger", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPatrolEndTurn"] = { name = "EASPatrolEndTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierStab"] = { name = "GATwilightSoldierStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierPierceTrigger"] = { name = "GATwilightSoldierPierceTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.