Soldat de l'Ordre du Crépuscule
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Packs |
Vie
110%
+40%
Évasion
+20%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
5 ~ 13
Temps d'attaque
1.755 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
TwilightOrderSoldier
Metadata
TwilightOrderSoldier
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Sélectionner Niveau des Monstres
Niveau
68
Vie
8,533
3,378
Damage
256
Dégâts des sorts
256
Précision
2,180
Temps d'attaque
1.755
Expérience
31,497
Minion Life
7,623
Minion Damage
1,066
Minion Armour
5,309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 205–308
Chances de Touche critique: 5%
Temps d'attaque: 1.755 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GATwilightSoldierStab
Triggerable, Attack
Base Damage: 205–308
Chances de Touche critique: 5%
Dégâts d'Attaque: 120%
Temps d'attaque: 1.755 sec.
Temps de recharge: 4.5 sec.
20% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
main hand base maximum attack distance [6]
GATwilightSoldierPierceTrigger
Triggerable, Attack
Base Damage: 205–308
Chances de Touche critique: 5%
Dégâts d'Attaque: 120%
Temps d'attaque: 1.755 sec.
20% Davantage de Dégâts d'Attaque
TCTwilghtOrderSoldierCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 205–308
Chances de Touche critique: 5%
Temps d'attaque: 1.755 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
Repousse les Ennemis
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "epk;" define_shared_state = "frozen_shield;" } Actor { basic_action = "MoveForced" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_frozen_shield_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );;" on_state_frozen_shield_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier"] = { name = "Twilight Order Soldier", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "TCTwilghtOrderSoldierCharge", "GATwilightSoldierStab", "GATwilightSoldierPierceTrigger", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCTwilghtOrderSoldierCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierStab"] = { name = "GATwilightSoldierStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {6, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierPierceTrigger"] = { name = "GATwilightSoldierPierceTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-58]
Id | StancePatrolTwilightSoldierWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
50% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
stance movement speed +% final [-50]
Id | StanceTwilightSoldierShield |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Soldat de l'Ordre du Crépuscule
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Vie
110%
+40%
Évasion
+20%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
5 ~ 13
Temps d'attaque
1.755 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
TwilightOrderSoldier
Metadata
TwilightOrderSoldierSIEGE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Sélectionner Niveau des Monstres
Niveau
68
Vie
8,533
3,378
Damage
256
Dégâts des sorts
256
Précision
2,180
Temps d'attaque
1.755
Expérience
31,497
Minion Life
7,623
Minion Damage
1,066
Minion Armour
5,309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 205–308
Chances de Touche critique: 5%
Temps d'attaque: 1.755 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GATwilightSoldierStab
Triggerable, Attack
Base Damage: 205–308
Chances de Touche critique: 5%
Dégâts d'Attaque: 120%
Temps d'attaque: 1.755 sec.
Temps de recharge: 4.5 sec.
20% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
main hand base maximum attack distance [6]
GATwilightSoldierPierceTrigger
Triggerable, Attack
Base Damage: 205–308
Chances de Touche critique: 5%
Dégâts d'Attaque: 120%
Temps d'attaque: 1.755 sec.
20% Davantage de Dégâts d'Attaque
TCTwilghtOrderSoldierCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 205–308
Chances de Touche critique: 5%
Temps d'attaque: 1.755 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
Repousse les Ennemis
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "epk;" define_shared_state = "frozen_shield;" } Actor { basic_action = "MoveForced" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_frozen_shield_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );;" on_state_frozen_shield_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldierSIEGE"] = { name = "Twilight Order Soldier", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "TCTwilghtOrderSoldierCharge", "GATwilightSoldierStab", "GATwilightSoldierPierceTrigger", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCTwilghtOrderSoldierCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierStab"] = { name = "GATwilightSoldierStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {6, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightSoldierPierceTrigger"] = { name = "GATwilightSoldierPierceTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-58]
Id | StancePatrolTwilightSoldierWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
50% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
stance movement speed +% final [-50]
Id | StanceTwilightSoldierShield |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.