Soldado de la Orden del crepúsculo
stance movement speed +% final [-58]
50% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los impactos bloqueados
stance movement speed +% final [-50]
Twilight Order Soldier
SpectreY
Tags2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
Packs
  • Soldado de la Orden del crepúsculo, Oficial de la Orden del crepúsculo
  • Vida
    110%
    Armadura
    +40%
    Evasión
    +20%
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 13
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    TwilightOrderSoldier
    Metadata
    TwilightOrderSoldier
    Nivel
    68
    Vida
    8,533
    Armadura
    4,831
    Evasión
    572
    Damage
    256
    Daño de hechizos
    256
    Precisión
    2,180
    Tiempo de ataque
    1.755
    Experiencia
    31,497
    Minion Life
    12,408
    Minion Damage
    2,086
    Minion Armour
    7,592
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 205–308
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GATwilightSoldierStab
    Triggerable, Attack
    Base Damage: 205–308
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 120%
    Tiempo de ataque: 1.755 seg
    Tiempo de recarga: 4.5 seg
    Inflige un 20% más de daño de ataques
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [6]
    GATwilightSoldierPierceTrigger
    Triggerable, Attack
    Base Damage: 205–308
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 120%
    Tiempo de ataque: 1.755 seg
    Inflige un 20% más de daño de ataques
    Convierte el 60% del daño físico en daño de fuego
    TCTwilghtOrderSoldierCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 205–308
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    Empuja a los enemigos al impactarlos
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    	define_shared_state = "frozen_shield;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    
    	on_or_create_state_frozen_shield_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );;"
    	on_state_frozen_shield_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldier"] = {
        name = "Twilight Order Soldier",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCTwilghtOrderSoldierCharge",
            "GATwilightSoldierStab",
            "GATwilightSoldierPierceTrigger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCTwilghtOrderSoldierCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierStab"] = {
        name = "GATwilightSoldierStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {6, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierPierceTrigger"] = {
        name = "GATwilightSoldierPierceTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-58]
    IdStancePatrolTwilightSoldierWalk
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    50% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los impactos bloqueados
    stance movement speed +% final [-50]
    IdStanceTwilightSoldierShield
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Soldado de la Orden del crepúsculo
    stance movement speed +% final [-58]
    50% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los impactos bloqueados
    stance movement speed +% final [-50]
    Twilight Order Soldier
    SpectreY
    Tags2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
    Vida
    110%
    Armadura
    +40%
    Evasión
    +20%
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 13
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    TwilightOrderSoldier
    Metadata
    TwilightOrderSoldierSIEGE
    Nivel
    68
    Vida
    8,533
    Armadura
    4,831
    Evasión
    572
    Damage
    256
    Daño de hechizos
    256
    Precisión
    2,180
    Tiempo de ataque
    1.755
    Experiencia
    31,497
    Minion Life
    12,408
    Minion Damage
    2,086
    Minion Armour
    7,592
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 205–308
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GATwilightSoldierStab
    Triggerable, Attack
    Base Damage: 205–308
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 120%
    Tiempo de ataque: 1.755 seg
    Tiempo de recarga: 4.5 seg
    Inflige un 20% más de daño de ataques
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [6]
    GATwilightSoldierPierceTrigger
    Triggerable, Attack
    Base Damage: 205–308
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 120%
    Tiempo de ataque: 1.755 seg
    Inflige un 20% más de daño de ataques
    Convierte el 60% del daño físico en daño de fuego
    TCTwilghtOrderSoldierCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 205–308
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    Empuja a los enemigos al impactarlos
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    	define_shared_state = "frozen_shield;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    
    	on_or_create_state_frozen_shield_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );;"
    	on_state_frozen_shield_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderOfficer/epk/warcry_cold_buff/frozen_shield.epk', aux_L_Weapon_attachment );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderSoldierSIEGE"] = {
        name = "Twilight Order Soldier",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCTwilghtOrderSoldierCharge",
            "GATwilightSoldierStab",
            "GATwilightSoldierPierceTrigger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCTwilghtOrderSoldierCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierStab"] = {
        name = "GATwilightSoldierStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {6, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightSoldierPierceTrigger"] = {
        name = "GATwilightSoldierPierceTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-58]
    IdStancePatrolTwilightSoldierWalk
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    50% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los impactos bloqueados
    stance movement speed +% final [-50]
    IdStanceTwilightSoldierShield
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Edit

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