อสรพิษนาปวดซี
ด่าน: อุทซาล
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Viper Napuatzi
Spectre | N |
---|---|
Area | อุทซาล, อุทซาล |
Tags | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
พลังชีวิต
250%
Energy Shield From Life
10%
เกราะ
+40%
การหลบหลีก
+40%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
250%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 18
Attack Time
1.38 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
ViperNapuatzi
Metadata
ViperNapuatzi
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
62
พลังชีวิต
14,065
เกราะ
3,388
การหลบหลีก
568
Energy Shield
563
Damage
483
ความเสียหายเวท
483
ความแม่นยำ
892
Attack Time
1.38
ค่าประสบการณ์
46,440
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziFastProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 35.82 ถึง 53.73
ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GSViperNapuatziSpinSlam
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
คูลดาวน์: 15 {วิ}
สร้างความเสียหาย กายภาพ 134.3 ถึง 201.5
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
EGViperNapuatziSnakeSacrifice
Triggerable
คูลดาวน์: 30 {วิ}
ViperNapuatziSnakeSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 58.21 ถึง 87.32
ลดความเร็วโพรเจกไทล์ 25%
ยิงโพรเจกไทล์ เพิ่มเติม 5 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
base skill effect duration [10000]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile absolute angle override deg [50]
spark projectile bounces off walls [1]
use scaled contact offset [1]
ลดความเร็วโพรเจกไทล์ 25%
ยิงโพรเจกไทล์ เพิ่มเติม 5 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
base skill effect duration [10000]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile absolute angle override deg [50]
spark projectile bounces off walls [1]
use scaled contact offset [1]
GSViperNapuatziFireRain
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 111.9 ถึง 167.9
is area damage [1]
is area damage [1]
GSViperNapuatziChaosRain
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย เคออส 111.9 ถึง 167.9
is area damage [1]
voll slam damage +% final at centre [25]
is area damage [1]
voll slam damage +% final at centre [25]
GTViperNapuatziFireRain
Triggerable
action attack or cast time uses animation length [1]
GTViperNapuatziChaosRain
Triggerable
action attack or cast time uses animation length [1]
EASViperNapuatziCrissCrossCascade
คูลดาวน์: 40 {วิ}
action attack or cast time uses animation length [1]
EAAViperNapuatziDashForward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashBackward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashLeft
action attack or cast time uses animation length [1]
EAAViperNapuatziDashRight
action attack or cast time uses animation length [1]
MAASViperNapuatziCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 7 {วิ}
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziSerpentStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.38 {วิ}
คูลดาวน์: 40 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ViperNapuatziLightningSpear
Attack, Projectile, Lightning
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.38 {วิ}
คูลดาวน์: 10 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
แปลงความเสียหาย กายภาพ 60% เป็น สายฟ้า
สร้างสถานะ ช็อค ต่อศัตรูราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 10%
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
no additional projectiles [1]
projectile uses contact position [1]
use scaled contact offset [1]
แปลงความเสียหาย กายภาพ 60% เป็น สายฟ้า
สร้างสถานะ ช็อค ต่อศัตรูราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 10%
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
no additional projectiles [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAViperNapuatziSnakeWave
Triggerable, Attack
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 250%
Attack Time: 1.38 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
CGEViperNapuatziSpear
Spell, Area, Damage, Triggerable, Duration, AreaSpell
สร้างความเสียหาย เคออส พื้นฐาน 68.4 ต่อวินาที
active skill area of effect radius +% final [-5]
ground caustic art variation [1020]
infinite skill effect duration [1]
active skill area of effect radius +% final [-5]
ground caustic art variation [1020]
infinite skill effect duration [1]
EASViperNapuatziCommandSoliders
action attack or cast time uses animation length [1]
EASViperNapuatziProjectileBarrage
คูลดาวน์: 17.5 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
EASViperNapuatziSnakeRelease
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-70]
spell maximum action distance +% [-70]
MAASViperNapuatziCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.38 {วิ}
คูลดาวน์: 7 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAViperComboEndSlam
Triggerable, Attack
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 120%
Attack Time: 1.38 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
is area damage [1]
voll slam damage +% final at centre [20]
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
is area damage [1]
voll slam damage +% final at centre [20]
MAASViperNapuatziStepThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
มีโอกาสสร้างสถานะ พิษ 20% เมื่อปะทะด้วยการโจมตี
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziStepSwipes
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziDashThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 30%
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziPoisonSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 26.87 ถึง 40.3
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
monster projectile variation [1357]
projectile ballistic angle from reference event [1]
projectile spread radius [4]
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
monster projectile variation [1357]
projectile ballistic angle from reference event [1]
projectile spread radius [4]
CGEViperNapuatziGasGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
สร้างความเสียหาย เคออส พื้นฐาน 46.7 ต่อวินาที
active skill area of effect radius +% final [-40]
base skill effect duration [6000]
ground caustic art variation [1023]
active skill area of effect radius +% final [-40]
base skill effect duration [6000]
ground caustic art variation [1023]
EASViperNapuatziDashForward
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
EASViperNapuatziDashBackward
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
EASViperNapuatziDashLeft
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
EASViperNapuatziDashRight
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
MAASViperNapuatziJumpStab
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziJumpStabMoving
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [-10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [-10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAViperNapuatziCycloneEndNoTurn
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EAAViperNapuatziCycloneEndTurn
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
MAASViperNapuatziStepSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziProjectileBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 26.87 ถึง 40.3
ยิงโพรเจกไทล์ เพิ่มเติม 10 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
ยิงโพรเจกไทล์ เพิ่มเติม 10 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " emerging; spear_visible = 1; invisible_after_death; commands_left; float_epk; skip_death; collidable = 1; " define_shared_timer = "combat_style_cooldown;" on_or_create_state_collidable_1 = "MakeCollidable();" on_or_create_state_collidable_0 = "RemoveCollidability();" } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } Actor { basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Stats { set_monster_delay_item_drops_millis = 4800 } BaseEvents { on_construction_complete = "globals.viperboss = this;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_or_create_state_spear_visible_0 = "RemoveAttachedObjectFromBones( R_Weapon );" on_state_spear_visible_1 = " AddAttached( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao', R_Weapon ); this.viper_spear = GetAttachedAOByType( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao' ); this.viper_spear.PlayAnimationEx( this.CurrentAnimationName(), begin_percent:this.GetCurrentAnimationPosition( true ) ); " on_or_create_state_invisible_after_death_1 = " DisableRendering(); SetProximityTriggerRadius( 150 ); " } Preload { preload_environment = "LegionLeagueWorld" preload_environment = "LegionLeagueWorldBattle" } Render { use_ao_lights = true } ProximityTrigger { radius = 0 condition = "players" on_triggered = "DisableRendering();" } Animated { on_end_caster_snake_release_01 = "PlayCharacterAudioEvent( ViperNapuatziSnakeSkillResponse );" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lance Hell - Commands soldiers to attack as a section, multiple times in sequence */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_float_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );" on_state_float_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperNapuatzi/ViperNapuatzi"] = { name = "Viper Napuatzi", life = 2.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.38, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "MAASViperNapuatziCombo", "MAASViperNapuatziSerpentStrike", "MAASViperNapuatziCombo2", "MAASViperNapuatziStepThrust", "MAASViperNapuatziStepSwipes", "MAASViperNapuatziDashThrust", "MAASViperNapuatziJumpStab", "MAASViperNapuatziJumpStabMoving", "MAASViperNapuatziStepSweep", "MPSViperNapuatziFastProjectile", "ViperNapuatziLightningSpear", "MPSViperNapuatziPoisonSpray", "MPSViperNapuatziProjectileBarrage", "CGEViperNapuatziSpear", "CGEViperNapuatziGasGround", "GSViperNapuatziSpinSlam", "GSViperNapuatziFireRain", "GSViperNapuatziChaosRain", "GAViperNapuatziSnakeWave", "GAViperComboEndSlam", "EASViperNapuatziCrissCrossCascade", "EAAViperNapuatziDashForward", "EAAViperNapuatziDashBackward", "EAAViperNapuatziDashLeft", "EAAViperNapuatziDashRight", "EASViperNapuatziCommandSoliders", "EASViperNapuatziProjectileBarrage", "EASViperNapuatziSnakeRelease", "EASViperNapuatziDashForward", "EASViperNapuatziDashBackward", "EASViperNapuatziDashLeft", "EASViperNapuatziDashRight", "EAAViperNapuatziCycloneEndNoTurn", "EAAViperNapuatziCycloneEndTurn", "EGViperNapuatziSnakeSacrifice", "GTViperNapuatziFireRain", "GTViperNapuatziChaosRain", "ViperNapuatziSnakeSpark", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziSerpentStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziCombo2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepThrust"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "chance_to_poison_on_hit_with_attacks_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepSwipes"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziDashThrust"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziJumpStab"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziJumpStabMoving"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepSweep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziFastProjectile"] = { name = "MPSViperNapuatziFastProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1038, 1, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ViperNapuatziLightningSpear"] = { name = "ViperNapuatziLightningSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "active_skill_shock_as_though_damage_+%_final", "attack_maximum_action_distance_+", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "no_additional_projectiles", }, levels = { [1] = {60, 10, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziPoisonSpray"] = { name = "MPSViperNapuatziPoisonSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_spread_radius", "base_is_projectile", "global_poison_on_hit", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1357, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziProjectileBarrage"] = { name = "MPSViperNapuatziProjectileBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1038, 10, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEViperNapuatziSpear"] = { name = "CGEViperNapuatziSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "ground_caustic_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {1, -5, 1020, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEViperNapuatziGasGround"] = { name = "CGEViperNapuatziGasGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "ground_caustic_art_variation", "base_skill_effect_duration", }, levels = { [1] = {1, -40, 1023, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziSpinSlam"] = { name = "GSViperNapuatziSpinSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziFireRain"] = { name = "GSViperNapuatziFireRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziChaosRain"] = { name = "GSViperNapuatziChaosRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziSnakeWave"] = { name = "GAViperNapuatziSnakeWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperComboEndSlam"] = { name = "GAViperComboEndSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {50, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziCrissCrossCascade"] = { name = "EASViperNapuatziCrissCrossCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashForward"] = { name = "EAAViperNapuatziDashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashBackward"] = { name = "EAAViperNapuatziDashBackward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashLeft"] = { name = "EAAViperNapuatziDashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashRight"] = { name = "EAAViperNapuatziDashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziCommandSoliders"] = { name = "EASViperNapuatziCommandSoliders", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziProjectileBarrage"] = { name = "EASViperNapuatziProjectileBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziSnakeRelease"] = { name = "EASViperNapuatziSnakeRelease", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashForward"] = { name = "EASViperNapuatziDashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashBackward"] = { name = "EASViperNapuatziDashBackward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashLeft"] = { name = "EASViperNapuatziDashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashRight"] = { name = "EASViperNapuatziDashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziCycloneEndNoTurn"] = { name = "EAAViperNapuatziCycloneEndNoTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziCycloneEndTurn"] = { name = "EAAViperNapuatziCycloneEndTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGViperNapuatziSnakeSacrifice"] = { name = "EGViperNapuatziSnakeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTViperNapuatziFireRain"] = { name = "GTViperNapuatziFireRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTViperNapuatziChaosRain"] = { name = "GTViperNapuatziChaosRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ViperNapuatziSnakeSpark"] = { name = "ViperNapuatziSnakeSpark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.Invokable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "spark_pathing_width_bounds", "spark_projectile_absolute_angle_override_deg", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_should_collide_with_flying_monsters", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "spark_projectile_bounces_off_walls", "global_poison_on_hit", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 15, 50, -25, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
อสรพิษนาปวดซี
ด่าน: Vaal City
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Viper Napuatzi
Spectre | N |
---|---|
Area | Vaal City |
Tags | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
พลังชีวิต
250%
Energy Shield From Life
10%
เกราะ
+40%
การหลบหลีก
+40%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
250%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 18
Attack Time
1.38 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
ViperNapuatziMap
Metadata
ViperNapuatziMAP
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
16,283
เกราะ
4,050
การหลบหลีก
616
Energy Shield
651
Damage
531
ความเสียหายเวท
531
ความแม่นยำ
987
Attack Time
1.38
ค่าประสบการณ์
53,768
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziFastProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 37.74 ถึง 56.61
ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GSViperNapuatziSpinSlam
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
คูลดาวน์: 15 {วิ}
สร้างความเสียหาย กายภาพ 141.5 ถึง 212.3
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
EGViperNapuatziSnakeSacrifice
Triggerable
คูลดาวน์: 30 {วิ}
ViperNapuatziSnakeSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 61.32 ถึง 91.98
ลดความเร็วโพรเจกไทล์ 25%
ยิงโพรเจกไทล์ เพิ่มเติม 5 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
base skill effect duration [10000]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile absolute angle override deg [50]
spark projectile bounces off walls [1]
use scaled contact offset [1]
ลดความเร็วโพรเจกไทล์ 25%
ยิงโพรเจกไทล์ เพิ่มเติม 5 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
base skill effect duration [10000]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile absolute angle override deg [50]
spark projectile bounces off walls [1]
use scaled contact offset [1]
GSViperNapuatziFireRain
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 117.9 ถึง 176.9
is area damage [1]
is area damage [1]
GSViperNapuatziChaosRain
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย เคออส 117.9 ถึง 176.9
is area damage [1]
voll slam damage +% final at centre [25]
is area damage [1]
voll slam damage +% final at centre [25]
GTViperNapuatziFireRain
Triggerable
action attack or cast time uses animation length [1]
GTViperNapuatziChaosRain
Triggerable
action attack or cast time uses animation length [1]
EASViperNapuatziCrissCrossCascade
คูลดาวน์: 40 {วิ}
action attack or cast time uses animation length [1]
EAAViperNapuatziDashForward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashBackward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashLeft
action attack or cast time uses animation length [1]
EAAViperNapuatziDashRight
action attack or cast time uses animation length [1]
MAASViperNapuatziCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 7 {วิ}
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziSerpentStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.38 {วิ}
คูลดาวน์: 40 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ViperNapuatziLightningSpear
Attack, Projectile, Lightning
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.38 {วิ}
คูลดาวน์: 10 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
แปลงความเสียหาย กายภาพ 60% เป็น สายฟ้า
สร้างสถานะ ช็อค ต่อศัตรูราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 10%
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
no additional projectiles [1]
projectile uses contact position [1]
use scaled contact offset [1]
แปลงความเสียหาย กายภาพ 60% เป็น สายฟ้า
สร้างสถานะ ช็อค ต่อศัตรูราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 10%
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
no additional projectiles [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAViperNapuatziSnakeWave
Triggerable, Attack
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 250%
Attack Time: 1.38 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
CGEViperNapuatziSpear
Spell, Area, Damage, Triggerable, Duration, AreaSpell
สร้างความเสียหาย เคออส พื้นฐาน 72.1 ต่อวินาที
active skill area of effect radius +% final [-5]
ground caustic art variation [1020]
infinite skill effect duration [1]
active skill area of effect radius +% final [-5]
ground caustic art variation [1020]
infinite skill effect duration [1]
EASViperNapuatziCommandSoliders
action attack or cast time uses animation length [1]
EASViperNapuatziProjectileBarrage
คูลดาวน์: 17.5 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
EASViperNapuatziSnakeRelease
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-70]
spell maximum action distance +% [-70]
MAASViperNapuatziCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.38 {วิ}
คูลดาวน์: 7 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAViperComboEndSlam
Triggerable, Attack
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 120%
Attack Time: 1.38 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
is area damage [1]
voll slam damage +% final at centre [20]
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
is area damage [1]
voll slam damage +% final at centre [20]
MAASViperNapuatziStepThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
มีโอกาสสร้างสถานะ พิษ 20% เมื่อปะทะด้วยการโจมตี
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziStepSwipes
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziDashThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 30%
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziPoisonSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 28.3 ถึง 42.45
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
monster projectile variation [1357]
projectile ballistic angle from reference event [1]
projectile spread radius [4]
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
monster projectile variation [1357]
projectile ballistic angle from reference event [1]
projectile spread radius [4]
CGEViperNapuatziGasGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
สร้างความเสียหาย เคออส พื้นฐาน 49.1 ต่อวินาที
active skill area of effect radius +% final [-40]
base skill effect duration [6000]
ground caustic art variation [1023]
active skill area of effect radius +% final [-40]
base skill effect duration [6000]
ground caustic art variation [1023]
EASViperNapuatziDashForward
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
EASViperNapuatziDashBackward
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
EASViperNapuatziDashLeft
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
EASViperNapuatziDashRight
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
MAASViperNapuatziJumpStab
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziJumpStabMoving
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [-10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [-10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAViperNapuatziCycloneEndNoTurn
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EAAViperNapuatziCycloneEndTurn
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
MAASViperNapuatziStepSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziProjectileBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 28.3 ถึง 42.45
ยิงโพรเจกไทล์ เพิ่มเติม 10 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
ยิงโพรเจกไทล์ เพิ่มเติม 10 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " emerging; spear_visible = 1; invisible_after_death; commands_left; float_epk; skip_death; collidable = 1; " define_shared_timer = "combat_style_cooldown;" on_or_create_state_collidable_1 = "MakeCollidable();" on_or_create_state_collidable_0 = "RemoveCollidability();" } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } Actor { basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Stats { set_monster_delay_item_drops_millis = 4800 } BaseEvents { on_construction_complete = "globals.viperboss = this;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_or_create_state_spear_visible_0 = "RemoveAttachedObjectFromBones( R_Weapon );" on_state_spear_visible_1 = " AddAttached( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao', R_Weapon ); this.viper_spear = GetAttachedAOByType( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao' ); this.viper_spear.PlayAnimationEx( this.CurrentAnimationName(), begin_percent:this.GetCurrentAnimationPosition( true ) ); " on_or_create_state_invisible_after_death_1 = " DisableRendering(); SetProximityTriggerRadius( 150 ); " } Preload { preload_environment = "LegionLeagueWorld" preload_environment = "LegionLeagueWorldBattle" } Render { use_ao_lights = true } ProximityTrigger { radius = 0 condition = "players" on_triggered = "DisableRendering();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lance Hell - Commands soldiers to attack as a section, multiple times in sequence */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_float_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );" on_state_float_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperNapuatzi/ViperNapuatziMAP"] = { name = "Viper Napuatzi", life = 2.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.38, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "MAASViperNapuatziCombo", "MAASViperNapuatziSerpentStrike", "MAASViperNapuatziCombo2", "MAASViperNapuatziStepThrust", "MAASViperNapuatziStepSwipes", "MAASViperNapuatziDashThrust", "MAASViperNapuatziJumpStab", "MAASViperNapuatziJumpStabMoving", "MAASViperNapuatziStepSweep", "MPSViperNapuatziFastProjectile", "ViperNapuatziLightningSpear", "MPSViperNapuatziPoisonSpray", "MPSViperNapuatziProjectileBarrage", "CGEViperNapuatziSpear", "CGEViperNapuatziGasGround", "GSViperNapuatziSpinSlam", "GSViperNapuatziFireRain", "GSViperNapuatziChaosRain", "GAViperNapuatziSnakeWave", "GAViperComboEndSlam", "EASViperNapuatziCrissCrossCascade", "EAAViperNapuatziDashForward", "EAAViperNapuatziDashBackward", "EAAViperNapuatziDashLeft", "EAAViperNapuatziDashRight", "EASViperNapuatziCommandSoliders", "EASViperNapuatziProjectileBarrage", "EASViperNapuatziSnakeRelease", "EASViperNapuatziDashForward", "EASViperNapuatziDashBackward", "EASViperNapuatziDashLeft", "EASViperNapuatziDashRight", "EAAViperNapuatziCycloneEndNoTurn", "EAAViperNapuatziCycloneEndTurn", "EGViperNapuatziSnakeSacrifice", "GTViperNapuatziFireRain", "GTViperNapuatziChaosRain", "ViperNapuatziSnakeSpark", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziSerpentStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziCombo2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepThrust"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "chance_to_poison_on_hit_with_attacks_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepSwipes"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziDashThrust"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziJumpStab"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziJumpStabMoving"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepSweep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziFastProjectile"] = { name = "MPSViperNapuatziFastProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1038, 1, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ViperNapuatziLightningSpear"] = { name = "ViperNapuatziLightningSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "active_skill_shock_as_though_damage_+%_final", "attack_maximum_action_distance_+", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "no_additional_projectiles", }, levels = { [1] = {60, 10, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziPoisonSpray"] = { name = "MPSViperNapuatziPoisonSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_spread_radius", "base_is_projectile", "global_poison_on_hit", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1357, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziProjectileBarrage"] = { name = "MPSViperNapuatziProjectileBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1038, 10, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEViperNapuatziSpear"] = { name = "CGEViperNapuatziSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "ground_caustic_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {1, -5, 1020, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEViperNapuatziGasGround"] = { name = "CGEViperNapuatziGasGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "ground_caustic_art_variation", "base_skill_effect_duration", }, levels = { [1] = {1, -40, 1023, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziSpinSlam"] = { name = "GSViperNapuatziSpinSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziFireRain"] = { name = "GSViperNapuatziFireRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziChaosRain"] = { name = "GSViperNapuatziChaosRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziSnakeWave"] = { name = "GAViperNapuatziSnakeWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperComboEndSlam"] = { name = "GAViperComboEndSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {50, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziCrissCrossCascade"] = { name = "EASViperNapuatziCrissCrossCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashForward"] = { name = "EAAViperNapuatziDashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashBackward"] = { name = "EAAViperNapuatziDashBackward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashLeft"] = { name = "EAAViperNapuatziDashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashRight"] = { name = "EAAViperNapuatziDashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziCommandSoliders"] = { name = "EASViperNapuatziCommandSoliders", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziProjectileBarrage"] = { name = "EASViperNapuatziProjectileBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziSnakeRelease"] = { name = "EASViperNapuatziSnakeRelease", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashForward"] = { name = "EASViperNapuatziDashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashBackward"] = { name = "EASViperNapuatziDashBackward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashLeft"] = { name = "EASViperNapuatziDashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashRight"] = { name = "EASViperNapuatziDashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziCycloneEndNoTurn"] = { name = "EAAViperNapuatziCycloneEndNoTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziCycloneEndTurn"] = { name = "EAAViperNapuatziCycloneEndTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGViperNapuatziSnakeSacrifice"] = { name = "EGViperNapuatziSnakeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTViperNapuatziFireRain"] = { name = "GTViperNapuatziFireRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTViperNapuatziChaosRain"] = { name = "GTViperNapuatziChaosRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ViperNapuatziSnakeSpark"] = { name = "ViperNapuatziSnakeSpark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.Invokable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "spark_pathing_width_bounds", "spark_projectile_absolute_angle_override_deg", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_should_collide_with_flying_monsters", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "spark_projectile_bounces_off_walls", "global_poison_on_hit", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 15, 50, -25, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Id | MonsterMapBossT2 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |