อสรพิษนาปวดซี
ด่าน: อุทซาล
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Viper Napuatzi
SpectreN
Areaอุทซาล, อุทซาล
Tagsallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
พลังชีวิต
250%
Energy Shield From Life
10%
ค่าเกราะ
+40%
การหลบหลีก
+40%
Ailment Threshold
%
ค่าต้านทาน
30 30 30 0
Damage
250%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 18
Attack Time
1.38 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
ViperNapuatzi
Metadata
ViperNapuatzi
เลเวล
62
พลังชีวิต
14,065
ค่าเกราะ
2,420
การหลบหลีก
406
โล่พลังงาน
0
Damage
483
ความเสียหายเวท
483
ความแม่นยำ
0
Attack Time
1.38
ค่าประสบการณ์
46,440
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.38 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziFastProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 35.82 ถึง 53.73
ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GSViperNapuatziSpinSlam
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 15 {วิ}
สร้างความเสียหาย กายภาพ 134.3 ถึง 201.5
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
EGViperNapuatziSnakeSacrifice
Triggerable
คูลดาวน์: 30 {วิ}
ViperNapuatziSnakeSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 0.7 {วิ}
สร้างความเสียหาย กายภาพ 58.21 ถึง 87.32
ลดความเร็วโพรเจกไทล์ 25%
ยิงโพรเจกไทล์ เพิ่มเติม 5 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
base skill effect duration [10000]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile absolute angle override deg [50]
spark projectile bounces off walls [1]
use scaled contact offset [1]
GSViperNapuatziFireRain
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 111.9 ถึง 167.9
is area damage [1]
GSViperNapuatziChaosRain
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย เคออส 111.9 ถึง 167.9
is area damage [1]
voll slam damage +% final at centre [25]
GTViperNapuatziFireRain
Triggerable
action attack or cast time uses animation length [1]
GTViperNapuatziChaosRain
Triggerable
action attack or cast time uses animation length [1]
EASViperNapuatziCrissCrossCascade
คูลดาวน์: 40 {วิ}
action attack or cast time uses animation length [1]
EAAViperNapuatziDashForward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashBackward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashLeft
action attack or cast time uses animation length [1]
EAAViperNapuatziDashRight
action attack or cast time uses animation length [1]
MAASViperNapuatziCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 7 {วิ}
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziSerpentStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.38 {วิ}
คูลดาวน์: 40 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ViperNapuatziLightningSpear
Attack, Projectile, Lightning
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.38 {วิ}
คูลดาวน์: 10 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
แปลงความเสียหาย กายภาพ 60% เป็น สายฟ้า
สร้างสถานะ ช็อค ต่อศัตรูราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 10%
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
no additional projectiles [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAViperNapuatziSnakeWave
Triggerable, Attack
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 250%
Attack Time: 1.38 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
CGEViperNapuatziSpear
Spell, Area, Damage, Triggerable, Duration, AreaSpell
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย เคออส พื้นฐาน 68.4 ต่อวินาที
active skill area of effect radius +% final [-5]
ground caustic art variation [1020]
infinite skill effect duration [1]
EASViperNapuatziCommandSoliders
action attack or cast time uses animation length [1]
EASViperNapuatziProjectileBarrage
คูลดาวน์: 17.5 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
EASViperNapuatziSnakeRelease
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-70]
MAASViperNapuatziCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.38 {วิ}
คูลดาวน์: 7 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAViperComboEndSlam
Triggerable, Attack
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 120%
Attack Time: 1.38 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
is area damage [1]
voll slam damage +% final at centre [20]
MAASViperNapuatziStepThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
มีโอกาสสร้างสถานะ พิษ 20% เมื่อปะทะด้วยการโจมตี
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziStepSwipes
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziDashThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 30%
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziPoisonSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 26.87 ถึง 40.3
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
monster projectile variation [1357]
projectile ballistic angle from reference event [1]
projectile spread radius [4]
CGEViperNapuatziGasGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย เคออส พื้นฐาน 46.7 ต่อวินาที
active skill area of effect radius +% final [-40]
base skill effect duration [6000]
ground caustic art variation [1023]
EASViperNapuatziDashForward
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
EASViperNapuatziDashBackward
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
EASViperNapuatziDashLeft
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
EASViperNapuatziDashRight
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
MAASViperNapuatziJumpStab
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziJumpStabMoving
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [-10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAViperNapuatziCycloneEndNoTurn
action attack or cast time uses animation length [1]
action do not face target [1]
EAAViperNapuatziCycloneEndTurn
action attack or cast time uses animation length [1]
action do not face target [1]
MAASViperNapuatziStepSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 386–579
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.38 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziProjectileBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 26.87 ถึง 40.3
ยิงโพรเจกไทล์ เพิ่มเติม 10 ลูก
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		emerging;
		spear_visible = 1;
		invisible_after_death;
		commands_left;
		float_epk;
		skip_death;
		collidable = 1;
	"

	define_shared_timer = "combat_style_cooldown;"

	on_or_create_state_collidable_1 = "MakeCollidable();"
	on_or_create_state_collidable_0 = "RemoveCollidability();"
}

Functions
{
	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	"
}

Actor
{
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

Stats
{
	set_monster_delay_item_drops_millis = 4800
}

BaseEvents
{
	on_construction_complete = "globals.viperboss = this;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_or_create_state_spear_visible_0 = "RemoveAttachedObjectFromBones( R_Weapon );"

	on_state_spear_visible_1 =
	"
		AddAttached( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao', R_Weapon );
		this.viper_spear = GetAttachedAOByType( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao' );
		this.viper_spear.PlayAnimationEx( this.CurrentAnimationName(), begin_percent:this.GetCurrentAnimationPosition( true ) );
	"

	on_or_create_state_invisible_after_death_1 =
	"
		DisableRendering();
		SetProximityTriggerRadius( 150 );
	"
}

Preload
{
	preload_environment = "LegionLeagueWorld"
	preload_environment = "LegionLeagueWorldBattle"
}

Render
{
	use_ao_lights = true
}

ProximityTrigger
{
	radius = 0
	condition = "players"
	on_triggered = "DisableRendering();"
}

Animated
{
	on_end_caster_snake_release_01 = "PlayCharacterAudioEvent( ViperNapuatziSnakeSkillResponse );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Lance Hell - Commands soldiers to attack as a section, multiple times in sequence */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_float_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );"
	on_state_float_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperNapuatzi/ViperNapuatzi"] = {
    name = "Viper Napuatzi",
    life = 2.5,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.38,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASViperNapuatziCombo",
        "MAASViperNapuatziSerpentStrike",
        "MAASViperNapuatziCombo2",
        "MAASViperNapuatziStepThrust",
        "MAASViperNapuatziStepSwipes",
        "MAASViperNapuatziDashThrust",
        "MAASViperNapuatziJumpStab",
        "MAASViperNapuatziJumpStabMoving",
        "MAASViperNapuatziStepSweep",
        "MPSViperNapuatziFastProjectile",
        "ViperNapuatziLightningSpear",
        "MPSViperNapuatziPoisonSpray",
        "MPSViperNapuatziProjectileBarrage",
        "CGEViperNapuatziSpear",
        "CGEViperNapuatziGasGround",
        "GSViperNapuatziSpinSlam",
        "GSViperNapuatziFireRain",
        "GSViperNapuatziChaosRain",
        "GAViperNapuatziSnakeWave",
        "GAViperComboEndSlam",
        "EASViperNapuatziCrissCrossCascade",
        "EAAViperNapuatziDashForward",
        "EAAViperNapuatziDashBackward",
        "EAAViperNapuatziDashLeft",
        "EAAViperNapuatziDashRight",
        "EASViperNapuatziCommandSoliders",
        "EASViperNapuatziProjectileBarrage",
        "EASViperNapuatziSnakeRelease",
        "EASViperNapuatziDashForward",
        "EASViperNapuatziDashBackward",
        "EASViperNapuatziDashLeft",
        "EASViperNapuatziDashRight",
        "EAAViperNapuatziCycloneEndNoTurn",
        "EAAViperNapuatziCycloneEndTurn",
        "EGViperNapuatziSnakeSacrifice",
        "GTViperNapuatziFireRain",
        "GTViperNapuatziChaosRain",
        "ViperNapuatziSnakeSpark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziSerpentStrike"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziCombo2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziStepThrust"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "chance_to_poison_on_hit_with_attacks_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziStepSwipes"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziDashThrust"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziJumpStab"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziJumpStabMoving"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziStepSweep"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSViperNapuatziFastProjectile"] = {
    name = "MPSViperNapuatziFastProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_poison_on_hit",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1038, 1, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ViperNapuatziLightningSpear"] = {
    name = "ViperNapuatziLightningSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "active_skill_shock_as_though_damage_+%_final",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "no_additional_projectiles",
    },
    levels = {
        [1] = {60, 10, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSViperNapuatziPoisonSpray"] = {
    name = "MPSViperNapuatziPoisonSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "global_poison_on_hit",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1357, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSViperNapuatziProjectileBarrage"] = {
    name = "MPSViperNapuatziProjectileBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_poison_on_hit",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1038, 10, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEViperNapuatziSpear"] = {
    name = "CGEViperNapuatziSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_caustic_art_variation",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, -5, 1020, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEViperNapuatziGasGround"] = {
    name = "CGEViperNapuatziGasGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, -40, 1023, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSViperNapuatziSpinSlam"] = {
    name = "GSViperNapuatziSpinSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSViperNapuatziFireRain"] = {
    name = "GSViperNapuatziFireRain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSViperNapuatziChaosRain"] = {
    name = "GSViperNapuatziChaosRain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAViperNapuatziSnakeWave"] = {
    name = "GAViperNapuatziSnakeWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAViperComboEndSlam"] = {
    name = "GAViperComboEndSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_poison_on_hit_%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziCrissCrossCascade"] = {
    name = "EASViperNapuatziCrissCrossCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziDashForward"] = {
    name = "EAAViperNapuatziDashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziDashBackward"] = {
    name = "EAAViperNapuatziDashBackward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziDashLeft"] = {
    name = "EAAViperNapuatziDashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziDashRight"] = {
    name = "EAAViperNapuatziDashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziCommandSoliders"] = {
    name = "EASViperNapuatziCommandSoliders",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziProjectileBarrage"] = {
    name = "EASViperNapuatziProjectileBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziSnakeRelease"] = {
    name = "EASViperNapuatziSnakeRelease",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziDashForward"] = {
    name = "EASViperNapuatziDashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziDashBackward"] = {
    name = "EASViperNapuatziDashBackward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziDashLeft"] = {
    name = "EASViperNapuatziDashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziDashRight"] = {
    name = "EASViperNapuatziDashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziCycloneEndNoTurn"] = {
    name = "EAAViperNapuatziCycloneEndNoTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziCycloneEndTurn"] = {
    name = "EAAViperNapuatziCycloneEndTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGViperNapuatziSnakeSacrifice"] = {
    name = "EGViperNapuatziSnakeSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTViperNapuatziFireRain"] = {
    name = "GTViperNapuatziFireRain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTViperNapuatziChaosRain"] = {
    name = "GTViperNapuatziChaosRain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ViperNapuatziSnakeSpark"] = {
    name = "ViperNapuatziSnakeSpark",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Invokable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "spark_pathing_width_bounds",
        "spark_projectile_absolute_angle_override_deg",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_should_collide_with_flying_monsters",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "spark_projectile_bounces_off_walls",
        "global_poison_on_hit",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 15, 50, -25, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • อสรพิษนาปวดซี
    ด่าน: Vaal City
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Viper Napuatzi
    SpectreN
    AreaVaal City
    Tagsallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    พลังชีวิต
    250%
    Energy Shield From Life
    10%
    ค่าเกราะ
    +40%
    การหลบหลีก
    +40%
    Ailment Threshold
    %
    ค่าต้านทาน
    30 30 30 0
    Damage
    250%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 18
    Attack Time
    1.38 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    250%
    Model Size
    100%
    Type
    ViperNapuatziMap
    Metadata
    ViperNapuatziMAP
    เลเวล
    65
    พลังชีวิต
    16,283
    ค่าเกราะ
    2,893
    การหลบหลีก
    440
    โล่พลังงาน
    0
    Damage
    531
    ความเสียหายเวท
    531
    ความแม่นยำ
    0
    Attack Time
    1.38
    ค่าประสบการณ์
    53,768
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.38 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSViperNapuatziFastProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    โอกาสปะทะคริติคอล: 5%
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 37.74 ถึง 56.61
    ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1038]
    projectile uses contact position [1]
    spell maximum action distance +% [-20]
    use scaled contact offset [1]
    GSViperNapuatziSpinSlam
    Triggerable, Spell, Damage
    โอกาสปะทะคริติคอล: 5%
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 15 {วิ}
    สร้างความเสียหาย กายภาพ 141.5 ถึง 212.3
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    EGViperNapuatziSnakeSacrifice
    Triggerable
    คูลดาวน์: 30 {วิ}
    ViperNapuatziSnakeSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable
    โอกาสปะทะคริติคอล: 5%
    {เวลาร่าย}: 0.7 {วิ}
    สร้างความเสียหาย กายภาพ 61.32 ถึง 91.98
    ลดความเร็วโพรเจกไทล์ 25%
    ยิงโพรเจกไทล์ เพิ่มเติม 5 ลูก
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    base is projectile [1]
    base skill effect duration [10000]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles should collide with flying monsters [1]
    spark pathing width bounds [15]
    spark projectile absolute angle override deg [50]
    spark projectile bounces off walls [1]
    use scaled contact offset [1]
    GSViperNapuatziFireRain
    Triggerable, Spell, Damage
    โอกาสปะทะคริติคอล: 5%
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 117.9 ถึง 176.9
    is area damage [1]
    GSViperNapuatziChaosRain
    Triggerable, Spell, Damage
    โอกาสปะทะคริติคอล: 5%
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส 117.9 ถึง 176.9
    is area damage [1]
    voll slam damage +% final at centre [25]
    GTViperNapuatziFireRain
    Triggerable
    action attack or cast time uses animation length [1]
    GTViperNapuatziChaosRain
    Triggerable
    action attack or cast time uses animation length [1]
    EASViperNapuatziCrissCrossCascade
    คูลดาวน์: 40 {วิ}
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashForward
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashBackward
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashLeft
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashRight
    action attack or cast time uses animation length [1]
    MAASViperNapuatziCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.38 {วิ}
    คูลดาวน์: 7 {วิ}
    มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziSerpentStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    ความเสียหายโจมตี: 80%
    Attack Time: 1.38 {วิ}
    คูลดาวน์: 40 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 20%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ViperNapuatziLightningSpear
    Attack, Projectile, Lightning
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    ความเสียหายโจมตี: 150%
    Attack Time: 1.38 {วิ}
    คูลดาวน์: 10 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    แปลงความเสียหาย กายภาพ 60% เป็น สายฟ้า
    สร้างสถานะ ช็อค ต่อศัตรูราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 10%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    base is projectile [1]
    no additional projectiles [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAViperNapuatziSnakeWave
    Triggerable, Attack
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    ความเสียหายโจมตี: 250%
    Attack Time: 1.38 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    base skill can be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    CGEViperNapuatziSpear
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส พื้นฐาน 72.1 ต่อวินาที
    active skill area of effect radius +% final [-5]
    ground caustic art variation [1020]
    infinite skill effect duration [1]
    EASViperNapuatziCommandSoliders
    action attack or cast time uses animation length [1]
    EASViperNapuatziProjectileBarrage
    คูลดาวน์: 17.5 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    EASViperNapuatziSnakeRelease
    คูลดาวน์: 15 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-70]
    MAASViperNapuatziCombo2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    ความเสียหายโจมตี: 80%
    Attack Time: 1.38 {วิ}
    คูลดาวน์: 7 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 20%
    มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAViperComboEndSlam
    Triggerable, Attack
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    ความเสียหายโจมตี: 120%
    Attack Time: 1.38 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
    is area damage [1]
    voll slam damage +% final at centre [20]
    MAASViperNapuatziStepThrust
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.38 {วิ}
    คูลดาวน์: 5 {วิ}
    มีโอกาสสร้างสถานะ พิษ 20% เมื่อปะทะด้วยการโจมตี
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziStepSwipes
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.38 {วิ}
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziDashThrust
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.38 {วิ}
    คูลดาวน์: 5 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSViperNapuatziPoisonSpray
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    โอกาสปะทะคริติคอล: 5%
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 28.3 ถึง 42.45
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    base is projectile [1]
    monster projectile variation [1357]
    projectile ballistic angle from reference event [1]
    projectile spread radius [4]
    CGEViperNapuatziGasGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส พื้นฐาน 49.1 ต่อวินาที
    active skill area of effect radius +% final [-40]
    base skill effect duration [6000]
    ground caustic art variation [1023]
    EASViperNapuatziDashForward
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    EASViperNapuatziDashBackward
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    EASViperNapuatziDashLeft
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    EASViperNapuatziDashRight
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    MAASViperNapuatziJumpStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.38 {วิ}
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziJumpStabMoving
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.38 {วิ}
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAViperNapuatziCycloneEndNoTurn
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EAAViperNapuatziCycloneEndTurn
    action attack or cast time uses animation length [1]
    action do not face target [1]
    MAASViperNapuatziStepSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 425–637
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.38 {วิ}
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSViperNapuatziProjectileBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    โอกาสปะทะคริติคอล: 5%
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 28.3 ถึง 42.45
    ยิงโพรเจกไทล์ เพิ่มเติม 10 ลูก
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1038]
    projectile uses contact position [1]
    spell maximum action distance +% [-20]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		emerging;
    		spear_visible = 1;
    		invisible_after_death;
    		commands_left;
    		float_epk;
    		skip_death;
    		collidable = 1;
    	"
    
    	define_shared_timer = "combat_style_cooldown;"
    
    	on_or_create_state_collidable_1 = "MakeCollidable();"
    	on_or_create_state_collidable_0 = "RemoveCollidability();"
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 4800
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.viperboss = this;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	on_or_create_state_spear_visible_0 = "RemoveAttachedObjectFromBones( R_Weapon );"
    
    	on_state_spear_visible_1 =
    	"
    		AddAttached( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao', R_Weapon );
    		this.viper_spear = GetAttachedAOByType( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao' );
    		this.viper_spear.PlayAnimationEx( this.CurrentAnimationName(), begin_percent:this.GetCurrentAnimationPosition( true ) );
    	"
    
    	on_or_create_state_invisible_after_death_1 =
    	"
    		DisableRendering();
    		SetProximityTriggerRadius( 150 );
    	"
    }
    
    Preload
    {
    	preload_environment = "LegionLeagueWorld"
    	preload_environment = "LegionLeagueWorldBattle"
    }
    
    Render
    {
    	use_ao_lights = true
    }
    
    ProximityTrigger
    {
    	radius = 0
    	condition = "players"
    	on_triggered = "DisableRendering();"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Lance Hell - Commands soldiers to attack as a section, multiple times in sequence */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_or_create_state_float_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );"
    	on_state_float_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/ViperNapuatzi/ViperNapuatziMAP"] = {
        name = "Viper Napuatzi",
        life = 2.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.38,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MAASViperNapuatziCombo",
            "MAASViperNapuatziSerpentStrike",
            "MAASViperNapuatziCombo2",
            "MAASViperNapuatziStepThrust",
            "MAASViperNapuatziStepSwipes",
            "MAASViperNapuatziDashThrust",
            "MAASViperNapuatziJumpStab",
            "MAASViperNapuatziJumpStabMoving",
            "MAASViperNapuatziStepSweep",
            "MPSViperNapuatziFastProjectile",
            "ViperNapuatziLightningSpear",
            "MPSViperNapuatziPoisonSpray",
            "MPSViperNapuatziProjectileBarrage",
            "CGEViperNapuatziSpear",
            "CGEViperNapuatziGasGround",
            "GSViperNapuatziSpinSlam",
            "GSViperNapuatziFireRain",
            "GSViperNapuatziChaosRain",
            "GAViperNapuatziSnakeWave",
            "GAViperComboEndSlam",
            "EASViperNapuatziCrissCrossCascade",
            "EAAViperNapuatziDashForward",
            "EAAViperNapuatziDashBackward",
            "EAAViperNapuatziDashLeft",
            "EAAViperNapuatziDashRight",
            "EASViperNapuatziCommandSoliders",
            "EASViperNapuatziProjectileBarrage",
            "EASViperNapuatziSnakeRelease",
            "EASViperNapuatziDashForward",
            "EASViperNapuatziDashBackward",
            "EASViperNapuatziDashLeft",
            "EASViperNapuatziDashRight",
            "EAAViperNapuatziCycloneEndNoTurn",
            "EAAViperNapuatziCycloneEndTurn",
            "EGViperNapuatziSnakeSacrifice",
            "GTViperNapuatziFireRain",
            "GTViperNapuatziChaosRain",
            "ViperNapuatziSnakeSpark",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_poison_on_hit_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziSerpentStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziCombo2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_poison_on_hit_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziStepThrust"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "chance_to_poison_on_hit_with_attacks_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziStepSwipes"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziDashThrust"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziJumpStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziJumpStabMoving"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziStepSweep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSViperNapuatziFastProjectile"] = {
        name = "MPSViperNapuatziFastProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1038, 1, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ViperNapuatziLightningSpear"] = {
        name = "ViperNapuatziLightningSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_as_though_damage_+%_final",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {60, 10, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSViperNapuatziPoisonSpray"] = {
        name = "MPSViperNapuatziPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "global_poison_on_hit",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1357, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSViperNapuatziProjectileBarrage"] = {
        name = "MPSViperNapuatziProjectileBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1038, 10, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEViperNapuatziSpear"] = {
        name = "CGEViperNapuatziSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1, -5, 1020, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEViperNapuatziGasGround"] = {
        name = "CGEViperNapuatziGasGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, -40, 1023, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSViperNapuatziSpinSlam"] = {
        name = "GSViperNapuatziSpinSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSViperNapuatziFireRain"] = {
        name = "GSViperNapuatziFireRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSViperNapuatziChaosRain"] = {
        name = "GSViperNapuatziChaosRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAViperNapuatziSnakeWave"] = {
        name = "GAViperNapuatziSnakeWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_poison_on_hit",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAViperComboEndSlam"] = {
        name = "GAViperComboEndSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziCrissCrossCascade"] = {
        name = "EASViperNapuatziCrissCrossCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashForward"] = {
        name = "EAAViperNapuatziDashForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashBackward"] = {
        name = "EAAViperNapuatziDashBackward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashLeft"] = {
        name = "EAAViperNapuatziDashLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashRight"] = {
        name = "EAAViperNapuatziDashRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziCommandSoliders"] = {
        name = "EASViperNapuatziCommandSoliders",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziProjectileBarrage"] = {
        name = "EASViperNapuatziProjectileBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziSnakeRelease"] = {
        name = "EASViperNapuatziSnakeRelease",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashForward"] = {
        name = "EASViperNapuatziDashForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashBackward"] = {
        name = "EASViperNapuatziDashBackward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashLeft"] = {
        name = "EASViperNapuatziDashLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashRight"] = {
        name = "EASViperNapuatziDashRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziCycloneEndNoTurn"] = {
        name = "EAAViperNapuatziCycloneEndNoTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziCycloneEndTurn"] = {
        name = "EAAViperNapuatziCycloneEndTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGViperNapuatziSnakeSacrifice"] = {
        name = "EGViperNapuatziSnakeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTViperNapuatziFireRain"] = {
        name = "GTViperNapuatziFireRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTViperNapuatziChaosRain"] = {
        name = "GTViperNapuatziChaosRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ViperNapuatziSnakeSpark"] = {
        name = "ViperNapuatziSnakeSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Invokable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "spark_pathing_width_bounds",
            "spark_projectile_absolute_angle_override_deg",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_should_collide_with_flying_monsters",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "spark_projectile_bounces_off_walls",
            "global_poison_on_hit",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 15, 50, -25, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT2
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • อสรพิษนาปวดซี Text Audio /125
    ชื่อ
    มอง​พวกเรา​แล้ว​จง​สิ้นหวัง!
    LegionNapuatziBattleCry1
    ก้ม​หัว​ให้​ราชินี​ของ​แก ไม่งั้นตาย!
    LegionNapuatziBattleCry2
    รับ​ใช้​วาล์​ใน​ยาม​เป็น​หรือ​ยาม​ตาย
    LegionNapuatziBattleCry3
    องค์ราชินี​จงเจริญ!
    LegionNapuatziAttackOneRandom
    องค์ราชินี​จงเจริญ!
    LegionNapuatziAttackOne2
    ยอม​จำนน​แล้ว​แกจะรอด!
    LegionNapuatziAttackTwoRandom
    ยอม​จำนน​แล้ว​แกจะรอด!
    LegionNapuatziAttackTwo2
    พ่ายแพ้​ต่อ​พวกเรา!
    LegionNapuatziAttackThreeRandom
    พ่ายแพ้​ต่อ​พวกเรา!
    LegionNapuatziAttackThree2
    เจ้า​พวก​ตั๊กแตน!
    LegionNapuatziAttackFourRandom
    เจ้า​พวก​ตั๊กแตน!
    LegionNapuatziAttackFour2
    เจ้า​พวก​แมลง!
    LegionNapuatziAttackFiveRandom
    เจ้า​พวก​แมลง!
    LegionNapuatziAttackFive2
    เมื่อ​ข้า​กลับ​มา ข้า​จะ​มา​พร้อม​กองทัพ​นับพัน
    LegionNapuatziFleeing1
    จง​ดีใจ​กับ​ชัยชนะ​แสนสั้น​นี้ เพราะ​มัน​คือ​ครั้งสุดท้าย​ของแก
    LegionNapuatziFleeing2
    นี่​คือ​แผ่นดิน​ของ​วาล์ แก​แค่​ถ่วงเวลา​ชะตากรรม​ของ​แก​เท่านั้น
    LegionNapuatziFleeing3
    บุตร​แห่ง​ความมืด เรา​คือ​แสง​ที่​จะ​ส่อง​สว่าง​แก!
    LegionNapuatziMapIntro1
    อย่า​ได้​คร่ำครวญ​ไป การ​เสียสละ​ของ​เจ้า​หา​ได้​ไร้​ค่า​ไม่
    LegionNapuatziMapIntro2
    จง​ดีใจ​เสีย! องค์ราชินี​เห็น​ว่า​แก​คู่ควร​แก่​การ​สังเวย!
    LegionNapuatziMapIntro3
    ข้า​ขอโทษ... องค์​ราชินี... ของข้า…
    LegionNapuatziDefeat1
    ใน​ที่​สุด... ก็​เป็น... ไท...
    LegionNapuatziDefeat2
    มัน​จบ... แล้ว​หรือ...?
    LegionNapuatziDefeat3
    ความเจ็บปวด​แทบ​ไม่​รู้​สึก
    LegionNapuatziInjured1
    ความเจ็บปวด​ลับ​จิตใจ​​ให้​แหลมคม
    LegionNapuatziInjured2
    ทุก​แผล​เป็น​คือ​ของ​ขวัญ
    LegionNapuatziInjured3
    กะโหลก​ของ​แก​จะ​ได้​ประดับ​ห้อง​ของ​องค์ราชินี
    LegionNapuatziTaunt1
    ความตาย​ของ​แก​ถูกลิขิต​ไว้​ใน​ดวงดารา​แล้ว
    LegionNapuatziTaunt2
    แก​ก็​เป็น​แค่​ตั้กแตน และ​ข้า​จะ​ขยี้​แกด้วย​เท้า​ของ​ข้า
    LegionNapuatziTaunt3
    จงล้อมผู้บุกรุก!
    ViperNapuatzi_Intro_A
    อสรพิษเอย จงรวมขบวน!
    ViperNapuatzi_Intro_B
    การล้างบางของเจ้าจักจบลงที่นี่
    ViperNapuatzi_Intro_C_Random
    การล้างบางของเจ้าจักจบลงที่นี่
    ViperNapuatzi_Intro_C_2
    ข้าจักรับมือกับผู้บุกรุกผู้นี้เอง
    ViperNapuatzi_Intro_D
    องค์ราชินีจงเจริญ!
    ViperNapuatzi_SnakeSacrifice_Random
    องค์ราชินีจงเจริญ!
    ViperNapuatzi_SnakeSacrifice_2
    องค์ราชินีจงเจริญ!
    ViperNapuatzi_SnakeSacrifice_3
    สังเวย!
    ViperNapuatzi_SnakeSacrifice_4
    สังเวย!
    ViperNapuatzi_SnakeSacrifice_5
    สังเวย!
    ViperNapuatzi_SnakeSacrifice_6
    อสรพิษทรงโปรด!
    ViperNapuatzi_SnakeSacrifice_7
    อสรพิษทรงโปรด!
    ViperNapuatzi_SnakeSacrifice_8
    อสรพิษทรงโปรด!
    ViperNapuatzi_SnakeSacrifice_9
    อสรพิษทรงโปรด!
    ViperNapuatzi_SnakeSacrifice_10
    พอกันที โจมตี!
    ViperNapuatzi_LowHealth
    เสียงหนึ่ง... เพรียกหาข้า
    ViperNapuatzi_Death_A
    มืออันยิ่งใหญ่... เอื้อมออกมา...
    ViperNapuatzi_Death_B
    เจ้าพวกตั๊กแตน!
    ViperNapuatzi_Locust_Random
    เจ้าพวกตั๊กแตน!
    ViperNapuatzi_Locust_2
    เจ้าพวกตั๊กแตน!
    ViperNapuatzi_Locust_3
    เจ้าพวกตั๊กแตน!
    ViperNapuatzi_Locust_4
    เจ้าพวกแมลง!
    ViperNapuatzi_Insect_Random
    เจ้าพวกแมลง!
    ViperNapuatzi_Insect_2
    เจ้าพวกแมลง!
    ViperNapuatzi_Insect_3
    เจ้าพวกแมลง!
    ViperNapuatzi_Insect_4
    เจ้าพวกแมลง!
    ViperNapuatzi_Insect_5
    ข้าจะบดขยี้เจ้า!
    ViperNapuatzi_SpinSlam_Random
    ข้าจะบดขยี้เจ้า!
    ViperNapuatzi_SpinSlam_2
    ข้าจะบดขยี้เจ้า!
    ViperNapuatzi_SpinSlam_3
    วิญญาณเจ้าจักรับใช้องค์ราชินี
    ViperNapuatzi_ServeTheQueen_Random
    วิญญาณเจ้าจักรับใช้องค์ราชินี
    ViperNapuatzi_ServeTheQueen_2
    จงหมดหวังเถิด เจ้าจักสิ้นลมที่นี่
    ViperNapuatzi_Despair_Random
    จงหมดหวังเถิด เจ้าจักสิ้นลมที่นี่
    ViperNapuatzi_Despair_2
    อย่าขยับ! การเข่นฆ่าของแกจักสิ้นลงตรงนี้!
    Napuatzi_IntroOne
    พวกแกคนไหนเปิดประตูนี้? พวกแกคนไหนมีสายเลือดวาล์กันแน่?
    Napuatzi_IntroTwo
    เอาตัวมันไป!
    Napuatzi_IntroThree
    เอาตัวมันไปหาดอร์ยานี!
    Napuatzi_IntroFour
    ส่วนแก แกต้องชดใช้การนองเลือดชาววาล์ให้ครบทุกหยด
    Napuatzi_IntroFive
    แกต้องชดใช้การนองเลือดชาววาล์ให้ครบทุกหยด
    Napuatzi_IntroShort
    แกจะพ่ายแพ้ต่อพวกเรา!
    Napuatzi_CasterMode_Random
    แกจะพ่ายแพ้ต่อพวกเรา!
    Napuatzi_CasterMode_2
    ข้าจะบดขยี้แก!
    Napuatzi_CasterSlam_Random
    ข้าจะบดขยี้แก!
    Napuatzi_CasterSlam_2
    ข้าจะบดขยี้แมลงอย่างแก!
    Napuatzi_CasterSlam_3
    ข้าจะบดขยี้แมลงอย่างแก!
    Napuatzi_CasterSlam_4
    ข้าคือเจตจำนงขององค์ราชินี!
    Napuatzi_ChaosStorm_Random
    ข้าคือเจตจำนงขององค์ราชินี!
    Napuatzi_ChaosStorm_2
    ข้าคือเจตจำนงขององค์ราชินี!
    Napuatzi_ChaosStorm_3
    จงสัมผัสความแข็งแกร่งแห่งวาล์!
    Napuatzi_ChaosStorm_4
    จงสัมผัสความแข็งแกร่งแห่งวาล์!
    Napuatzi_ChaosStorm_5
    สงครามของข้า... ยังไม่จบลง!
    Napuatzi_Death_Random
    สงครามของข้า... ยังไม่จบลง!
    Napuatzi_Death_2
    ไม่... ข้ายังไม่พร้อม...!
    Napuatzi_Death_3
    ไม่... ข้ายังไม่พร้อม...!
    Napuatzi_Death_4
    อย่าให้พวกมัน... หนีรอดไปได้...
    Napuatzi_DeathAlt_Random
    อย่าให้พวกมัน... หนีรอดไปได้...
    Napuatzi_DeathAlt_2
    ความเจ็บปวดลับจิตใจให้แหลมคม!
    Napuatzi_HeavyStun_Random
    ความเจ็บปวดลับจิตใจให้แหลมคม!
    Napuatzi_HeavyStun_2
    แกเป็นแค่ตั๊กแตนเท่านั้น...
    Napuatzi_HeavyStun_3
    แกเป็นแค่ตั๊กแตนเท่านั้น...
    Napuatzi_HeavyStun_4
    แกเป็นแค่ตั๊กแตนเท่านั้น...
    Napuatzi_HeavyStun_5
    กราบเท้าราชินีของแก ไม่ก็ตายไป!
    Napuatzi_MultiStab_Random
    กราบเท้าราชินีของแก ไม่ก็ตายไป!
    Napuatzi_MultiStab_2
    กราบเท้าราชินีของแก ไม่ก็ตายไป!
    Napuatzi_MultiStab_3
    นายของข้ามอบนิมิตให้ข้าได้เห็นแม่น้ำเบื้องหน้า ข้ารู้ว่าแกจะกลับมาใหม่
    Napuatzi_PlayerDeath_Random
    นายของข้ามอบนิมิตให้ข้าได้เห็นแม่น้ำเบื้องหน้า ข้ารู้ว่าแกจะกลับมาใหม่
    Napuatzi_PlayerDeath_2
    ข้าเห็นมามากกว่าที่แกคิด เมื่อแกกลับมา ข้าจะฆ่าแกทิ้งอีกครั้ง
    Napuatzi_PlayerDeath_3
    ข้าเห็นมามากกว่าที่แกคิด เมื่อแกกลับมา ข้าจะฆ่าแกทิ้งอีกครั้ง
    Napuatzi_PlayerDeath_4
    ฮ่า!
    Napuatzi_RecallSpear_Random
    ข้าจะบดขยี้แมลงอย่างแก!
    Napuatzi_RecallSpear_2
    ข้าจะบดขยี้แมลงอย่างแก!
    Napuatzi_RecallSpear_3
    ตั้งกระบวนโล่เอจิส!
    Napuatzi_SnakeBarrage_Random
    ตั้งโล่!
    Napuatzi_SnakeBarrage_2
    ตั้งโล่!
    Napuatzi_SnakeBarrage_3
    อสรพิษราวีให้สิ้นซาก!
    Napuatzi_SnakeBarrage_4
    อสรพิษราวีให้สิ้นซาก!
    Napuatzi_SnakeBarrage_5
    อสรพิษราวี!
    Napuatzi_SnakeBarrage_6
    อสรพิษราวี!
    Napuatzi_SnakeBarrage_7
    ข้าจะไม่หยุดยั้ง!
    Napuatzi_SpearCombo2_Random
    ข้าจะไม่หยุดยั้ง!
    Napuatzi_SpearCombo2_2
    ฟาดอสรพิษ!
    Napuatzi_SpearCombo2_3
    ฟาดอสรพิษ!
    Napuatzi_SpearCombo2_4
    ใยอาราคาลี!
    Napuatzi_SpearHell_Random
    ใยอาราคาลี!
    Napuatzi_SpearHell_2
    สัมผัสเขี้ยวอาราคาลี!
    Napuatzi_SpearHell_3
    สัมผัสเขี้ยวอาราคาลี!
    Napuatzi_SpearHell_4
    เยาแมคพรากวิญญาณแก!
    Napuatzi_SerpentStrike_Random
    เยาแมคพรากวิญญาณแก!
    Napuatzi_SerpentStrike_2
    เยาแมคพรากวิญญาณแก!
    Napuatzi_SerpentStrike_3
    เขี้ยวงู!
    Napuatzi_SerpentStrike_4
    เขี้ยวงู!
    Napuatzi_SerpentStrike_5
    เขี้ยวงู!
    Napuatzi_SerpentStrike_6
    พายุโจเพค!
    Napuatzi_SpearThrow_Random
    พายุโจเพค!
    Napuatzi_SpearThrow_2
    หอกโจเพค!
    Napuatzi_SpearThrow_3
    หอกโจเพค!
    Napuatzi_SpearThrow_4
    Edit

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