Napuatzi la Víbora
Área: Utzaal
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Viper Napuatzi
Spectre | N |
---|---|
Area | Utzaal, Utzaal |
Tags | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vida
250%
Energy Shield From Life
10%
Armadura
+40%
Evasión
+40%
Ailment Threshold
%
Resistencia
30
30
30
0
Damage
250%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 18
Attack Time
1.38 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
ViperNapuatzi
Metadata
ViperNapuatzi
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
62
Vida
14,065
Armadura
2,420
Evasión
406
Escudo de energía
0
Damage
483
Daño de hechizos
483
Precisión
0
Attack Time
1.38
Experiencia
46,440
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziFastProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 35.82 a 53.73 de daño físico
Dispara un proyectil adicional
Envenena a los enemigos al impactar
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Dispara un proyectil adicional
Envenena a los enemigos al impactar
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GSViperNapuatziSpinSlam
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Inflige de 134.3 a 201.5 de daño físico
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
EGViperNapuatziSnakeSacrifice
Triggerable
Tiempo de recarga: 30 seg
ViperNapuatziSnakeSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 0.7 seg
Inflige de 58.21 a 87.32 de daño físico
Velocidad de los proyectiles reducida un 25%
Dispara 5 proyectiles adicionales
Envenena a los enemigos al impactar
base is projectile [1]
base skill effect duration [10000]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile absolute angle override deg [50]
spark projectile bounces off walls [1]
use scaled contact offset [1]
Velocidad de los proyectiles reducida un 25%
Dispara 5 proyectiles adicionales
Envenena a los enemigos al impactar
base is projectile [1]
base skill effect duration [10000]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile absolute angle override deg [50]
spark projectile bounces off walls [1]
use scaled contact offset [1]
GSViperNapuatziFireRain
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 111.9 a 167.9 de daño de fuego
is area damage [1]
is area damage [1]
GSViperNapuatziChaosRain
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 111.9 a 167.9 de daño de caos
is area damage [1]
voll slam damage +% final at centre [25]
is area damage [1]
voll slam damage +% final at centre [25]
GTViperNapuatziFireRain
Triggerable
action attack or cast time uses animation length [1]
GTViperNapuatziChaosRain
Triggerable
action attack or cast time uses animation length [1]
EASViperNapuatziCrissCrossCascade
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
EAAViperNapuatziDashForward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashBackward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashLeft
action attack or cast time uses animation length [1]
EAAViperNapuatziDashRight
action attack or cast time uses animation length [1]
MAASViperNapuatziCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 7 seg
50% de probabilidad de envenenar al impactar
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziSerpentStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Attack Time: 1.38 seg
Tiempo de recarga: 40 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ViperNapuatziLightningSpear
Attack, Projectile, Lightning
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Attack Time: 1.38 seg
Tiempo de recarga: 10 seg
Inflige un 50% más de daño de ataques
Convierte el 60% del daño físico en daño de rayo
Electrocuta a los enemigos como si infligiera un 10% más de daño
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
no additional projectiles [1]
projectile uses contact position [1]
use scaled contact offset [1]
Convierte el 60% del daño físico en daño de rayo
Electrocuta a los enemigos como si infligiera un 10% más de daño
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
no additional projectiles [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAViperNapuatziSnakeWave
Triggerable, Attack
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Daño de ataque: 250%
Attack Time: 1.38 seg
Inflige un 150% más de daño de ataques
Envenena a los enemigos al impactar
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
Envenena a los enemigos al impactar
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
CGEViperNapuatziSpear
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 68.4 de daño de caos base por segundo
active skill area of effect radius +% final [-5]
ground caustic art variation [1020]
infinite skill effect duration [1]
active skill area of effect radius +% final [-5]
ground caustic art variation [1020]
infinite skill effect duration [1]
EASViperNapuatziCommandSoliders
action attack or cast time uses animation length [1]
EASViperNapuatziProjectileBarrage
Tiempo de recarga: 17.5 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
EASViperNapuatziSnakeRelease
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-70]
spell maximum action distance +% [-70]
MAASViperNapuatziCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Attack Time: 1.38 seg
Tiempo de recarga: 7 seg
Inflige un 20% menos de daño de ataques
50% de probabilidad de envenenar al impactar
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
50% de probabilidad de envenenar al impactar
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAViperComboEndSlam
Triggerable, Attack
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Daño de ataque: 120%
Attack Time: 1.38 seg
Inflige un 20% más de daño de ataques
50% de probabilidad de envenenar al impactar
is area damage [1]
voll slam damage +% final at centre [20]
50% de probabilidad de envenenar al impactar
is area damage [1]
voll slam damage +% final at centre [20]
MAASViperNapuatziStepThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
20% de probabilidad de envenenar al impactar con ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziStepSwipes
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziDashThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Daño de ataque: 70%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
Inflige un 30% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziPoisonSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 26.87 a 40.3 de daño físico
Envenena a los enemigos al impactar
base is projectile [1]
monster projectile variation [1357]
projectile ballistic angle from reference event [1]
projectile spread radius [4]
Envenena a los enemigos al impactar
base is projectile [1]
monster projectile variation [1357]
projectile ballistic angle from reference event [1]
projectile spread radius [4]
CGEViperNapuatziGasGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 46.7 de daño de caos base por segundo
active skill area of effect radius +% final [-40]
base skill effect duration [6000]
ground caustic art variation [1023]
active skill area of effect radius +% final [-40]
base skill effect duration [6000]
ground caustic art variation [1023]
EASViperNapuatziDashForward
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
EASViperNapuatziDashBackward
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
EASViperNapuatziDashLeft
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
EASViperNapuatziDashRight
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
MAASViperNapuatziJumpStab
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziJumpStabMoving
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [-10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [-10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAViperNapuatziCycloneEndNoTurn
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EAAViperNapuatziCycloneEndTurn
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
MAASViperNapuatziStepSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 386–579
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziProjectileBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 26.87 a 40.3 de daño físico
Dispara 10 proyectiles adicionales
Envenena a los enemigos al impactar
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Dispara 10 proyectiles adicionales
Envenena a los enemigos al impactar
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " emerging; spear_visible = 1; invisible_after_death; commands_left; float_epk; skip_death; collidable = 1; " define_shared_timer = "combat_style_cooldown;" on_or_create_state_collidable_1 = "MakeCollidable();" on_or_create_state_collidable_0 = "RemoveCollidability();" } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } Actor { basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Stats { set_monster_delay_item_drops_millis = 4800 } BaseEvents { on_construction_complete = "globals.viperboss = this;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_or_create_state_spear_visible_0 = "RemoveAttachedObjectFromBones( R_Weapon );" on_state_spear_visible_1 = " AddAttached( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao', R_Weapon ); this.viper_spear = GetAttachedAOByType( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao' ); this.viper_spear.PlayAnimationEx( this.CurrentAnimationName(), begin_percent:this.GetCurrentAnimationPosition( true ) ); " on_or_create_state_invisible_after_death_1 = " DisableRendering(); SetProximityTriggerRadius( 150 ); " } Preload { preload_environment = "LegionLeagueWorld" preload_environment = "LegionLeagueWorldBattle" } Render { use_ao_lights = true } ProximityTrigger { radius = 0 condition = "players" on_triggered = "DisableRendering();" } Animated { on_end_caster_snake_release_01 = "PlayCharacterAudioEvent( ViperNapuatziSnakeSkillResponse );" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lance Hell - Commands soldiers to attack as a section, multiple times in sequence */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_float_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );" on_state_float_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperNapuatzi/ViperNapuatzi"] = { name = "Viper Napuatzi", life = 2.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.38, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "MAASViperNapuatziCombo", "MAASViperNapuatziSerpentStrike", "MAASViperNapuatziCombo2", "MAASViperNapuatziStepThrust", "MAASViperNapuatziStepSwipes", "MAASViperNapuatziDashThrust", "MAASViperNapuatziJumpStab", "MAASViperNapuatziJumpStabMoving", "MAASViperNapuatziStepSweep", "MPSViperNapuatziFastProjectile", "ViperNapuatziLightningSpear", "MPSViperNapuatziPoisonSpray", "MPSViperNapuatziProjectileBarrage", "CGEViperNapuatziSpear", "CGEViperNapuatziGasGround", "GSViperNapuatziSpinSlam", "GSViperNapuatziFireRain", "GSViperNapuatziChaosRain", "GAViperNapuatziSnakeWave", "GAViperComboEndSlam", "EASViperNapuatziCrissCrossCascade", "EAAViperNapuatziDashForward", "EAAViperNapuatziDashBackward", "EAAViperNapuatziDashLeft", "EAAViperNapuatziDashRight", "EASViperNapuatziCommandSoliders", "EASViperNapuatziProjectileBarrage", "EASViperNapuatziSnakeRelease", "EASViperNapuatziDashForward", "EASViperNapuatziDashBackward", "EASViperNapuatziDashLeft", "EASViperNapuatziDashRight", "EAAViperNapuatziCycloneEndNoTurn", "EAAViperNapuatziCycloneEndTurn", "EGViperNapuatziSnakeSacrifice", "GTViperNapuatziFireRain", "GTViperNapuatziChaosRain", "ViperNapuatziSnakeSpark", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziSerpentStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziCombo2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepThrust"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "chance_to_poison_on_hit_with_attacks_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepSwipes"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziDashThrust"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziJumpStab"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziJumpStabMoving"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepSweep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziFastProjectile"] = { name = "MPSViperNapuatziFastProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1038, 1, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ViperNapuatziLightningSpear"] = { name = "ViperNapuatziLightningSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "active_skill_shock_as_though_damage_+%_final", "attack_maximum_action_distance_+", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "no_additional_projectiles", }, levels = { [1] = {60, 10, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziPoisonSpray"] = { name = "MPSViperNapuatziPoisonSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_spread_radius", "base_is_projectile", "global_poison_on_hit", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1357, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziProjectileBarrage"] = { name = "MPSViperNapuatziProjectileBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1038, 10, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEViperNapuatziSpear"] = { name = "CGEViperNapuatziSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "ground_caustic_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {1, -5, 1020, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEViperNapuatziGasGround"] = { name = "CGEViperNapuatziGasGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "ground_caustic_art_variation", "base_skill_effect_duration", }, levels = { [1] = {1, -40, 1023, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziSpinSlam"] = { name = "GSViperNapuatziSpinSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziFireRain"] = { name = "GSViperNapuatziFireRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziChaosRain"] = { name = "GSViperNapuatziChaosRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziSnakeWave"] = { name = "GAViperNapuatziSnakeWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperComboEndSlam"] = { name = "GAViperComboEndSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {50, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziCrissCrossCascade"] = { name = "EASViperNapuatziCrissCrossCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashForward"] = { name = "EAAViperNapuatziDashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashBackward"] = { name = "EAAViperNapuatziDashBackward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashLeft"] = { name = "EAAViperNapuatziDashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashRight"] = { name = "EAAViperNapuatziDashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziCommandSoliders"] = { name = "EASViperNapuatziCommandSoliders", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziProjectileBarrage"] = { name = "EASViperNapuatziProjectileBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziSnakeRelease"] = { name = "EASViperNapuatziSnakeRelease", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashForward"] = { name = "EASViperNapuatziDashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashBackward"] = { name = "EASViperNapuatziDashBackward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashLeft"] = { name = "EASViperNapuatziDashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashRight"] = { name = "EASViperNapuatziDashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziCycloneEndNoTurn"] = { name = "EAAViperNapuatziCycloneEndNoTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziCycloneEndTurn"] = { name = "EAAViperNapuatziCycloneEndTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGViperNapuatziSnakeSacrifice"] = { name = "EGViperNapuatziSnakeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTViperNapuatziFireRain"] = { name = "GTViperNapuatziFireRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTViperNapuatziChaosRain"] = { name = "GTViperNapuatziChaosRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ViperNapuatziSnakeSpark"] = { name = "ViperNapuatziSnakeSpark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.Invokable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "spark_pathing_width_bounds", "spark_projectile_absolute_angle_override_deg", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_should_collide_with_flying_monsters", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "spark_projectile_bounces_off_walls", "global_poison_on_hit", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 15, 50, -25, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Napuatzi la Víbora
Área: Ciudad vaal
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Viper Napuatzi
Spectre | N |
---|---|
Area | Ciudad vaal |
Tags | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vida
250%
Energy Shield From Life
10%
Armadura
+40%
Evasión
+40%
Ailment Threshold
%
Resistencia
30
30
30
0
Damage
250%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 18
Attack Time
1.38 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
ViperNapuatziMap
Metadata
ViperNapuatziMAP
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
16,283
Armadura
2,893
Evasión
440
Escudo de energía
0
Damage
531
Daño de hechizos
531
Precisión
0
Attack Time
1.38
Experiencia
53,768
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziFastProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 37.74 a 56.61 de daño físico
Dispara un proyectil adicional
Envenena a los enemigos al impactar
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Dispara un proyectil adicional
Envenena a los enemigos al impactar
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GSViperNapuatziSpinSlam
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Inflige de 141.5 a 212.3 de daño físico
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
EGViperNapuatziSnakeSacrifice
Triggerable
Tiempo de recarga: 30 seg
ViperNapuatziSnakeSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 0.7 seg
Inflige de 61.32 a 91.98 de daño físico
Velocidad de los proyectiles reducida un 25%
Dispara 5 proyectiles adicionales
Envenena a los enemigos al impactar
base is projectile [1]
base skill effect duration [10000]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile absolute angle override deg [50]
spark projectile bounces off walls [1]
use scaled contact offset [1]
Velocidad de los proyectiles reducida un 25%
Dispara 5 proyectiles adicionales
Envenena a los enemigos al impactar
base is projectile [1]
base skill effect duration [10000]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile absolute angle override deg [50]
spark projectile bounces off walls [1]
use scaled contact offset [1]
GSViperNapuatziFireRain
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 117.9 a 176.9 de daño de fuego
is area damage [1]
is area damage [1]
GSViperNapuatziChaosRain
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 117.9 a 176.9 de daño de caos
is area damage [1]
voll slam damage +% final at centre [25]
is area damage [1]
voll slam damage +% final at centre [25]
GTViperNapuatziFireRain
Triggerable
action attack or cast time uses animation length [1]
GTViperNapuatziChaosRain
Triggerable
action attack or cast time uses animation length [1]
EASViperNapuatziCrissCrossCascade
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
EAAViperNapuatziDashForward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashBackward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashLeft
action attack or cast time uses animation length [1]
EAAViperNapuatziDashRight
action attack or cast time uses animation length [1]
MAASViperNapuatziCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 7 seg
50% de probabilidad de envenenar al impactar
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziSerpentStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Attack Time: 1.38 seg
Tiempo de recarga: 40 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ViperNapuatziLightningSpear
Attack, Projectile, Lightning
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Attack Time: 1.38 seg
Tiempo de recarga: 10 seg
Inflige un 50% más de daño de ataques
Convierte el 60% del daño físico en daño de rayo
Electrocuta a los enemigos como si infligiera un 10% más de daño
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
no additional projectiles [1]
projectile uses contact position [1]
use scaled contact offset [1]
Convierte el 60% del daño físico en daño de rayo
Electrocuta a los enemigos como si infligiera un 10% más de daño
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
no additional projectiles [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAViperNapuatziSnakeWave
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 250%
Attack Time: 1.38 seg
Inflige un 150% más de daño de ataques
Envenena a los enemigos al impactar
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
Envenena a los enemigos al impactar
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
CGEViperNapuatziSpear
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 72.1 de daño de caos base por segundo
active skill area of effect radius +% final [-5]
ground caustic art variation [1020]
infinite skill effect duration [1]
active skill area of effect radius +% final [-5]
ground caustic art variation [1020]
infinite skill effect duration [1]
EASViperNapuatziCommandSoliders
action attack or cast time uses animation length [1]
EASViperNapuatziProjectileBarrage
Tiempo de recarga: 17.5 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
EASViperNapuatziSnakeRelease
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-70]
spell maximum action distance +% [-70]
MAASViperNapuatziCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Attack Time: 1.38 seg
Tiempo de recarga: 7 seg
Inflige un 20% menos de daño de ataques
50% de probabilidad de envenenar al impactar
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
50% de probabilidad de envenenar al impactar
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAViperComboEndSlam
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 120%
Attack Time: 1.38 seg
Inflige un 20% más de daño de ataques
50% de probabilidad de envenenar al impactar
is area damage [1]
voll slam damage +% final at centre [20]
50% de probabilidad de envenenar al impactar
is area damage [1]
voll slam damage +% final at centre [20]
MAASViperNapuatziStepThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
20% de probabilidad de envenenar al impactar con ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziStepSwipes
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziDashThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 70%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
Inflige un 30% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziPoisonSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 28.3 a 42.45 de daño físico
Envenena a los enemigos al impactar
base is projectile [1]
monster projectile variation [1357]
projectile ballistic angle from reference event [1]
projectile spread radius [4]
Envenena a los enemigos al impactar
base is projectile [1]
monster projectile variation [1357]
projectile ballistic angle from reference event [1]
projectile spread radius [4]
CGEViperNapuatziGasGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 49.1 de daño de caos base por segundo
active skill area of effect radius +% final [-40]
base skill effect duration [6000]
ground caustic art variation [1023]
active skill area of effect radius +% final [-40]
base skill effect duration [6000]
ground caustic art variation [1023]
EASViperNapuatziDashForward
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
EASViperNapuatziDashBackward
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
EASViperNapuatziDashLeft
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
EASViperNapuatziDashRight
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
MAASViperNapuatziJumpStab
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziJumpStabMoving
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [-10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [-10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAViperNapuatziCycloneEndNoTurn
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EAAViperNapuatziCycloneEndTurn
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
MAASViperNapuatziStepSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Attack Time: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziProjectileBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 28.3 a 42.45 de daño físico
Dispara 10 proyectiles adicionales
Envenena a los enemigos al impactar
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Dispara 10 proyectiles adicionales
Envenena a los enemigos al impactar
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " emerging; spear_visible = 1; invisible_after_death; commands_left; float_epk; skip_death; collidable = 1; " define_shared_timer = "combat_style_cooldown;" on_or_create_state_collidable_1 = "MakeCollidable();" on_or_create_state_collidable_0 = "RemoveCollidability();" } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } Actor { basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Stats { set_monster_delay_item_drops_millis = 4800 } BaseEvents { on_construction_complete = "globals.viperboss = this;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_or_create_state_spear_visible_0 = "RemoveAttachedObjectFromBones( R_Weapon );" on_state_spear_visible_1 = " AddAttached( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao', R_Weapon ); this.viper_spear = GetAttachedAOByType( 'Metadata/Monsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao' ); this.viper_spear.PlayAnimationEx( this.CurrentAnimationName(), begin_percent:this.GetCurrentAnimationPosition( true ) ); " on_or_create_state_invisible_after_death_1 = " DisableRendering(); SetProximityTriggerRadius( 150 ); " } Preload { preload_environment = "LegionLeagueWorld" preload_environment = "LegionLeagueWorldBattle" } Render { use_ao_lights = true } ProximityTrigger { radius = 0 condition = "players" on_triggered = "DisableRendering();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lance Hell - Commands soldiers to attack as a section, multiple times in sequence */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_float_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );" on_state_float_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperNapuatzi/ViperNapuatziMAP"] = { name = "Viper Napuatzi", life = 2.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.38, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "MAASViperNapuatziCombo", "MAASViperNapuatziSerpentStrike", "MAASViperNapuatziCombo2", "MAASViperNapuatziStepThrust", "MAASViperNapuatziStepSwipes", "MAASViperNapuatziDashThrust", "MAASViperNapuatziJumpStab", "MAASViperNapuatziJumpStabMoving", "MAASViperNapuatziStepSweep", "MPSViperNapuatziFastProjectile", "ViperNapuatziLightningSpear", "MPSViperNapuatziPoisonSpray", "MPSViperNapuatziProjectileBarrage", "CGEViperNapuatziSpear", "CGEViperNapuatziGasGround", "GSViperNapuatziSpinSlam", "GSViperNapuatziFireRain", "GSViperNapuatziChaosRain", "GAViperNapuatziSnakeWave", "GAViperComboEndSlam", "EASViperNapuatziCrissCrossCascade", "EAAViperNapuatziDashForward", "EAAViperNapuatziDashBackward", "EAAViperNapuatziDashLeft", "EAAViperNapuatziDashRight", "EASViperNapuatziCommandSoliders", "EASViperNapuatziProjectileBarrage", "EASViperNapuatziSnakeRelease", "EASViperNapuatziDashForward", "EASViperNapuatziDashBackward", "EASViperNapuatziDashLeft", "EASViperNapuatziDashRight", "EAAViperNapuatziCycloneEndNoTurn", "EAAViperNapuatziCycloneEndTurn", "EGViperNapuatziSnakeSacrifice", "GTViperNapuatziFireRain", "GTViperNapuatziChaosRain", "ViperNapuatziSnakeSpark", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziSerpentStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziCombo2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepThrust"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "chance_to_poison_on_hit_with_attacks_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepSwipes"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziDashThrust"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziJumpStab"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziJumpStabMoving"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziStepSweep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziFastProjectile"] = { name = "MPSViperNapuatziFastProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1038, 1, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ViperNapuatziLightningSpear"] = { name = "ViperNapuatziLightningSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "active_skill_shock_as_though_damage_+%_final", "attack_maximum_action_distance_+", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "no_additional_projectiles", }, levels = { [1] = {60, 10, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziPoisonSpray"] = { name = "MPSViperNapuatziPoisonSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_spread_radius", "base_is_projectile", "global_poison_on_hit", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1357, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSViperNapuatziProjectileBarrage"] = { name = "MPSViperNapuatziProjectileBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1038, 10, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEViperNapuatziSpear"] = { name = "CGEViperNapuatziSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "ground_caustic_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {1, -5, 1020, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEViperNapuatziGasGround"] = { name = "CGEViperNapuatziGasGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "ground_caustic_art_variation", "base_skill_effect_duration", }, levels = { [1] = {1, -40, 1023, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziSpinSlam"] = { name = "GSViperNapuatziSpinSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziFireRain"] = { name = "GSViperNapuatziFireRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSViperNapuatziChaosRain"] = { name = "GSViperNapuatziChaosRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziSnakeWave"] = { name = "GAViperNapuatziSnakeWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperComboEndSlam"] = { name = "GAViperComboEndSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {50, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziCrissCrossCascade"] = { name = "EASViperNapuatziCrissCrossCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashForward"] = { name = "EAAViperNapuatziDashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashBackward"] = { name = "EAAViperNapuatziDashBackward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashLeft"] = { name = "EAAViperNapuatziDashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziDashRight"] = { name = "EAAViperNapuatziDashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziCommandSoliders"] = { name = "EASViperNapuatziCommandSoliders", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziProjectileBarrage"] = { name = "EASViperNapuatziProjectileBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziSnakeRelease"] = { name = "EASViperNapuatziSnakeRelease", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashForward"] = { name = "EASViperNapuatziDashForward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashBackward"] = { name = "EASViperNapuatziDashBackward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashLeft"] = { name = "EASViperNapuatziDashLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperNapuatziDashRight"] = { name = "EASViperNapuatziDashRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziCycloneEndNoTurn"] = { name = "EAAViperNapuatziCycloneEndNoTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziCycloneEndTurn"] = { name = "EAAViperNapuatziCycloneEndTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGViperNapuatziSnakeSacrifice"] = { name = "EGViperNapuatziSnakeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTViperNapuatziFireRain"] = { name = "GTViperNapuatziFireRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTViperNapuatziChaosRain"] = { name = "GTViperNapuatziChaosRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ViperNapuatziSnakeSpark"] = { name = "ViperNapuatziSnakeSpark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.Invokable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "spark_pathing_width_bounds", "spark_projectile_absolute_angle_override_deg", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_should_collide_with_flying_monsters", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "spark_projectile_bounces_off_walls", "global_poison_on_hit", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 15, 50, -25, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Id | MonsterMapBossT2 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Napuatzi la Víbora Text Audio /125
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.