Napuatzi la Víbora
Humanoide
Área: Utzaal
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Viper Napuatzi
SpectreN
AreaUtzaal
Tagsallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Vida
288%
Energy Shield From Life
10%
Evasión
+40%
Resistencia
30 30 30 0
Damage
250%
Precisión
100%
Attack Distance
5 ~ 18
Tiempo de ataque
1.38 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
ViperNapuatzi
Metadata
ViperNapuatzi
Nivel
43
Vida
4,545
Damage
252
Daño de hechizos
252
Precisión
894
Tiempo de ataque
1.38
Experiencia
13,198
Minion Life
8,124
Minion Energy Shield
812
Minion Damage
612
Minion Armour
1,126
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.38 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziFastProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 134 a 201 de daño físico
Dispara un proyectil adicional
Envenena a los enemigos al impactar
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GSViperNapuatziSpinSlam
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Inflige de 502.4 a 753.6 de daño físico
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
EGViperNapuatziSnakeSacrifice
Triggerable, AttackInPlace
Tiempo de recarga: 30 seg
ViperNapuatziSnakeSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 0.7 seg
Inflige de 217.7 a 326.6 de daño físico
Velocidad de los proyectiles reducida un 25%
Dispara 5 proyectiles adicionales
Envenena a los enemigos al impactar
base is projectile [1]
base skill effect duration [10000]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile absolute angle override deg [50]
spark projectile bounces off walls [1]
use scaled contact offset [1]
GSViperNapuatziFireRain
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 418.7 a 628 de daño de fuego
is area damage [1]
GSViperNapuatziChaosRain
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 418.7 a 628 de daño de caos
is area damage [1]
voll slam damage +% final at centre [25]
GTViperNapuatziFireRain
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GTViperNapuatziChaosRain
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
EASViperNapuatziCrissCrossCascade
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
EAAViperNapuatziDashForward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashBackward
action attack or cast time uses animation length [1]
EAAViperNapuatziDashLeft
action attack or cast time uses animation length [1]
EAAViperNapuatziDashRight
action attack or cast time uses animation length [1]
MAASViperNapuatziCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.38 seg
Tiempo de recarga: 7 seg
50% de probabilidad de envenenar al impactar
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziSerpentStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.38 seg
Tiempo de recarga: 40 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ViperNapuatziLightningSpear
Attack, Projectile, Lightning, AttackInPlace
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 1.38 seg
Tiempo de recarga: 10 seg
Inflige un 50% más de daño de ataques
Convierte el 60% del daño físico en daño de rayo
Electrocuta a los enemigos como si infligiera un 10% más de daño
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base is projectile [1]
no additional projectiles [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAViperNapuatziSnakeWave
Triggerable, Attack, AttackInPlace
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Daño de ataque: 250%
Tiempo de ataque: 1.38 seg
Inflige un 150% más de daño de ataques
Envenena a los enemigos al impactar
base cannot be blocked [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
CGEViperNapuatziSpear
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tiempo de lanzamiento: 1 seg
Inflige 255.9 de daño de caos por segundo
active skill area of effect radius +% final [-5]
ground caustic art variation [1020]
infinite skill effect duration [1]
EASViperNapuatziCommandSoliders
action attack or cast time uses animation length [1]
EASViperNapuatziProjectileBarrage
Tiempo de recarga: 17.5 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
EASViperNapuatziSnakeRelease
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-70]
MAASViperNapuatziCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.38 seg
Tiempo de recarga: 7 seg
Inflige un 20% menos de daño de ataques
50% de probabilidad de envenenar al impactar
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAViperComboEndSlam
Triggerable, Attack, AttackInPlace
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Daño de ataque: 120%
Tiempo de ataque: 1.38 seg
Inflige un 20% más de daño de ataques
50% de probabilidad de envenenar al impactar
is area damage [1]
voll slam damage +% final at centre [20]
MAASViperNapuatziStepThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.38 seg
Tiempo de recarga: 5 seg
20% de probabilidad de envenenar al impactar con ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziStepSwipes
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziDashThrust
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Daño de ataque: 70%
Tiempo de ataque: 1.38 seg
Tiempo de recarga: 5 seg
Inflige un 30% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziPoisonSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 100.5 a 150.7 de daño físico
Envenena a los enemigos al impactar
base is projectile [1]
monster projectile variation [1357]
projectile ballistic angle from reference event [1]
projectile spread radius [4]
CGEViperNapuatziGasGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tiempo de lanzamiento: 1 seg
Inflige 174.5 de daño de caos por segundo
active skill area of effect radius +% final [-40]
base skill effect duration [6000]
ground caustic art variation [1023]
EASViperNapuatziDashForward
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
EASViperNapuatziDashBackward
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
EASViperNapuatziDashLeft
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
EASViperNapuatziDashRight
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
MAASViperNapuatziJumpStab
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASViperNapuatziJumpStabMoving
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [-10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAViperNapuatziCycloneEndNoTurn
action attack or cast time uses animation length [1]
action do not face target [1]
EAAViperNapuatziCycloneEndTurn
action attack or cast time uses animation length [1]
action do not face target [1]
MAASViperNapuatziStepSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 202—302
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.38 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSViperNapuatziProjectileBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 100.5 a 150.7 de daño físico
Dispara 10 proyectiles adicionales
Envenena a los enemigos al impactar
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1038]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		emerging;
		spear_visible = 1;
		invisible_after_death;
		commands_left;
		float_epk;
		skip_death;
		collidable = 1;
	"

	define_shared_timer = "combat_style_cooldown;"

	on_or_create_state_collidable_1 = "MakeCollidable();"
	on_or_create_state_collidable_0 = "RemoveCollidability();"
}

Functions
{
	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	"
}

Actor
{
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

Stats
{
	set_monster_delay_item_drops_millis = 4800
}

BaseEvents
{
	on_construction_complete = "globals.viperboss = this;"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperAssembleAudio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperShieldsUpAudio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperChargeAudio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperDeathAudio.ao"
	preload_animated_object = "Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightStart.ao"
	preload_animated_object = "Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightLeftSideIn.ao"
	preload_animated_object = "Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightRightSideIn.ao"
	preload_animated_object = "Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightBothSidesIn.ao"
	preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperNapuatzi/Objects/PlantedSpear.ao"
	preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperNapuatzi/Objects/LegionObelisk.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/lance_hell/buff_beam.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_or_create_state_spear_visible_0 = "RemoveAttachedObjectFromBones( R_Weapon );"

	on_state_spear_visible_1 =
	"
		AddAttached( 'Metadata/Monsters/VaalMonsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao', R_Weapon );
		this.viper_spear = GetAttachedAOByType( 'Metadata/Monsters/VaalMonsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao' );
		this.viper_spear.PlayAnimationEx( this.CurrentAnimationName(), begin_percent:this.GetCurrentAnimationPosition( true ) );
	"

	on_or_create_state_invisible_after_death_1 =
	"
		DisableRendering();
		SetProximityTriggerRadius( 150 );
	"
}

Preload
{
	preload_environment = "LegionLeagueWorld"
	preload_environment = "LegionLeagueWorldBattle"
}

Render
{
	use_ao_lights = true
}

ProximityTrigger
{
	radius = 0
	condition = "players"
	on_triggered = "DisableRendering();"
}

Animated
{
	on_end_caster_snake_release_01 = "PlayCharacterAudioEvent( ViperNapuatziSnakeSkillResponse );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Lance Hell - Commands soldiers to attack as a section, multiple times in sequence */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_float_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );"
	on_state_float_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperNapuatzi/ViperNapuatzi"] = {
    name = "Viper Napuatzi",
    life = 2.88,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.38,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASViperNapuatziCombo",
        "MAASViperNapuatziSerpentStrike",
        "MAASViperNapuatziCombo2",
        "MAASViperNapuatziStepThrust",
        "MAASViperNapuatziStepSwipes",
        "MAASViperNapuatziDashThrust",
        "MAASViperNapuatziJumpStab",
        "MAASViperNapuatziJumpStabMoving",
        "MAASViperNapuatziStepSweep",
        "MPSViperNapuatziFastProjectile",
        "ViperNapuatziLightningSpear",
        "MPSViperNapuatziPoisonSpray",
        "MPSViperNapuatziProjectileBarrage",
        "CGEViperNapuatziSpear",
        "CGEViperNapuatziGasGround",
        "GSViperNapuatziSpinSlam",
        "GSViperNapuatziFireRain",
        "GSViperNapuatziChaosRain",
        "GAViperNapuatziSnakeWave",
        "GAViperComboEndSlam",
        "EASViperNapuatziCrissCrossCascade",
        "EAAViperNapuatziDashForward",
        "EAAViperNapuatziDashBackward",
        "EAAViperNapuatziDashLeft",
        "EAAViperNapuatziDashRight",
        "EASViperNapuatziCommandSoliders",
        "EASViperNapuatziProjectileBarrage",
        "EASViperNapuatziSnakeRelease",
        "EASViperNapuatziDashForward",
        "EASViperNapuatziDashBackward",
        "EASViperNapuatziDashLeft",
        "EASViperNapuatziDashRight",
        "EAAViperNapuatziCycloneEndNoTurn",
        "EAAViperNapuatziCycloneEndTurn",
        "EGViperNapuatziSnakeSacrifice",
        "GTViperNapuatziFireRain",
        "GTViperNapuatziChaosRain",
        "ViperNapuatziSnakeSpark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziSerpentStrike"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziCombo2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziStepThrust"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "chance_to_poison_on_hit_with_attacks_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziStepSwipes"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziDashThrust"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziJumpStab"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziJumpStabMoving"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziStepSweep"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSViperNapuatziFastProjectile"] = {
    name = "MPSViperNapuatziFastProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_poison_on_hit",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1038, 1, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ViperNapuatziLightningSpear"] = {
    name = "ViperNapuatziLightningSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Lightning] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "active_skill_shock_as_though_damage_+%_final",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "no_additional_projectiles",
    },
    levels = {
        [1] = {60, 10, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSViperNapuatziPoisonSpray"] = {
    name = "MPSViperNapuatziPoisonSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "global_poison_on_hit",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1357, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSViperNapuatziProjectileBarrage"] = {
    name = "MPSViperNapuatziProjectileBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_poison_on_hit",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1038, 10, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEViperNapuatziSpear"] = {
    name = "CGEViperNapuatziSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_caustic_art_variation",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, -5, 1020, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEViperNapuatziGasGround"] = {
    name = "CGEViperNapuatziGasGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, -40, 1023, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSViperNapuatziSpinSlam"] = {
    name = "GSViperNapuatziSpinSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSViperNapuatziFireRain"] = {
    name = "GSViperNapuatziFireRain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSViperNapuatziChaosRain"] = {
    name = "GSViperNapuatziChaosRain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAViperNapuatziSnakeWave"] = {
    name = "GAViperNapuatziSnakeWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAViperComboEndSlam"] = {
    name = "GAViperComboEndSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_poison_on_hit_%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziCrissCrossCascade"] = {
    name = "EASViperNapuatziCrissCrossCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziDashForward"] = {
    name = "EAAViperNapuatziDashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziDashBackward"] = {
    name = "EAAViperNapuatziDashBackward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziDashLeft"] = {
    name = "EAAViperNapuatziDashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziDashRight"] = {
    name = "EAAViperNapuatziDashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziCommandSoliders"] = {
    name = "EASViperNapuatziCommandSoliders",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziProjectileBarrage"] = {
    name = "EASViperNapuatziProjectileBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziSnakeRelease"] = {
    name = "EASViperNapuatziSnakeRelease",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziDashForward"] = {
    name = "EASViperNapuatziDashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziDashBackward"] = {
    name = "EASViperNapuatziDashBackward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziDashLeft"] = {
    name = "EASViperNapuatziDashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASViperNapuatziDashRight"] = {
    name = "EASViperNapuatziDashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziCycloneEndNoTurn"] = {
    name = "EAAViperNapuatziCycloneEndNoTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziCycloneEndTurn"] = {
    name = "EAAViperNapuatziCycloneEndTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGViperNapuatziSnakeSacrifice"] = {
    name = "EGViperNapuatziSnakeSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTViperNapuatziFireRain"] = {
    name = "GTViperNapuatziFireRain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTViperNapuatziChaosRain"] = {
    name = "GTViperNapuatziChaosRain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ViperNapuatziSnakeSpark"] = {
    name = "ViperNapuatziSnakeSpark",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Unleashable] = true,
        [SkillType.Invokable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "spark_pathing_width_bounds",
        "spark_projectile_absolute_angle_override_deg",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_should_collide_with_flying_monsters",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "spark_projectile_bounces_off_walls",
        "global_poison_on_hit",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 15, 50, -25, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/,
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead
    StateMachine.emerging;
    StateMachine.spear_visible1;
    StateMachine.invisible_after_death;
    StateMachine.commands_left;
    StateMachine.float_epk;
    StateMachine.skip_death;
    StateMachine.collidable1;
    StateMachine.define_shared_timercombat_style_cooldown;
    StateMachine.on_or_create_state_collidable_1MakeCollidable();
    StateMachine.on_or_create_state_collidable_0RemoveCollidability();
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.basic_actionChangeToStance3, ChangeToStance4
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis4800
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Functions.fix_orientation =
    Functions.",
    Functions.AddOnActionEnd(
    Functions.SetOrientation( GetOrientation() + arg1, false, true );
    Functions.PlayAnimationType( Idle, 1.0, 0, 0 );
    Functions.}, true );
    BaseEvents.on_construction_completeglobals.viperboss = this;
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperAssembleAudio.ao, Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperShieldsUpAudio.ao, Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperChargeAudio.ao, Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperDeathAudio.ao, Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightStart.ao, Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightLeftSideIn.ao, Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightRightSideIn.ao, Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightBothSidesIn.ao, Metadata/Monsters/VaalMonsters/ViperNapuatzi/Objects/PlantedSpear.ao, Metadata/Monsters/VaalMonsters/ViperNapuatzi/Objects/LegionObelisk.ao, Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/lance_hell/buff_beam.ao
    Napuatzi la Víbora
    Humanoide
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Viper Napuatzi
    SpectreN
    AreaCiudad vaal, Boss Rush Area 3
    Tagsallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Vida
    250%
    Energy Shield From Life
    10%
    Evasión
    +40%
    Resistencia
    30 30 30 0
    Damage
    250%
    Precisión
    100%
    Attack Distance
    5 ~ 18
    Tiempo de ataque
    1.38 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    100%
    Type
    ViperNapuatziMap
    Metadata
    ViperNapuatziMAP
    Nivel
    65
    Vida
    16,283
    Damage
    531
    Daño de hechizos
    531
    Precisión
    2,228
    Tiempo de ataque
    1.38
    Experiencia
    53,768
    Minion Life
    15,705
    Minion Energy Shield
    1,571
    Minion Damage
    2,072
    Minion Armour
    4,451
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSViperNapuatziFastProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 279.3 a 418.9 de daño físico
    Dispara un proyectil adicional
    Envenena a los enemigos al impactar
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1038]
    projectile uses contact position [1]
    spell maximum action distance +% [-20]
    use scaled contact offset [1]
    GSViperNapuatziSpinSlam
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    Inflige de 1047 a 1571 de daño físico
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    EGViperNapuatziSnakeSacrifice
    Triggerable, AttackInPlace
    Tiempo de recarga: 30 seg
    ViperNapuatziSnakeSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 0.7 seg
    Inflige de 453.8 a 680.7 de daño físico
    Velocidad de los proyectiles reducida un 25%
    Dispara 5 proyectiles adicionales
    Envenena a los enemigos al impactar
    base is projectile [1]
    base skill effect duration [10000]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles should collide with flying monsters [1]
    spark pathing width bounds [15]
    spark projectile absolute angle override deg [50]
    spark projectile bounces off walls [1]
    use scaled contact offset [1]
    GSViperNapuatziFireRain
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 872.7 a 1309 de daño de fuego
    is area damage [1]
    GSViperNapuatziChaosRain
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 872.7 a 1309 de daño de caos
    is area damage [1]
    voll slam damage +% final at centre [25]
    GTViperNapuatziFireRain
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTViperNapuatziChaosRain
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASViperNapuatziCrissCrossCascade
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashForward
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashBackward
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashLeft
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashRight
    action attack or cast time uses animation length [1]
    MAASViperNapuatziCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 7 seg
    50% de probabilidad de envenenar al impactar
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziSerpentStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 40 seg
    Inflige un 20% menos de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ViperNapuatziLightningSpear
    Attack, Projectile, Lightning, AttackInPlace
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 10 seg
    Inflige un 50% más de daño de ataques
    Convierte el 60% del daño físico en daño de rayo
    Electrocuta a los enemigos como si infligiera un 10% más de daño
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    base is projectile [1]
    no additional projectiles [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAViperNapuatziSnakeWave
    Triggerable, Attack, AttackInPlace
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 250%
    Tiempo de ataque: 1.38 seg
    Inflige un 150% más de daño de ataques
    Envenena a los enemigos al impactar
    base cannot be blocked [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    CGEViperNapuatziSpear
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige 533.3 de daño de caos por segundo
    active skill area of effect radius +% final [-5]
    ground caustic art variation [1020]
    infinite skill effect duration [1]
    EASViperNapuatziCommandSoliders
    action attack or cast time uses animation length [1]
    EASViperNapuatziProjectileBarrage
    Tiempo de recarga: 17.5 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    EASViperNapuatziSnakeRelease
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-70]
    MAASViperNapuatziCombo2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 7 seg
    Inflige un 20% menos de daño de ataques
    50% de probabilidad de envenenar al impactar
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAViperComboEndSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 120%
    Tiempo de ataque: 1.38 seg
    Inflige un 20% más de daño de ataques
    50% de probabilidad de envenenar al impactar
    is area damage [1]
    voll slam damage +% final at centre [20]
    MAASViperNapuatziStepThrust
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    20% de probabilidad de envenenar al impactar con ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziStepSwipes
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziDashThrust
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 70%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    Inflige un 30% menos de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSViperNapuatziPoisonSpray
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 209.4 a 314.2 de daño físico
    Envenena a los enemigos al impactar
    base is projectile [1]
    monster projectile variation [1357]
    projectile ballistic angle from reference event [1]
    projectile spread radius [4]
    CGEViperNapuatziGasGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige 363.6 de daño de caos por segundo
    active skill area of effect radius +% final [-40]
    base skill effect duration [6000]
    ground caustic art variation [1023]
    EASViperNapuatziDashForward
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    EASViperNapuatziDashBackward
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    EASViperNapuatziDashLeft
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    EASViperNapuatziDashRight
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    MAASViperNapuatziJumpStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziJumpStabMoving
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAViperNapuatziCycloneEndNoTurn
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EAAViperNapuatziCycloneEndTurn
    action attack or cast time uses animation length [1]
    action do not face target [1]
    MAASViperNapuatziStepSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 425—637
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSViperNapuatziProjectileBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 209.4 a 314.2 de daño físico
    Dispara 10 proyectiles adicionales
    Envenena a los enemigos al impactar
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1038]
    projectile uses contact position [1]
    spell maximum action distance +% [-20]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		emerging;
    		spear_visible = 1;
    		invisible_after_death;
    		commands_left;
    		float_epk;
    		skip_death;
    		collidable = 1;
    	"
    
    	define_shared_timer = "combat_style_cooldown;"
    
    	on_or_create_state_collidable_1 = "MakeCollidable();"
    	on_or_create_state_collidable_0 = "RemoveCollidability();"
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 4800
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.viperboss = this;"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperAssembleAudio.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperShieldsUpAudio.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperChargeAudio.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperDeathAudio.ao"
    	preload_animated_object = "Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightStart.ao"
    	preload_animated_object = "Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightLeftSideIn.ao"
    	preload_animated_object = "Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightRightSideIn.ao"
    	preload_animated_object = "Metadata/Terrain/Gallows/Act3/3_14/Objects/BossFormationHeightBothSidesIn.ao"
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperNapuatzi/Objects/PlantedSpear.ao"
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperNapuatzi/Objects/LegionObelisk.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/lance_hell/buff_beam.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	on_or_create_state_spear_visible_0 = "RemoveAttachedObjectFromBones( R_Weapon );"
    
    	on_state_spear_visible_1 =
    	"
    		AddAttached( 'Metadata/Monsters/VaalMonsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao', R_Weapon );
    		this.viper_spear = GetAttachedAOByType( 'Metadata/Monsters/VaalMonsters/ViperNapuatzi/attachments/ViperNapuatziSpear.ao' );
    		this.viper_spear.PlayAnimationEx( this.CurrentAnimationName(), begin_percent:this.GetCurrentAnimationPosition( true ) );
    	"
    
    	on_or_create_state_invisible_after_death_1 =
    	"
    		DisableRendering();
    		SetProximityTriggerRadius( 150 );
    	"
    }
    
    Preload
    {
    	preload_environment = "LegionLeagueWorld"
    	preload_environment = "LegionLeagueWorldBattle"
    }
    
    Render
    {
    	use_ao_lights = true
    }
    
    ProximityTrigger
    {
    	radius = 0
    	condition = "players"
    	on_triggered = "DisableRendering();"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Lance Hell - Commands soldiers to attack as a section, multiple times in sequence */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_or_create_state_float_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );"
    	on_state_float_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/viper_buff.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/ViperNapuatzi/ViperNapuatziMAP"] = {
        name = "Viper Napuatzi",
        life = 2.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.38,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MAASViperNapuatziCombo",
            "MAASViperNapuatziSerpentStrike",
            "MAASViperNapuatziCombo2",
            "MAASViperNapuatziStepThrust",
            "MAASViperNapuatziStepSwipes",
            "MAASViperNapuatziDashThrust",
            "MAASViperNapuatziJumpStab",
            "MAASViperNapuatziJumpStabMoving",
            "MAASViperNapuatziStepSweep",
            "MPSViperNapuatziFastProjectile",
            "ViperNapuatziLightningSpear",
            "MPSViperNapuatziPoisonSpray",
            "MPSViperNapuatziProjectileBarrage",
            "CGEViperNapuatziSpear",
            "CGEViperNapuatziGasGround",
            "GSViperNapuatziSpinSlam",
            "GSViperNapuatziFireRain",
            "GSViperNapuatziChaosRain",
            "GAViperNapuatziSnakeWave",
            "GAViperComboEndSlam",
            "EASViperNapuatziCrissCrossCascade",
            "EAAViperNapuatziDashForward",
            "EAAViperNapuatziDashBackward",
            "EAAViperNapuatziDashLeft",
            "EAAViperNapuatziDashRight",
            "EASViperNapuatziCommandSoliders",
            "EASViperNapuatziProjectileBarrage",
            "EASViperNapuatziSnakeRelease",
            "EASViperNapuatziDashForward",
            "EASViperNapuatziDashBackward",
            "EASViperNapuatziDashLeft",
            "EASViperNapuatziDashRight",
            "EAAViperNapuatziCycloneEndNoTurn",
            "EAAViperNapuatziCycloneEndTurn",
            "EGViperNapuatziSnakeSacrifice",
            "GTViperNapuatziFireRain",
            "GTViperNapuatziChaosRain",
            "ViperNapuatziSnakeSpark",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_poison_on_hit_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziSerpentStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziCombo2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_poison_on_hit_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziStepThrust"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "chance_to_poison_on_hit_with_attacks_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziStepSwipes"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziDashThrust"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziJumpStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziJumpStabMoving"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziStepSweep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSViperNapuatziFastProjectile"] = {
        name = "MPSViperNapuatziFastProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1038, 1, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ViperNapuatziLightningSpear"] = {
        name = "ViperNapuatziLightningSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Lightning] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_as_though_damage_+%_final",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {60, 10, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSViperNapuatziPoisonSpray"] = {
        name = "MPSViperNapuatziPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "global_poison_on_hit",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1357, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSViperNapuatziProjectileBarrage"] = {
        name = "MPSViperNapuatziProjectileBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1038, 10, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEViperNapuatziSpear"] = {
        name = "CGEViperNapuatziSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1, -5, 1020, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEViperNapuatziGasGround"] = {
        name = "CGEViperNapuatziGasGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, -40, 1023, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSViperNapuatziSpinSlam"] = {
        name = "GSViperNapuatziSpinSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSViperNapuatziFireRain"] = {
        name = "GSViperNapuatziFireRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSViperNapuatziChaosRain"] = {
        name = "GSViperNapuatziChaosRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAViperNapuatziSnakeWave"] = {
        name = "GAViperNapuatziSnakeWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_poison_on_hit",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAViperComboEndSlam"] = {
        name = "GAViperComboEndSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziCrissCrossCascade"] = {
        name = "EASViperNapuatziCrissCrossCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashForward"] = {
        name = "EAAViperNapuatziDashForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashBackward"] = {
        name = "EAAViperNapuatziDashBackward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashLeft"] = {
        name = "EAAViperNapuatziDashLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashRight"] = {
        name = "EAAViperNapuatziDashRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziCommandSoliders"] = {
        name = "EASViperNapuatziCommandSoliders",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziProjectileBarrage"] = {
        name = "EASViperNapuatziProjectileBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziSnakeRelease"] = {
        name = "EASViperNapuatziSnakeRelease",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashForward"] = {
        name = "EASViperNapuatziDashForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashBackward"] = {
        name = "EASViperNapuatziDashBackward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashLeft"] = {
        name = "EASViperNapuatziDashLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashRight"] = {
        name = "EASViperNapuatziDashRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziCycloneEndNoTurn"] = {
        name = "EAAViperNapuatziCycloneEndNoTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziCycloneEndTurn"] = {
        name = "EAAViperNapuatziCycloneEndTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGViperNapuatziSnakeSacrifice"] = {
        name = "EGViperNapuatziSnakeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTViperNapuatziFireRain"] = {
        name = "GTViperNapuatziFireRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTViperNapuatziChaosRain"] = {
        name = "GTViperNapuatziChaosRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ViperNapuatziSnakeSpark"] = {
        name = "ViperNapuatziSnakeSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "spark_pathing_width_bounds",
            "spark_projectile_absolute_angle_override_deg",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_should_collide_with_flying_monsters",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "spark_projectile_bounces_off_walls",
            "global_poison_on_hit",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 15, 50, -25, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Napuatzi la Víbora
    Humanoide
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Viper Napuatzi
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Vida
    250%
    Energy Shield From Life
    10%
    Evasión
    +40%
    Resistencia
    30 30 30 0
    Damage
    250%
    Precisión
    100%
    Attack Distance
    5 ~ 18
    Tiempo de ataque
    1.38 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    100%
    Type
    ViperNapuatziSTANDALONE
    Metadata
    ViperNapuatziSTANDALONE
    Nivel
    68
    Vida
    19,393
    Damage
    583
    Daño de hechizos
    583
    Precisión
    2,502
    Tiempo de ataque
    1.38
    Experiencia
    71,585
    Minion Life
    17,325
    Minion Energy Shield
    1,733
    Minion Damage
    2,422
    Minion Armour
    5,309
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSViperNapuatziFastProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 306.1 a 459.1 de daño físico
    Dispara un proyectil adicional
    Envenena a los enemigos al impactar
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1038]
    projectile uses contact position [1]
    spell maximum action distance +% [-20]
    use scaled contact offset [1]
    GSViperNapuatziSpinSlam
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    Inflige de 1148 a 1722 de daño físico
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    EGViperNapuatziSnakeSacrifice
    Triggerable, AttackInPlace
    Tiempo de recarga: 30 seg
    ViperNapuatziSnakeSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 0.7 seg
    Inflige de 497.4 a 746.1 de daño físico
    Velocidad de los proyectiles reducida un 25%
    Dispara 5 proyectiles adicionales
    Envenena a los enemigos al impactar
    base is projectile [1]
    base skill effect duration [10000]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles should collide with flying monsters [1]
    spark pathing width bounds [15]
    spark projectile absolute angle override deg [50]
    spark projectile bounces off walls [1]
    use scaled contact offset [1]
    GSViperNapuatziFireRain
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 956.6 a 1435 de daño de fuego
    is area damage [1]
    GSViperNapuatziChaosRain
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 956.6 a 1435 de daño de caos
    is area damage [1]
    voll slam damage +% final at centre [25]
    GTViperNapuatziFireRain
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTViperNapuatziChaosRain
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASViperNapuatziCrissCrossCascade
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashForward
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashBackward
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashLeft
    action attack or cast time uses animation length [1]
    EAAViperNapuatziDashRight
    action attack or cast time uses animation length [1]
    MAASViperNapuatziCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 7 seg
    50% de probabilidad de envenenar al impactar
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziSerpentStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 40 seg
    Inflige un 20% menos de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ViperNapuatziLightningSpear
    Attack, Projectile, Lightning, AttackInPlace
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 10 seg
    Inflige un 50% más de daño de ataques
    Convierte el 60% del daño físico en daño de rayo
    Electrocuta a los enemigos como si infligiera un 10% más de daño
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    base is projectile [1]
    no additional projectiles [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAViperNapuatziSnakeWave
    Triggerable, Attack, AttackInPlace
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 250%
    Tiempo de ataque: 1.38 seg
    Inflige un 150% más de daño de ataques
    Envenena a los enemigos al impactar
    base cannot be blocked [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    CGEViperNapuatziSpear
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige 584.6 de daño de caos por segundo
    active skill area of effect radius +% final [-5]
    ground caustic art variation [1020]
    infinite skill effect duration [1]
    EASViperNapuatziCommandSoliders
    action attack or cast time uses animation length [1]
    EASViperNapuatziProjectileBarrage
    Tiempo de recarga: 17.5 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    EASViperNapuatziSnakeRelease
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-70]
    MAASViperNapuatziCombo2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 7 seg
    Inflige un 20% menos de daño de ataques
    50% de probabilidad de envenenar al impactar
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAViperComboEndSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 120%
    Tiempo de ataque: 1.38 seg
    Inflige un 20% más de daño de ataques
    50% de probabilidad de envenenar al impactar
    is area damage [1]
    voll slam damage +% final at centre [20]
    MAASViperNapuatziStepThrust
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    20% de probabilidad de envenenar al impactar con ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziStepSwipes
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziDashThrust
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 70%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    Inflige un 30% menos de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSViperNapuatziPoisonSpray
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 229.6 a 344.4 de daño físico
    Envenena a los enemigos al impactar
    base is projectile [1]
    monster projectile variation [1357]
    projectile ballistic angle from reference event [1]
    projectile spread radius [4]
    CGEViperNapuatziGasGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige 398.6 de daño de caos por segundo
    active skill area of effect radius +% final [-40]
    base skill effect duration [6000]
    ground caustic art variation [1023]
    EASViperNapuatziDashForward
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    EASViperNapuatziDashBackward
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    EASViperNapuatziDashLeft
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    EASViperNapuatziDashRight
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    MAASViperNapuatziJumpStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASViperNapuatziJumpStabMoving
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAViperNapuatziCycloneEndNoTurn
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EAAViperNapuatziCycloneEndTurn
    action attack or cast time uses animation length [1]
    action do not face target [1]
    MAASViperNapuatziStepSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 466—699
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSViperNapuatziProjectileBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 229.6 a 344.4 de daño físico
    Dispara 10 proyectiles adicionales
    Envenena a los enemigos al impactar
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1038]
    projectile uses contact position [1]
    spell maximum action distance +% [-20]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/ViperNapuatzi/ViperNapuatziSTANDALONE"] = {
        name = "Viper Napuatzi",
        life = 2.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.38,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MAASViperNapuatziCombo",
            "MAASViperNapuatziSerpentStrike",
            "MAASViperNapuatziCombo2",
            "MAASViperNapuatziStepThrust",
            "MAASViperNapuatziStepSwipes",
            "MAASViperNapuatziDashThrust",
            "MAASViperNapuatziJumpStab",
            "MAASViperNapuatziJumpStabMoving",
            "MAASViperNapuatziStepSweep",
            "MPSViperNapuatziFastProjectile",
            "ViperNapuatziLightningSpear",
            "MPSViperNapuatziPoisonSpray",
            "MPSViperNapuatziProjectileBarrage",
            "CGEViperNapuatziSpear",
            "CGEViperNapuatziGasGround",
            "GSViperNapuatziSpinSlam",
            "GSViperNapuatziFireRain",
            "GSViperNapuatziChaosRain",
            "GAViperNapuatziSnakeWave",
            "GAViperComboEndSlam",
            "EASViperNapuatziCrissCrossCascade",
            "EAAViperNapuatziDashForward",
            "EAAViperNapuatziDashBackward",
            "EAAViperNapuatziDashLeft",
            "EAAViperNapuatziDashRight",
            "EASViperNapuatziCommandSoliders",
            "EASViperNapuatziProjectileBarrage",
            "EASViperNapuatziSnakeRelease",
            "EASViperNapuatziDashForward",
            "EASViperNapuatziDashBackward",
            "EASViperNapuatziDashLeft",
            "EASViperNapuatziDashRight",
            "EAAViperNapuatziCycloneEndNoTurn",
            "EAAViperNapuatziCycloneEndTurn",
            "EGViperNapuatziSnakeSacrifice",
            "GTViperNapuatziFireRain",
            "GTViperNapuatziChaosRain",
            "ViperNapuatziSnakeSpark",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_poison_on_hit_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziSerpentStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziCombo2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_poison_on_hit_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziStepThrust"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "chance_to_poison_on_hit_with_attacks_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziStepSwipes"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziDashThrust"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziJumpStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziJumpStabMoving"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASViperNapuatziStepSweep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSViperNapuatziFastProjectile"] = {
        name = "MPSViperNapuatziFastProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1038, 1, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ViperNapuatziLightningSpear"] = {
        name = "ViperNapuatziLightningSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Lightning] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_as_though_damage_+%_final",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {60, 10, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSViperNapuatziPoisonSpray"] = {
        name = "MPSViperNapuatziPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "global_poison_on_hit",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1357, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSViperNapuatziProjectileBarrage"] = {
        name = "MPSViperNapuatziProjectileBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1038, 10, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEViperNapuatziSpear"] = {
        name = "CGEViperNapuatziSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1, -5, 1020, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEViperNapuatziGasGround"] = {
        name = "CGEViperNapuatziGasGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, -40, 1023, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSViperNapuatziSpinSlam"] = {
        name = "GSViperNapuatziSpinSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSViperNapuatziFireRain"] = {
        name = "GSViperNapuatziFireRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSViperNapuatziChaosRain"] = {
        name = "GSViperNapuatziChaosRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAViperNapuatziSnakeWave"] = {
        name = "GAViperNapuatziSnakeWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_poison_on_hit",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAViperComboEndSlam"] = {
        name = "GAViperComboEndSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziCrissCrossCascade"] = {
        name = "EASViperNapuatziCrissCrossCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashForward"] = {
        name = "EAAViperNapuatziDashForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashBackward"] = {
        name = "EAAViperNapuatziDashBackward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashLeft"] = {
        name = "EAAViperNapuatziDashLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziDashRight"] = {
        name = "EAAViperNapuatziDashRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziCommandSoliders"] = {
        name = "EASViperNapuatziCommandSoliders",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziProjectileBarrage"] = {
        name = "EASViperNapuatziProjectileBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziSnakeRelease"] = {
        name = "EASViperNapuatziSnakeRelease",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashForward"] = {
        name = "EASViperNapuatziDashForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashBackward"] = {
        name = "EASViperNapuatziDashBackward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashLeft"] = {
        name = "EASViperNapuatziDashLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASViperNapuatziDashRight"] = {
        name = "EASViperNapuatziDashRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziCycloneEndNoTurn"] = {
        name = "EAAViperNapuatziCycloneEndNoTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAViperNapuatziCycloneEndTurn"] = {
        name = "EAAViperNapuatziCycloneEndTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGViperNapuatziSnakeSacrifice"] = {
        name = "EGViperNapuatziSnakeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTViperNapuatziFireRain"] = {
        name = "GTViperNapuatziFireRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTViperNapuatziChaosRain"] = {
        name = "GTViperNapuatziChaosRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ViperNapuatziSnakeSpark"] = {
        name = "ViperNapuatziSnakeSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "spark_pathing_width_bounds",
            "spark_projectile_absolute_angle_override_deg",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_should_collide_with_flying_monsters",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "spark_projectile_bounces_off_walls",
            "global_poison_on_hit",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 15, 50, -25, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Napuatzi la Víbora Text Audio /125
    Nombre
    ¡Obsérvanos y cae en desesperación!
    LegionNapuatziBattleCry1
    ¡Arrodíllate ante tu Reina, o muere!
    LegionNapuatziBattleCry2
    Sirve a los vaal en la vida o en la muerte.
    LegionNapuatziBattleCry3
    ¡Por la Reina!
    LegionNapuatziAttackOneRandom
    ¡Por la Reina!
    LegionNapuatziAttackOne2
    ¡Ríndanse y se salvarán!
    LegionNapuatziAttackTwoRandom
    ¡Ríndanse y se salvarán!
    LegionNapuatziAttackTwo2
    ¡Caigan ante nosotros!
    LegionNapuatziAttackThreeRandom
    ¡Caigan ante nosotros!
    LegionNapuatziAttackThree2
    ¡Plagas!
    LegionNapuatziAttackFourRandom
    ¡Plagas!
    LegionNapuatziAttackFour2
    ¡Insectos!
    LegionNapuatziAttackFiveRandom
    ¡Insectos!
    LegionNapuatziAttackFive2
    Cuando regrese, será con un ejército de miles.
    LegionNapuatziFleeing1
    Disfruta esta breve victoria. No tendrás otra.
    LegionNapuatziFleeing2
    Estas tierras son vaal. Solo retrasas tu destino.
    LegionNapuatziFleeing3
    ¡Niños de la oscuridad, nosotros somos su iluminación!
    LegionNapuatziMapIntro1
    No llores. Tu sacrificio tendrá valor.
    LegionNapuatziMapIntro2
    ¡Regocíjate! ¡La Reina te considera digno para el sacrificio!
    LegionNapuatziMapIntro3
    Lo siento... mi... reina...
    LegionNapuatziDefeat1
    Libre... al fin...
    LegionNapuatziDefeat2
    Se ha... ¿se ha terminado?
    LegionNapuatziDefeat3
    El dolor no es nada.
    LegionNapuatziInjured1
    El dolor aguza la mente.
    LegionNapuatziInjured2
    Cada cicatriz es un regalo.
    LegionNapuatziInjured3
    Tu cráneo adornará los salones de la Reina.
    LegionNapuatziTaunt1
    Tu muerte está escrita en las estrellas.
    LegionNapuatziTaunt2
    Eres un insecto, y te aplastaré con mis pies.
    LegionNapuatziTaunt3
    {¡Rodeen al intruso!}{¡Rodeen a la intrusa!}
    ViperNapuatzi_Intro_A
    Víboras, ¡en formación!
    ViperNapuatzi_Intro_B
    Tu desenfreno acaba aquí.
    ViperNapuatzi_Intro_C_Random
    Tu desenfreno acaba aquí.
    ViperNapuatzi_Intro_C_2
    {Yo me encargo de este intruso.}{Yo me encargo de esta intrusa.}
    ViperNapuatzi_Intro_D
    ¡Por la reina!
    ViperNapuatzi_SnakeSacrifice_Random
    ¡Por la reina!
    ViperNapuatzi_SnakeSacrifice_2
    ¡Por la reina!
    ViperNapuatzi_SnakeSacrifice_3
    ¡Sacrificio!
    ViperNapuatzi_SnakeSacrifice_4
    ¡Sacrificio!
    ViperNapuatzi_SnakeSacrifice_5
    ¡Sacrificio!
    ViperNapuatzi_SnakeSacrifice_6
    ¡Por la víbora!
    ViperNapuatzi_SnakeSacrifice_7
    ¡Por la víbora!
    ViperNapuatzi_SnakeSacrifice_8
    ¡Por la víbora!
    ViperNapuatzi_SnakeSacrifice_9
    ¡Por la víbora!
    ViperNapuatzi_SnakeSacrifice_10
    Ya es suficiente. ¡Ataquen!
    ViperNapuatzi_LowHealth
    Una voz... me llama...
    ViperNapuatzi_Death_A
    Una enorme mano... se extiende hacia mí...
    ViperNapuatzi_Death_B
    ¡Langosta!
    ViperNapuatzi_Locust_Random
    ¡Langosta!
    ViperNapuatzi_Locust_2
    ¡Langosta!
    ViperNapuatzi_Locust_3
    ¡Langosta!
    ViperNapuatzi_Locust_4
    ¡Insecto!
    ViperNapuatzi_Insect_Random
    ¡Insecto!
    ViperNapuatzi_Insect_2
    ¡Insecto!
    ViperNapuatzi_Insect_3
    ¡Insecto!
    ViperNapuatzi_Insect_4
    ¡Insecto!
    ViperNapuatzi_Insect_5
    ¡Te aplastaré!
    ViperNapuatzi_SpinSlam_Random
    ¡Te aplastaré!
    ViperNapuatzi_SpinSlam_2
    ¡Te aplastaré!
    ViperNapuatzi_SpinSlam_3
    Tu alma servirá a la reina.
    ViperNapuatzi_ServeTheQueen_Random
    Tu alma servirá a la reina.
    ViperNapuatzi_ServeTheQueen_2
    Desespera, pues aquí caerás.
    ViperNapuatzi_Despair_Random
    Desespera, pues aquí caerás.
    ViperNapuatzi_Despair_2
    ¡Alto! ¡Hasta aquí llega tu desmadre!
    Napuatzi_IntroOne
    ¿Quién activó la puerta? ¿Quién tiene sangre vaal?
    Napuatzi_IntroTwo
    ¡Captúrenla!
    Napuatzi_IntroThree
    ¡Llévensela a Doryani!
    Napuatzi_IntroFour
    Y tú, me cobraré cada gota de sangre vaal que has derramado.
    Napuatzi_IntroFive
    Me cobraré cada gota de sangre vaal que has derramado.
    Napuatzi_IntroShort
    ¡Caerás ante nosotros!
    Napuatzi_CasterMode_Random
    ¡Caerás ante nosotros!
    Napuatzi_CasterMode_2
    ¡Te aplastaré!
    Napuatzi_CasterSlam_Random
    ¡Te aplastaré!
    Napuatzi_CasterSlam_2
    ¡Te aplastaré, insecto!
    Napuatzi_CasterSlam_3
    ¡Te aplastaré, insecto!
    Napuatzi_CasterSlam_4
    ¡Soy la voluntad de la reina!
    Napuatzi_ChaosStorm_Random
    ¡Soy la voluntad de la reina!
    Napuatzi_ChaosStorm_2
    ¡Soy la voluntad de la reina!
    Napuatzi_ChaosStorm_3
    ¡Teme al poder de los vaal!
    Napuatzi_ChaosStorm_4
    ¡Teme al poder de los vaal!
    Napuatzi_ChaosStorm_5
    Mi guerra… no ha terminado.
    Napuatzi_Death_Random
    Mi guerra… no ha terminado.
    Napuatzi_Death_2
    No… ¡no estoy listo!
    Napuatzi_Death_3
    No… ¡no estoy listo!
    Napuatzi_Death_4
    No permitan… que salgan con vida...
    Napuatzi_DeathAlt_Random
    No permitan… que salgan con vida...
    Napuatzi_DeathAlt_2
    ¡El dolor aguza la mente!
    Napuatzi_HeavyStun_Random
    ¡El dolor aguza la mente!
    Napuatzi_HeavyStun_2
    No eres más que un parásito…
    Napuatzi_HeavyStun_3
    No eres más que un parásito…
    Napuatzi_HeavyStun_4
    No eres más que un parásito…
    Napuatzi_HeavyStun_5
    ¡Arrodíllate ante tu Reina, o muere!
    Napuatzi_MultiStab_Random
    ¡Arrodíllate ante tu Reina, o muere!
    Napuatzi_MultiStab_2
    ¡Arrodíllate ante tu Reina, o muere!
    Napuatzi_MultiStab_3
    Mi patrón me permite ver el curso del río. Sé que volverás.
    Napuatzi_PlayerDeath_Random
    Mi patrón me permite ver el curso del río. Sé que volverás.
    Napuatzi_PlayerDeath_2
    Veo más de lo que crees. Cuando regreses, volveré a matarte.
    Napuatzi_PlayerDeath_3
    Veo más de lo que crees. Cuando regreses, volveré a matarte.
    Napuatzi_PlayerDeath_4
    ¡Ja!
    Napuatzi_RecallSpear_Random
    ¡Te aplastaré, insecto!
    Napuatzi_RecallSpear_2
    ¡Te aplastaré, insecto!
    Napuatzi_RecallSpear_3
    ¡Formación de égida!
    Napuatzi_SnakeBarrage_Random
    ¡Escudos!
    Napuatzi_SnakeBarrage_2
    ¡Escudos!
    Napuatzi_SnakeBarrage_3
    ¡Sufre la arremetida de la víbora!
    Napuatzi_SnakeBarrage_4
    ¡Sufre la arremetida de la víbora!
    Napuatzi_SnakeBarrage_5
    ¡La arremetida de la víbora!
    Napuatzi_SnakeBarrage_6
    ¡La arremetida de la víbora!
    Napuatzi_SnakeBarrage_7
    ¡No cederé!
    Napuatzi_SpearCombo2_Random
    ¡No cederé!
    Napuatzi_SpearCombo2_2
    ¡La víbora ataca!
    Napuatzi_SpearCombo2_3
    ¡La víbora ataca!
    Napuatzi_SpearCombo2_4
    ¡La tela de Arakaali!
    Napuatzi_SpearHell_Random
    ¡La tela de Arakaali!
    Napuatzi_SpearHell_2
    ¡Siente el veneno de Arakaali!
    Napuatzi_SpearHell_3
    ¡Siente el veneno de Arakaali!
    Napuatzi_SpearHell_4
    ¡Que te lleve Yaomac!
    Napuatzi_SerpentStrike_Random
    ¡Que te lleve Yaomac!
    Napuatzi_SerpentStrike_2
    ¡Que te lleve Yaomac!
    Napuatzi_SerpentStrike_3
    ¡Mordida de serpiente!
    Napuatzi_SerpentStrike_4
    ¡Mordida de serpiente!
    Napuatzi_SerpentStrike_5
    ¡Mordida de serpiente!
    Napuatzi_SerpentStrike_6
    ¡La tormenta de Xopec!
    Napuatzi_SpearThrow_Random
    ¡La tormenta de Xopec!
    Napuatzi_SpearThrow_2
    ¡La lanza de Xopec!
    Napuatzi_SpearThrow_3
    ¡La lanza de Xopec!
    Napuatzi_SpearThrow_4
    Edit

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