| Spectre | |
|---|---|
| Area | 阿戈拉, 庫阿西克寶庫, 高地神塔庇護所 |
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
| Packs |
生命
200%
Energy Shield From Life
20%
閃避
+15%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 12
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
120%
Type
VaalBloodPriest
Metadata
VaalBloodPriestMale
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
13,110
2,023
762
2,622
傷害
425
法術傷害
425
命中
2,228
攻擊時間
1.5
經驗值
43,014
召喚物生命
12,564
Minion Energy Shield
2,513
召喚物傷害
1,658
召喚物護甲
2,023
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 340—510
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalBloodPriestExsanguinate
MPSVaalBloodPriestProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1047]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
EGBloodPriestSacrifice
可觸發
spell maximum action distance +% [-85]
EASBloodPriestSummonElemental
法術
施放時間: 2 秒
action attack or cast time uses animation length [1]
CGEBloodPriestBoilingBlood
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
施放時間: 1 秒
每秒造成290.9 物理傷害
active skill area of effect radius +% final [-25]
base skill effect duration [3000]
ground blood art variation [1003]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2300
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestMale"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Blood Priest",
life = 2,
energyShield = 0.2,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
"MPSVaalBloodPriestProj",
"CGEBloodPriestBoilingBlood",
"EASBloodPriestSummonElemental",
"EGBloodPriestSacrifice",
"VaalBloodPriestExsanguinate",
"VaalBloodPriestDetonateDead",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalBloodPriestProj"] = {
name = "MPSVaalBloodPriestProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1047, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEBloodPriestBoilingBlood"] = {
name = "CGEBloodPriestBoilingBlood",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_blood_art_variation",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, 3000, 1003, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestSummonElemental"] = {
name = "EASBloodPriestSummonElemental",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestSacrifice"] = {
name = "EGBloodPriestSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestExsanguinate"] = {
name = "Exsanguinate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Unleashable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "exsanguinate",
castTime = 2.2,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_to_deal_per_minute",
"blood_tendrils_beam_count",
"base_skill_effect_duration",
"number_of_chains",
"spell_maximum_action_distance_+%",
"active_skill_base_radius_+",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestDetonateDead"] = {
name = "VaalBloodPriestDetonateDead",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"upheaval_number_of_spikes",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
血祭祭司
人形
Blood Priest
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
生命
200%
Energy Shield From Life
20%
閃避
+15%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 12
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
120%
Type
VaalBloodPriest
Metadata
VaalBloodPriestIncursion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,514
2,413
814
3,303
傷害
466
法術傷害
466
命中
2,502
攻擊時間
1.5
經驗值
57,268
召喚物生命
13,860
Minion Energy Shield
2,772
召喚物傷害
1,938
召喚物護甲
2,413
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 373—559
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalBloodPriestExsanguinate
MPSVaalBloodPriestProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1047]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
EGBloodPriestSacrifice
可觸發
spell maximum action distance +% [-85]
EASBloodPriestSummonElemental
法術
施放時間: 2 秒
action attack or cast time uses animation length [1]
CGEBloodPriestBoilingBlood
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
施放時間: 1 秒
每秒造成318.9 物理傷害
active skill area of effect radius +% final [-25]
base skill effect duration [3000]
ground blood art variation [1003]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/SacrificialChamber/VaalBloodPriestIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Blood Priest",
life = 2,
energyShield = 0.2,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
"MPSVaalBloodPriestProj",
"CGEBloodPriestBoilingBlood",
"EASBloodPriestSummonElemental",
"EGBloodPriestSacrifice",
"VaalBloodPriestExsanguinate",
"VaalBloodPriestDetonateDead",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalBloodPriestProj"] = {
name = "MPSVaalBloodPriestProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1047, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEBloodPriestBoilingBlood"] = {
name = "CGEBloodPriestBoilingBlood",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_blood_art_variation",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, 3000, 1003, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestSummonElemental"] = {
name = "EASBloodPriestSummonElemental",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestSacrifice"] = {
name = "EGBloodPriestSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestExsanguinate"] = {
name = "Exsanguinate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Unleashable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "exsanguinate",
castTime = 2.2,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_to_deal_per_minute",
"blood_tendrils_beam_count",
"base_skill_effect_duration",
"number_of_chains",
"spell_maximum_action_distance_+%",
"active_skill_base_radius_+",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestDetonateDead"] = {
name = "VaalBloodPriestDetonateDead",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"upheaval_number_of_spikes",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













